Change List
April 2024 Change List
Queen boss fight complete with larvae egg spanning and planet roaming | |
Field Guide full of helpful information so you can get the most out of the game | |
New server for better data stability | |
Map Markers are now saved in avatar persistence | |
Added support for weapon IK for remote players | |
Added support to play melee animations for remote players | |
Added subtitles to dialogue voice logs | |
Added saving of multiplayer server info to Avatar at creation time | |
Added support to save more frequently in multiplayer | |
Added support to save nature on a separate interval | |
Added more Map Markers | |
Mines always show on map | |
Rocks now appear in radar | |
Added support to play audio from story and tutorials in the Mission Voice Log UI | |
Set up Mission HUD to display in each of the UI menus for easier mission viewing while crafting | |
Added all audio files for Voice Log UI | |
Added support to override played audio in Voice Log UI | |
Added support to load back into vehicle after saving in vehicle | |
Added ResourcePoolingManager system to reduce Resource.Load calls needed for spawning every item | |
Added space walk stabilize volumes for getting in and out of spaceship easier | |
Added wind blocking to spaceship | |
Added support for no friendly fire | |
Lots of work on Map Icons for allies | |
Added more info in rollover of map icons | |
Added build refund amount confirm box when dismantling | |
Added persistence to player buffs | |
Added support to force remote player into vehicle seats | |
Added support to make Build Goal from Wall Build menu | |
Added support to make sure passengers can't leave spaceship unless it's stopped | |
Added support to make sure structures can only be dismantled if there is no furniture or walls | |
Added support to make sure crates can only be dismantled if they are empty | |
Added support to make Build Goal from Wall Build menu | |
Added support for Allies to manage drones | |
Added screen spaced shadows | |
Added dynamic maps for dungeons | |
Added space parking to spaceship | |
Added spacewalk stabilization volumes for getting in and out of spaceship easier | |
Added wind blocking to spaceship | |
The Inflatable Dome and Rock Walls no longer deform the terrain, although grass cutting and plant removal remain | |
Updated creature sounds for some creatures, such as the Crab Monster | |
Changed screen background to a darker color | |
Server name now shows more accurate info in Public mode | |
Reduced bloom amount for Lutari and Space | |
Increased amount of ambient light possible in a scene | |
Improved drone management UI in Map menu | |
Improved filtering of owned objects in map | |
First item in build section will now be autoselected | |
Improved loading progress numbers | |
Improved cloud capacity so that clouds occlude distant planets | |
Improved cloud shadows | |
Smoother load transitions in Main Menu | |
Improved player jumping and staying grounded | |
Improved vehicle collision | |
Improved Mech sounds and camera shake | |
Improved spacewalk physics and control | |
Updated quality settings to have a lower low value | |
Improved item highlighter visibility | |
Improved Mecha Crab movement | |
Adjustments to helmet sound mixer | |
Minor change to Post Processing Effects for improved lighting and colors | |
Skill Tree Lock up | |
Build Goals no longer contribute to the actual repair cost for Repairable objects like the Buggy, Rover, and Hab 1+2 | |
Remote players now more consistently destroy themselves when they leave a world | |
Remote players now properly hide their first-person arms on remote clients | |
Cloud save icon now properly hides after saving | |
Last save time should now be correct | |
Fixed duplicate arms when viewing remote players while in first person | |
Fixed last save time to update immediately after save so it displays properly on exit in singleplayer | |
Fixed Remote player IK when entering and exiting vehicles | |
Fixed Local player IK when entering a passenger seat | |
Fixed harvested plant transparency issue | |
Fixed extra arms in first person with some weapons | |
Fixed remote weapons in the wrong place on remote player | |
Fixed Player last save time | |
Fixed Player Last Save Time in the game window when leaving to the Main Menu | |
Fixed Gnat bite trigger | |
Fixes to minor multiplayer warning errors | |
Fixed chat for multiplayer | |
Fixes to minor multiplayer warning errors | |
Fixes server end-time display | |
Fixes Player last save time | |
Fixes to minor multiplayer warning errors | |
Fixed shadow and terrain text in Main Menu options | |
Fixed remote player seat positions for all vehicles | |
Fixed sorting on planet ring | |
Fixed sorting on Spaceship | |
Fixes to minor multiplayer warning errors | |
And many more small fixes to improve the overall experience | |
Removed extra JSon for making clean builds | |
Removed wind sound from the main menu | |
Removed friendly fire from vehicles | |
Removed ability to "Learn" blueprints in right click menu as the Workstation now handles all Crytex and Blueprint learning |
August 2022 Change List
Support to play skinning animations on creatures when harvesting | |
Support to flash durability penalty | |
Button down holding interface for crafting actions | |
Grunt sound when taking damage from fall | |
Player sounds for getting hurt in various ways | |
Color coding to replenish triggers | |
Display to show how much time is remaining on cooldowns | |
Support to spawn any creature from under the ground | |
Legacy AStar support to new AI behavours | |
More intelligent support to creature spawning system to allow balance in frequency of encounters and difficulty | |
Support for durability hit flash on item icons | |
Support to get upgrade from buildable objects in code | |
Support for crafting tables to have the option of repairing functionality | |
Support for harvestable segments to be skinned | |
Color coded info to harvesting amounts of plants and trees | |
Support to display quick slots when recieving a durability penalty | |
Proper hit stunning of creatures | |
Prop blood spawning when hitting creatures | |
Debug support to display interface object | |
Skinning action to player control system | |
Skinning support to consumable items | |
Further support for skinning creatures across weapon system | |
Balancing of durability rules | |
Lessened amount of hunger and oxygen used when using melee weapons and chisels | |
Balancing of player sound | |
Less player breathing in idle and low impact states | |
More player breathing sound when hurt or in danger | |
Increased heart sound durring stamina penalty | |
Increased footstep sounds | |
Changed oxygen no longer replenished automatically | |
Cleaned up durability system on inventory objects | |
Increased durability usage when repairing and salvaging | |
Increased durability usage when firing guns | |
Clean up of new AI system debug target indicators | |
Improved knockback on creatures | |
Improved death ragdoll on creatures | |
Clean up of one shot audio functions | |
Creature indicators to only display health when hit | |
Repair tables now display the amount of repair and modifier | |
Utility upgrades to build automatically and not need the bluprint interface | |
Durability usage on equipped items | |
Creatures spazing out in ragdoll form | |
Null instances on PF particle systems | |
Crash Site object save game data | |
Left hand in IK system when holding rifles | |
Unneeded debug log | |
Notice that oxygen is replenishing | |
Storage ownership for now | |
Ownership when salvaging | |
Harvesting locks after discoving new plant or creature | |
Ownership on fuel systems |
July 2022 Change List
Upgraded blood FX to creature hits | |
Polished fading in and out throughout Main Menu | |
Support to properly record all structures in save game display | |
Support to change brightness of stars based on location and time | |
Support to damage structures durring weather patterns | |
Larvae animations | |
Stuructures and utilities icons to properly display in Avatar Selection screen | |
Creature skinning animation in 3rd person | |
Updated localization files | |
Updated particle shaders | |
Updated blood shaders | |
Updated all Geyser Particle Systems | |
Updated grass shaders | |
Updated soundtracks for all levels | |
Audiomixer settings for player sounds | |
Improved 3rd person character animations | |
Improved starting and stopping in 3rd person | |
Minor material fixes | |
Cleaned up planet names displayed from save games | |
Changed Hut and Bed saving text to "Save Successful" instead of "Location Saved" | |
Cleaned up creature damage system to show particles | |
Mouse cursor to no longer turn off in map mode or in character rotation | |
Updated Main Menu | |
Updated Character Select screen in Main Menu | |
Updated Launage interface in Options | |
Updated Options interface | |
Updated Key Binding interface | |
Updated Server Buttons in Main Menu | |
Updated Character Buttons in Main Menu | |
Cleaned up game hints in load screens | |
Set Player Leveling to have a more improved XP curve | |
Data saving on Crash Site | |
Timed Destroy function | |
Royalty Free Music | |
Unneeded collision detection from interface system | |
Vehicle ownership for now | |
Ownership from repairing structures | |
Ownership on elevators for now |
June 2022 Change List
Rock formations to Main Menu | |
Water interaction | |
Support for more instant movement in first person | |
Support to auto close right click menu based on cursor distance | |
Support for Map to be navigated by input controls | |
Support to adjust first person camera sway | |
Suit readouts to backpack for Scientist | |
Interaction context menu for Fabricated objects | |
Proper fading in and out of character select from Main Menu | |
PPV in Character Select Screen | |
Vignette in Character Select Screen | |
Original Proteus scene as background of Main Menu | |
Foot IK interpolates in based on movement speed, reducing foot artifacts while climbing | |
Physically Based Creatures now take damage | |
Physically Based Creatures now Spawn | |
Physically Based Creatures can now be killed and harvested | |
Fade in and out during character select in Main Menu | |
Support to remove cursor when viewing characters in Menu | |
Support to removing cursor when navigating the map in Map mode | |
Cinematic camera shot of Pod destruction | |
IMPORTANT! - Successfully updated to Unity 2021.3.1f1 | |
Framerate is now propelry clamped in intro cinematic | |
Updates to Main Menu background | |
Increased resolution on Player Helmet and Backpack | |
Enumeration clean up for gameplay modes | |
Character rotate in select screen is more responsive | |
Removed splash dolly effect | |
Inflatable Dome now deforms terrain and cuts grass when built | |
Cleaned up various Photon warnings and errors in Sky system | |
Updated Final IK | |
Updated RTP | |
Updated Rewired | |
Improved character idle to run animations | |
Improved character idle to strafe animations | |
Player input to no long move while in Map Mode | |
First Person Bob values for less roll and more step movement | |
Hover IK is now smoother | |
Cleaned up always up redicle activations | |
Updated suit breach overlay | |
Highlighting of objects is now more clear, based on if you have a tool equipped | |
First Person camera is now more smooth | |
Both camera modes can now zoom to see into the distance | |
Footsteps now create dust | |
Cleaned up Main Menu avatar load screen | |
Outlining is not more selective based on what mode or tool you are using | |
Fabricated items now have a quick equip interface similar to foliage | |
Destruction fire no longer displays on subsequent plays | |
Running up steep hills no longer accelerates you | |
Mouse losing focus in Window Mode in Main Menu | |
Multiplayer button getting turned off in navigation | |
Create Player progression when no players are listed in Single Player Mode | |
Main Menu multiplayer mode selection interface for new layout | |
Fire reappearing on crashed pod when returning to game | |
Removed old Steamworks plugin | |
Removed Unused Unity Plugins | |
Removed step in avatar screen in Main Menu |
May 2022 Change List
Ability to invite players to private universe using Player ID | |
Structure recipe balancing | |
Creature and Ground physics layers | |
Creature models and animations | |
Internal Tool for mineral balancing | |
Support for VO in missions | |
Timelines for in game cinematics | |
Survival animations | |
Main Menu animation controller | |
AI Avoidance Sensor script | |
AI Avoidance Behavour script | |
AI Avoidance Debug script | |
AI Avoidance Debug script | |
AI Debug Switching | |
Foliage Interaction system | |
Shader Keywords Optimizer | |
Spline System for wiring | |
New nature shader system for grass | |
Missing translation files | |
Panel Based Main Menu scene | |
Support to deform ground when creating structures | |
Support for cinematics in Pod Sequence | |
Support for discovering all pickups | |
Epic Games logging in tag | |
Mission director to project | |
Build Shader to be more subtle | |
Improved grass shaders for better lighting | |
Legacy terrain clean up | |
Run cycle animation revisions | |
Minor project cleanup | |
Cleanup of console log warnings | |
Updated Object Exporter utility | |
Mission script clean up | |
Updated various materials | |
Clean up of console logs for main gameplay scripts | |
Improved logging for Multiplayer Controller | |
Changed AA to TAA | |
Changed physics layers for improved AI physics | |
Huge creature commit. All creatures are wandering, seeking and locomoting all with physics with very little overhead | |
Reset Pivot points on all mineral to be at the base | |
Normalized all Mineral Node scales to ensure proper sizing | |
EOS Reading of login tokens from command line | |
Camera fade in durring pod sequence | |
Outdated and unused Unity methods | |
Unused shaders | |
Legacy decal system |
April 2022 Change List
Custom Map Markers can be placed anywhere on the map | |
Support for Low Orbit spawn points | |
Low orbit spawn points to all planets | |
Creature spawns to Proteus 2 Site A | |
Proteus 2 Site A Level Design first pass | |
Red Berry Trees to Proteus 2 Site A | |
Tool for anchoring objects to the world | |
Timer on ground lerping for First Person after entering ground | |
Support for health indicators for creatures | |
Support for improved first person camera for Pod interior | |
Support for saving and loading persistence files in ScriptableObject form | |
Swapped out Custom Marker icons to display their number | |
Force an Asset Save after saving new PersistenceSaveAsset file | |
Meteors now properly despawn after 5 minutes to not cause performance issues/TD> | |
The Giant Worm will no longer spawn within 1 minute of level loads/TD> | |
Crafted tools requiring Makeshift Patch Tape now only require Makeshift Cloth Bundles/TD> | |
Optimized vehicle seat model/TD> | |
Adjusted remote player position for Hovercraft/TD> | |
Increased speed of MechaCrab/TD> | |
Increased speed of the Mech/TD> | |
Scarburros Palm harvest visuals fixed for all LODs | |
Custom Map Markers can once again be cleared | |
Offline mode in Single Player | |
Passengers can no longer initiate travel | |
Arachnoid animator warning | |
Persistence Save Asset | |
Vehicle headlights are now properly synced in multiplayer | |
Remote pilot position for Buggie | |
Singleplayer games are now properly marked as offline and no longer connect other players | |
The player is no longer teleported back to last boarded position when exiting vehicles | |
Meteors should no longer arrive every 10~30 seconds on Lutari | |
Intraplanetary ground travel is no longer possible while within a cave | |
Dungeon entrance on Zer no longer sends the player to the void | |
Extreme number of dropped items within a world will no longer cause all networking to break | |
Players should no longer jitter in vehicle seats in multiplayer | |
Turret on GAV should now properly sync in multiplayer | |
Improved seating positions for SpaceShip Interior for remote Pilot and Passengers | |
Improved resolution of Buggie UI | |
Improved seated animation | |
Proteus A Cinematic Camera position | |
Smoothed out spaceship landing sequence in multiplayer | |
Landing gear no longer rubber bands outside of spaceship while flying | |
Landing gear no longer extends outside of spaceship when landing | |
Passengers will now exit their seat in the proper positions | |
Tool redicle from appearing when going in and out of pause screen | |
Crafting Table Fuel sync in multiplayer | |
Mech animations should now sync in multiplayer | |
Improved remote passenger positions for Rover | |
Players disappearing when one player enters a Mech | |
Optimized mech perfomance impact when not boarded |
March 2022 Change List
Remastered Proteus Site A | |
Support for more forms of intraplanetary and interplanetary travel | |
Support for ground travel between sites | |
Support for multiplayer ground/space travel | |
Support for World Boundaries to allow cross planet ground travel | |
Instanced Grass to Proteus Site A | |
Color coding to Proficiency upgrades | |
Sound to showing and hiding Repair Wireframes | |
Sound to all Tools for affective interactions | |
Support for Voice Log count alerts | |
Upgraded OMPA and Mining Bot dust particles | |
Support to show Creator in Private Universe Button | |
Support to show storage amount on Item Icons | |
Support for creatures to pause during cinematics | |
6 Passenger seats to the Corsair | |
"Empty" if Barrel has no contents | |
Switched world loading to use Loading Screens and transition cinematics to improve game stability | |
Increased size of Center Text Alerts | |
Removed black border from Large Satelite Dish icon/TD> | |
Player physical material to be slippery on dynamic objects/TD> | |
Reduced volume on OMMA/TD> | |
Rotated ground UV's in Habitat to be square with the first Coupler/TD> | |
Reduced specularity on Hovercraft engines/TD> | |
Missions no longer reprompt after loading back in from save/TD> | |
Grass shader to Tint instead of HSL due to graphics glitches/TD> | |
Reduced specularity on Cryochamber glass/TD> | |
Avatar Selection button to display PLanet location instead of Server Name/TD> | |
Zer lighting is less bright/TD> | |
Zer is no longer low gravity/TD> | |
Workbench upgrades are no longer mutually exclusive/TD> | |
Switched out Makeshift Patch Tape with Makeshift Cloth Bundle in all buildable recipes to remove the need to find a Berry early on to build/TD> | |
Removed Berry collection objective from temporary Sample Plant Life mission/TD> | |
Increased resolution of collision for Rock 4 on Proteus 2/TD> | |
Increased sand depth to -1000 on terrain/TD> | |
Improved sand dunes material/TD> | |
Improved flying insect wing material/TD> | |
Spaceships no longer get lost during space travel | |
Spacestations no longer get lost during space travel | |
Vehicles should no longer become inoperable if another player joins the room while piloted | |
Placement markers when placing buildables are now properly networked in multiplayer | |
Zinc can now be found in trace mineral veins on Proteus 2 | |
Repairable objects are now properly synced in multiplayer | |
Vehicle headlights are now properly synced in multiplayer | |
Remote pilot position for Buggie | |
Passenger positioning in Buggie | |
Changed Terrain materials to use distance settings on Terrain asset to eliminate texture patching | |
Rigidbody interpolation to Player for smoother hovering | |
Unintentional continuous weather syncing causing multiplayer slowdown | |
Private universes should now properly be wiped when deleted | |
Private Server button to show players in Universe and World | |
Shower to properly clean player suit and give correct speed burst | |
Remote weapons that were showing extra limbs | |
Improved surface normals on Airlock model | |
Cleaned up decal sorting and improved various materials for Furniture items | |
Dropped/Spawned items now properly network their position to remote clients | |
Spaceship engine rotations should now be properly networked | |
Spaceship should now properly sync position while landing | |
Passengers in the Buggie should no longer collide with the body of the vehicle while inside it | |
When master client switches while a player is joining, new player should now properly load in | |
Smoothed out spaceship engine syncing | |
Spacestations should no longer get lost during travel | |
Spaceship ramp state is now networked to all players | |
Passengers in vehicles no longer collide with pilots on remote clients | |
Jitter in First Person Helmet | |
Planetside objects appearing while loading in Low Orbit | |
Added fail safe on Meteor explosions | |
Jitter in GUI | |
Mipping on GUI textures | |
Creatures should now sync much better during combat | |
Remote players will no longer disappear when entering a spaceship interior or getting on an elevator | |
Remote players piloting vehicles will no longer rubberband around the drivers seat | |
Borders of Proteus 2 Site A sand dunes | |
Remote seated players should now be visible | |
Vehicle engine spamming the log in multiplayer | |
Intermittent crashing on Zer | |
Items aquired in and around the crashed pod can now be properly recycled withour relogging | |
Patched the hole in Epsilon mine on Proteus 2 | |
New private universes created or updated by their owner will now display the owners username | |
Death is now properly synced in multiplayer | |
Other players should no longer display as (Deceased) after they respawn in multiplayer |
February 2022 Change List
Slider for controlling HUD opacity fade | |
Outlines and drop shadows for vital warning | |
Outlines and drop shadows to Mission header | |
Sound to Level Up | |
Sound to Stat increase buttons | |
GAV driving lights now illuminate | |
Names to Build Goal recipe icons | |
Buggie driving lights now illuminate | |
Mission title text color changed to a more readable color | |
Removed wording in tutorial referencing "skittering noise" | |
New characters now start with 3 stat points by default/TD> | |
Health stat points now offer 2 hit points per level/TD> | |
Stamina stat points now offer 2% increase from base per level/TD> | |
Speed stat points now offer 2% increase from base per level/TD> | |
Strength stat points now offer 10% increase in carry capacity from base per level/TD> | |
Increasing health stat points now heals the amount of hit points aquired/TD> | |
Temperature warning messages now display more accurate information/TD> | |
Set sound on Level Up to play when text is also shown/TD> | |
Set Level Meter to orange/TD> | |
Temperature Vital to color code the outside and suit temperature/TD> | |
Updated particle dust to handle lighting better/TD> | |
Set improved dust lighting on all vehicles/TD> | |
Buggie camera now has much larger range of motion/TD> | |
GAV camera now has much better range of motion/TD> | |
Buggie headlighting is now much improved/TD> | |
Matched particle lighting for some Proteus 2 plants/TD> | |
Improved driver sitting IK while in Buggie/TD> | |
Player Map icon to Green/TD> | |
Improved Zirconium material/TD> | |
Inventory Weight text label now reads Max Weight Multiplier in custom settings screen/TD> | |
