February 2021 Change List

Added in Droid Sentry Weapon
Added Crab Antenna Icon
Added Texture Compression settings for sentry droid
Added Lutari world
Added Zer and Lutari scenes with art pass
Added multiplayer buffer system
Added a failsafe to not run the dynamic wave spawner if no enemies are specified
Updated Crab mesh pick ups and other optimized meshes
Added logic to request the master client save every 30 seconds while a player is attempting to join
Cloth Bundle now is crafted with plant life found on Proteus, and is craftable in the Player's inventory, Printer, Fabricator, and Advanced Fabricator
Added null check to weathermanager's photonview setting in awake
Added texture meshes
Added messages for the remote user when they are added and removed as Allies
Null checks for enemy spawn system
Added more loading and saving stability fixes
Adding null checks
Added Ally system. An Ally System can access all your items, even when you are offline
Added more data loss failsafes
5 patch tape now spawns in the pod
Added Rich Mineral Outcroppings to mines to temporarily help offset non respawning surface minerals
Added sentry bot to main menu
Added Cloth Ceiling variant to Hab
Added new ability: While building, if sprint key is held more fine control over structure rotation is now possible
Added melee stance to melee weapons
Added prefab testing scene
Added sound fadeout system to fire
Added illumination to droid materials
Added legacy custom colors in character creation
Added transitions to main menu screens
Added highlighter on all crash site object
Added Map icons to Hab
Added icons to Airlock
Added icons to Biodome
Added Map icons to many utilities
Added map icons for the droids
Added highlighter to many utilities
Added LOD to many utilities
Added Map Magic
Added Infinity Terrain to Lutari
Added RTP to Infinity Terrain
Adding Transition system
Added transitions to in game menus
Added Crystal shader
Added Lutari mineral variants
Added lots of minerals to Lutari
Added Highlighter to crab and rock pickups
Added Creature enum for pick ups
Added color coding for Cover during storms
Added Quick Level Test spawn points to World
Migrated Claws creature from beta branch
Merged fixes to Spaceship entry to planet
Added mode title to Main Menu
Added snow to giant crystals on Aziel.
Reverted debris meshes
Rebalanced all player weapons to each have their strengths and weaknesses
Changed hearing range of monsters in the mine by half to better allow stealth gameplay
Renamed Berry to Fern Tree Berry
Renamed RedBerry to Redfern Tree Berry
Renamed RedBerry (the tree) to Redfern Berry Tree
Player's ControlType (First or Third person) is now remembered on a per-avatar basis
Buffed Pistol damage to better match other weapons and new creature HP
Capped mine difficulty scaling
Mineral Map Icons no longer respawn when reloading the world
Enemies can now freely move around Alpha and Gamma Mines
The Minotaur's front legs are now attackable
The Minotaur's front legs are now attackable
Tweaked lighting in Alpha and Gamma mines
Reduced the difficulty cost threshold of enemies in the mines by half
Repair droid will no longer harvest tentacle tree infinitely
Tweaked how the spaceship respawns after a crash during space travel
Tweaked Beta mine to allow creatures to freely walk around the entire area
Reduced the distance creatures can detect the player automatically from 10 meters to 8 meters when their flashlight is on
Public server characters created under the new save system will now display the time remaining in the server
Renamed Rubber Tree to Fungal Tree as it not longer provides Rubber
Rubber is now only crafted in the Chem Station
Reduced build cost of Airlock
Solar panels once again show their effective range when interacted with
Fast tracked a few economy rebalance changes to improve current playability
Patch Tape now costs 1 Cloth Bundle
Patch Tape now costs 1 Cloth Bundle and 2 Berries and can be crafted in the Player's inventory, Printer, Fabricator, and Advanced Fabricator
Higher level new creatures no longer cost 0 difficulty, so should no longer spawn in greater numbers, or sooner in progression than intended
Changed in-game description on Cloth Bundle
Habitat and Beacon now appear both on the compass and have icons on the map
Crash Site spawn wave is now clamped to a maximum of 2 weak creatures
Upped the data storage size for player XP to prevent any overflow issues
Added automated file backup
Added automated syncing of backup
Legacy migration is now only ran once, instead of in the instance of not finding current data
Switched out BuildableObjectManager's list handling with a dictionary
Lowered timeout to 180 seconds from 360
Spaceship is now removed when a client leaves low orbit to enter space
Reverted creature pickup model updates
