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Added new experimental chunked LOD system, currently implemented on only a few objects, but eventually should assist with performance on larger or more populated maps if testing continues well |
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Added Lurking in the Shadows Event Additions |
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Added makeshift Marker to utilities and dungeon early game crafting options |
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Added new experimental chunked LOD system, currently implemented on only a few objects, but eventually should assist with performance on larger or more populated maps if testing continues well
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Localization will now automatically default to your local system's default language NOTE: Saved localization language setting has been reset to local system's default language with this update
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Partially reworked multiplayer Savegame handling to increase reliability during network/performance instabilities, more changes coming to further increase stability and reliability |
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Reworked multiplayer persistent object spawning to increase reliability/TD>
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Space Station travel route calculation is now much faster (Reworked and greatly optimized connected structure collector code) |
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Reworked Spaceship Crash handler |
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Rocks and plants should no longer be invisible after a trip into the mines |
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Reduced severity of common framerate hitches when navigating around a large space station |
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Azalea bush should remain visually harvested at a distance |
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Persistent objects that were previously dismantled should no longer reappear after reloading |
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More instances where spaceships were getting duplicated after travel between planets |
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Conduit Bender now properly works in third person |
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Multiplayer disconnects should be much less frequent |
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Performance impact of droids and creatures should be greatly reduced |
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Various instances of Spaceships getting lost after the game is force closed |
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Spaceships that are respawned after a crash or force close should now properly spawn with the player inside and be fully visible |
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Persistent buildables duplication should be much less prevalent in multiplayer due to reworked multiplayer saving, even during network/performance instability |
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Droids that are lost under the world will be teleported back to the surface after a short time |
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Vehicles that are lost under the world will be teleported back to the surface after a short time |
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Various issues with connected structure collection code that caused the route calculation on the Space Station to take far too long |