October 2021 Change List

Added new experimental chunked LOD system, currently implemented on only a few objects, but eventually should assist with performance on larger or more populated maps if testing continues well
Added Lurking in the Shadows Event Additions
Added makeshift Marker to utilities and dungeon early game crafting options
Added new experimental chunked LOD system, currently implemented on only a few objects, but eventually should assist with performance on larger or more populated maps if testing continues well
Localization will now automatically default to your local system's default language NOTE: Saved localization language setting has been reset to local system's default language with this update
Partially reworked multiplayer Savegame handling to increase reliability during network/performance instabilities, more changes coming to further increase stability and reliability
Reworked multiplayer persistent object spawning to increase reliability
Space Station travel route calculation is now much faster (Reworked and greatly optimized connected structure collector code)
Reworked Spaceship Crash handler
Rocks and plants should no longer be invisible after a trip into the mines
Reduced severity of common framerate hitches when navigating around a large space station
Azalea bush should remain visually harvested at a distance
Persistent objects that were previously dismantled should no longer reappear after reloading
More instances where spaceships were getting duplicated after travel between planets
Conduit Bender now properly works in third person
Multiplayer disconnects should be much less frequent
Performance impact of droids and creatures should be greatly reduced
Various instances of Spaceships getting lost after the game is force closed
Spaceships that are respawned after a crash or force close should now properly spawn with the player inside and be fully visible
Persistent buildables duplication should be much less prevalent in multiplayer due to reworked multiplayer saving, even during network/performance instability
Droids that are lost under the world will be teleported back to the surface after a short time
Vehicles that are lost under the world will be teleported back to the surface after a short time
Various issues with connected structure collection code that caused the route calculation on the Space Station to take far too long
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November 2021 Change List

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September 2021 Change List