Reenabled clock in HUD/TD> | |
Laboratory interact once again works as intended | |
Player is no longer considered outside when walking between connected pressurized structures | |
Buildables with upgrades dismantled after building them in the same session now properly refund all spent materials | |
Large Radar Installation can now be properly interacted with | |
Large Radar Installation now has 1500 hit points | |
Funnel Leaf Tree can now be harvested with Sharp and Shearing tools | |
Vital tooltips will no longer stick to the mouse after closing the menu | |
Launch!!! button in character creation will now no longer sometimes read Update | |
Update button in difficulty change menu will no longer sometimes read Launch!!! | |
Removed proximity build requirements from buildable icons | |
Locked buildables are no longer buildable when still locked | |
Baked potato, Potato, Packaged Food, and Sand should no longer fall through the floor, and should be interactable | |
Main menu and in-game settings panels are now at parity with one another | |
All buildables can once again be dismantled | |
Build goal can now display more types of recipes | |
Build goal will no longer display outdated build information | |
Changing HUD Opacity within the in-game settings will now properly apply without restarting | |
Set suit temperature reading dial to accurately display | |
Vital tool tip to turn off properly when leaving a menu | |
Blur background in Mission Menu entries | |
Error in Map System when travelling between planets | |
Scorpion is now discoverable and harvestable when killed | |
Collision on Spaceship ramp | |
Some instances where creature corpses would teleport back to the surface after being harvested | |
Sentry decal graphic glitch | |
Potential fix for cursor remaining locked after returning to the main menu | |
Center redicle circle no longer appears while driving a vehicle | |
Extreme hot and cold outside temperature now stay within gauge readout | |
Player hover dust now fades with hover height off ground | |
Player no longer has look IK while driving a vehicle |
January 2022 Change List
3D HUD | |
Animated the HUD based on input | |
New Deposit All and Deposit Like buttons to inventory UI | |
Fade out nominal vitals | |
Fade out Equip Slots, fade in when used for a time | |
Harvest interact is based on what you're holding | |
Level Up physical stats with improved interface | |
Cleaned up Item descriptions panel | |
Player Model back into Inventory Screen | |
Weight Meter in Inventory Screen | |
Faded out inactive Interacts | |
Better interact instructions for Geysers | |
Mouse overs to Vitals in Menu Screens | |
Battery icon pulse when flashlight is on | |
Tab Circle when pressing Tab in a menu | |
Inspection Descriptions now turn off when going to a menu and resume when leaving menu | |
Voice Log system added as a pickup and raid item | |
Voice Log Listening interface | |
Support to bring in debug missions for testing | |
More detail to auto typing text | |
Fuel Cell upgrade to Forge | |
Full screen layout for all menu modes | |
Turn off Stat Elements when in Map and Skills Screen | |
Planet day cycle data Show Planet Rotation Speed in Hours on Clock | |
Location coords to Menu | |
Planet Name and site to Menus | |
Fail safe to teleport droid to base | |
Location type to Menus | |
Locked build objects to menus | |
Unlock requirements to locked build objects | |
Level Up Alert | |
Show Structures in Map Screen | |
Text and layout pass on all UI menus | |
Smoothed out rock textures when viewed from a distance | |
Set raid object to always give listed objects for missions/TD> | |
Repositioned Battery Icon/TD> | |
Cleaned up Center Queue alerts/TD> | |
Improved Centered Interact Text/TD> | |
Forge no longer requires Fuel Cell to build/TD> | |
Forge by default requires fuel/TD> | |
Forges built before this update will gain the Fuel Cell Upgrade by default/TD> | |
Player slightly moved to center in 3rd person/TD> | |
Minerals now properly render on the minimap/TD> | |
Utilities/Inventories can now be accessed and operated while holding a Tinkering tool/TD> | |
Improved and clarified UI in Crash Pod tutorial sequence/TD> | |
Improve HUD meters on all objects/TD> | |
Compass text size/TD> | |
Clean up various Inventory screens/TD> | |
Tweaked build object colors for various states/TD> | |
Improved description in unstuck Buttons/TD> | |
Rework Map controls in Map Panel/TD> | |
Discovery now shows Minerals first/TD> | |
Improved Depository material/TD> | |
Improved Printer Collision/TD> | |
Improved Printer active lights/TD> | |
Spacecraft and Space Appliances are now all unlocked with the building of a Laboratory/TD> | |
Map now is displayed in all vehicle types | |
New Mission gets turned off after viewing missions | |
Duplication bug when quick stacking items into multiple stacks | |
Optimized runtime impact of the Minimap and GPS screens | |
Numerous issues with items not properly rendering on the minimap or GPS map | |
Graphics settings will no longer reset to defaults after planet travel | |
Walking diagonally reduces stamina | |
Redicle re activates when going in and out of menus | |
Some objects not pickable in 3rd Person | |
Disappearing Space debris on Proteus 2 | |
Habitats with walls missing will no longer render ghost walls after leaving and returning | |
Weather is now properly persistent in save games | |
Issues causing Weather to not sync to other players properly in multiplayer |
December 2021 Change List
Updated Radar Scanner handheld screen graphic to better represent current use | |
VFX and SFX for upgrade completion to match that of construction completion | |
Tweaked Spaceship landing to be more lenient for various landing surfaces, allowing it to touch down sooner | |
Upon touching down, the Spaceship's landing gear will now gently lower the ship closer to the surface | |
Right click while wielding the Radar Scanner will now open the GPS screen/TD> | |
Gave planet's informational cards realistic temperature values when highlighting them in low orbit/TD> | |
Public servers now have a 30 day wipe cycle instead of 14 days (will update on next cycle for active servers)/TD> | |
Disabled missions in Creative Mode/TD> | |
Swapped out Zer Creature shaders with optimized variant/TD> | |
Improved inventory persistence stability | |
GPS filter selection is no longer reset when entering the GPS Map, it is once again properly saved | |
Removed moons Proteus 2, Lutari, and Aziel from low orbit of Zer as they were unintended to be there | |
Polished a few instances of mesh edges visible on Zer | |
Reset VSync to saved value during intro cinematic to reduce screen tearing | |
Cut off text in difficulty buttons in main menu | |
Removed explosion sounds from intro cinematic | |
Instances where Spaceship landing gear would fly in from offscreen after takeoff | |
TOD cycle rate no longer affects Main menu and Intro Cinematics |
November 2021 Change List
Added custom markers now appear on compass | |
Added new meteor type to Proteus 2 | |
Added multiplayer data safeguards to better persist through crashes of either host or clients | |
Added additional loading screen messaging for remote clients joining a host | |
Added more robust system for syncing save data among all clients | |
Upped 3 active creature ragdoll limit to 10, will evaluate more solutions soon | |
Tweaked current mission set to lead the player through the tech tree | |
Very old legacy worlds will no longer be migrated to the new data system to better maintain stability of current saves/TD> | |
Objects can once again be built on Custom Piece structures | |
Removed nonfunctional customize screen on various objects | |
Zer planet is no longer blindingly bright in low orbit | |
Default language now properly is applied based on system language | |
Leaving an item inside the fuel window on objects such as the furnace will no longer prevent the fuel window from being accessible afterwards | |
Sorting containers with multiple items in non-full stacks will no longer cause items to go missing or to be duplicated | |
Crashes occurring during client joining or leaving should no longer cause data losses or duplication | |
Logging out on other planets should no longer cause the player to spawn back in with their ship in orbit | |
Spaceship crash handling has been further improved to reduce the instances a player will spawn back in without/far away from their ship | |
October 2021 Change List
Added new experimental chunked LOD system, currently implemented on only a few objects, but eventually should assist with performance on larger or more populated maps if testing continues well | |
Added Lurking in the Shadows Event Additions | |
Added makeshift Marker to utilities and dungeon early game crafting options | |
Added new experimental chunked LOD system, currently implemented on only a few objects, but eventually should assist with performance on larger or more populated maps if testing continues well | |
Localization will now automatically default to your local system's default language NOTE: Saved localization language setting has been reset to local system's default language with this update | |
Partially reworked multiplayer Savegame handling to increase reliability during network/performance instabilities, more changes coming to further increase stability and reliability | |
Reworked multiplayer persistent object spawning to increase reliability/TD> | |
Space Station travel route calculation is now much faster (Reworked and greatly optimized connected structure collector code) | |
Reworked Spaceship Crash handler | |
Rocks and plants should no longer be invisible after a trip into the mines | |
Reduced severity of common framerate hitches when navigating around a large space station | |
Azalea bush should remain visually harvested at a distance | |
Persistent objects that were previously dismantled should no longer reappear after reloading | |
More instances where spaceships were getting duplicated after travel between planets | |
Conduit Bender now properly works in third person | |
Multiplayer disconnects should be much less frequent | |
Performance impact of droids and creatures should be greatly reduced | |
Various instances of Spaceships getting lost after the game is force closed | |
Spaceships that are respawned after a crash or force close should now properly spawn with the player inside and be fully visible | |
Persistent buildables duplication should be much less prevalent in multiplayer due to reworked multiplayer saving, even during network/performance instability | |
Droids that are lost under the world will be teleported back to the surface after a short time | |
Vehicles that are lost under the world will be teleported back to the surface after a short time | |
Various issues with connected structure collection code that caused the route calculation on the Space Station to take far too long |
September 2021 Change List
Added underground Soundtrack | |
Added support to have more detailed LODs on Minerals | |
Added world boundaries back in on Proteus 2 Site B | |
Added rocks in mine pits to allow traversal out of pits | |
Added sleep Mechanic | |
Added sleep option to Bed, Crab Hut, Skeliopod Hut, Debris Hut and Inflatable Dome | |
Added sleep cinematic displaying local time acceleration | |
Added Space Ship Collision System that auto throttles ship into hover mode on impact | |
Added Biodome Lights | |
Added Custom map markers are now removable | |
Increased speed of Repair Tools | |
All Drone commands are now buttons in the GPS instead of number key inputs | |
Lowered volume on Biodome Climate Controller/TD> | |
Improved positioning of Creature Health Indicator | |
Clean up all mine entrances and exits | |
Exit of Epsilon Mine | |
Theta Mine mineral harvesting | |
Icarus Mine entrance | |
Drone commands | |
Creatures should no longer despawn immediately after spawning | |
Desync issue in multiplayer with repairables | |
Spaceship will no longer collide with floating rocks when leaving or entering atmosphere | |
A couple instances of syncing errors in Multiplayer when a second player loads the world | |
Shovel no longer has green gizmo box | |
August 2021 Change List
Added new progressive buildable unlock system | |
Updated news screen with notification about build progression system | |
Big optimization pass | |
Added Collision LOD system | |
Added LOD fading shader | |
Added Collision optimizations for dungeons and low orbit | |
Added Collision optimizations to all minerals | |
Added new textures to Proteus ground | |
Added sound to on person crafting | |
Added new interior helmet art | |
Optimized first person helmet interior | |
Added helmet interior to first person camera rig | |
Added improvements to first person helmet interior | |
Added new rotation methods for directional and strafe rotation to AI | |
Configured all movement behavior tasks to properly utilize interface rotation method | |
Optimized Sand Dunes | |
Added Scalar to creature species animation speed | |
Added Minimap to HUD | |
Added Map Markers to Mini Map | |
Added Right-click menu to Map Buttons | |
Added All mineral descriptions to Map panel | |
Updated Proteus 2 Mine Art | |
Art pass for Hives | |
Added More Entry points for cave systems | |
Added Creatures Zones now spawn different creature sets depending on location and time of day | |
Readded and improved support for specific spawn groups to Creature Zones | |
Added Decorated mine entrances | |
Added Far LOD management for persistent objects | |
Added Variants of Meteors to drop all types of ores | |
Meteors now fall on Lutari, and at a much higher rate than on proteus | |
Added Additional light to the top of the Spaceship to better highlight it at night when it's headlights are on | |
Added Assault Rifle to random loot crates | |
Added Automatic unlocking of already placed buildables | |
Added Unlock icon to build buttons to denote buildables that unlock additional tech tree stages | |
Added Custom option to toggle new Progression Buildable Unlock system | |
Added fullscreen support for GPS panel | |
Crude Battery craftable in the Workbench that can power the flashlight at 25% efficiency | |
Added Power Cells can be used as a power source for the flashlight at 50% efficiency | |
When Flashlight energy is depleted, an emergency light on the suit will now activate, providing a small amount of light just around the suit | |
Added Entry trigger to all huts to make third-person interaction easier | |
Added Teleport feature to Third Person Camera for going in and out of dungeons | |
Added Event to respawn to properly display all scenery | |
Added Mouse over the display to inventory | |
Added Support for hand-placed manually configured repairables for use in missions | |
Added More features to voice log system for use in missions | |
Added Entrances and exits to all mines on Proteus 2 | |
Added Hit interaction to rock walls | |
Added Full-screen GPS | |
Added Movement while in UI modes | |
Added FOV slider to first-person camera | |
Added FOV slider to third-person camera | |
Added Roll for spacewalk | |
Added Near camera for improved first-person detail | |
Added Key binding to inventory equip slots | |
Added Moving HUD, based on camera rotation | |
Added Option to turn off ambient camera movement | |
Added AimIK to CrabMonster | |
Added Max time parameter to Seek task to prevent getting stuck in rocks when backing up | |
Added Weather volume to sound mixer | |
Added Slider to weather volume | |
Added Post-processing volume to near camera | |
Added Prefab for game settings UI | |
Added Tool materials | |
Added Space dust to increase movement visibility while in space | |
Added New Item Recycle system, allowing the dismantling of items for various resources | |
Added Low Tech Recycle, High Tech Recycle, and Metallurgy as unlockable abilities to the skill tree | |
Workbench now supports Basic, Low Tech, and High Tech recycling | |
Forge now supports Metallurgy (Alloy recycling) | |
Added Tools inventory buttons now show Harvest Type such as Sharp, Blunt, Surgical | |
Support for adding and remove Build Goals through Right Click Menu | |
Added Proper location names for Aziel | |
Added Improved Aziel planet rendering | |
Added Improved Zer planet rendering | |
Added More detail on loading levels in readout | |
Added Creature health indicator is now back on | |
Set all planets to have proper map location names | |
Tweaked hunger and thirst drains | |
Improved first person camera springs to higher frame rate | |
Set build item to move much snappier | |
Optimized minimap | |
Optimized all mineral colliders | |
Optimized all environment base colliders | |
Optimized all Proteus 2 environment rock colliders | |
Removed the need to crouch when walking down a slope | |
Optimized all plant colliders | |
Proteus fruit and berry balance tweaks | |
Up res pod and map textures | |
Various UI layout changes | |
Updated all creature prefabs and creature behavior trees to utilize proper rotation speeds and styles | |
Optimized various creature calculations to improve framerates | |
Creature Zones now have set hours within the day that they can spawn, proteus creatures are now mostly nocturnal with very few active during daylight | |
Ground fitter on creatures to be more performant and look a bit less robotic, more organic | |
Skeliopod sped up rotations | |
Lower worm earthquake intensity | |
Reorganized buildable unlocks to be in a few large stages instead of smaller unlock paths, allowing more freedom in progression | |
Creatures will once again spawn at all times of the day, different creatures will spawn at different times | |
Improved look sensitivity with a game controller | |
Increased size of Battery charge meter in HUD | |
Improved Buggie sound | |
Improved Buggie handling and wheel sizes | |
Adjusted Drone Map UI | |
Meteors are now more common on Zer | |
Reduced prevalence of Radar Scanner in loot crates | |
Increase prevalence of Broken Wires in loot crates | |
Branches now have less weight | |
Updated Optimized Aziel terrain | |
Updated Optimized Proteus 2 terrain | |
Map icons buttons to click instead of mouseover | |
Improved first-person camera springs to higher frame rate | |
Optimized HUD to one canvas | |
Widened compass | |
Optimized various vehicle calculations while they are not piloted to improve framerates | |
Improved third-person camera and movement in space | |
Improved camera orientation when switching modes while in space | |
Turned off weapon unequip while in space | |
Now that wreckage crates are persistent, they can be opened after they have been emptied, previously they could only be salvaged | |
Improved build particle to be more vibrant | |
Adjusted all first-person items, weapons, and tools to use the new camera | |
DOF to slightly fade from near focus on first-person arms | |
Updated Rover salvageable model | |
Updated and optimized salvage satellite | |
Updated Item, Structure, and Utility icons | |
Updated Tool Melee items with better art | |
Updated Tool Icons | |
Updated Structures/BuildIcons with Particles and Sounds | |
Updated Aziel Occlusion data, low orbit atmosphere, and planet art | |
Updated Aziel Rock materials | |
Optimized creature despawn check | |
Reorganized buildable unlocks to be in a few large stages instead of smaller unlock paths, allowing more freedom in the progression | |
Moved a creature spawn zone that intersected with a spawn point to instead be nearby | |
Moved a few creature zones to ensured each spawn point has at least 1 nearby spawn zone | |
Improved Buggie UI | |
Leather now has less weight | |
Space Debris Chest now has 18 inventory slots | |
Silver material to more shiny | |
Weather sounds now fade faster to keep up with visuals | |
Increased size of unlock icon on the build button | |
Various Texture optimizations | |
Optimized various sounds | |
Updated Aziel Mines and updated wall/floor materials | |
Updated Aziel Distance Terrain | |
Optimized Aziel terrain | |
Optimized Lutari terrain | |
Optimized Proteus 2 terrain | |
Optimized establishing shot camera | |
Optimized Proteus 2 world art scene | |
Increased flight speed of Flying Skeliopod | |
Map icons buttons to click instead of mouseover | |
Adjusted Arachnoid IK values | |
Added improved transitions to Crab Monster animations | |
Turned off colliders on Space Station Airlock doors when opening and closing | |
Inflatable Dome Kit now requires 4 Cloth Bundles instead of 1 | |
Removed Space Debris conversion recipe from Furnace (replaced by Recycle system) | |
Removed Scrap Hinge conversion recipe from Workbench (replaced by Recycle system) | |
Kitchen is now unlocked by building a Habitat | |
Bin and Smart Bin are now unlocked by building a Bio Dome | |
Inflatable Dome now replenishes 30 hit points when activated | |
All Huts now replenish 15 hit points when activated | |
Bed now fully replenishes hit points when activated | |
Set player to die if falling from a really high distance | |
Adjustment to Sprint speed to be a little more realistic | |
Set VSync back on for now, may create an option for this | |
Temporarily turned off creature foot camera shake | |
Texture and sound optimizations | |
Aziel terrain specularity adjustments | |
Limited Compass to display up to 3 names on merged markers | |
Disabled creature dust particles at night until their lighting is fixed | |
Player should no longer spawn within rocks or under structures after loading back into the world | |
Creature zones will properly spawn while the player is in a vehicle, correctly this time | |
All buildables are now unlocked by default in creative mode | |
Interaction sounds on utilities are now played when interacting with them instead of just looking at them | |
Set up movement to not move while in console or pop up modes | |
A bug where the weather would never go back to sunny after hazy | |
Rename popup should now properly ignore unintended key input | |
Crash when looking at crates | |
Rotations on item crates | |
Set all rock materials to opaque by default | |
Chat panel will no longer appear in singleplayer after the player is killed | |
Moving inventory off an equip slot now forces the player to unequip an item | |
Alien Population slider is now respected and will multiply how many creatures are spawned from Creature Zones | |
Flashlight energy is now persistent and no longer resets upon login | |
Added additional colliders to the rear legs and the underside of the Colossus so it is easier to hit while near the creature | |
Repairable colliders should now properly reenable when the player is nearby | |
Player death animation now properly plays | |
Battery meter now properly displays battery charge | |
Clock in HUD now displays correct in-game time | |
Proficiencies are now properly visible within the skills screen | |
TSpelling error for Fluorine in many locations | |
Moved space debris on proteus that was stuck inside rocks | |
Small Crates Appliance should be easier to interact with | |
Repairable colliders should no longer randomly be disabled | |
Should no longer spawn beneath a structure when logging out inside or above said structure | |
Repaired structures are now properly unlocked as buildables after repaired | |
