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Added in Droid Sentry Weapon |
 |
Added Crab Antenna Icon |
 |
Added Texture Compression settings for sentry droid |
 |
Added Lutari world |
 |
Added Zer and Lutari scenes with art pass |
 |
Added multiplayer buffer system |
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Added a failsafe to not run the dynamic wave spawner if no enemies are specified |
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Updated Crab mesh pick ups and other optimized meshes |
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Added logic to request the master client save every 30 seconds while a player is attempting to join |
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Cloth Bundle now is crafted with plant life found on Proteus, and is craftable in the Player's inventory, Printer, Fabricator, and Advanced Fabricator |
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Added null check to weathermanager's photonview setting in awake |
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Added texture meshes |
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Added messages for the remote user when they are added and removed as Allies |
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Null checks for enemy spawn system |
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Added more loading and saving stability fixes |
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Adding null checks |
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Added Ally system. An Ally System can access all your items, even when you are offline |
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Added more data loss failsafes |
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5 patch tape now spawns in the pod |
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Added Rich Mineral Outcroppings to mines to temporarily help offset non respawning surface minerals |
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Added sentry bot to main menu |
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Added Cloth Ceiling variant to Hab |
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Added new ability: While building, if sprint key is held more fine control over structure rotation is now possible |
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Added melee stance to melee weapons |
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Added prefab testing scene |
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Added sound fadeout system to fire |
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Added illumination to droid materials |
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Added legacy custom colors in character creation |
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Added transitions to main menu screens |
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Added highlighter on all crash site object |
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Added Map icons to Hab |
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Added icons to Airlock |
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Added icons to Biodome |
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Added Map icons to many utilities |
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Added map icons for the droids |
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Added highlighter to many utilities |
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Added LOD to many utilities |
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Added Map Magic |
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Added Infinity Terrain to Lutari |
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Added RTP to Infinity Terrain |
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Adding Transition system |
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Added transitions to in game menus |
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Added Crystal shader |
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Added Lutari mineral variants |
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Added lots of minerals to Lutari |
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Added Highlighter to crab and rock pickups |
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Added Creature enum for pick ups |
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Added color coding for Cover during storms |
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Added Quick Level Test spawn points to World |
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Migrated Claws creature from beta branch |
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Merged fixes to Spaceship entry to planet |
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Added mode title to Main Menu |
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Added snow to giant crystals on Aziel. |
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Reverted debris meshes |
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Rebalanced all player weapons to each have their strengths and weaknesses |
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Changed hearing range of monsters in the mine by half to better allow stealth gameplay |
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Renamed Berry to Fern Tree Berry |
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Renamed RedBerry to Redfern Tree Berry |
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Renamed RedBerry (the tree) to Redfern Berry Tree |
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Player's ControlType (First or Third person) is now remembered on a per-avatar basis |
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Buffed Pistol damage to better match other weapons and new creature HP |