Reverted missed meta files from structure model revert
Network instantiated player prefabs are now properly removed from the world when their owning player leaves
Singleplayer buildables have their Avatar IDs set on every initialization
The spaceship will now wait for the world save to finish before it spins up it's interplanetary drive to full speed
Printer and Chem station no longer have low resolution materials
Configured hit reactions on all creatures with available animations
Configured hit behaviors on all creatures. Adjusted Pursue and Seek tasks to properly interrupt when a creature is hit
Adjusted ragdoll kill force on all creatures
Adjusted base health values for all creatures
Adjusted AudioSource 3D settings on all creatures and droids
Configured saving of a Droid's current command so they continue to follow when exiting mines etc
Slowed down Sentry Droid's walking / patrolling speed
Increased Sentry Droid's enemy targeting radius
Replaced Sentry Droid rifle animations with pistol animations
Replaced Sentry Droid rifle animations with pistol animations
Migrated Droid systems from Beta branch
Droid weapon systems from Beta branch
Configured Repair Droid to work with new systems
Migrated and configured Mining Droid from beta branch
Renamed Claws to 'Moon Mantis'
Re-baked AStar in Lutari
Configured Lutari plants for collection
Optimized Workbench
Chisel animation improvement
First Person hit detection of Chisel at 2 meters instead of 4
Moved pick up prompt to side of screen
Increased size of all inventory icons
UI polish on Player GUI
Improved sway on starting weapons and tools
Made Inflatable Dome pick up able again
Changed hover particles
Outdoor sounds are now muted when in a structure
Reduced the distance creatures can detect the player
Increased flashlight brightness
Widened flashlight radius
Reduced sound of player breath by half
Capped snow and sand coverage on player at 10%
Changed Debris lauer to Item
Brightened Proteus night sky
Optimized Gas Tank
Optimized Liquid Tank
Changed Liquid Tank color to Blue
Optimized all Ground Turrets
Optimized Forge
Optimized Landmine
Added feature making Landmines no longer able to hurt owner
Optimized Marker
Making Depth of Field available for Proteus 2
Optimized HAB canvases
Changed Item interact sounds
Changed text in Pick Up Canvas to be more clear
Changed collision detection size on Tactical Knife
Reduced echo in Proteus 2
Decreased volume of heart beat
Changed ordering of Utilities, Structures, and Furniture in build menus
Changed Mantis shader and emissive texture to blue
Made adjustments to incline sliding
Changed sliding to take less time
Changed sliding to only give damage at a low chance percentage
Trimmed jump landing animation to make it quicker and more responsive
Polished Lutari materials, terrain, and rock materials
Zeroed out Lutari for proper placement
Made Spaceship exhaust materials less bright
Upressed textures on crude melee weapons
Player breath is now off when in a vehicle
Increased speed of all projectiles in vehicles
Reworked shader for Diamonds
Changed all Lutari textures to 2K
Set camera rendering to Forward to fix RTP black terrain issue
Set atmosphere, stars, planet and weather settings for Lutari
Set thin atmosphere to lower audio levels
Improved Pick Up HUD
Improved Always Up HUD
Adjusted atmosphere settings on Proteus 2
Adjusted Sound Mixer for better volume control in first and third person modes
Adjusted LOD distances for crab and skeliopod items
Fixes to Crab Pickup materials
Increased resolution of displacement maps on Proteus 2 terrain
Increased ambient and sky illumination at night
Cloth Bundle now is crafted with plant life found on Proteus, and is craftable in the Player's inventory, Printer, Fabricator, and Advanced Fabricator
Optimized Spaceship Landing Gear
Changed server debug text to be wider
Tweaked mineral colors on Aziel
Gave important scene Photon Views their own fixed IDs
Harvesting berries now provides science
Looting creature bodies now provides science
Harvesting broken droids now provides extra engineering XP
Depth of Field now focuses build object during build sequence
Replaced Sentry Droid rifle animations with pistol animations
Tweaked prop and lighting locations in Alpha and Gamma mines
Tweaked Hab Ceiling variants costs to be more balanced
Tweaked Hab Wall costs to be more balanced
The Elida's head is now attackable
Player's location is now saved when they spawn so if they respawn they are not stuck inside the pod or at 0,0,0 world space
Polished fire and FX in crash site
Fixed Map icons to all minerals
Fixed legacy icon model from appearing at wrong times
Fixed smoothing groups on Coupler
Fixed more Cloud save system stability bugs
Fixed mine nav meshes
Fixed Texture size fix for RTP