Undiscovered structures can now be properly examined | |
Crab scythe should now properly inflict damage on all intended targets | |
Dismantling buildables with upgrades in the same session they are crafted should now properly return all used items | |
Set map screen canvas size to properly border icons | |
Set Easter Egg icons to appear on the map | |
Various errors that were causing players to be unable to load their worlds | |
Hydrocarbon Solution interactions | |
Weapon and tool interaction when item lost durability | |
Red Berry Tree collision with LOD system | |
Gem Leaf fruit should no longer fall through the map | |
Autowalk will now properly walk instead of sprint | |
Fixed broken Forge Upgrades | |
Moving inventory off an equip slot now forces the player to unequip an item | |
Alien Population slider is now respected and will multiply how many creatures are spawned from Creature Zones | |
Flashlight energy is now persistent and no longer resets upon login | |
Added additional colliders to the rear legs and the underside of the Colossus so it is easier to hit while near the creature | |
Repairable colliders should now properly reenable when the player is nearby | |
Player death animation now properly plays | |
Battery meter now properly displays battery charge | |
Clock in HUD now displays correct in-game time | |
Proficiencies are now properly visible within the skills screen | |
Spelling error for Fluorine in many locations | |
Moved space debris on proteus that was stuck inside rocks | |
Small Crates Appliance should be easier to interact with | |
Repairable colliders should no longer randomly be disabled | |
Should no longer spawn beneath a structure when logging out inside or above said structure | |
Repaired structures are now properly unlocked as buildables after repaired | |
Undiscovered structures can now be properly examined | |
Crab scythe should now properly inflict damage on all intended targets | |
Dismantling buildables with upgrades in the same session they are crafted should now properly return all used items | |
Set map screen canvas size to properly border icons | |
Set Easter Egg icons to appear on the map | |
Various errors that were causing players to be unable to load their worlds | |
Hydrocarbon Solution interactions | |
Weapon and tool interaction when item lost durability | |
Red Berry Tree collision with LOD system | |
Gem Leaf fruit should no longer fall through the map | |
Autowalk will now properly walk instead of sprint | |
Wreckage loot crates are now properly persistent and will not respawn after a relog | |
Logging out in dungeons now properly returns you to the entrance when loading back in | |
Potential fix for creatures not spawning in multiplayer | |
Creature zones will now properly spawn creatures while the player is within a vehicle | |
Camera bob in space | |
Camera bob on weapons in space | |
Melee weapon animation in space | |
Exiting space ship in space with proper orientation | |
Drills should now attract a correct assortment of enemies on all planets while drilling the core shaft | |
Some instances of autosaves failing | |
Numerous instances of localization bugs in GUI | |
Numerous errors reported by our backend tool | |
Shovel when looking down sights | |
Adding missed LODs on objects throughout proteus2 | |
Lessened range of third-person FOV Zoom | |
Potential fix for malware warning concerning open localization folder button | |
First-person layer sorting when getting in and out of vehicles | |
Screen FX sorting for new first-person rendering | |
Droid passive particles not disabling on death | |
Hunger warning will no longer display eat in pressurized structure when it is not a requirement | |
Errors caused by the repair droid repairing while a structure is dismantled | |
Errors propagating from the spawning of unfinished creatures | |
Potential issue causing creatures to sometimes become desynced between clients | |
Errors arising during creature death, potentially causing bugged invincible enemies | |
Error when reopening language panel | |
Prevented Autosave from occurring while leaving the game to prevent data loss | |
A few errors appearing during unsetting a build goal | |
Errors arising from highlighting a vehicle on the map | |
Errors with auto crafting causing storage instability | |
Errors with network propagation of creatures, fixing some instances of creature desync | |
Errors caused when using any repair tool on wreckages | |
Various errors arising from the use of some weapons | |
Errors intermittently being thrown when extracting gasses from geysers | |
Rotation issues with CrabMonster | |
Resources with duplicated mesh issue | |
Deleted old rover mesh that was causing a duplicated mesh issue | |
Player should no longer spawn within rocks or under structures after loading back into the world | |
Creature zones will properly spawn while the player is in a vehicle, correctly this time | |
All buildables are now unlocked by default in creative mode | |
Interaction sounds on utilities are now played when interacting with them instead of just looking at them | |
Set up movement to not move while in console or pop up modes | |
A bug where the weather would never go back to sunny after hazy | |
Rename popup should now properly ignore unintended key input | |
Crash when looking at crates | |
Rotations on item crates | |
Set all rock materials to opaque by default | |
Chat panel will no longer appear in single player after the player is killed | |
0% loading hang and crash in most instances, greatly improving load times and game memory usage | |
Optimized colliders within Proteus mines and dungeons | |
Huge Bug fixing pass on Proteus Mines and Hives | |
Dungeon teleport routing issues on Proteus | |
Instances where the game would soft lock when canceling placing an item mid-build | |
Tool Redicle on building structure walls | |
Mouse button click bug when building walls | |
Build Buttons now show green if recipe is in inventory | |
Stopped player movement while building a structure or wall | |
Build events now complete instantly | |
Walls should now properly refund all costs when dismantled | |
Highlighter now properly displays when looking at a Workbench | |
Missing materials on crashed satellite | |
Small Crates are once again interactable | |
Highlighter should now properly display on Small solar panel | |
Repairable Buggie should no longer duplicate when repaired | |
Stim unit recipe now fits within 4 item slots | |
Adjusted space depth of field to proper settings | |
Solved 0% loading error | |
Droid control panel in the map is once again operational | |
Minimap now turns back on when exiting dungeons | |
After death, player's animation state is now properly reset | |
Removed all colliders in Main Menu | |
Increased resolution of melee crosshair | |
Particle lighting to gather correct location settings | |
Reticle displaying at player death | |
Particles to show correct color per planet | |
Cleaned up extra colliders in all dungeons | |
Simplified carrot collider | |
Camera shake in spaceship when entering atmosphere | |
Health indicators on creatures | |
Outdated Survive and Collect Beetle Balls missions that were uncompleted | |
Unused heat triggers in Aziel trench | |
July 2021 Change List
Added New tutorial missions that also maintain story immersion | |
Added Spawn Creature command in dev console can now accept a level parameter | |
Added Wreckages are now able to be fully salvaged | |
Added Display on chests now can display the nickname of the container | |
Added Droid Control panel to F3 map screen in PlayerGUI | |
Improved Sentry droid targeting AI to avoid aiming and shooting through obstacles | |
Added Improved unstuck AI to droids to allow them to better handle getting stuck during traversal | |
Added Various droid minimap icon improvements | |
Added Travel to position behavior tasks to all available droid types | |
Various pathing corrections in droid behavior trees | |
Added Reworked compass display to greatly improve system's performance and improve readability | |
Added New compass supports merging nearby markers, mostly preventing overlap | |
Added Updated Interior of the spaceship with Decals and flight screens | |
Added Updated a portion of the Proteus mines | |
Added Updated Proteus Hives with new Art | |
Added Explosive Icon | |
Added Ground turret medium decals and emissive power mesh | |
Added Specific map icon for hovercraft | |
Added First pass localization system implementation for various menus in the app | |
Added Summon dev console command to allow manually teleporting vehicles and droids to your location | |
Added Destroy dev console command to allow manually destroying vehicles and droids in the world | |
Added Event support for damage states on buildables | |
Added Fx support for build icons for build completion | |
Added Unstuck buttons in Feedback screen to help players when stuck inside objects and when lost in space | |
Added Integrated Structures, Utilities, and Vehicles into the map info panel | |
Added Expanded 'move to position' command for droids to continue their primary task when reaching the destination | |
Added Behavior task for updating home position for droids | |
Added Behavior task for spawning a valid/invalid GUI popup message | |
Added Droid Control panel to F3 map screen in PlayerGUI | |
Added First pass localization system implementation for various menus in the app | |
Added Improved Sentry droid targeting AI to avoid aiming and shooting through obstacles | |
Added Improved unstuck AI to droids to allow them to better handle getting stuck during traversal | |
Added Various droid minimap icon improvements | |
Added Travel to position behavior tasks to all available droid types | |
Added Various pathing corrections in droid behavior trees | |
Added Reworked compass display to greatly improve system's performance and improve readability | |
Added New compass supports merging nearby markers, mostly preventing overlap | |
Added Updated Interior of the spaceship with Decals and flight screens | |
Added Updated a portion of the Proteus mines | |
Added Updated Proteus Hives with new Art | |
Added Explosive Icon | |
Added Ground turret medium decals and emissive power mesh. | |
Added Specific map icon for hovercraft | |
Added Summon dev console command to allow manually teleporting vehicles and droids to your location | |
Added Destroy dev console command to allow manually destroying vehicles and droids in the world | |
Added Event support for damage states on buildable | |
Added Fx support for build icons for build completion | |
Added Unstuck buttons in Feedback screen to help players when stuck inside objects and when lost in space | |
Added Integrated Structures, Utilities, and Vehicles into the map info panel | |
Added Expanded 'move to position' command for droids to continue their primary task when reaching the destination | |
Added Behavior task for updating home position for droids | |
Behavior task for spawning a valid/invalid GUI popup message | |
Updated weapon damage and critical values to better match their place in progression | |
Increased the max capacity of both the Gas Tank and the Liquid Tank | |
Improved Sentry droid's gun damage | |
Optimized occlusion data to reduce build size/TD> | |
Updated and optimized vehicle console textures | |
Optimized occlusion in caves | |
Updated Aziel sky material | |
Updated wall defense Prefabs with optimized textures | |
Updated wall Icons | |
Updated Aziel Atmosphere material and clouds | |
Updated Zer and Aziel plants with impact sounds | |
Restricted panning and zooming of the minimap to the bounds of the screen | |
Updated more Aziel and Zer planet materials | |
Updated Silver prefab to be higher so Bottom Silver Fragments can be accessible | |
Buildings will no longer re-anchor (sometimes sink into the ground) when the data is believed to be from a legacy save file, this was also triggering when Mineral world persistence would corrupt | |
Updated more Aziel and Zer planet materials | |
Updated Silver prefab to be higher so Bottom Silver Fragments can be accessible | |
Buildings will no longer re-anchor (sometimes sink into the ground) when the data is believed to be from a legacy save file, this was also triggering when Mineral world persistence would corrupt | |
Improved Sentry droid's gun damage | |
Optimized occlusion data to reduce build size | |
Updated and optimized vehicle console textures | |
Optimized occlusion in caves | |
Updated Aziel sky material | |
Updated wall defense Prefabs with optimized textures | |
Updated wall Icons | |
Updated Aziel Atmosphere material and clouds | |
Updated Zer and Aziel plants with impact sounds | |
Restricted panning and zooming of the minimap to the bounds of the screen | |
Many instances where the Spaceship would not be where the player expects when reloading after a crash, stranding the player | |
Added FungtipleBulb to Console Autocomplete | |
Removed extra mesh in center of Tech Ceiling 01 | |
Space debris should now properly hide itself on the map once harvested | |
Lonsdaleite should no longer show up as Carbon on the GPS map | |
Missing script message on explosion prefab | |
Biodome lights should now operate like the Habitat's | |
Biodome glass should no longer pulse with the rest of the structure's highlighter | |
Spaceship inventory can now be accessed from the interior | |
Creative mode should now be respected for applying upgrades | |
Creative mode should now be respected for repairing wreckages | |
Testing mode should no longer be enabled by default in creative mode | |
Survival tool can now be properly dropped | |
Blank popup when aiming at the wrecked Biodome frame | |
Buildable renames should now properly network to other allied players | |
Buggie upgrade descriptions now properly note exclusivity | |
Added Mushroom material for Lutari Caves | |
Creature audio null reference on death | |
Colossus ragdoll now properly activates after death | |
Tweaked collision and physics on Buggie so it's less likely to get stuck on terrain or glitch under the world | |
TBuggie should be much less likely to launch the player when running into the hood | |
Droids will now properly sync in multiplayer | |
The Elevator within the habitat is now much smoother to ride and can no longer crush the player through the floor of the habitat | |
Riding on or within vehicles is now much smoother | |
Watchtower collision meshes should no longer be visible | |
Incorrect creature spawning in Lutari mines has been swapped for finished creature | |
Compass now properly respects control/ownership | |
Compass markers no longer move with head-bob | |
Compass icons no longer display for currently occupied vehicle | |
Going too far in some directions on Aziel will no longer teleport you back to the origin | |
Salvaging wrecks should now properly network in multiplayer | |
Common FPS hitch when the player takes damage | |
Terrain collider issues on Lutari | |
Lab vehicles and droids are now properly buildable in creative mode | |
A single instance where item duplication was possible | |
Added Custom collider for space station ring module fixing some collision issues | |
Spaceship will no longer get blocked on Aziel when flying around | |
Texture tiling issue on distant Aziel material | |
Lutari cave without a door blocker | |
Typo in fuel cell description | |
Some instances of ice materials not sorting in fog | |
Normal issue with spore texture | |
Build icon material in the spaceship | |
Vehicles duplicating when other players enter a multiplayer room | |
Mineral world persistence corruptions should now be much less likely | |
Wreckages now properly consume resources when being repaired | |
Rotation issues when pathing on Security Droid | |
Droids not canceling their current paths when receiving a new command issue | |
Security droid not correcting path when headed toward obstacle | |
Instances of built objects, vehicles, and droids from older saves being invisible | |
Spaceship ramp should now properly open when the ship is floating above the ground | |
Ruined base locations on Aziel, Lutari, and Zer should no longer float, duplicate, or reappear | |
Nicknamed objects selected on the map will now show their nickname | |
Creature Health and Attack damage sliders will now properly affect creatures | |
Additional fixed for Sentry Droid pathing tasks and switching between pathing tasks | |
Restricted droid display to owned droids on map panel | |
Tweaked collision and physics on Buggie so it's less likely to get stuck on terrain or glitch under the world | |
Buggie should be much less likely to launch the player when running into the hood | |
Droids will now properly sync in multiplayer | |
The Elevator within the habitat is now much smoother to ride and can no longer crush the player through the floor of the habitat | |
Riding on or within vehicles is now much smoother | |
Watchtower collision meshes should no longer be visible | |
Incorrect creature spawning in Lutari mines has been swapped for finished creature | |
Compass now properly respects control/ownership | |
Compass markers no longer move with head-bob | |
Compass icons no longer display for currently occupied vehicle | |
Going too far in some directions on Aziel will no longer teleport you back to the origin | |
Salvaging wrecks should now properly network in multiplayer | |
Common FPS hitch when the player takes damage | |
Terrain collider issues on Lutari | |
Lab vehicles and droids are now properly buildable in creative mode | |
A single instance where item duplication was possible | |
Added Custom collider for space station ring module fixing some collision issues | |
Spaceship will no longer get blocked on Aziel when flying around | |
Texture tiling issue on distant Aziel material | |
Lutari cave without a door blocker | |
Typo in fuel cell description | |
Some instances of ice materials not sorting in fog | |
Normal issue with spore texture | |
Build icon material in the spaceship | |
Vehicles duplicating when other players enter a multiplayer room | |
Mineral world persistence corruptions should now be much less likely | |
Wreckages now properly consume resources when being repaired | |
Rotation issues when pathing on Security Droid | |
Droids not canceling their current paths when receiving a new command issue | |
Security droid not correcting path when headed toward the obstacle | |
Instances of built objects, vehicles, and droids from older saves being invisible | |
Spaceship ramp should now properly open when the ship is floating above the ground | |
Ruined base locations on Aziel, Lutari, and Zer should no longer float, duplicate, or reappear | |
Nicknamed objects selected on the map will now show their nickname | |
Creature Health and Attack damage sliders will now properly affect creatures | |
Additional fixed for Sentry Droid pathing tasks and switching between pathing tasks | |
Restricted droid display to owned droids on the map panel | |
Text errors throughout the app caused by the first pass implementation of the localization system | |
June 2021 Change List
Added Roar animation to Arachnoid | |
Added HarvestableSegment to Arachnoid head | |
Added Server completion date to avatar save game | |
Added Count down to upper corner of UI in multiplayer modes to show Cycle Time Remaining | |
Added Hit reaction animations to Hybrid | |
Added Icon for makeshift Screw Driver and Prefab | |
Added Support to remove spaceship and asteroid collision during travel transitions | |
Added Hover Mode to Spaceship control | |
Added Support for mouse rotation to Space Ship while in Hover Mode | |
Added WASD to move Space Ship while in Hover Mode | |
Added Orbit cam to Space Ship while in Hover Mode | |
Added Orbit cam to Space Ship while in Flight | |
Added Orbit cam to Space Ship while in Low Orbit | |
Added Ramp collision sham to improve fluidly entering and exiting the spaceship via the ramp | |
Added Boundary forces on Space Ship to prevent leaving playable area | |
Added New tutorial missions that also maintain story immersion | |
Added Recipe in Forge to meltdown Scrap Metal into Aluminum | |
Added Recipe in Printer to weave makeshift cloth bundles into ClothBundles with additional Alien Fiber | |
Added Support for text narration to missions | |
Added New tutorial missions that also maintain story immersion | |
Added Recipe in Forge to meltdown Scrap Metal into Aluminum | |
Added Recipe in Printer to weave makeshift cloth bundles into ClothBundles with more AlienFiber | |
Added Charred Alien Bits recipe to the furnace for early game meat food | |
Added Support for text narration to missions | |
Added UI Polish Pass on in Game GUI | |
Added UI Polish pass on Main Menu | |
Added Buggie vehicle | |
Added Wrecked Buggies around Proteus 2 available for repair or salvage | |
Added Vehicle Upgrade system first implemented on new Buggie | |
Added Buggie Active Scanner Upgrade | |
Added Buggie Fuel Reactor Upgrade | |
Added Buggie Tank Hauler Upgrade | |
Added Buggie Cargo Hauler Upgrade | |
Added Small Radar Dish utility | |
Added Beacons, Habitats, and Storage containers can now be nicknamed | |
Added Additional ore clusters into the Dunes surrounding the continent on Proteus 2 | |
Added Pause system to the Menu Options screen | |
Added Key Bindable support for all menu screens | |
Added Support to change map heading rotation lock | |
Added Updated Workbench Build Icon Animation | |
Added Support for vehicles in the new fuel system | |
Added Support for multiple inventories on vehicles | |
Added Improved interact UI for liquid and gas inventories | |
Added Vehicles destroyed will now spawn their repairable form if available | |
Added Grilled Alien Meat recipe to Kitchen | |
Added Makeshift Cloth Bundle recipe to Printer | |
Added Makeshift Laser Chisel to the workbench | |
Added Slightly slower MakeShiftClothBundle recipe to the workbench for earlier automated crafting | |
Added Compass and Minimap icons for Buggie, GAV, and Rover | |
Added Small resource clusters for critical resources on Proteus 2 that had one large cluster before | |
Added Panning to map while in Map Mode | |
Added Improved Laboratory build animation and FX | |
Added Updated Laboratory Build interface to be more consistent with other crafting stations | |
Added Additional interaction buttons to Crafting tables for Repair and Fuel Inputs where applicable | |
Added Warp unstuck command to dev console | |
Added Species system and associated setup functions in CreatureHealth and IK system scripts | |
Added Species system settings | |
Added Aim target settings and associated functions for creatures to utilize in behavior tasks | |
Added Species selection control to CreatureZones | |
Added Settings and associated control to ProceduralLegHub and ProceduralLegManager | |
Added Projectile attack handling to creatures | |
Added Expanded creature behavior systems to allow selection between melee and projectile attacks | |
Added Expanded movement behavior tasks for automatic switching between walking and sprinting | |
Added Cases to Seek/Attack Circle behavior tasks to allow for more fluid task switching | |
Added Settings to Pursue behavior tasks to allow for single targeting and target offset for creatures | |