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Capped mine difficulty scaling |
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Mineral Map Icons no longer respawn when reloading the world |
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Enemies can now freely move around Alpha and Gamma Mines |
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The Minotaur's front legs are now attackable |
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The Minotaur's front legs are now attackable |
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Tweaked lighting in Alpha and Gamma mines |
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Reduced the difficulty cost threshold of enemies in the mines by half |
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Repair droid will no longer harvest tentacle tree infinitely |
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Tweaked how the spaceship respawns after a crash during space travel |
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Tweaked Beta mine to allow creatures to freely walk around the entire area |
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Reduced the distance creatures can detect the player automatically from 10 meters to 8 meters when their flashlight is on |
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Public server characters created under the new save system will now display the time remaining in the server |
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Renamed Rubber Tree to Fungal Tree as it not longer provides Rubber |
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Rubber is now only crafted in the Chem Station |
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Reduced build cost of Airlock |
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Solar panels once again show their effective range when interacted with |
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Fast tracked a few economy rebalance changes to improve current playability |
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Patch Tape now costs 1 Cloth Bundle |
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Patch Tape now costs 1 Cloth Bundle and 2 Berries and can be crafted in the Player's inventory, Printer, Fabricator, and Advanced Fabricator |
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Higher level new creatures no longer cost 0 difficulty, so should no longer spawn in greater numbers, or sooner in progression than intended |
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Changed in-game description on Cloth Bundle |
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Habitat and Beacon now appear both on the compass and have icons on the map |
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Crash Site spawn wave is now clamped to a maximum of 2 weak creatures |
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Upped the data storage size for player XP to prevent any overflow issues |
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Added automated file backup |
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Added automated syncing of backup |
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Legacy migration is now only ran once, instead of in the instance of not finding current data |
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Switched out BuildableObjectManager's list handling with a dictionary |
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Lowered timeout to 180 seconds from 360 |
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Spaceship is now removed when a client leaves low orbit to enter space |
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Reverted creature pickup model updates |
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Reverted missed meta files from structure model revert |
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Network instantiated player prefabs are now properly removed from the world when their owning player leaves |
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Singleplayer buildables have their Avatar IDs set on every initialization |
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The spaceship will now wait for the world save to finish before it spins up it's interplanetary drive to full speed |
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Printer and Chem station no longer have low resolution materials |
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Configured hit reactions on all creatures with available animations |
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Configured hit behaviors on all creatures. Adjusted Pursue and Seek tasks to properly interrupt when a creature is hit |
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Adjusted ragdoll kill force on all creatures |
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Adjusted base health values for all creatures |
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Adjusted AudioSource 3D settings on all creatures and droids |
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Configured saving of a Droid's current command so they continue to follow when exiting mines etc |
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Slowed down Sentry Droid's walking / patrolling speed |
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Increased Sentry Droid's enemy targeting radius |
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Replaced Sentry Droid rifle animations with pistol animations |
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Replaced Sentry Droid rifle animations with pistol animations |
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Migrated Droid systems from Beta branch |