Fixed commander mission reading as Alpha mine instead of Beta mine
Fixed a bug causing enemies to stop spawning until the world was reloaded after a certain number had spawned
Fixed commander in Beta Mine
Fixed missing collider on ground of rover in beta mine
Fixed interactables being marked as busy in single player
Fixed droids giving proficiencies for nature objects they gather
Fixed the player now respawns with a repaired suit instead of the broken suit persisting
Fixed dust storms should no longer damage the player in space
Fixed an issue where initiating a save while a save was active would corrupt save data, usually the main culprit for data loss when entering the mines
Fixed issue where inviting or uninviting a user to a private server would not save the invites list after pressing the Update button
Fixed spaceship getting stuck returning to planet from low orbit
Fixed Excrement collector now properly persists its time remaining
Fixed activatable objects such as the shield and flood light now store their state when saving and loading
Fixed furnace's water collector's storage is now persistent when saving and loading
Fixed an issue where the player would sometimes lose their crash site persistence
Speculative fix for floating creatures
Speculative fix for lost spaceship when crashing during spaceflight
Fixed double spawning crash sites
Fixed QuickLevelTest
More save data path fixes -Droids actually have a map icon now
Fixed the private server invite functionality
Fixed pink Buggie Tires outside Gamma mine
Fixed import settings for Aziel normal map
Fixed player vitals not properly persisting
Fixed spaceship duplicating
Fixed legacy migration of world files
Fixed Snubs, Skeliopod, and Parasyte from floating
Fixed Mech and Mecha Crab from not being able to move after jumping on top of structures
Fixed legacy migration
Fixed Nature object persistence
Fixed inventory saving to properly refresh the save strings before persistence saves to prevent all edge cases for users losing inventory
Speculative fix for furniture being invisible sometimes
Fixed Scribe Log party filter
Speculative fix for structures owned by a party member showing up in the compass
Fixed Legacy Mission coordinates
Fixed misspelling when Geyser is depleted
Fixed private server ownership for new private servers
Fixed some path issues with private servers, hopefully fixing multiple private server issues
Fixed a bug that would prevent multiplayer servers from getting stuck on loading -Fixed private server invites
Fixed pink materials on Custom Ramps and Skylights
Fixed a bug causing the Crash Site enemy wave to spawn twice
Fixed a bug causing the player to lose Science points when logging in and out
Fixed a bug that would cause players to get sent straight to the class selection screen even if they have already created a character
Fixed assigning of persistence IDs within buildable object manager
Fixed bugs within BuildableObjectManager and new structure instantiation system causing duplicate items and errors throughout
Fixed backup file sync path
Fixed infinite loop in saving on failure to save
Fixed an issue where the BuildableObjectManager would keep references to the previous planet's buildables in memory and respawn them on a new planet
Fixed issue with buildable object manager duplicating and not properly maintaining one single instance at any given time
Fixed a bug causing remote clients destroy to not clean up the item locally
Fixed ownership discrepancies for party members
Fixed creature logic being ran on remote clients when unintended
More divide by zero fixes
Fixed a divide by zero error when starting fresh in a multiplayer universe
Fixed some null refs in item pickup
Fixed persistent data duplication issue
Hopefully fixed some issues with remote clients requesting saves
Fixed issue where save IDs were not properly counting the highest ID, causing building to be problematic
Fixed general errors during loading
Fixed player respawn. Player now properly spawns when remote client enters planet
Fixed some instabilities and errors in multiplayer
Fixed some errors ran into through testing multiplayer
Fixed corrupted file handling for non-data critical save files
Fixed FileStreams remaining open due to mid-stream errors
Fixed instances where autosave would attempt to run before the initial load has finished, causing corrupted/incomplete data
Fixed an issue causing the new buffer system to allow data desync in the buildable system due to save IDs getting desynced
Fixed an issue causing the new buffer system to save empty data entries into the persistence system, unnecessarily bloating the save files
Fixed viewIDs not properly getting sent to remote clients for Droids
Fixed issue preventing players from joining a master client that is inside of a vehicle/main