Added New textures/materials for select creature species | |
Added Configured Scorpion creature and added to Lutari | |
Added Animation events for stepping and attacking to all applicable attack animations | |
Added Increased spider animations in use | |
Added Mouse Wheel zooming to Map Screen | |
Added Interaction to all map icons in Map Screen | |
Added Latitude and Longitude lines to Map | |
Added Support to pan map at a proper speed based on zoom level | |
Added Support for map items to pulse | |
Added Radar scanning radius for the player - shown as white radar sweep | |
Added Radar sweeps to satellite dishes set to proper radii | |
Added Improved Resource Scanning while in Map Screen | |
Added Support to display how many resources are found in a scan | |
Added Animation to Small Satellite Dish | |
Added Each species is now discoverable, discovery popup support is WIP | |
Added Set Space Debris to be selectable in Map Screen | |
Added Set Pod Stages to be selectable when in Map Screen | |
Added Navigation Module allows Space Station and passengers to travel between Zer and Proteus 2 | |
Added Zer Planet | |
Added Deep Terrain Drill | |
Added Dungeons to Aziel Lutari and Zer | |
Added Lutari and Aziel Dungeon Room Prefabs | |
Added Minerals to all Dungeons | |
Added Updated Aziel and Lutari Maps with more rocks, foliage, geysers, and Base Objects | |
Added Creatures to Proteus 2: Aracheetle, Wingedling, Squitozoid | |
Added Added creatures to Zer | |
Added Functionality to enter and pilot spaceship | |
Added Spaceship ramp functionality | |
Added InteractObject feature to allow any interaction with any design object | |
Added Completely reworked aerial creature functionality and updated creatures as necessary | |
Added Warp debug command now supports warping between moons and planets | |
Added Wreckage variant of drill that spawns when the Deep Terrain Drill is destroyed | |
Added Deep Terrain Drill icon | |
Added New custom models to many of the minerals | |
Added Updated Items for minerals | |
Added Updated item icons for structures and mineral items | |
Added Updated plant prefabs with a proper name | |
Added Space Station now has red lights throughout that display when it is preparing for travel | |
Added Navigation Module allows Space Station and passengers to travel between Zer and Proteus 2 | |
Added Zer Planet | |
Added Deep Terrain Drill | |
Added Dungeons to Aziel Lutari and Zer | |
Added Lutari and Aziel Dungeon Room Prefabs | |
Added Minerals to all Dungeons | |
Added Updated Aziel and Lutari Maps with more rocks, foliage, geysers, and Base Objects | |
Added Creatures to Proteus 2: Aracheetle, Wingedling, Squitozoid | |
Added Added creatures to Zer | |
Alien Fiber | |
Added Functionality to enter and pilot spaceship | |
Added Spaceship ramp functionality | |
Added interactObject feature to allow any interaction with any design object | |
Added Completely reworked aerial creature functionality and updated creatures as necessary | |
Added Warp debug command now supports warping between moons and planets | |
Added Wreckage variant of drill that spawns when the Deep Terrain Drill is destroyed | |
Added Deep Terrain Drill icon | |
Added New custom models to many of the minerals | |
Added Updated Items for minerals | |
Added Updated item icons for structures and mineral items | |
Added Updated plant prefabs with proper name | |
Added Space Station now has red lights throughout that display when it is preparing for travel | |
Added Species system and associated setup functions in CreatureHealth and IK system scripts | |
Added Species system settings | |
Added Aim target settings and associated functions for creatures to utilize in behavior tasks | |
Added Species selection control to CreatureZones | |
Added Settings and associated control to ProceduralLegHub and ProceduralLegManager | |
Added Projectile attack handling to creatures | |
Added Expanded creature behavior systems to allow selection between melee and projectile attacks | |
Added Expanded movement behavior tasks for automatic switching between walking and sprinting | |
Added Cases to Seek/Attack Circle behavior tasks to allow for more fluid task switching | |
Added Settings to Pursue behavior tasks to allow for single targeting and target offset for creatures | |
Added New textures/materials for select creature species | |
Added Configured Scorpion creature and added to Lutari | |
Added Animation events for stepping and attacking to all applicable attack animations | |
Added Increased spider animations in use | |
Added Mouse Wheel zooming to Map Screen | |
Added Interaction to all map icons in Map Screen | |
Added Latitude and Longitude lines to Map | |
Added Support to pan map at a proper speed based on zoom level | |
Added Support for map items to pulse | |
Added Radar scanning radius for the player - shown as white radar sweep | |
Added Radar sweeps to satellite dishes set to proper radii | |
Added Improved Resource Scanning while in Map Screen | |
Added Support to display how many resources are found in a scan | |
Added Animation to Small Satellite Dish | |
Added Each species is now discoverable, discovery popup support is WIP | |
Added Set Space Debris to be selectable in Map Screen | |
Cooked Oreck Egg | |
Added Set Pod Stages to be selectable when in Map Screen | |
Added Panning to map while in Map Mode | |
Added Improved Laboratory build animation and FX | |
Added Updated Laboratory Build interface to be more consistent with other crafting stations | |
Added Additional interaction buttons to Crafting tables for Repair and Fuel Inputs where applicable | |
Added Warp unstuck command to dev console | |
FOV on Main Menu camera | |
Updated materials for Foliage and Minerals | |
Updated Icons for New Planet foliage and some custom pieces | |
Updated some map icons to have specialized icons | |
Reduced Bloom intensity amount | |
Tweaked Nickel material to appear more metallic | |
Moved Asteroids in Proteus 2 low orbit to be out of the way during travel transitions | |
Moved diamond chisel recipe location in workbench menu to improve visibility | |
Moved pickaxe and conduit bender to forge high precision upgrade to reduce their visibility | |
Updated Dull Survival Knife description | |
Optimized gameplay sounds/TD> | |
Further improved slope traversal | |
Minor UI Polish in Main Menu | |
Levels adjustments on fruit icons | |
Moved diamond chisel recipe location in workbench menu to improve visibility | |
Moved pickaxe and conduit bender into forge high precision upgrade, reducing visibility | |
Updated Dull Survival Knife description | |
Optimized gameplay sounds | |
Further improved slope traversal | |
Minor UI Polish in Main Menu | |
Levels adjustments on fruit icons | |
Optimized all UI icons | |
Map zoom hotkey info to explore mission dialogue | |
Public multiplayer servers should now have resource recharge enabled | |
Giant Worms no longer require a dust storm to spawn, effectively reenabling them | |
Increased passive thirst usage | |
Increased sprint thirst usage | |
CircuitBoard repair recipe now only takes 1 broken circuit board | |
Diamond Chisel no longer requires the Tool Station upgrade to craft | |
Fern Tree Berries of both colors will no longer roll, making them easier to gather | |
Reduced default vehicle fuel consumption | |
Minor texture optimizations | |
Darkened Mini Map background and lightened Player Heading | |
Optimized Workbench Mesh | |
Tweaked Low Heat Upgrade on Furnace to be less expensive | |
Rock Outcropping materials have been updated to be less metallic | |
Reduced speed buff effect on Shower | |
Adjusted grass distance in Graphics Settings | |
Lowered cost of Hab Cloth walls and Roof | |
Lessened placement restrictions on defensive walls | |
Lead is now dropped from the Crashed Pod Bottom Section's heat shield | |
Updated all minerals and alloys to have a scientifically accurate description | |
Swapped out Tin on Gunmetal alloy recipe for Molybdenum | |
Renamed Electrum to White Gold and switched recipe to 2 Gold, 1 Silver, 1 Nickel | |
Renamed Ni-Cr to Nichrome | |
Glass Container now requires 2 Aluminum instead of 1 Zamak | |
Updated Heat Sink Unit recipe to use Nichrome | |
Ni-Cr now properly requires Chromium instead of Carbon to be scientifically accurate | |
Renamed Carbon to Lonsdaleite and changed hardness and density | |
Scrap Metal to Aluminum recipe in forge changed to cost 2 Scrap Metal per Aluminum | |
Chisel moved from Forge to Workbench to further clarify tool progression | |
All users in private universes can now use the dev console, not only the owner | |
Hose recipe now takes 1 Iron and 2 Rubber | |
Moved Chisel progression to the center of workbench crafting list to improve visibility | |
Renamed Methane to Hydrocarbon Solution for scientific accuracy as a liquid on proteus | |
Overall sizing polish on in-game GUI and HUD | |
Updated Gnat to operate as an animation-driven creature as opposed to IK-driven | |
Set compass marker text size limit higher | |
Updated all CreatureData assets to reflect changes to format and species system additions | |
Updated all creature Animation Controllers to be able to utilize the species system's speed | |
Increased functionality of Animation Event Hub script for custom events with parameters | |
Smoothed Strafe and Forward values in MecanimBridge | |
Updated creature zones on Proteus, Lutari, and Aziel for spawning from the species list | |
Easter Egg map icons to green with pulse | |
Reimplemented and rewrote spaceship spawn after crash handling | |
Info to display during laboratory building | |
Reworked player respawn code to be more efficient and less error-prone | |
Drop inventory on death setting is currently ignored while the system gets rewritten | |
Trees now all input harvested items directly to inventory | |
Swapped plastic and scrap plastic icons to be more consistent with rubber | |
Reduced atmosphere density while in spaceship | |
Assault Rifle's recipe swapped Zircaloy for a Diamond | |
Creatures can now damage structures and vehicles | |
Any limb that has already been harvested on a creature will route damage properly | |
Queued up another Mineral persistence reset for version 0.5.0 | |
Navigation Module now requires Engine Module within 500m to build | |
Updated Health Indicator prefab | |
Introduced public off-screen health indicator size multiplier, reduced size across the board | |
Updated all creature prefabs to utilize the new prefab | |
Sped up Space Station travel calculations | |
Reduced atmosphere density while in spaceship | |
Assault Rifle's recipe swapped Zircaloy for a Diamond | |
Creatures can now damage structures and vehicles | |
Any limb that has already been harvested on a creature will route damage properly | |
Queued up another Mineral persistence reset for version 0.5.0 | |
Navigation Module now requires Engine Module within 500m to build | |
Updated Health Indicator prefab | |
Introduced public off-screen health indicator size multiplier, reduced size across the board | |
Updated all creature prefabs to utilize the new prefab | |
Sped up Space Station travel calculations | |
Overall sizing polish on in-game GUI and HUD | |
Updated Gnat to operate as an animation-driven creature as opposed to IK-driven | |
Set compass marker text size limit higher | |
Updated all CreatureData assets to reflect changes to format and species system additions | |
Updated all creature Animation Controllers to be able to utilize the species system's speed | |
Increased functionality of Animation Event Hub script for custom events with parameters | |
Smoothed Strafe and Forward values in MecanimBridge | |
Updated creature zones on Proteus, Lutari, and Aziel for spawning from the species list | |
Easter Egg map icons to green with pulse | |
Reimplemented and rewrote spaceship spawn after crash handling | |
Info to display during laboratory building | |
Reworked player respawn code to be more efficient and less error-prone | |
Drop inventory on death setting is currently ignored while the system gets rewritten | |
Trees now all input harvested items directly to inventory | |
Swapped plastic and scrap plastic icons to be more consistent with rubber | |
Buildable missions now properly complete | |
Plants will now properly show as harvested in their LOD states | |
Appliance build icons now properly destroy after building is complete | |
Biodome Bins are once again properly persistent | |
Fuel interface should no longer persist in various unintended places in the UI | |
Player count on server buttons is now accurate | |
Regenerated discovery data, should fix mismatched and incomplete discovery data entries | |
Remote clients now properly load buggie inventory | |
The last item in inventory now properly networks changes to all clients when updated | |
Map when in Pod Tutorial | |
Harvestable creatures now display proper species name | |
Player can once again swap equipables after death | |
Panning while in player-facing North mode | |
Blinking icons while scanning | |
Recentering of map when leaving Map Screen | |
Cinnefern LOD materials when harvested | |
Small Satellite Dish collision | |
Fungle Thicket name on Map | |
Names of Mines on Proteus in Interact Menu | |
Creature corpse segment loot amounts are now properly network synced | |
Crafting table inventory now properly syncs | |
Scribe menu pagination now works | |
Player deaths now appear in the scribe log | |
Crafting table should now properly network all actions | |
Durability system issue that caused durability to act unpredictably | |
Crafting table fuel should now be properly networked | |
Creature zones should now properly network their activation status | |
Dropped items should now properly despawn after 2 minutes | |
Incorrect color tag string on hardness readouts on minerals when holding the appropriate tool | |
Nickname updates should now be properly networked | |
Empty item persistence entries should not cause crashing on loading into the world | |
Player models left behind after a user has disconnected should now be cleaned in all instances | |
Guns should no longer be usable once durability has been depleted | |
Respawn vitals should now respect respawn HP slider amount | |
Shovels are no longer usable once durability has been depleted | |
Buggie Hauler Upgrade should now properly sync its inventory capacity increase to all clients | |
New lab building cancel option is now properly replacing the interaction button while building | |
Prolific duplicate spaceship bug with the previous spaceship after crash spawn system | |
Optimized creature networking bandwidth usage | |
Biodome Bins now are now interactable in multiplayer | |
Owned structure display in the main menu should not have duplicate entries in multiplayer | |
Missing Left Shift control display to build UI for fine rotation control | |
Radar Scanners now respect the ownership | |
Optimized new creature syncing bandwidth and performance usage | |
Optimized new inventory syncing | |
Optimized weather networking | |
Multiple instances of objects being accessible when not owned | |
Multiple instances of objects not being accessible in multiplayer | |
Errors reported by our internal error reporting tool | |
Terrain activating when leaving deep space | |
Spaceship physics when entering and exiting vehicle | |
Creatures data for missing/incorrect information | |
Duplicate rover mesh issue | |
Improved spaceship load to be more stable and less crash prone | |
Improved stability of multiplayer load with multiple joining clients | |
Player should no longer get infinitely stuck under Aziel or any other planet | |
Player spawn point is once again properly set after exiting a Spaceship | |
Turrets should now mind their aim better | |
Descriptions in the Laboratory now properly update | |
Inventory contents are now properly refunded when dismantled, including all attached furniture | |
Entering atmosphere from low orbit will now properly clamp the spaceship's position | |
Dungeon generation on Aziel | |
Issue causing players to disconnect in multiplayer with 3 or more players connected | |
Issue preventing legacy avatars from properly migrating, causing retrieving avatars spinner | |
Crude Pipe can now be used as a weapon | |
Removed unneeded logs to help memory leak and performance hit during longer play sessions | |
Spawning under the map when exiting the crashed pod | |
Frame spikes when creatures spawn | |
Creature zones now spawn for remote players | |
Propellant Tank now properly disappears when dropped on the ground | |
The player is no longer thrown into the air when exiting the crashed pod | |
Removed Highlighter from Silver minerals | |
Multiple issues causing players to disconnect with 3+ players | |
Issue preventing legacy avatars from properly migrating, causing infinite retrieving spinner | |
Reworked UI scaling handling to properly support all common aspect ratios | |
Improved first-person melee detection when inside of enemy colliders | |
Crude Pipe can now be used as a weapon | |
Logs to help memory leak and performance hit during longer play sessions | |
Spawning under the map when exiting the crashed pod | |
Frame spikes when creatures spawn | |
Creature zones now spawn for remote players | |
Propellant Tank now properly disappears when dropped on the ground | |
The player is no longer thrown into the air when exiting the crashed pod | |
Removed Highlighter from Silver minerals | |
Redicle display when tool is not equipped | |
Mission UI entries to properly display cancel button | |
Collect rocks tutorial mission no longer completes after harvesting only 1 rock | |
Mission objectives now display item display names instead of their item types | |
Added missing LODs on plants, improving performance on Proteus 2 | |
Added LODs to Proteus 2 environment rocks, improving performance on Proteus 2 | |
Players under the map should now be automatically placed on the correct terrain if airborne | |
Animation/RootMotion issue on Sentry Droid causing it to walk into obstacles | |
Creature spawning: spawning into the ground, inside obstacles, dungeon spawn discrepancies | |
Utility Canvas Flicker and Local Player trigger issues | |
Two hidden inventory slots now visible | |
Building is no longer possible in vehicles as intended | |
Steam related input with XInput HID devices | |
Oxygen consumption when using weapons with different Universe Settings | |
CreatureZones on Aziel and Lutari | |
Wire item should no longer fall through colliders when dropped | |
Copper now shows proper hardness in GPS Filter | |
Crash site pods now appear on GPS with Fabricated filter | |
Mine entrances now appear on GPS with Fabricated filter | |
Updated fuel values for numerous items | |
Underground check will no longer teleport the player outside of the dungeon | |
Input should no longer break after respawn | |
Vehicle inventory persistence issues | |
Reduced Glide unit cost to 4 ingredients | |
Grilled Alien Meat recipe in Kitchen should now properly recognize Alien Tissue in inventory | |
Jumping beneath an invisible asteroid will no longer teleport the player into low orbit | |
There is now an input field as intended in the renaming dialog | |
Buildable missions now properly complete | |
Plants will now properly show as harvested in their LOD states | |
Appliance build icons now properly destroy after building is complete | |
Biodome Bins are once again properly persistent | |
Fuel interface should no longer persist in various unintended places in the UI | |
Player count on server buttons is now accurate | |
Regenerated discovery data, should fix mismatched and incomplete discovery data entries | |
Remote clients now properly load buggie inventory | |
The last item in inventory now properly networks changes to all clients when updated | |
Map when in Pod Tutorial | |
Harvestable creatures now display proper species name | |
Player can once again swap equipable after death | |
Panning while in player-facing North mode | |
Blinking icons while scanning | |
Recentering of the map when leaving Map Screen | |
Cinnefern LOD materials when harvested | |
Small Satellite Dish collision | |
Fungle Thicket name on Map | |
Names of Mines on Proteus in Interact Menu | |
Creature corpse segment loot amounts are now properly network synced | |
Crafting table inventory now properly syncs | |
Scribe menu pagination now works | |
Player deaths now appear in the scribe log | |
Crafting table should now properly network all actions | |
Durability system issue that caused durability to act unpredictably | |
Crafting table fuel should now be properly networked | |
Creature zones should now properly network their activation status | |
Creature zones should now properly network their activation status | |
Dropped items should now properly despawn after 2 minutes | |
Incorrect color tag string on hardness readouts on minerals when holding the appropriate tool | |
Nickname updates should now be properly networked | |
Empty item persistence entries should not cause crashing on loading into the world | |
Player models left behind after a user has disconnected should now be cleaned in all instances | |
Guns should no longer be usable once durability has been depleted | |
Respawn vitals should now respect respawn HP slider amount | |
Shovels are no longer usable once durability has been depleted | |
Buggie Hauler Upgrade should now properly sync its inventory capacity increase to all clients | |
New lab building cancel option is now properly replacing the interaction button while building | |
Prolific duplicate spaceship bug with the previous spaceship after crash spawn system | |
Optimized creature networking bandwidth usage | |
Biodome Bins now are now interactable in multiplayer | |
Owned structure display in the main menu should not have duplicate entries in multiplayer | |
Missing Left Shift control display to build UI for fine rotation control | |
Radar Scanners now respect the ownership | |
Optimized new creature syncing bandwidth and performance usage | |
Optimized new inventory syncing | |
Optimized weather networking | |
Multiple instances of objects being accessible when not owned | |
Multiple instances of objects not being accessible in multiplayer | |
Errors reported by our internal error reporting tool | |
Terrain activating when leaving deep space | |
Spaceship physics when entering and exiting the vehicle | |
Updated Creatures data for missing/incorrect information | |
Duplicate rover mesh issue | |
Improved spaceship load to be more stable and less crash-prone | |
Improved stability of multiplayer load with multiple joining clients | |
Player should no longer get infinitely stuck under Aziel or any other planet | |
Player spawn point is once again properly set after exiting a Spaceship | |
Turrets should now mind their aim better | |
Descriptions in the Laboratory now properly update | |
Inventory contents are now properly refunded when dismantled, including all attached furniture | |
Entering atmosphere from low orbit will now properly clamp the spaceship's position | |
Dungeon generation on Aziel | |
Issue causing 3rd and subseuqent players from preventing to properly load the world | |