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Droid weapon systems from Beta branch |
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Configured Repair Droid to work with new systems |
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Migrated and configured Mining Droid from beta branch |
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Renamed Claws to 'Moon Mantis' |
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Re-baked AStar in Lutari |
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Configured Lutari plants for collection |
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Optimized Workbench |
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Chisel animation improvement |
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First Person hit detection of Chisel at 2 meters instead of 4 |
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Moved pick up prompt to side of screen |
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Increased size of all inventory icons |
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UI polish on Player GUI |
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Improved sway on starting weapons and tools |
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Made Inflatable Dome pick up able again |
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Changed hover particles |
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Outdoor sounds are now muted when in a structure |
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Reduced the distance creatures can detect the player |
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Increased flashlight brightness |
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Widened flashlight radius |
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Reduced sound of player breath by half |
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Capped snow and sand coverage on player at 10% |
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Changed Debris lauer to Item |
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Brightened Proteus night sky |
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Optimized Gas Tank |
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Optimized Liquid Tank |
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Changed Liquid Tank color to Blue |
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Optimized all Ground Turrets |
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Optimized Forge |
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Optimized Landmine |
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Added feature making Landmines no longer able to hurt owner |
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Optimized Marker |
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Making Depth of Field available for Proteus 2 |
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Optimized HAB canvases |
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Changed Item interact sounds |
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Changed text in Pick Up Canvas to be more clear |
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Changed collision detection size on Tactical Knife |
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Reduced echo in Proteus 2 |
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Decreased volume of heart beat |
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Changed ordering of Utilities, Structures, and Furniture in build menus |
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Changed Mantis shader and emissive texture to blue |
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Made adjustments to incline sliding |
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Changed sliding to take less time |
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Changed sliding to only give damage at a low chance percentage |
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Trimmed jump landing animation to make it quicker and more responsive |
 |
Polished Lutari materials, terrain, and rock materials |
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Zeroed out Lutari for proper placement |
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Made Spaceship exhaust materials less bright |
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Upressed textures on crude melee weapons |
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Player breath is now off when in a vehicle |
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Increased speed of all projectiles in vehicles |
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Reworked shader for Diamonds |
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Changed all Lutari textures to 2K |
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Set camera rendering to Forward to fix RTP black terrain issue |
 |
Set atmosphere, stars, planet and weather settings for Lutari |
 |
Set thin atmosphere to lower audio levels |
 |
Improved Pick Up HUD |
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Improved Always Up HUD |
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Adjusted atmosphere settings on Proteus 2 |
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Adjusted Sound Mixer for better volume control in first and third person modes |
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Adjusted LOD distances for crab and skeliopod items |
 |
Fixes to Crab Pickup materials |
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Increased resolution of displacement maps on Proteus 2 terrain |
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Increased ambient and sky illumination at night |
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Cloth Bundle now is crafted with plant life found on Proteus, and is craftable in the Player's inventory, Printer, Fabricator, and Advanced Fabricator |