Made lingering smoke on meteor darker to make it easier to find
Fix for room names being inconsistent -Fixed owned structures and vehicles not populating
Parasyte body will no longer fall beneath the world and be inaccessible
Fixed item pickup collision settings that caused them to fall through the floor very frequently when dropped
Fixed more Cloud save system stability bugs
Fixed load order issues with spaceflight in multiplayer due to longer load and save times
Fixed names not showing up in interact HUD display
Fixed party ownership
Fixed owned display on remote client
Numerous Cloud Save System bug fixes and polishes
Spaceship no longer is lost when disconnecting or crashing during transit between planets
Fixed hab window not counting as cover
Enemies no longer should damage the player through walls
Fixed instances where interact HUD would cutoff some descriptions and build costs
Fixed a spot where the player could walk through a wall in gamma mine
Fixed some issues with Avatar IDs not getting properly set for new avatars, this was causing the inability to harvest nature objects
Fixed some issues with private server IDs not getting properly set and saved when creating characters
Fixed some errors during saving within the new save system
Fixed structure variant saving
Fixed utility saving
Fixed varius bugs in the new save system New fixes
Fixed avatar delete
Fixed the private server legacy data migration
Fixed Seek task from indefinitely retreating from player
Fixed an issue in the Repair Droid's Behavior Tree that prevented it from pursuing a damaged structure
Fixed an issue causing multiple Repair Droids working on a structure to repair it beyond its maximum health
Fixed droid audio issues
Fixed Mining Droid inventory issue
Fixed position of creature zones in Lutari_LevelDesign
Fixed Crab Mech multiplayer sync issue
Fixed all weapon shadows
Fixed light in Inflatable Dome
Fixed Trigger in Inflatable Dome
Fixed Ramp in Inflatable Dome
Adjusted Sound Mixer for better volume control in first and third person modes
Upressed textures on crude melee weapons
Fixed interaction on environment objects
Fixed Crafting Table crafted icons not appearing
Fixed 3rd person melee hit detection
Optimized Repair Table
Fixed crafting icon amount text
Fixed Player stuck in structures after jumping
Fixed Landmine Textures
Fixed server disconnection loop to Main Menu
Fixed Large Satellite Dish model
Crab Antenna Icon Fixed
Turret aiming is fixed and now set to center of aim object
Fixed terrain perlin noise amounts
Fixed gravity when planet travelling to low gravity worlds
Fixed 3rd Person camera for Mech
Fixed Mech sounds
Fixed hovercraft engine material
Fixed Hovercraft exhaust materials
Fixed all camera distances for all vehicles
Fixed all headlights for all vehicles
Fixed 3rd person Camera Collision from jittering
Fixed jittery camera on Mech and MechCrab
Fixes to UI on Haver and GAV
Fixes to Particle system on Hover
Fixed speed on bullets for GAV and MechaCrab
Fixed Player jumping over small bluffs in the terrain
Fixed Bloom options
Fixed shadow distance options
Fixed mineral placement heights on Aziel
Removed Party system (replaced by Ally system, fixing many of the issues the party system had)
Removed aluminum from Steel recipe
Disabled enemy spawn wave with crashsite
Disabled forced sandstorm at crashsite
Removed compiler directive from Droid FX handling
Removed region objects from furniture, hopefully fixed randomly disappearing furniture
Removed Zer collider from sun on Aziel
Disabled save on exiting spaceship to prevent save overlapping causing data loss and corruption
Disabled despawning of Creatures temporarily
Removed mesh renderers on triggers that were being activated when returning to planet from low orbit
Removed Debug from Seek task
Removed RegionObjects on all creatures and droids
Disabled highlighters by default on all creatures and droids
Removed any dummy renderers from all creatures and droids
Removed inventory sound from Droids mining minerals
Disabled highlighters and region objects on all droid prefabs
Removed bad audio cue from repair droid
Removed Zer from Aziel and Lutari Sky Dome
Removed customize structure for now until new features are in
Removed unused proxy model
Removed dummy missions from Mission Transmission
Removed the need for Draw Distance limits
Temporarily disabled missions past Follow the Commander while the story and mission system gets rebuilt
Disabled BuildableObjectManager's passive syncing, fixing duplication issue
Removed mesh renderers on triggers that were being activated when returning to planet from low orbit
Disabled Spawn screen shake
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March 2021 Change List

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January 2021 Change List