Spaceship bypasses for transitions between low orbit and planet to prevent getting stuck | |
Data issue in multiplayer causing built objects to randomly disappear | |
Clouderous plant should now be properly harvestable | |
Lonsdaleite should now properly read as in the Low density minerals filter on Discovery screen | |
Deep mineral vein of Chromium on Proteus marked as lithium | |
Copper veins from underground should no longer display on the surface radar of Proteus | |
All map icons are now properly intractable | |
Bug fixes for Silver | |
Collider issues on spaceship | |
Collider issues on Large Satellite | |
Crab Monster Mecanim Bridge issue | |
Crab Monster head harvestable segment issue | |
CrabMonster IK issue | |
CrabMonster rotation issue | |
Creature looping movement audio continuing after death issue | |
Display of time remaining in Server Cycle for multiplayer modes | |
Time remaining display to show correct time remaining | |
Droids not re-pathing wander error (stuck in rocks) | |
Droids rotation issues | |
Arachnoid rotation issue | |
Arachnoid ragdoll projection settings | |
Issues with Procedural Leg Hub rotation jitter (to be added back into creatures) | |
Clipping issue with Crab Mech | |
Animation issues with Crab Mech | |
Colossus loot drop amount | |
Zer will no longer greatly lag when loading in, hopefully fixing a common crash on Zer | |
Various Zer optimization issues | |
Errors reported by automated reporting tool | |
Remnants of legacy creature variables from various scripts | |
May 2021 Change List
Added Hook Roach on Aziel | |
Added Bounce lighting in space, improving visuals while in Low Orbit | |
More improvements to Proteus planet rendering from Low Orbit | |
Added Space Ship texture improvements | |
Added Speed reading to Space Ship GUI | |
Added creature animations for Gnat, Arachnoid, and many others | |
Added gun models using deferred decal system | |
Improved Asteroid Art | |
Improved Ambient Particles on Proteus 2 | |
Added color correcting on Intro Cinematic | |
Added turn in place in idle mode | |
New mineral radar scanning and filtering system | |
Radar Scanner can now drop in wreckage loot crates | |
Radar Scanner is now craftable in the Fabricator | |
Proficiency tree perks are now functional | |
Space Station modules now have interior lights | |
Set date and time on upper HUD | |
Discovery Details screen | |
Icons for Inventory item parameters | |
Feature to make selection icon appear on first inventory item | |
Added particle FX to new plants | |
Added icons for undiscovered creatures and plants | |
Added question icon for undiscovered harvest types | |
Updated Map UI screen for better formatting | |
Improved all melee swings of first-person weapons | |
Improved all gun sounds | |
Improved all muzzle flashes | |
Updated models on many guns | |
More coloring in post-process in space | |
Improved low orbit art on Aziel | |
Contextual interaction options when looking at a harvestable plant or creature part | |
Spaceship will now display controls at low speeds | |
Functionality support for discoverable harvest types | |
Completion icon to discovery types when fully filled out | |
New particle leaf texture for plant explosions | |
Improved Lutari low orbit art | |
Updated Ammo Icons | |
Updated all Proteus2 foliage prefabs for collision, interaction, and fragment settings | |
Integrated new Proteus2 foliage particle effects and drops | |
Updated and added Plants discovery file for missing plants | |
Support for vehicles to easily drive up steep terrain | |
Feature for Mech to easily traverse hills and rough terrain | |
Movement sounds to Mech | |
Space Station modules are now buildable in Low Orbit | |
Space Utilities are now buildable in Low Orbit | |
Added Habitat Module | |
Added Airlock Module | |
Added Hallway Module | |
Added Window Module | |
Added Observation Module | |
Added Navigation Module | |
Added Communications Module | |
Added Skylights Module | |
Added Power Module | |
Added Auxiliary Module | |
Added Biosphere Module | |
Added Hub Module | |
Added Ring Module | |
Added Engine Module | |
Added Solar Array | |
Added Cryo Pod | |
Added Lockers | |
Added Biosphere Bin | |
New Buildable Upgrade system that allows for upgrades/attachments to be built | |
Added Furnace Precipitation Collector Upgrade | |
Added Furnace Water Distillery Upgrade | |
Added Furnace Fuel Cell Upgrade | |
Added Furnace Low Heat Upgrade | |
Added Forge High-Precision Upgrade | |
Added Printer Weapon Fabrication Upgrade | |
Added WorkBench Repair Table Upgrade | |
Added WorkBench Tool Station Upgrade | |
Added WorkBench Suit Station Upgrade | |
Added Fabricator High-Tech upgrade | |
Added Fabricator Suit Augmentation Upgrade | |
Added Kitchen Chef Upgrade | |
Added Creature Health Indicators | |
Added New Dungeon system on Proteus 2 | |
Added Aerial Creature (Flying Skeliopod) and associated movement scripts | |
Huge art pass on Proteus 2 | |
Added 8 new kinds of foliage on Proteus 2 | |
Added Bioluminescent foliage on Proteus 2 | |
Added Grass to various areas on Proteus 2 | |
Added Rare and Specific minerals around the surface of Proteus 2 | |
Improved sand dunes on Proteus 2 | |
Support for Creatures to despawn when out of range of all players | |
Curated scenario Creature Zones to Proteus 2 | |
Added New Creature Wasp | |
Added New Creature Bee | |
Added New Creature Fly | |
Added New Creature Mosquito | |
Added New Creature Dragonfly | |
Gatherable Methane puddles around Proteus | |
Puddles can now change height depending on fill amount and regenerate with precipitation | |
Added New soundtrack music | |
Added Many new craftable alloy items | |
Added 6al-4v | |
Added Brass | |
Added Bronze | |
Added Cast Iron | |
Duralumin | |
Added Dymalloy | |
Added Electrum | |
Added Ferrochrome | |
Added Gunmetal | |
Added Magnalium | |
Added Ni-Cr | |
Added Talonite | |
Added Zamak | |
Added Zircaloy | |
Plants and Creatures now drop different items depending on what tool is used to harvest them | |
Added Alien Blood | |
Added Alien Fiber | |
Added Alien Hide | |
Added Alien Insect Parts | |
Added Alien Organ | |
Added Alien Tissue | |
Added New Multi-Tool variants to allow repairing and salvaging gameplay at earlier progression | |
Added Survival Tool | |
Added Crab Screwdriver | |
Added Makeshift Screwdriver | |
Added Wrench | |
Added New Broken, Scrap, and Found items to give better depth to the early game of salvaging | |
Added Broken Barrel | |
Added Broken Circuit Board | |
Added Broken Wire | |
Added Broken Hose | |
Added Broken Glass | |
Added Broken Computer Screen | |
Added Scrap Cloth | |
Added Scrap Hinge | |
Added Scrap Plastic | |
Added Scrap Rubber | |
Added Fuel Cell | |
Added Propellant Tank | |
Added New Makeshift tier of items to better round out the early game straight out of the crash-site | |
Added Survival Knife | |
Added Crude Metal Blade | |
Added Crude Metal Sword | |
Added Crude Pipe | |
Added Makeshift Cloth Bundle | |
Added Shaped Crab Antenna | |
Added Stone Shovel Head | |
Added many other new items to better round out progression | |
Added Adhesive | |
Added Berry Juice | |
Added Blaster Cell | |
Added Botany Kit | |
Added Chromium | |
Added Computer Screen | |
Added Cooked Crab Egg | |
Added Cooked Oreck Egg | |
Added Crab Stew | |
Added Explosive | |
Added Hose | |
Added Methane | |
Added Molybdenum | |
Added PowerCell | |
Added Quartz | |
Added Silver | |
Added Sponge Tubes | |
Added Steamed Carrot | |
Added Sulfur | |
Added Zinc | |
Added Uranium | |
Added Intro Cinematic | |
Added Skip to Intro Cinematic | |
Added New Repairables system that adds repairable/salvageable wrecks around the worldl | |
Repairable bases that spawn randomly around Proteus2 when a world is created | |
Added Repairable Habitat | |
Added Repairable Airlock | |
Added Repairable Rover | |
Added Repairable Biodome | |
Added Repairable Hallway | |
Added Repairable Repair Droid | |
Added New loot table system | |
Added Loot table for wreckage loot crates | |
Added Loot crates are now scattered through ruined bases | |
Biodome wreckage loot crates have a chance to spawn from a biodome loot table | |
Added Discoveries system for plants and creatures | |
Added New Dungeon teleport system to remove the need for loading screens for dungeons | |
Added Support for exiting and loading into Low Orbit | |
Added Support for exiting to main menu in Dungeons | |
Proper height and normal atlas for dungeon material | |
Added More room variety to mines | |
Added Depth-based algorith to dungeon system | |
Added Branch-based algorithm to dungeon system | |
Improved first-person melee detection | |
Added Auto crouch for climbing slopes | |
Map system is now in upper HUD | |
Added Map Screen in UI | |
Automatic buildable re-anchoring for fixed proteus 2 terrain heightmap | |
Added Toggle option for First Person Helmet | |
Added Voice Logs screen to UI | |
Added New icons for Space Station Bin, Cryopod, and Lockers | |
Added Compass and Map icon to Hover Craft | |
Added Custom Resolution options in the main menu | |
Added Support for picking up Voice Log items | |
Added Waypoint alignment option to CreatureZone | |
Added Behavior override options to CreatureZones | |
Spawn chance settings to CreatureZones | |
Adjusted all existing creature prefabs for compatibility with Creature Zone behavior overrides | |
Adjusted handling for CreatureZone waypoint alignment in dungeons | |
Defenses build tab for walls and turrets etc. | |
Added Space Station build tab | |
Added Space Utilities build tab | |
Added Underground build tab | |
Added Build recipe display support on center HUD | |
Added Warp debug command functionality for points of interest on Proteus 2 | |
Added Proteus 2 dungeon tiles | |
Added Dust materials for Proteus 2 caves | |
Added Cave and Mine meshes | |
Support to display when a plant has been harvested in HUD | |
Added Prefabs for Hives | |
Added Materials for Hives | |
Added Tiles and Archetypes for Hives | |
Updated Crypt Layout | |
Added Hive Generated Prefab | |
Added Health indicator to Crab Monster | |
Added Health indicator to Claws | |
Added Health indicator to Spider | |
Added Health indicator to Skeliopod | |
Added Health indicator to Parasyte | |
Added Health indicator to Snubs | |
Added Health indicator to Hybrid | |
Added Health indicator to Minotaur | |
Health indicator to Giant Beetle | |
Added Health indicator to Giraffe | |
Added Creature alert icon | |
Hooked current creature prey detection into PlayerControl detection meter | |
Added Kill creature mission type | |
Added Hacking mission type | |
Added Password mission type | |
Added Support for map icons to be shown on edge of map properly | |
Added Support for dungeon weather and lighting without load screens | |
Added Connected buildable functionality | |
Added Curated scenario Creature Zones to Aziel | |
Added Curated scenario Creature Zones to Lutari | |
Added Weight, Hardness, and Damage icons to item description Hint | |
Updated Ammo Icons | |
Updated all Proteus2 foliage prefabs for collision, interaction, and fragment settings | |
Integrated new Proteus2 foliage particle effects and drops | |
Updated and added Plants discovery file for missing plants | |
Support for vehicles to easily drive up steep terrain | |
Feature for Mech to easily traverse hills and rough terrain | |
Added Movement sounds to Mech | |
Added Organic Sludge liquid | |
Added Recipe in Chemistry Table to convert Organic Sludge into carbon | |
Added Sparks and animation on Survival Tool | |
Added Turn in place animation while in Third Person | |
Added Hit sound to some plants | |
Added New tutorial missions that also maintain story immersion | |
Added Recipe in Forge to meltdown Scrap Metal into Aluminum | |
Added Recipe in Printer to weave makeshift cloth bundles into ClothBundles with additional AlienFiber | |
Support for text narration to missions | |
New tutorial missions that also maintain story immersion | |
Recipe in Forge to meltdown Scrap Metal into Aluminum | |
Added Recipe in Printer to weave makeshift cloth bundles into ClothBundles with more AlienFiber | |
Added Charred Alien Bits recipe to the furnace for early game meat food | |
Added Support for text narration to missions | |
Added UI Polish Pass on in Game GUI | |
Added UI Polish pass on Main Menu | |
Added Buggie Vehicle | |
Added Wrecked Buggies around Proteus 2 available for repair or salvage | |
Added Vehicle Upgrade system first implemented on new Buggie | |
Buggie Active Scanner Upgrade | |
Added Buggie Fuel Reactor Upgrade | |
Added Buggie Tank Hauler Upgrade | |
Added Buggie Cargo Hauler Upgrade | |
Added Small Radar Dish utility | |
Beacons, Habitats, and Storage containers can now be nicknamed | |
Additional ore clusters into the Dunes surrounding the continent on Proteus 2 | |
Pause system to the Menu Options screen | |
Keybindable support for all menu screens | |
Support to change map heading rotation lock | |
Updated Workbench Build Icon Animation | |
Support for vehicles in the new fuel system | |
Support for multiple inventories on vehicles | |
Improved interact UI for liquid and gas inventories | |
Vehicles destroyed will now spawn their repairable form if available | |
Grilled Alien Meat recipe to Kitchen | |
Makeshift Cloth Bundle recipe to Printer | |
Makeshift Laser Chisel to workbench | |
Slightly slower MakeShiftClothBundle recipe to workbench for earlier automated crafting | |
Compass and Minimap icons for Buggie, GAV, and Rover | |
Small resource clusters for critical resources on Proteus 2 that had only one large cluster before | |
Cost of some kitchen food recipes | |
Liquids and gases extracted from creatures and plants will now give 5 units instead of 1 unit | |
Creature body despawn time increased to 5 minutes from 2 | |
Spaceship will now slow to a stop to exit when the exit key is pressed at low speeds | |
Descriptions to the proficiency tree items | |
Improved accessing GAV, Rover | |
Optimized Mech systems when not in use | |
Improved Mech shooting and bullet FX | |
Upressed UI on Rover | |
Adjusted UI on all vehicles | |
Map is now called Radar Scanner/TD> | |
Set player crouch transitions to look more realistic | |
Set crouch indicator to only in First Person | |
Optimized World Time indicator | |
Set Map Items to not display when in a vehicle | |
Set Map Item to display in space for space vehicles | |
Rock shader to allow for double the detail resolution | |
Set rendering to Deferred to allow for faster depth rendering and deferred decals | |
Set Player GUI to overlay mode, which optimizes the camera rendering | |
Improved coloring and contrast in Space | |
Improved thrid person spacewalk, now faces the direction of the camera | |
Improved Health Indicators on creatures | |
Crafting Table UI with craftable at top | |
Updated Item icons for items, weapons, and utilities | |
Updated plant particle colors | |
Improved all Vehicle models | |
Update Art for Gas Tank, Liquid Tank, and Satellite Large | |
Updated Ammo Magazines art for Weapons | |
Optimized muzzle flash textures | |
AO to Scalable and Ambient only | |
Chlorine display name is now Cl2 from Cl | |
Increased Parasyte turning speed | |
Updated Proteus 2 ground material to not be wet | |
Updated Alien Fiber mesh, prefab, and Icon | |
Survival Knife changed the name to Dull Survival Knife to clarify the use | |
Renamed tool types to be better descriptive | |
Updated icons for a few buildable upgrades | |
All Utility recipes have been updated to fit the new economy system | |
All Structure recipes have been updated to fit the new economy system | |
Progression and Economy has been greatly reworked, all recipes and many items have been | |
Furnace now requires fuel | |
Improved all pathfinding in the mines | |
Plutonium is now an Alloy | |
Updated Skill Tree to first pass Proficiency Tree | |
Cost of some kitchen food recipes | |
Liquids and gases extracted from creatures and plants will now give 5 units instead of 1 unit | |
Creature body despawn time increased to 5 minutes from 2 minutes | |
Spaceship will now slow to a stop to exit when the exit key is pressed at low speeds | |
Added descriptions to the proficiency tree items | |
Improved accessing GAV, Rover | |
Optimized Mech systems when not in use | |
Improved Mech shooting and bullet FX | |
Upressed UI on Rover | |
Adjusted UI on all vehicles | |
Map is now called Radar Scanner | |
Set player crouch transitions to look more realistic | |
Set crouch indicator to only in First Person | |
Optimized World Time indicator | |
Set Map Items to not display when in a vehicle | |
Set Map Item to display in space for space vehicles | |
Rock shader to allow for double the detail resolution | |
Set rendering to Deferred to allow for faster depth rendering and deferred decals | |
Set Player GUI to overlay mode, which optimizes the camera rendering | |
Improved coloring and contrast in Space | |
Improved third person spacewalk, now faces the direction of the camera | |
Improved Health Indicators on creatures | |
Crafting Table UI with craftable at top | |
Updated Item icons for items, weapons, and utilities | |
Updated plant particle colors | |
Improved all Vehicle models | |
Update Art for Gas Tank, Liquid Tank, and Satellite Large | |
Updated Ammo Magazines art for Weapons | |
Optimized muzzle flash textures | |
AO to Scalable and Ambient only | |
Increased Parasyte turning speed | |
Updated Proteus 2 ground material to not be wet | |
Updated Alien Fiber mesh, prefab, and Icon | |
Survival Knife changed the name to "Dull Survival Knife" to clarify use | |
Renamed tool types to be better descriptive | |
Updated icons for a few buildable upgrades | |
Increased the size of all current storage utilities and furniture | |
Minerals will be respawned once for saves created before version 4.551 | |
Updated Proteus 2 Missions | |
Map is now in the HUD and no longer on the Locator | |
Improved contrast and readability for in-game UI menus | |
Player ground friction improvement to prevent sliding | |
Increased parasite turning speed | |
Reduced hearing radius of Mantis | |
Mission Complete tag is now top center and improved | |
Level Up alert now occurs after Mission Complete alert | |
Starting missions clean up to use F1 to reflect the new UI schema | |
Occlusion for new terrain height | |
AStar cutting is now more optimal and allows for multiple graphs | |
Creature spawning triggers are now allowed in dungeons | |
Tweaked fog on Proteus 2 | |
Expanded HUD background width | |
Added vignette to GUI mode to make UI more readable | |
Improved Mission tags and text to improve readability | |
Overall in-game UI polish | |
Updated aims for Moon Mantis | |
Improved Mission readability | |
Adjustments to textures on Proteus 2 | |
Refinement and optimization of soundtrack controller | |
Large Solar Panel can now satisfy the Small Solar Panel build requirement for Hab | |
Improvements to Colossus movement | |
Heartbeat now only plays during stamina penalty | |
Slightly increased size of colliders on insects | |
Size of Wasp creature | |
Oxygen display name is now O2 from O | |
Chlorine display name is now Cl2 from Cl | |
Nitrogen display name is now N2 from N | |
Methane display name is now CH4 from O (was unset after copy from oxygen) | |
Fluorine display name is now F2 from Fl | |
Player no longer respawns with any default items | |
Player no longer spawns with a chisel or a multi-tool in the crash-site | |
Player now spawns with a Survival Knife and a Survival Tool in the initial Crash Site | |
Repairing and Salvaging wrecked bases now provides engineering proficiency | |
Adjustments to Flying Skeliopod default wander radius | |
Meteor now properly drops Uranium instead of Plutonium | |
Optimized colliders on Berry and RedBerry so they don't fall through the ground as often | |
Ruined structures no longer appear on the map when off the edge of the minimap | |
Plants, Trees, and Creatures now show radial progress bar when harvesting | |
Updated many item descriptions to be more descriptive | |
Improved skinning of the player when crouching | |
Updated crouch animation | |
Updated foot IK to reduce strange foot rotations | |
Improved all weapon spring movement in first person | |
Updated occlusion culling for Proteus 2 B | |
Improved Proteus 2 low orbit art | |
Updated Main Menu with Space Station theme | |
When a rare weapon drops in a loot table, ammo is included | |
Hunger and Thirst can be overfilled when consuming items | |
Tweaked item food values to accompany new hunger/thirst cap | |
Fuel Cell max stack is now 5 | |
Propellant Tank can now stack to 5 | |
Guns can no longer be reloaded when at maximum ammo | |
Harvested Liquids and Gasses added to inventory will now prioritize existing containers | |
Ingots from the previous economy system in inventories have been converted into their ore | |
Pick Axe now has a Hardness value of 10 and requires a Diamond to craft | |
Makeshift Chisel, Chisel, and Diamond Chisel now have their Hardness value in description | |
Ferrochrome alloy no longer requires zirconium | |
Broken Circuit Boards now have a rare chance to spawn in wreckage loot crates | |
Updated weapon and tool descriptions to reflect their harvest types | |
Updated and balanced more plant drops | |
Adjusted hit particles on some plants | |
Set strafing to be faster on Player | |
Interaction menu is now able to swap equipped items | |
Only some trees drop pickups into the world, others now input straight into inventory | |
Repairable Wreckages, Salvageables, and Upgrades will now automatically equip a Tool | |
Proteus 2 terrain height is now more dramatic | |
Proteus 2 terrain splat improvements to read slopes | |
Moved diamond chisel recipe location in workbench menu to improve visibility | |
Moved pickaxe and conduit bender into forge high precision upgrade to reduce their visibility | |
Updated Dull Survival Knife description | |
Optimized gameplay sounds | |
Further improved slope traversal | |
Minor UI Polish in Main Menu | |
Levels adjustments on fruit icons | |
Moved diamond chisel recipe location in workbench menu to improve visibility | |
Moved pickaxe and conduit bender into forge high precision upgrade, reducing visibility | |
Updated Dull Survival Knife description | |
Optimized gameplay sounds | |
Further improved slope traversal | |
Minor UI Polish in Main Menu | |
Levels adjustments on fruit icons | |
Optimized all UI icons | |
Added map zoom hotkey info to explore mission dialogue | |
Public multiplayer servers should now have resource recharge enabled | |
Giant Worms no longer require a dust storm to spawn, effectively reenabling them | |
Increased passive thirst usage | |
Increased sprint thirst usage | |
CircuitBoard repair recipe now only takes 1 broken circuit board | |
Diamond Chisel no longer requires the Tool Station upgrade to craft | |
Fern Tree Berries of both colors will no longer roll, making them easier to gather | |
Reduced default vehicle fuel consumption | |
Minor texture optimizations | |
Darkened Mini Map background and lightened Player Heading | |
Optimized Workbench Mesh | |
Tweaked Low Heat Upgrade on Furnace to be less expensive | |
Rock Outcropping materials have been updated to be less metallic | |
Reduced speed buff effect on Shower | |