 |
Optimized Spaceship Landing Gear |
 |
Changed server debug text to be wider |
 |
Tweaked mineral colors on Aziel |
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Gave important scene Photon Views their own fixed IDs |
 |
Harvesting berries now provides science |
 |
Looting creature bodies now provides science |
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Harvesting broken droids now provides extra engineering XP |
 |
Depth of Field now focuses build object during build sequence |
 |
Replaced Sentry Droid rifle animations with pistol animations |
 |
Tweaked prop and lighting locations in Alpha and Gamma mines |
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Tweaked Hab Ceiling variants costs to be more balanced |
 |
Tweaked Hab Wall costs to be more balanced |
 |
The Elida's head is now attackable |
 |
Player's location is now saved when they spawn so if they respawn they are not stuck inside the pod or at 0,0,0 world space |
 |
Polished fire and FX in crash site |
 |
Fixed Map icons to all minerals |
 |
Fixed legacy icon model from appearing at wrong times |
 |
Fixed smoothing groups on Coupler |
 |
Fixed more Cloud save system stability bugs |
 |
Fixed mine nav meshes |
 |
Fixed Texture size fix for RTP |
 |
Fixed commander mission reading as Alpha mine instead of Beta mine |
 |
Fixed a bug causing enemies to stop spawning until the world was reloaded after a certain number had spawned |
 |
Fixed commander in Beta Mine |
 |
Fixed missing collider on ground of rover in beta mine |
 |
Fixed interactables being marked as busy in single player |
 |
Fixed droids giving proficiencies for nature objects they gather |
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Fixed the player now respawns with a repaired suit instead of the broken suit persisting |
 |
Fixed dust storms should no longer damage the player in space |
 |
Fixed an issue where initiating a save while a save was active would corrupt save data, usually the main culprit for data loss when entering the mines |
 |
Fixed issue where inviting or uninviting a user to a private server would not save the invites list after pressing the Update button |
 |
Fixed spaceship getting stuck returning to planet from low orbit |
 |
Fixed Excrement collector now properly persists its time remaining |
 |
Fixed activatable objects such as the shield and flood light now store their state when saving and loading |
 |
Fixed furnace's water collector's storage is now persistent when saving and loading |
 |
Fixed an issue where the player would sometimes lose their crash site persistence |
 |
Speculative fix for floating creatures |
 |
Speculative fix for lost spaceship when crashing during spaceflight |
 |
Fixed double spawning crash sites |
 |
Fixed QuickLevelTest |
 |
More save data path fixes -Droids actually have a map icon now |
 |
Fixed the private server invite functionality |
 |
Fixed pink Buggie Tires outside Gamma mine |
 |
Fixed import settings for Aziel normal map |
 |
Fixed player vitals not properly persisting |
 |
Fixed spaceship duplicating |
 |
Fixed legacy migration of world files |
 |
Fixed Snubs, Skeliopod, and Parasyte from floating |
 |
Fixed Mech and Mecha Crab from not being able to move after jumping on top of structures |
 |
Fixed legacy migration |
 |
Fixed Nature object persistence |
 |
Fixed inventory saving to properly refresh the save strings before persistence saves to prevent all edge cases for users losing inventory |
 |
Speculative fix for furniture being invisible sometimes |
 |
Fixed Scribe Log party filter |
 |
Speculative fix for structures owned by a party member showing up in the compass |
 |
Fixed Legacy Mission coordinates |
 |
Fixed misspelling when Geyser is depleted |
 |
Fixed private server ownership for new private servers |
 |
Fixed some path issues with private servers, hopefully fixing multiple private server issues |
 |
Fixed a bug that would prevent multiplayer servers from getting stuck on loading -Fixed private server invites |
 |
Fixed pink materials on Custom Ramps and Skylights |
 |
Fixed a bug causing the Crash Site enemy wave to spawn twice |
 |
Fixed a bug causing the player to lose Science points when logging in and out |
 |
Fixed a bug that would cause players to get sent straight to the class selection screen even if they have already created a character |
 |
Fixed assigning of persistence IDs within buildable object manager |
 |
Fixed bugs within BuildableObjectManager and new structure instantiation system causing duplicate items and errors throughout |
 |
Fixed backup file sync path |
 |
Fixed infinite loop in saving on failure to save |
 |
Fixed an issue where the BuildableObjectManager would keep references to the previous planet's buildables in memory and respawn them on a new planet |
 |
Fixed issue with buildable object manager duplicating and not properly maintaining one single instance at any given time |
 |
Fixed a bug causing remote clients destroy to not clean up the item locally |
 |
Fixed ownership discrepancies for party members |
 |
Fixed creature logic being ran on remote clients when unintended |
 |
More divide by zero fixes |
 |
Fixed a divide by zero error when starting fresh in a multiplayer universe |
 |
Fixed some null refs in item pickup |
 |
Fixed persistent data duplication issue |
 |
Hopefully fixed some issues with remote clients requesting saves |
 |
Fixed issue where save IDs were not properly counting the highest ID, causing building to be problematic |
 |
Fixed general errors during loading |
 |
Fixed player respawn. Player now properly spawns when remote client enters planet |
 |
Fixed some instabilities and errors in multiplayer |
 |
Fixed some errors ran into through testing multiplayer |