Adjusted grass distance in Graphics Settings | |
Lowered cost of Hab Cloth walls and Roof | |
Lessened placement restrictions on defensive walls | |
Lead is now dropped from the Crashed Pod Bottom Section's heat shield | |
Updated all minerals and alloys to have a scientifically accurate description | |
Swapped out Tin on Gunmetal alloy recipe for Molybdenum | |
Renamed Electrum to White Gold and switched recipe to 2 Gold, 1 Silver, 1 Nickel | |
Renamed Ni-Cr to Nichrome | |
Updated Heat Sink Unit recipe to use Nichrome | |
Ni-Cr now properly requires Chromium instead of Carbon to be scientifically accurate | |
Renamed Carbon to Lonsdaleite and changed hardness and density | |
Scrap Metal to Aluminum recipe in forge changed to cost 2 Scrap Metal per Aluminum | |
Chisel moved from Forge to Workbench to further clarify tool progression | |
All users in private universes can now use the dev console, not only the owner | |
Hose recipe now takes 1 Iron and 2 Rubber | |
Moved Chisel progression to the center of workbench crafting list to improve visibility | |
Renamed Methane to Hydrocarbon Solution for scientific accuracy as a liquid on proteus | |
Jittery first person with sprinting | |
All wheeled vehicle limited torque | |
Mech movement | |
Mech GUI | |
Dynamic interaction keys when resizing | |
Suit Upgrade Attachments are now functional | |
Projectiles can once again damage minerals and plants | |
Map glitch when leaving UI screens | |
Corrected rock cliff far gloss amount on Proteus 2 | |
Jumping on Player, was sometimes performing a small jump | |
The inertia of hover while spacewalking | |
Foley sound in space | |
Weather when returning from space | |
Player jump auto colliding with the ground on the first frame of the jump | |
Set player sticky force to update in Physics update loop to eliminate jitter | |
Some materials on GAV, Rover, and Spaceship | |
Liquids and gases extracted from creatures and plants will now properly display | |
Botany Kit can now add contents to containers on the Hotbar | |
Wasp no longer has extra long-range sting attack | |
Wasp should no longer deal damage after it has been killed | |
Crab Monster can now drop Crab Meat | |
Meat Stew recipe now uses the acquirable item Grilled Alien Meat instead of the legacy item | |
Spaceship prop on proteus no longer throws errors | |
A few misspellings in discovery descriptions | |
Tree bark now properly has a highlighter like other items | |
Set far terrain to not generate at runtime on Lutari | |
Optimized interact system so it doesn't drain performance when viewing an interactable object | |
Holes at end of dungeon rooms and hallways | |
Support for creatures to not kick up dust while in dungeons | |
Spaceship should no longer get stuck in space if throttled low when exiting the planet | |
Chat now works as intended in multiplayer | |
Reworked player ground sticky code to allow for improved traversal | |
Liquid and Gas names are no longer truncated in crafting menus | |
Creatures now have correct colliders on their limbs so should be easier to hit in first person | |
Voice Log UI functionality updates | |
Multiplayer world persistence is now properly saved on exit | |
Improved player animation controller, improving overall player movement feel | |
Jittery first person with sprinting | |
Workbench does not require power | |
Black barrel material | |
Skeliopod ragdoll not going underground on loot | |
Terrain no longer renderers when in Low Orbit | |
Logging out in dungeons properly places the player on the planet surface at the entrance | |
Raiding mission type | |
Collecting mission type | |
Key card mission type | |
Build object mission type | |
Discovery mission type | |
Skeliopod re-path issue | |
Inventory button rollovers | |
Stackable setting on Space Debris Chest | |
Updated airlock materials | |
Logging out in space now properly saves your location | |
Fixed player animation set, eliminating stuttering movement while holding weapons | |
Proximity highlighter now work on all items | |
Creatures can no longer walk through placed objects | |
Heat areas no longer persist after they have been disabled | |
Fixed a few more cloud save system stability issues | |
Tin material is no longer missing | |
Collision detection for aerial creature wandering task | |
Objects hidden underground in the sand dunes | |
Dismantling a buildable now provides the upgraded component recipes | |
Test mode now only provides the resources when actually building something | |
Loot crates in wreckages are now properly salvageable when empty | |
Water can no longer be seen from orbit | |
Loot crates now properly spawn their contents | |
Structure variants now have properly updated recipes to fit the new progression | |
Lutari and Aziel terrain should now properly appear when reentering the atmosphere | |
Building in the mines and hives now works as intended | |
Plants and trees should now drop items for more harvest types | |
Meteor can now be mined for Uranium instead of Plutonium | |
Both Shields are now placeable, no longer has 2 entries for CircuitBoard | |
Upper Story Habitat is now playable, no longer has 2 entries for Brass | |
Dyno recipe has been updated to contain a proper reagent | |
Fluorescence recipe has been updated to use mercury properly | |
Colossus body harvest colliders have been increased in size to match his model | |
Cobalt Pistol can now use Blaster Cells | |
Spelling errors in Zamak Description | |
Hardness values on other planet minerals | |
Player movement animations now properly network to remote clients | |
Small gap in the walls on the barracks | |
Chem light is once again light and brightens the area | |
Satellite Dish Large can now be dismantled as intended | |
When dismantling objects the full build cost should now be refunded | |
Storage items should now properly sort based on their contents | |
Upgrades now removes build cost from inventory | |
Items should no longer spawn under the crash pod | |
Water Reclaimer is now operational and its contents are persistent | |
Harvested Liquids and Gasses will make a popup displaying no container found if none available | |
Guns will now load first applicable ammo type found in the inventory | |
Fuel Cell upgrade for the furnace now works as intended | |
Furniture can now be built as intended | |
Mineral hardness values to unblock progression | |
Crude Metal Sword now works as intended | |
Upgrading utilities are now properly networked to other players and saved in multiplayer | |
Botany Kit no longer pushes the player backward when wielded | |
Airlock is now properly buildable without an incorrect recipe entry | |
Fabricator is now properly buildable without an incorrect recipe entry | |
Blaster Cell is now usable in the Pistol as intended | |
Elida creature is now harvestable | |
Repairable Habitat no longer requires Aluminum Ingots | |
Laboratory is now buildable with the resources displayed in the menu | |
Aziel and Lutari minerals now have proper hardness values | |
Crafting tables no longer take 2 opens to load | |
Crab Scythe now has a hardness of 1.5 | |
Optimized all Space Station texture memory | |
All wheeled vehicle limited torque | |
Mech movement | |
Mech GUI | |
Dynamic interaction keys when resizing | |
Suit Upgrade Attachments are now functional | |
Projectiles can once again damage minerals and plants | |
Map glitch when leaving UI screens | |
Corrected rock cliff far gloss amount on Proteus 2 | |
Jumping on Player, was sometimes performing a small jump | |
Inertia of hover while spacewalking | |
Foley sound in space | |
Weather when returning from space | |
Player jump auto colliding with the ground on first frame of jump | |
Set player sticky force to update in Physics update loop to eliminate jitter | |
Some materials on GAV, Rover, and Spaceship | |
Liquids and gases extracted from creatures and plants will now properly display | |
Botany Kit can now add contents to containers on the Hotbar | |
Botany Kit should now work on berry trees | |
Wasp no longer has extra long-range sting attack | |
Issue causing players to disconnect in multiplayer with 3 or more players connected | |
Issue preventing legacy avatars from properly migrating, causing infinite retrieving avatars spinner | |
Crude Pipe can now be used as a weapon | |
Spawning under the map when exiting the crashed pod | |
Frame spikes when creatures spawn | |
Creature zones now spawn for remote players | |
Propellant Tank now properly disappears when dropped on the ground | |
The player is no longer thrown into the air when exiting the crashed pod | |
Multiple issues causing players to disconnect with 3+ players | |
Issue preventing legacy avatars from properly migrating, causing infinite retrieving spinner | |
Reworked UI scaling handling to properly support all common aspect ratios | |
Improved first-person melee detection when inside of enemy colliders | |
Crude Pipe can now be used as a weapon | |
Removed logs to help memory leak and performance hit during longer play sessions | |
Spawning under the map when exiting the crashed pod | |
Frame spikes when creatures spawn | |
Creature zones now spawn for remote players | |
Propellant Tank now properly disappears when dropped on the ground | |
The player is no longer thrown into the air when exiting the crashed pod | |
Redicle display when tool is not equipped | |
Mission UI entries to properly display cancel button | |
Collect rocks tutorial mission no longer completes after harvesting only 1 rock | |
Mission objectives now display item display names instead of their item types | |
Added missing LODs on plants, improving performance on Proteus 2 | |
Added LODs to Proteus 2 environment rocks, improving performance on Proteus 2 | |
Players under the map should now be automatically placed on the correct terrain if airborne | |
Animation/RootMotion issue on Sentry Droid causing it to walk into obstacles | |
Creature spawning: spawning into the ground, inside obstacles, dungeon spawn discrepancies | |
Utility Canvas Flicker and Local Player trigger issues | |
Two hidden inventory slots now visible | |
Building is no longer possible in vehicles as intended | |
Steam related input with XInput HID devices | |
Oxygen consumption when using weapons with different Universe Settings | |
CreatureZones on Aziel and Lutari | |
Wire item should no longer fall through colliders when dropped | |
Copper now shows proper hardness in GPS Filter | |
Crashsite pods now appear on GPS with Fabricated filter | |
Mine entrances now appear on GPS with Fabricated filter | |
Updated fuel values for numerous items | |
Underground check will no longer teleport the player outside of the dungeon | |
Input should no longer break after respawn | |
Vehicle inventory persistence issues | |
Reduced Glide unit cost to 4 ingredients | |
Grilled Alien Meat recipe in Kitchen should now properly recognize Alien Tissue in inventory | |
Jumping beneath an invisible asteroid will no longer teleport the player into low orbit | |
There is now an input field as intended in the renaming dialog | |
Strange sounds when consuming items | |
Shell casing particle on guns | |
Removed unneeded logs to help memory leak and performance hit during longer play sessions | |
Highlighter from Silver minerals | |
April 2021 Change List
Added Space Station modules are now buildable in Low Orbit | |
Added New Repairables system that adds repairable/salvageable wrecks around the world | |
Added Discoveries system for plants and creatures | |
Added Creature Health Indicators | |
Added New Dungeon system on Proteus2 | |
Aerial Creature (Flying Skeliopod) and associated movement scripts | |
Added New Dungeon teleport system to remove the need for loading screens for dungeons | |
Added Support for exiting and loading into Low Orbit | |
Support for exiting to the main menu in Dungeons | |
Added Space Utilities are now buildable in Low Orbit | |
Added Habitat Module | |
Added Airlock Module | |
Added Hallway Module | |
Added Window Module | |
Added Observation Module | |
Added Navigation Module | |
Added Communications Module | |
Added Skylights Module | |
Added Power Module | |
Added Auxiliary Module | |
Added Biosphere Module | |
Added Hub Module | |
Added Ring Module | |
Added Engine Module | |
Added Solar Array | |
Added Cryo pod | |
Added lockers | |
Added Biosphere bins | |
Added auto crouch for climbing slopes | |
Added Repairable bases that spawn randomly around Proteus2 when a world is created | |
Added Curated scenario Creature Zones to Proteus 2 | |
Added Curated scenario Creature Zones to Aziel | |
Added Curated scenario Creature Zones to Lutari | |
Added New Creature Wasp | |
Added New Creature Bee | |
Added New Creature Fly | |
Added New Creature Mosquito | |
New Creature Dragonfly | |
Added Map system is now in upper HUD | |
Added missing Map Screen in UI | |
Added Automatic buildable re-anchoring for fixed proteus 2 terrain heightmap | |
Added Toggle option for First Person Helmet | |
Added More Lead and Carbon on Proteus 2 surface | |
Added Defenses build tab for walls and turrets, etc | |
Added Space Station build tab | |
Added Space Utilities build tab | |
Added Underground build tab | |
Added Repairable Habitat | |
Added Repairable Airlock | |
Added Repairable Rover | |
Added Repairable Biodome | |
Added Repairable Hallway | |
Added Repairable Repair Droid | |
Added Build recipe display support on center HUD | |
Added Warp debug command functionality for points of interest on Proteus 2 | |
Added sProteus 2 dungeon tiles | |
Added Dust materials for Proteus 2 caves | |
Added Cave and Mine meshes | |
Added Support to display when a plant has been harvested in HUD | |
Added Prefabs for Hives | |
Added Materials for Hives | |
Tiles and Archetypes for Hives | |
Updated Crypt Layout | |
Added Hive Generated Prefab | |
Added Health indicator to Crab Monster | |
Added Health indicator to Claws | |
Added Health indicator to Spider | |
Added Health indicator to Skeliopod | |
Added Health indicator to Crab Snubs | |
Added Health indicator to Hybrid | |
Added Health indicator to Minotaur | |
Added Health indicator to Giant Beetle | |
Added Health indicator to Giraffe | |
Added Creature alert icon | |
Added Hooked current creature prey detection into PlayerControl detection meter | |
Added Kill creature mission type | |
Added Hacking mission type | |
Added Password mission type | |
Added Support for map icons to be shown on edge of map properly | |
Added foley ramp in on fade in and out | |
Added Support for dungeon weather and lighting without load screens | |
Added Connected buildable's functionality | |
Added Huge art pass on Proteus 2 | |
Added New biomes around Proteus 2 | |
Added 8 new kinds of foliage on Proteus 2 | |
Added Bioluminescent foliage on Proteus 2 | |
Added Grass to various areas on Proteus 2 | |
Added Rare and Specific minerals around the surface of Proteus 2 | |
Added Improved sand dunes on Proteus 2 | |
Added Improved first-person melee detection | |
Added Support for Creatures to despawn when out of range of all players | |
Added New soundtrack music | |
Added Voice Logs screen to UI | |
Added New icons for Space Station Bin, Cryopod, and Lockers | |
Added Compass and Map icon to Hover Craft | |
Added Custom Resolution options in the main menu | |
Added Support for picking up Voice Log items | |
Added Waypoint alignment option to CreatureZones | |
Added Behavior override options to CreatureZones | |
Added Spawn chance settings to CreatureZones | |
Added Adjusted all existing creature prefabs for compatibility with Creature Zones | |
Added Adjusted handling for CreatureZone waypoint alignment in dungeons | |
Added Furnace Precipitation Collector Upgrade | |
Added Furnace Water Distillery Upgrade | |
Added Furnace Fuel Cell Upgrade | |
Added Furnace Low Heat Upgrade | |
Added Forge High-Precision Upgrade | |
Added Printer Weapon Fabrication Upgrade | |
Added WorkBench Repair Table Upgrade | |
Added WorkBench Tool Station Upgrade | |
Added WorkBench Suit Station Upgrade | |
Added Fabricator High-Tech upgrade | |
Added Fabricator Suit Augmentation Upgrade | |
Added Kitchen Chef Upgrade | |
Added Many new craftable alloy items | |
Added 6al-4v | |
Added Brass | |
Added Bronze | |
Added Cast Iron | |
Added Duralumin | |
Added Dymalloy | |
Added Electrum | |
Added Ferrochrome | |
Added Gunmetal | |
Added Megnalium | |
Added Ni-Cr | |
Added Talonite | |
Added Zamak | |
Added Zircaloy | |
Added Plants and Creatures now drop different items depending on tool used for harvesting them | |
Added Alien Blood | |
Added Alien Fiber | |
Added Alien Hide | |
Added Insect Parts | |
Added Alien Organs | |
Added Alien Tissue | |
Added New Multi-Tool variants that help repairing/salvaging gameplay's earlier progression stages | |
Added Survival Tool | |
Added Crab Screwdriver | |
Added Makeshift Screwdriver | |
Added Wrench | |
New Broken, Scrap, and Found items to give better depth to the early game of salvaging | |
Added Broken Barrel | |
Added Broken Circuit Board | |
Added Broken Circuit Board | |
Added Broken Wire | |
Added Broken Hose | |
Added Broken Glass | |
Added Broken Computer Screen | |
Added Scrap Cloth | |
Added Scrap Hinge | |
Added Plastic | |
Added Rubber | |
Added Fuel Cell | |
Added Propellant Tank | |
Added Plastic | |
Added New Makeshift tier of items, bettering the early game straight out of the crash site | |
Added Survival Knife | |
Added Crude Metal Blade | |
Added Crude Metal Sword | |
Added Crude Pipe | |
Added Crude Pipe | |
Added Makeshift Cloth Bundle | |
Added Shaped Crab Antenna | |
Added Stone Shovel Head | |
Added Many other new items to better round out progression | |
Added Adhesive | |
Added Berry Juice | |
Added Blaster Cell | |
Added Botany Kit | |
Added Chromium | |
Added Computer Screen | |
Added Cooked Crab Egg | |
Added Cooked Orcek Egg | |
Added Crab Stew | |
Added Explosive | |
Added Hose | |
Added Methane | |
Added Molybdenum | |
Added PowerCell | |
Added Quartz | |
Added Silver | |
Added Sponge Tools | |
Added Steamed Carrots | |
Added Sulfur | |
Added Zinc | |
Added Uranium | |
Added Proteus Dungeons have been updated to be functional once again | |
Added Proper height and normal atlas for dungeon material | |
Added More room variety to mines | |
Added Depth-based algorithm to dungeon system | |
Added Weight, Hardness, and Damage icons to item description Hint | |
Added New fuel system currently in use on the Furnace | |
Added New loot table system | |
Added Loot table for wreckage loot crates | |
Added Loot crates are now scattered through ruined bases | |
Added Gatherable Methane puddles around Proteus | |
Added Puddles now change height | |
Added More Oxygen and Hydrogen geysers on Proteus, as they are essential for water production | |
Added Loose Diamonds were missing in the world, they have been added where intended | |
Added Slope based velocity for improved slope traversal | |
Added New Buildable Upgrade System, allowing upgrades/attachments for utilities and furniture | |
Added Intro Cinematic | |
Added Skip to Intro Cinematic | |
Added Biodome wreckage loot crates have a chance to spawn from loot tables | |
Proteus 2 terrain height is now more dramatic | |
Minerals will be respawned once for saves created before version 4.551 | |
Updated Proteus 2 Missions | |
Map is now in the HUD and no longer on the Locator | |
Improved contrast and readability for in-game UI menus | |
Player ground friction improvement to prevent sliding | |
Proteus 2 terrain splat improvements to read slopes | |
Increased parasite turning speed | |
Reduced hearing radius of Mantis | |
Mission Complete tag is now top center and improved | |
Level Up alert now occurs after Mission Complete alert | |
Starting missions clean up to use F1 to reflect the new UI schema | |
Occlusion for new terrain height | |
AStar cutting is now more optimal and allows for multiple graphs | |
Creature spawning triggers are now allowed in dungeons | |
Tweaked fog on Proteus 2 | |
Tweaked Extreme thirst and hunger drain | |
Expanded HUD background width | |
Added vignette to GUI mode to make UI more readable | |
Improved Mission tags and text to improve readability | |
Overall in-game UI polish | |
Updated aims for Moon Mantis | |
Improved Mission readability | |
Adjustments to textures on Proteus 2 | |
Refinement and optimization of soundtrack controller | |
Large Solar Panel can now satisfy the Small Solar Panel build requirement for Hab | |
Improvements to Colossus movement | |
Heartbeat now only plays during stamina penalty | |
Slightly increased size of colliders on insects | |
Size of Wasp creature | |
Oxygen display name is now O2 from O | |
Chlorine display name is now Cl2 from Cl | |
Nitrogen display name is now N2 from N | |
Methane display name is now CH4 from O (was unset after copy from oxygen) | |
Fluorine display name is now F2 from Fl | |
Plutonium is now an Alloy | |
Improved all pathfinding in the mines | |
Player no longer respawns with any default items | |
Player now spawns with a Survival Knife and Tool in the initial Crash Site | |
Repairing and Salvaging wrecked bases now provides engineering proficiency | |
Adjustments to Flying Skeliopod default wander radius | |
Meteor now properly drops Uranium instead of Plutonium | |
Optimized colliders on Berry and RedBerry so they don't fall through the ground as often | |
Ruined structures no longer appear on the map when off the edge of the minimap | |
Plants, Trees, and Creatures now show radial progress bar when harvesting | |
Updated many item descriptions to be more descriptive | |
Improved skinning of the player when crouching | |
Updated crouch animation | |
Updated foot IK to reduce strange foot rotations | |
Improved all weapon spring movement in first person | |
Updated occlusion culling for Proteus 2 B | |
Progression and Economy reworked, matching new economy and progression systems | |
All Utility recipes have been updated to fit the new economic system | |
Furnace now requires fuel | |
Improved Proteus 2 low orbit art | |
Updated Skill Tree to first pass Proficiency Tree | |
Updated Main Menu with Space Station theme | |
Increased the size of all current storage utilities and furniture | |
When a rare weapon drops in a loot table, ammo is included | |
Hunger and Thirst can be overfilled when consuming items | |
Tweaked item food values to accompany new hunger/thirst cap | |
Fuel Cell max stack is now 5 | |
Propellant Tank can now stack to 5 | |
Guns can no longer be reloaded when at maximum ammo | |
Liquids and Gasses added to inventory will now prioritize existing containers | |
Ingots from the previous economic system have been converted into ore counterparts | |
Pick Axe now has a Hardness value of 10 and requires a Diamond to craft | |
Chisels now have Hardness value written in their description | |
Ferrochrome alloy no longer requires zirconium | |
Broken Circuit Boards now have a rare chance to spawn in wreckage loot crates | |
Multi-Tools can now be dropped from inventory | |
Lowered the drop rate of the Survival Tool and Survival Knife in the wreckage loot table | |
Weight description on items now displays total stack weight | |
Multiplayer world persistence is now properly saved on the exit | |
Improved player animation controller, improving overall player movement feel in both first and third-person | |
Jittery first person with sprinting | |
Workbench does not require power | |
Black barrel material | |
Skeliopod ragdoll not going underground on loot | |
Terrain no longer renderers when in Low Orbit | |
Logging out in dungeons once again properly places the player on the planet surface at the entrance when logging back in | |
Raiding mission type | |
Collecting mission type | |
Key card mission type | |
Build object mission type | |
Discovery mission type | |
Skeliopod re-path issue | |
Inventory button rollovers | |
Stackable setting on Space Debris Chest | |
Updated airlock materials | |
Logging out in space now properly saves your location | |
Spaceship should no longer get stuck in space if throttled low when exiting the planet | |
Chat now works as intended in multiplayer | |
Reworked player ground sticky code to allow for improved traversal | |
Liquid and Gas names are no longer truncated in crafting menus | |
Creatures now have correct colliders improving first person combat | |
Voice Log UI functionality updates | |
Fixed player animation set, eliminating stuttering by holding weapons | |
Proximity highlighter now work on all items | |
Creatures can no longer walk through placed objects | |
Heat areas no longer persist after they have been disabled | |
Fixed a few more cloud save system stability issues | |
Tin material is no longer missing | |
Collision detection for aerial creature wandering task | |
Objects hidden underground in the sand dunes | |
Dismantling a buildable now provides the upgraded component recipes | |
Test mode now only provides the resources when actually building something | |
Loot crates in wreckages are now properly salvageable when empty | |
Water can no longer be seen from orbit | |
Loot crates now properly spawn their contents | |
Structure variants now have properly updated recipes to fit the new progression | |
Lutari and Aziel terrain should now properly appear when reentering the atmosphere | |
Holes at end of dungeon rooms and hallways | |
Support for creatures to not kick up dust while in dungeons | |
Stamina from being used when trying to sprint on a slope | |
Walls AI collision increased, preventing creatures from walking through wall placements | |
Crafting vehicles in the laboratory no longer requires the ability to be unlocked | |
Items requiring an upgrade are no longer buildable without said upgrade | |
Some jittering on the camera in some instances | |
Removed untextured blocks within mines | |
Building in the mines and hives now works as intended | |
Plants and trees should now drop items for more harvest types | |
Meteor can now be mined for Uranium instead of Plutonium | |
Both Shields are now placeable, no longer has 2 entries for CircuitBoard | |
Upper Story Habitat is now palpable, no longer has 2 entries for Brass | |
Dyno recipe has been updated to contain a proper reagent | |
Fluorescence recipe has been updated to use mercury properly | |
Colossus body harvest colliders have been increased in size to match his model | |
Cobalt Pistol can now use Blaster Cells | |
Spelling errors in Zamak Description | |
Hardness values on other planet minerals | |
Player movement animations now properly network to remote clients | |
Small gap in the walls on the barracks | |
Chem light is once again light and brightens the area | |
Satellite Dish Large can now be dismantled as intended | |
When dismantling objects the full build cost should now be refunded | |
Storage items should now properly sort based on their contents | |
Upgrades now removes build cost from inventory | |
Items should no longer spawn under the crash pod | |
Water Reclaimer is now operational and its contents are persistent | |
Harvested Liquids and Gasses will alert no container found if none are in the inventory | |
Guns will now load first applicable ammo type found in the inventory | |
Fuel Cell upgrade for the furnace now works as intended | |
Furniture can now be built as intended | |
Mineral hardness values to unblock progression | |
Crude Metal Sword now works as intended | |
Upgrading utilities are now properly networked to other players and saved in multiplayer | |
Botany Kit no longer pushes the player backward when wielded | |
Airlock is now properly buildable without an incorrect recipe entry | |
Fabricator is now properly buildable without an incorrect recipe entry | |
Blaster Cell is now usable in the Pistol as intended | |
Elida creature is now harvestable | |
Repairable Habitat no longer requires Aluminum Ingots | |
Laboratory is now buildable with the resources displayed in the menu | |
Aziel and Lutari minerals now have proper hardness values | |
Crafting tables no longer take 2 opens to load | |
Crab Scythe now has a hardness of 1.5 | |
Optimized all Space Station texture memory | |
Circuit Board recipe in the Printer that required quartz | |
Single mineral Ingots now replaced by alloys created by combining various minerals | |
Advanced Fabricator (now a Fabricator Upgrade) | |
Standalone Repair Table (now a WorkBench upgrade) | |
Furnace Water Collector (replaced by various upgrades) | |
Slope sliding when the slope is about max slope range | |
Disabling structure coloring until proper interface and data are set up | |
March 2021 Change List
Added Hive Generated Prefab for DunGen | |
Added Prefabs for Hives | |
Added Materials for Hives | |
Added Tiles and Archetypes for Hives | |
Added DunGen Proteus Mine Prefab | |
Added Proteus 2 room prefabs | |
Added Dungeon Tiles to DunGen Generator | |
Added dust materials for proteus caves | |
Added Cave and Mine Meshes | |
Added First Pass Intro Cinematic | |
Added Scene, timelines, animation tracks | |
Added Debris Effects | |
Added Graphics Jobs for more optimizations | |
Added Laser Tool Added Diamond Tip Chisel | |
Added makeshift Chisel | |
Added Chisel Prefabs and Character Handling | |
Added Icons | |
Added materials for Chisels | |
Added Space Station Build Icons and Prefabs | |
Added a few space station materials | |
Added Trophies | |
Added Mushrooms | |
Added Alien Ruins | |
Added plant models, materials, textures and prefabs | |
Added build icons for space station | |
Added icons for plants, creatures, planets and droids | |
Adding creature organ models, materials and prefabs | |
Added Space Station models and updated materials | |
Added connected buildables functionality | |
Added Automatic buildable re anchoring for fixed proteus 2 terrain heightmap | |
Added Base Randomizer tool to assist with repairable base generation | |
Added Support for exiting and loading into Low Orbit | |
Added warp console command is now operational on Proteus | |
Added Repairable Habitat | |
Added Repairable Rover | |
Added build recipe display support to Center HUD | |
Added Dev Console for both players and devs in singleplayer or for private server owners. | |
Added main menu PPV | |
Added Custom Options back to singleplayer and private multiplayer and doubled the amount of tweakable options | |
Added missing creature types to SpawnEvent CreatureType enumeration | |
Added inline editor to CreatureHealth CreatureData field | |
Added and configured prefab, Animation Controller, and CreatureData for new creature: Wasp | |
Added and configured prefab, Animation Controller, and CreatureData for new creature: Bee | |
Added and configured prefab, Animation Controller, and CreatureData for new creature: Fly | |
Added and configured prefab, animation controller, and CreatureData for new creature:Mosquito | |
Added and configured prefab, animation controller, and CreatureData for new creature: Dragonfly | |
Added spawn radius to CreatureZone | |
Added CreatureZone template prefab | |
Added and configured waypoint patrol system and integrated into both Creature Zones and Behavior Trees. | |
Added endum with ProceduralLegManager changes | |
Added volume control to DroidSound audio cues | |
Added Console compiler flags Changed | |
Added support for going in and out of dungeons without a load screen | |
Added support for map icons to be shown on edge of map properly Changed | |
Added lots of dungeon level design tools for creating and pathfinding dungeons | |
Added support for dungeon weather and lighting without load screens | |
Added support to display when a plant has been harvested in HUD | |
Added Title for each in game UI screen | |
Added Map panel Changed Field Guide to Discoveries | |
Added Defenses build Tab Added Space Station build Tab | |
Added Underground build Tab | |
Added Intro Cinematic | |
Added Dungeon entrance and exit system | |
Added new dungeon triggers in Proteus 2 B for testings | |
Added Gizmos to Creature Zones | |
Added Editor controls for generating dungeons | |
Added Eye icons | |
Added Player Hiding Spot script | |
Added noise and vision detection readings | |
Added Hiding Spot system | |
Added Hiding Spots to Plants | |
Added dungeon creation system | |
Added build prerequisites for proper build order of Structures | |
Added polish on icon mouse over panel and right click panel | |
Added UI audio while in Cinematic mode | |
Added more detail when fading out audio during exit game | |
Added cinematic snow to Aziel | |
Added atmosphere to mines | |
Added wind sound to mines | |
Added Instant update to Main Menu terrain | |
Added foley ramp in on fade in and out | |
Added Instant updated to Terrain in Lutari and Aziel | |
Added fade in and out for all loading transitions | |
Added auto swinging to Melee Weapons | |
Added Redicle to Melee Weapons | |
Added support to send mode in Feedback Reports | |
Added cinematic snow in Main Menu Added Snow assets | |
Added Space PPV to Lutari | |
Added Panic audio to Player | |
Added durability and hardness to Tactical Knife and Chisel | |
Added raycast to 3rd person combat Set 3rd person melee to attack towards center of frame | |
Added hardness system Added harness to all minerals | |
Added flashing red icon to destroyed items Added chisel hardness detection | |
Added harness to all melee weapons and tools | |
Added proper subtitle for Utilities and Structures | |
Added dynamic key interactions to Utilities | |
Added math to determine proper placement of 3rd person hit collisions | |
Added knockback particle effect handling | |
Adding Aerial Creature (Flying Skeliopod) and associated movement scripts | |
Added creature alert icon | |
Added health indicator to Spider | |
Added health indicator to Skeliopod | |
Added health indicator to Parasyte | |
Added health indicator to Snubs | |
Added health indicator to Hybrid | |
Added health indicator to Minotaur | |
Added health indicator to Giant Beetle | |
Added health indicator to Giraffe | |
Added curated scenario Creature Zones to Proteus 2 | |
Added curated scenario Creature Zones to Aziel | |
Added curated scenario Creature Zones to Lutari | |
Added Transform List Size comparison Behavior Tree task | |
Added variability function to SendMessage Behavior Tree task | |
Added Cancel Path Behavior Tree task | |
Added dungeon settings to CreatureZones | |
Added and configured new Scarab enemy type | |
Added Cryotube prop and hab module crate asset | |
Added airlock repairable prefab | |
Added airlock repairable prefab | |
Added Password mission type | |
Added vignette to GUI mode to make UI more readable | |
Added blur to Main Menu bottom bar buttons | |
Added dynamic key interactions to Utilities | |
Added math to determine proper placement of 3rd person hit collisions | |
Added variety to meteor impact sounds | |
Adding Decal System Adding Decal Library | |
Added Kill creature mission type | |
Added Hacking mission type | |
Added 3rd person hit pause with successful hit | |
Added biodome repairable prefab | |
Added Discovery system foundation | |
Implemented Repairables system functionality, allowing ruins to be salvaged and repaired back to full operation | |
Implemented animation speed control for knockback in animation-driven creatures | |
Implemented animation speed control for knockback in animation-driven creatures | |
Committed missed Incremental Slider script | |
Migrated Insects prefab package from beta branch | |
Migrated/Implemented the following Behavior Tree functionality: Waypoint Patrol, Global Hit | |
Migrated tail/tentacle plugin from beta branch | |
Reaction, Alert Reaction (Roar), Entrances, Health Percentage Detection, Fleeing, Dynamic | |
Bite Triggers | |
Re-added PPV for Item Renderer | |
Re-added Dev Console to GUI | |
Moved Proteus 2 DunGen Tiles for GeneratorI | |
Optimized icons for structures, vehicles, furniture, utilities | |
Changed material for Module 1 | |
Reduced glow on Spaceship Engines | |
Reduced reentry audio volume | |
Cleaned up Space Station Module project | |
Adjusted space station materials | |
Renamed custom option Resource Recharge to Mineral Respawn Rate to improve clarity | |
Icon optimization | |
Normal difficulty Thirst and Hunger usage reduced by 20% | |
Increased emission on the beacon material | |
Tweaked Droid obstacle avoidance when in groups | |
Tweaked Droid obstacle avoidance when in groups | |
Reordered fade in order on establishing shot text | |
Unlocked all buildables from their position grid | |
Vehicles now settle with physics when spawned and flipped | |
Spaceship can now be flipped | |
Tuned chisel durability to be more in-line with other harvest tools | |
Reduced fuel consumption on Rover and GAV | |
Tweaked Extreme thirst and hunger drain | |
Dungeons now count as a pressurized area for consuming food and water | |
Upped TOD cycle slider to max out at 10x | |
Increased climbable slope in Normal and Easy difficulties | |
Doubled default TOD cycle length | |
Extended weather system lengths except storm | |
Storm now has a lower chance to damage the player by default | |
Made knockback raycast length dynamic | |
Hooked current creature prey detection into PlayerControl detection meter | |
Configured Crab Monster to add CreatureHealthIndicator | |
Adjusted Snubs' animation controller to use the correct speed variable | |
Configured Crab Monster to use the new behavior tree base | |
Configured Crab Monster to use available attack animations | |
Configured Crab Monster to flee from the player when below 10% health | |
Configured Crab Monster to use dynamic bite triggers | |
Adjusted Crab Monster agent locomotion and rotation | |
Configured Moon Mantis to use the new behavior tree base | |
Configured Moon Mantis to flee from the player when below 20% health | |
Configured Moon Mantis to sprint toward the player when pursuing or fleeing | |
Configured Moon Mantis to use dynamic bite triggers | |
Adjusted NatureObject/NatureFragment for Creature Zone compatibility | |
Commented out legacy information pertaining to the prior iteration of Creature Zones in old AI scripts | |
Configured Skeliopod to use new tail/tentacle plugin | |
Adjusted used Minotaur loot table to match the changes made to the legacy one | |
Refined animation on Larvae creature | |
Changed Proteus 2 terrain splat improvements to read slopes | |
Changed Proteus 2 terrain height is now more dramatic | |
Changed occlusion for new terrain height | |
Changed AStar cutting so now more optimal and allows for multiple graphs | |
Changed creature spawning triggers are now allowed in dungeon | |
Changed loot | |
Improved contrast and readability for in game UI menus | |
Map is now in the HUD and no longer on the Locator | |
Improved Mission tags and text to improve readability | |
Changed overall in game UI polish | |
Mission Complete tag is now top center and Improved | |
Changed level Up alert now occurs after Mission Complete alert | |
Improved contrast and readability for in game UI menus | |
Changed stackable setting on Space Debris Chest | |
Changed expanded HUD background width | |
Increased Parasyte turning speed Reduced hearing radius of Mantis | |
Reworked Dungen to keep prefabs | |
Changed increased resolution of Small Solar Panel textures | |
Adjusted Reflections in Mine | |
Set Pop Up to Right side of screen | |
Changed BuildDiety to a God reference | |
Changed hover to allow mid jump hovers if hover fuel is available | |
Adjustments to layout in Main Menu | |
Changed hit speed in 3rd person up to 0.5 from 0.1 | |
Made glitch FX a singleton | |
Changed durability to no longer destroy items | |
Changed repair to be more simplified when repairing structures | |
Plants now emit fx on each hit | |
Improved textures and materials for Structures and Utilities | |
Set flashing wall interaction to match highlighter pulsing | |
3rd Person melee is now zoomed in for third person | |
Stamina penalty now has slow jog instead of forced walk | |
Improved hit sounds | |
Improved hit sparks | |
Improved chisel swing animation | |
More interaction on Reticle system | |
Creatures are now forced to knock back when hit | |
Improved meteor sounds | |
Repair Tool material improvements | |
Set all textures to be more optimal | |
Optimized textures | |
Set Texture settings for more optimal texture memory | |
Changing rendering to Deferred for better depth buffer handling | |
Rebalanced hovercraft fuel consumption | |
Improved harvest rate of Barrels | |
Increased capacity of Glass Container to 100 units of liquid | |
Normalized vehicle refuel amount from both the tanks and player interaction | |
Enemies now spawn much less frequently and their spawn numbers are further limited in Normal and Easy difficulties | |
Reduced fog in rain storm on Proteus | |
Clean up mine design systems | |
Softened walk to Idle in 3rd Person | |
Set Plant triggers to off after harvest | |
Improved plant hit FX for all Proteus plants | |
Set all textures to be more optimal | |
Optimized all minerals | |
Optimized Structures with LODs | |
Reenabled creature zones on Proteus | |
Repairable system functionality complete | |
Repairable system functionality complete | |
Repairables system is fully functional with locations added for Proteus 2 | |
Adjusted Snubs' hearing and vision radius | |
Updated Unity Connect Settings adding support for error logs | |
Updated Atmosphere in Beta Mine | |
Updated all PhotonViews with proper view IDs | |
Updated art in Alpha Mine | |
Updated GAV materials and projectile sound | |
Updated death message UI | |
Updated build version warning UI on Main Menu | |
Updated Repair Droid spark sound volume | |
Updated Airlock Texture | |
Updated airlock albedo texture and emissive | |
Updated Large Ring Optimized Mesh for Ring Module | |
Updated item Ingot Renderer Scene | |
Updated Item Render | |
Updated Item Renderer PPV | |
Updated Cave meshes and Prefabs for DunGen Layout | |
Updated Crypt Layout for DunGen | |
Fixed null on Audio for FX Handler | |
Fixed tree material | |
Fixed Spacestation objects being disabled by default | |
Fixed Instance where loading screens could incorrectly delete persistent objects | |
Fixed Some instances where Mouse and Input would pause every few seconds for some players | |
Fixed Dev console can now spawn more than 1 Item | |
Fixed Crash Site pod panels now properly persist | |
Fixed Exiting during the tutorial properly restarts the tutorial | |
Fixed extendable structure ramps | |
Fixed Stackable Object rotation | |
Fixed Take All button in crafting tables | |
Fixed Mouse and Input that would pause every few seconds for some players | |
Fixed Dev console can now spawn more than 1 Item | |
Fixed Crash Site pod panels now properly persist | |
Fixed Exiting during the tutorial properly restarts the tutorial | |
Bug Fix Handling feature discrepancies | |
Fixed Abilities are no longer required to build Utilities | |
Bug Fix Build compilation fix for TilePlacmentData | |
Fixed Abilities are no longer required to build Utilities | |
Fixed back left wall in barracks no longer places furniture outside | |
Fixed Feedback panel no longer fails when sending special characters | |
Fixed Glass Container and Barrel can now deposit any leftovers into tanks | |
Fixed GUI by unhooking compass prefab in GUI so it doesn't lose references | |
Fixed Nature object syncing preventing loading | |
Fixed Nature object syncing preventing loading | |
Fixed Mission system not initializing when starting a new character (GUI prefab, set MissionPanel gameobject active) | |
Fixed Vehicle ownership string updating | |
Fixed Minerals now respawn as intended with Resource Recharge (now Mineral Respawn Rate) custom option | |
Fixed tanks inventory not properly saving | |
Fixed autocomplete on dev console for Barrels and Glass Containers | |
Fixed Barracks and Habitat joint connections | |
Fixed temporary crafting bug | |
Fixed some issues cuisine players to get stuck getting into and out of the mines in multiplayer after performing space travel | |
Fixed more issues with singletons not getting registered after a scene load | |
Fixed some networking issues concerning players travelling between planets that already have players on the surface | |
Fixed a cause of massive FPS drop in multiplayer | |
Fixed numerous saving issues with spaceships and remote players | |
Fixed issue causing players to lose control of their spaceship during spaceflight, causing them to be thrown into deep space with no way to recover | |
Fixed an error caused by leaving a planet inhabited by pathfinding AI | |
Fixed first time load issues | |
Fixing issues with skydome scaling and space planet positioning | |
Fixed Liquid and Gas Tanks | |
Fixed more buildable manager legacy code issues | |
Fixed combat knife durability usage to be more inline with other melee weapons of a similar tier | |
Fixed 0 hardness on Conduit Bender | |
Fixed 0 hardness on Pickaxe | |
Fixed many instances of legacy data migration issues, hopefully fixing 58% stuck on load issues, hopefully fixing "oops couldn't load your world please try again" issues | |
Fixed checksum handling, this fixes some cases of the saving loading issues | |
Fixed enemy spawn amounts to properly scale with universe options and to not be unintentionally limited | |
Fixed some Saving and Loading stability issues | |
Feedback panel now retries up to 5 times when a bug fails transmission | |
Feedback panel will now not clear the previous bug settings when the previous transmission failed | |
Fixed slightly offset panels on Laboratory | |
Fixed Main Menu not loading properly after getting disconnected | |
Fixed Require Pressurization to Eat | |
Fixed issue with Ally map not getting updated causing the turret to still fire at allies | |
Fixed enemy syncing in multiplayer (enemies should no longer teleport around) | |
Fixed collision on Colossus beetle | |
More debug for Disconnect to Main Menu | |
Fixed Ammo boxes in mines, loot table is fixed and temporary until balancing pass reaches them | |
Fixed spaceship duplication issues | |
Fixed a bug that would cause ID mismatches and could cause any number of issues with buildables in multiplayer | |
Turrets should no longer target Allies | |
Panels on the escape pod should no longer respawn when reloading the world | |
Fixed Skeliopod repath issue | |
Fixed Player ground friction to prevent sliding | |
Fixed Skeliopod ragdoll not going underground | |
Fixed Discovery mission type | |
Fixed Build object mission type | |
Fixed Key card mission type | |
Fixed Raiding mission type | |
Fixed Collecting mission type | |