 |
Fixed corrupted file handling for non-data critical save files |
 |
Fixed FileStreams remaining open due to mid-stream errors |
 |
Fixed instances where autosave would attempt to run before the initial load has finished, causing corrupted/incomplete data |
 |
Fixed an issue causing the new buffer system to allow data desync in the buildable system due to save IDs getting desynced |
 |
Fixed an issue causing the new buffer system to save empty data entries into the persistence system, unnecessarily bloating the save files |
 |
Fixed viewIDs not properly getting sent to remote clients for Droids |
 |
Fixed issue preventing players from joining a master client that is inside of a vehicle/main |
 |
Made lingering smoke on meteor darker to make it easier to find |
 |
Fix for room names being inconsistent -Fixed owned structures and vehicles not populating |
 |
Parasyte body will no longer fall beneath the world and be inaccessible |
 |
Fixed item pickup collision settings that caused them to fall through the floor very frequently when dropped |
 |
Fixed more Cloud save system stability bugs |
 |
Fixed load order issues with spaceflight in multiplayer due to longer load and save times |
 |
Fixed names not showing up in interact HUD display |
 |
Fixed party ownership |
 |
Fixed owned display on remote client |
 |
Numerous Cloud Save System bug fixes and polishes |
 |
Spaceship no longer is lost when disconnecting or crashing during transit between planets |
 |
Fixed hab window not counting as cover |
 |
Enemies no longer should damage the player through walls |
 |
Fixed instances where interact HUD would cutoff some descriptions and build costs |
 |
Fixed a spot where the player could walk through a wall in gamma mine |
 |
Fixed some issues with Avatar IDs not getting properly set for new avatars, this was causing the inability to harvest nature objects |
 |
Fixed some issues with private server IDs not getting properly set and saved when creating characters |
 |
Fixed some errors during saving within the new save system |
 |
Fixed structure variant saving |
 |
Fixed utility saving |
 |
Fixed varius bugs in the new save system New fixes |
 |
Fixed avatar delete |
 |
Fixed the private server legacy data migration |
 |
Fixed Seek task from indefinitely retreating from player |
 |
Fixed an issue in the Repair Droid's Behavior Tree that prevented it from pursuing a damaged structure |
 |
Fixed an issue causing multiple Repair Droids working on a structure to repair it beyond its maximum health |
 |
Fixed droid audio issues |
 |
Fixed Mining Droid inventory issue |
 |
Fixed position of creature zones in Lutari_LevelDesign |
 |
Fixed Crab Mech multiplayer sync issue |
 |
Fixed all weapon shadows |
 |
Fixed light in Inflatable Dome |
 |
Fixed Trigger in Inflatable Dome |
 |
Fixed Ramp in Inflatable Dome |
 |
Adjusted Sound Mixer for better volume control in first and third person modes |
 |
Upressed textures on crude melee weapons |
 |
Fixed interaction on environment objects |
 |
Fixed Crafting Table crafted icons not appearing |
 |
Fixed 3rd person melee hit detection |
 |
Optimized Repair Table |
 |
Fixed crafting icon amount text |
 |
Fixed Player stuck in structures after jumping |
 |
Fixed Landmine Textures |
 |
Fixed server disconnection loop to Main Menu |
 |
Fixed Large Satellite Dish model |
 |
Crab Antenna Icon Fixed |
 |
Turret aiming is fixed and now set to center of aim object |
 |
Fixed terrain perlin noise amounts |
 |
Fixed gravity when planet travelling to low gravity worlds |
 |
Fixed 3rd Person camera for Mech |
 |
Fixed Mech sounds |
 |
Fixed hovercraft engine material |
 |
Fixed Hovercraft exhaust materials |
 |
Fixed all camera distances for all vehicles |
 |
Fixed all headlights for all vehicles |
 |
Fixed 3rd person Camera Collision from jittering |
 |
Fixed jittery camera on Mech and MechCrab |
 |
Fixes to UI on Haver and GAV |
 |
Fixes to Particle system on Hover |
 |
Fixed speed on bullets for GAV and MechaCrab |
 |
Fixed Player jumping over small bluffs in the terrain |
 |
Fixed Bloom options |
 |
Fixed shadow distance options |
 |
Fixed mineral placement heights on Aziel |
 |
Removed Party system (replaced by Ally system, fixing many of the issues the party system had) |
 |
Removed aluminum from Steel recipe |
 |
Disabled enemy spawn wave with crashsite |
 |
Disabled forced sandstorm at crashsite |
 |
Removed compiler directive from Droid FX handling |
 |
Removed region objects from furniture, hopefully fixed randomly disappearing furniture |
 |
Removed Zer collider from sun on Aziel |
 |
Disabled save on exiting spaceship to prevent save overlapping causing data loss and corruption |
 |
Disabled despawning of Creatures temporarily |
 |
Removed mesh renderers on triggers that were being activated when returning to planet from low orbit |
 |
Removed Debug from Seek task |
 |
Removed RegionObjects on all creatures and droids |
 |
Disabled highlighters by default on all creatures and droids |
 |
Removed any dummy renderers from all creatures and droids |
 |
Removed inventory sound from Droids mining minerals |
 |
Disabled highlighters and region objects on all droid prefabs |
 |
Removed bad audio cue from repair droid |
 |
Removed Zer from Aziel and Lutari Sky Dome |
 |
Removed customize structure for now until new features are in |
 |
Removed unused proxy model |
 |
Removed dummy missions from Mission Transmission |
 |
Removed the need for Draw Distance limits |
 |
Temporarily disabled missions past Follow the Commander while the story and mission system gets rebuilt |
 |
Disabled BuildableObjectManager's passive syncing, fixing duplication issue |
 |
Removed mesh renderers on triggers that were being activated when returning to planet from low orbit |
 |
Disabled Spawn screen shake |