Fixed Inventory button rollovers | |
Fixed black barrel material | |
Fixed extendable structure ramps | |
Fixed Stackable Object rotation | |
Fixed Take All button in crafting tables | |
Fixed Workbench does not require power | |
Fixed all mine stairs | |
Fixed terrain in mines | |
Fixed Melee Distance on weapons in 3rd Person | |
Fix to Jump Idle Fix to forward thrust after leaving spaceship while in space | |
Fixed Space distance on all Persistent Scenes | |
Fix to camera far distance settings Fix to fossil collision and pathfinding | |
Fix to Stackable Object rotation | |
Removed blur focus from build events | |
RBrought in minimum build distance to 2M | |
More fixes to 3rd person movement stuttering Balanced stamina settings to 0.9 as default | |
Polished Pistol first person springs Removed slow down when looking down sights when holding a gun | |
Fixed 3rd person melee animation when walking from idle | |
Fixed sound radius on Droid Repair | |
Fixed invisible collision in craters of Lutari | |
Fixed Lutari Low Orbit | |
Fixed low gravity movement speed | |
Fixed infinite terrain in Lutari causing frame hitches | |
Fixed infinite terrain in Lutari causing frame hitches | |
Fixed Aziel disappearing in Low Orbit | |
Fixed particles showing on Aziel surface from space | |
Fixed hover landing in first person | |
Fixed display weather only on Planet | |
Fixed shovelling from crouch in 3rd Person | |
Fixed jumping from crouch | |
Fixed Glitch option | |
Fixed Gas Tank trigger blocking other triggers | |
Fixed solid green lab wall on interact | |
Possible fix for Timeout with Main Menu UI | |
Fixed Feedback when not added a screenshot | |
Fixed Repair Droid repair sound | |
Fixed Run Reticle size | |
Fixed overblown depth of field on establishing shot | |
Fixed distance rendering in Main Menu | |
Addressed every exception reported by our internal error reporting, potentially fixing many crashes, potentially fixing many intermittent bugs | |
Removed rain sound on Aziel | |
Disable Barracks foundation | |
Collider is now disabled on branches when it is harvested | |
Removed renderers from colliders on vehicles | |
Objects no longer appear on the surface of the planet when in low orbit | |
Oxygen is no longer in space | |
Disabling TOD Camera's automatic skydome scaling | |
Disabled landing animation in First Person | |
Removed Editor script for Map Icons | |
Removed disable of Barracks foundation | |
Removed Skill Tree locks for crafting Structures and Utilities | |
Removed Sentry from Main Menu | |
Removed pick up animation | |
Removed Listener management | |
Removed convex collider from Potato | |
Removed space thurst debug info | |
Removed Jump Idle Start from Player Movement | |
Removed Distance Asteroids from Proteus 2 Low Orbit | |
Removing debug text from build | |
Removing unneeded Debug Logs | |
Removed rain sound on Aziel |
February 2021 Change List
Added in Droid Sentry Weapon | |
Added Crab Antenna Icon | |
Added Texture Compression settings for sentry droid | |
Added Lutari world | |
Added Zer and Lutari scenes with art pass | |
Added multiplayer buffer system | |
Added a failsafe to not run the dynamic wave spawner if no enemies are specified | |
Updated Crab mesh pick ups and other optimized meshes | |
Added logic to request the master client save every 30 seconds while a player is attempting to join | |
Cloth Bundle now is crafted with plant life found on Proteus, and is craftable in the Player's inventory, Printer, Fabricator, and Advanced Fabricator | |
Added null check to weathermanager's photonview setting in awake | |
Added texture meshes | |
Added messages for the remote user when they are added and removed as Allies | |
Null checks for enemy spawn system | |
Added more loading and saving stability fixes | |
Adding null checks | |
Added Ally system. An Ally System can access all your items, even when you are offline | |
Added more data loss failsafes | |
5 patch tape now spawns in the pod | |
Added Rich Mineral Outcroppings to mines to temporarily help offset non respawning surface minerals | |
Added sentry bot to main menu | |
Added Cloth Ceiling variant to Hab | |
Added new ability: While building, if sprint key is held more fine control over structure rotation is now possible | |
Added melee stance to melee weapons | |
Added prefab testing scene | |
Added sound fadeout system to fire | |
Added illumination to droid materials | |
Added legacy custom colors in character creation | |
Added transitions to main menu screens | |
Added highlighter on all crash site object | |
Added Map icons to Hab | |
Added icons to Airlock | |
Added icons to Biodome | |
Added Map icons to many utilities | |
Added map icons for the droids | |
Added highlighter to many utilities | |
Added LOD to many utilities | |
Added Map Magic | |
Added Infinity Terrain to Lutari | |
Added RTP to Infinity Terrain | |
Adding Transition system | |
Added transitions to in game menus | |
Added Crystal shader | |
Added Lutari mineral variants | |
Added lots of minerals to Lutari | |
Added Highlighter to crab and rock pickups | |
Added Creature enum for pick ups | |
Added color coding for Cover during storms | |
Added Quick Level Test spawn points to World | |
Migrated Claws creature from beta branch | |
Merged fixes to Spaceship entry to planet | |
Added mode title to Main Menu | |
Added snow to giant crystals on Aziel. | |
Reverted debris meshes | |
Rebalanced all player weapons to each have their strengths and weaknesses | |
Changed hearing range of monsters in the mine by half to better allow stealth gameplay | |
Renamed Berry to Fern Tree Berry | |
Renamed RedBerry to Redfern Tree Berry | |
Renamed RedBerry (the tree) to Redfern Berry Tree | |
Player's ControlType (First or Third person) is now remembered on a per-avatar basis | |
Buffed Pistol damage to better match other weapons and new creature HP | |
Capped mine difficulty scaling | |
Mineral Map Icons no longer respawn when reloading the world | |
Enemies can now freely move around Alpha and Gamma Mines | |
The Minotaur's front legs are now attackable | |
The Minotaur's front legs are now attackable | |
Tweaked lighting in Alpha and Gamma mines | |
Reduced the difficulty cost threshold of enemies in the mines by half | |
Repair droid will no longer harvest tentacle tree infinitely | |
Tweaked how the spaceship respawns after a crash during space travel | |
Tweaked Beta mine to allow creatures to freely walk around the entire area | |
Reduced the distance creatures can detect the player automatically from 10 meters to 8 meters when their flashlight is on | |
Public server characters created under the new save system will now display the time remaining in the server | |
Renamed Rubber Tree to Fungal Tree as it not longer provides Rubber | |
Rubber is now only crafted in the Chem Station | |
Reduced build cost of Airlock | |
Solar panels once again show their effective range when interacted with | |
Fast tracked a few economy rebalance changes to improve current playability | |
Patch Tape now costs 1 Cloth Bundle | |
Patch Tape now costs 1 Cloth Bundle and 2 Berries and can be crafted in the Player's inventory, Printer, Fabricator, and Advanced Fabricator | |
Higher level new creatures no longer cost 0 difficulty, so should no longer spawn in greater numbers, or sooner in progression than intended | |
Changed in-game description on Cloth Bundle | |
Habitat and Beacon now appear both on the compass and have icons on the map | |
Crash Site spawn wave is now clamped to a maximum of 2 weak creatures | |
Upped the data storage size for player XP to prevent any overflow issues | |
Added automated file backup | |
Added automated syncing of backup | |
Legacy migration is now only ran once, instead of in the instance of not finding current data | |
Switched out BuildableObjectManager's list handling with a dictionary | |
Lowered timeout to 180 seconds from 360 | |
Spaceship is now removed when a client leaves low orbit to enter space | |
Reverted creature pickup model updates | |
Reverted missed meta files from structure model revert | |
Network instantiated player prefabs are now properly removed from the world when their owning player leaves | |
Singleplayer buildables have their Avatar IDs set on every initialization | |
The spaceship will now wait for the world save to finish before it spins up it's interplanetary drive to full speed | |
Printer and Chem station no longer have low resolution materials | |
Configured hit reactions on all creatures with available animations | |
Configured hit behaviors on all creatures. Adjusted Pursue and Seek tasks to properly interrupt when a creature is hit | |
Adjusted ragdoll kill force on all creatures | |
Adjusted base health values for all creatures | |
Adjusted AudioSource 3D settings on all creatures and droids | |
Configured saving of a Droid's current command so they continue to follow when exiting mines etc | |
Slowed down Sentry Droid's walking / patrolling speed | |
Increased Sentry Droid's enemy targeting radius | |
Replaced Sentry Droid rifle animations with pistol animations | |
Replaced Sentry Droid rifle animations with pistol animations | |
Migrated Droid systems from Beta branch | |
Droid weapon systems from Beta branch | |
Configured Repair Droid to work with new systems | |
Migrated and configured Mining Droid from beta branch | |
Renamed Claws to 'Moon Mantis' | |
Re-baked AStar in Lutari | |
Configured Lutari plants for collection | |
Optimized Workbench | |
Chisel animation improvement | |
First Person hit detection of Chisel at 2 meters instead of 4 | |
Moved pick up prompt to side of screen | |
Increased size of all inventory icons | |
UI polish on Player GUI | |
Improved sway on starting weapons and tools | |
Made Inflatable Dome pick up able again | |
Changed hover particles | |
Outdoor sounds are now muted when in a structure | |
Reduced the distance creatures can detect the player | |
Increased flashlight brightness | |
Widened flashlight radius | |
Reduced sound of player breath by half | |
Capped snow and sand coverage on player at 10% | |
Changed Debris lauer to Item | |
Brightened Proteus night sky | |
Optimized Gas Tank | |
Optimized Liquid Tank | |
Changed Liquid Tank color to Blue | |
Optimized all Ground Turrets | |
Optimized Forge | |
Optimized Landmine | |
Added feature making Landmines no longer able to hurt owner | |
Optimized Marker | |
Making Depth of Field available for Proteus 2 | |
Optimized HAB canvases | |
Changed Item interact sounds | |
Changed text in Pick Up Canvas to be more clear | |
Changed collision detection size on Tactical Knife | |
Reduced echo in Proteus 2 | |
Decreased volume of heart beat | |
Changed ordering of Utilities, Structures, and Furniture in build menus | |
Changed Mantis shader and emissive texture to blue | |
Made adjustments to incline sliding | |
Changed sliding to take less time | |
Changed sliding to only give damage at a low chance percentage | |
Trimmed jump landing animation to make it quicker and more responsive | |
Polished Lutari materials, terrain, and rock materials | |
Zeroed out Lutari for proper placement | |
Made Spaceship exhaust materials less bright | |
Upressed textures on crude melee weapons | |
Player breath is now off when in a vehicle | |
Increased speed of all projectiles in vehicles | |
Reworked shader for Diamonds | |
Changed all Lutari textures to 2K | |
Set camera rendering to Forward to fix RTP black terrain issue | |
Set atmosphere, stars, planet and weather settings for Lutari | |
Set thin atmosphere to lower audio levels | |
Improved Pick Up HUD | |
Improved Always Up HUD | |
Adjusted atmosphere settings on Proteus 2 | |
Adjusted Sound Mixer for better volume control in first and third person modes | |
Adjusted LOD distances for crab and skeliopod items | |
Fixes to Crab Pickup materials | |
Increased resolution of displacement maps on Proteus 2 terrain | |
Increased ambient and sky illumination at night | |
Cloth Bundle now is crafted with plant life found on Proteus, and is craftable in the Player's inventory, Printer, Fabricator, and Advanced Fabricator | |
Optimized Spaceship Landing Gear | |
Changed server debug text to be wider | |
Tweaked mineral colors on Aziel | |
Gave important scene Photon Views their own fixed IDs | |
Harvesting berries now provides science | |
Looting creature bodies now provides science | |
Harvesting broken droids now provides extra engineering XP | |
Depth of Field now focuses build object during build sequence | |
Replaced Sentry Droid rifle animations with pistol animations | |
Tweaked prop and lighting locations in Alpha and Gamma mines | |
Tweaked Hab Ceiling variants costs to be more balanced | |
Tweaked Hab Wall costs to be more balanced | |
The Elida's head is now attackable | |
Player's location is now saved when they spawn so if they respawn they are not stuck inside the pod or at 0,0,0 world space | |
Polished fire and FX in crash site | |
Fixed Map icons to all minerals | |
Fixed legacy icon model from appearing at wrong times | |
Fixed smoothing groups on Coupler | |
Fixed more Cloud save system stability bugs | |
Fixed mine nav meshes | |
Fixed Texture size fix for RTP | |
Fixed commander mission reading as Alpha mine instead of Beta mine | |
Fixed a bug causing enemies to stop spawning until the world was reloaded after a certain number had spawned | |
Fixed commander in Beta Mine | |
Fixed missing collider on ground of rover in beta mine | |
Fixed interactables being marked as busy in single player | |
Fixed droids giving proficiencies for nature objects they gather | |
Fixed the player now respawns with a repaired suit instead of the broken suit persisting | |
Fixed dust storms should no longer damage the player in space | |
Fixed an issue where initiating a save while a save was active would corrupt save data, usually the main culprit for data loss when entering the mines | |
Fixed issue where inviting or uninviting a user to a private server would not save the invites list after pressing the Update button | |
Fixed spaceship getting stuck returning to planet from low orbit | |
Fixed Excrement collector now properly persists its time remaining | |
Fixed activatable objects such as the shield and flood light now store their state when saving and loading | |
Fixed furnace's water collector's storage is now persistent when saving and loading | |
Fixed an issue where the player would sometimes lose their crash site persistence | |
Speculative fix for floating creatures | |
Speculative fix for lost spaceship when crashing during spaceflight | |
Fixed double spawning crash sites | |
Fixed QuickLevelTest | |
More save data path fixes -Droids actually have a map icon now | |
Fixed the private server invite functionality | |
Fixed pink Buggie Tires outside Gamma mine | |
Fixed import settings for Aziel normal map | |
Fixed player vitals not properly persisting | |
Fixed spaceship duplicating | |
Fixed legacy migration of world files | |
Fixed Snubs, Skeliopod, and Parasyte from floating | |
Fixed Mech and Mecha Crab from not being able to move after jumping on top of structures | |
Fixed legacy migration | |
Fixed Nature object persistence | |
Fixed inventory saving to properly refresh the save strings before persistence saves to prevent all edge cases for users losing inventory | |
Speculative fix for furniture being invisible sometimes | |
Fixed Scribe Log party filter | |
Speculative fix for structures owned by a party member showing up in the compass | |
Fixed Legacy Mission coordinates | |
Fixed misspelling when Geyser is depleted | |
Fixed private server ownership for new private servers | |
Fixed some path issues with private servers, hopefully fixing multiple private server issues | |
Fixed a bug that would prevent multiplayer servers from getting stuck on loading -Fixed private server invites | |
Fixed pink materials on Custom Ramps and Skylights | |
Fixed a bug causing the Crash Site enemy wave to spawn twice | |
Fixed a bug causing the player to lose Science points when logging in and out | |
Fixed a bug that would cause players to get sent straight to the class selection screen even if they have already created a character | |
Fixed assigning of persistence IDs within buildable object manager | |
Fixed bugs within BuildableObjectManager and new structure instantiation system causing duplicate items and errors throughout | |
Fixed backup file sync path | |
Fixed infinite loop in saving on failure to save | |
Fixed an issue where the BuildableObjectManager would keep references to the previous planet's buildables in memory and respawn them on a new planet | |
Fixed issue with buildable object manager duplicating and not properly maintaining one single instance at any given time | |
Fixed a bug causing remote clients destroy to not clean up the item locally | |
Fixed ownership discrepancies for party members | |
Fixed creature logic being ran on remote clients when unintended | |
More divide by zero fixes | |
Fixed a divide by zero error when starting fresh in a multiplayer universe | |
Fixed some null refs in item pickup | |
Fixed persistent data duplication issue | |
Hopefully fixed some issues with remote clients requesting saves | |
Fixed issue where save IDs were not properly counting the highest ID, causing building to be problematic | |
Fixed general errors during loading | |
Fixed player respawn. Player now properly spawns when remote client enters planet | |
Fixed some instabilities and errors in multiplayer | |
Fixed some errors ran into through testing multiplayer | |
Fixed corrupted file handling for non-data critical save files | |
Fixed FileStreams remaining open due to mid-stream errors | |
Fixed instances where autosave would attempt to run before the initial load has finished, causing corrupted/incomplete data | |
Fixed an issue causing the new buffer system to allow data desync in the buildable system due to save IDs getting desynced | |
Fixed an issue causing the new buffer system to save empty data entries into the persistence system, unnecessarily bloating the save files | |
Fixed viewIDs not properly getting sent to remote clients for Droids | |
Fixed issue preventing players from joining a master client that is inside of a vehicle/main | |
Made lingering smoke on meteor darker to make it easier to find | |
Fix for room names being inconsistent -Fixed owned structures and vehicles not populating | |
Parasyte body will no longer fall beneath the world and be inaccessible | |
Fixed item pickup collision settings that caused them to fall through the floor very frequently when dropped | |
Fixed more Cloud save system stability bugs | |
Fixed load order issues with spaceflight in multiplayer due to longer load and save times | |
Fixed names not showing up in interact HUD display | |
Fixed party ownership | |
Fixed owned display on remote client | |
Numerous Cloud Save System bug fixes and polishes | |
Spaceship no longer is lost when disconnecting or crashing during transit between planets | |
Fixed hab window not counting as cover | |
Enemies no longer should damage the player through walls | |
Fixed instances where interact HUD would cutoff some descriptions and build costs | |
Fixed a spot where the player could walk through a wall in gamma mine | |
Fixed some issues with Avatar IDs not getting properly set for new avatars, this was causing the inability to harvest nature objects | |
Fixed some issues with private server IDs not getting properly set and saved when creating characters | |
Fixed some errors during saving within the new save system | |
Fixed structure variant saving | |
Fixed utility saving | |
Fixed varius bugs in the new save system New fixes | |
Fixed avatar delete | |
Fixed the private server legacy data migration | |
Fixed Seek task from indefinitely retreating from player | |
Fixed an issue in the Repair Droid's Behavior Tree that prevented it from pursuing a damaged structure | |
Fixed an issue causing multiple Repair Droids working on a structure to repair it beyond its maximum health | |
Fixed droid audio issues | |
Fixed Mining Droid inventory issue | |
Fixed position of creature zones in Lutari_LevelDesign | |
Fixed Crab Mech multiplayer sync issue | |
Fixed all weapon shadows | |
Fixed light in Inflatable Dome | |
Fixed Trigger in Inflatable Dome | |
Fixed Ramp in Inflatable Dome | |
Adjusted Sound Mixer for better volume control in first and third person modes | |
Upressed textures on crude melee weapons | |
Fixed interaction on environment objects | |
Fixed Crafting Table crafted icons not appearing | |
Fixed 3rd person melee hit detection | |
Optimized Repair Table | |
Fixed crafting icon amount text | |
Fixed Player stuck in structures after jumping | |
Fixed Landmine Textures | |
Fixed server disconnection loop to Main Menu | |
Fixed Large Satellite Dish model | |
Crab Antenna Icon Fixed | |
Turret aiming is fixed and now set to center of aim object | |
Fixed terrain perlin noise amounts | |
Fixed gravity when planet travelling to low gravity worlds | |
Fixed 3rd Person camera for Mech | |
Fixed Mech sounds | |
Fixed hovercraft engine material | |
Fixed Hovercraft exhaust materials | |
Fixed all camera distances for all vehicles | |
Fixed all headlights for all vehicles | |
Fixed 3rd person Camera Collision from jittering | |
Fixed jittery camera on Mech and MechCrab | |
Fixes to UI on Haver and GAV | |
Fixes to Particle system on Hover | |
Fixed speed on bullets for GAV and MechaCrab | |
Fixed Player jumping over small bluffs in the terrain | |
Fixed Bloom options | |
Fixed shadow distance options | |
Fixed mineral placement heights on Aziel | |
Removed Party system (replaced by Ally system, fixing many of the issues the party system had) | |
Removed aluminum from Steel recipe | |
Disabled enemy spawn wave with crashsite | |
Disabled forced sandstorm at crashsite | |
Removed compiler directive from Droid FX handling | |
Removed region objects from furniture, hopefully fixed randomly disappearing furniture | |
Removed Zer collider from sun on Aziel | |
Disabled save on exiting spaceship to prevent save overlapping causing data loss and corruption | |
Disabled despawning of Creatures temporarily | |
Removed mesh renderers on triggers that were being activated when returning to planet from low orbit | |
Removed Debug from Seek task | |
Removed RegionObjects on all creatures and droids | |
Disabled highlighters by default on all creatures and droids | |
Removed any dummy renderers from all creatures and droids | |
Removed inventory sound from Droids mining minerals | |
Disabled highlighters and region objects on all droid prefabs | |
Removed bad audio cue from repair droid | |
Removed Zer from Aziel and Lutari Sky Dome | |
Removed customize structure for now until new features are in | |
Removed unused proxy model | |
Removed dummy missions from Mission Transmission | |
Removed the need for Draw Distance limits | |
Temporarily disabled missions past Follow the Commander while the story and mission system gets rebuilt | |
Disabled BuildableObjectManager's passive syncing, fixing duplication issue | |
Removed mesh renderers on triggers that were being activated when returning to planet from low orbit | |
Disabled Spawn screen shake |