|
3D HUD |
|
Animated the HUD based on input |
|
New Deposit All and Deposit Like buttons to inventory UI |
|
Fade out nominal vitals |
|
Fade out Equip Slots, fade in when used for a time |
|
Harvest interact is based on what you're holding |
|
Level Up physical stats with improved interface |
|
Cleaned up Item descriptions panel |
|
Player Model back into Inventory Screen |
|
Weight Meter in Inventory Screen |
|
Faded out inactive Interacts |
|
Better interact instructions for Geysers |
|
Mouse overs to Vitals in Menu Screens |
|
Battery icon pulse when flashlight is on |
|
Tab Circle when pressing Tab in a menu |
|
Inspection Descriptions now turn off when going to a menu and resume when leaving menu |
|
Voice Log system added as a pickup and raid item |
|
Voice Log Listening interface |
|
Support to bring in debug missions for testing |
|
More detail to auto typing text |
|
Fuel Cell upgrade to Forge |
|
Full screen layout for all menu modes |
|
Turn off Stat Elements when in Map and Skills Screen |
|
Planet day cycle data Show Planet Rotation Speed in Hours on Clock |
|
Location coords to Menu |
|
Planet Name and site to Menus |
|
Fail safe to teleport droid to base |
|
Location type to Menus |
|
Locked build objects to menus |
|
Unlock requirements to locked build objects |
|
Level Up Alert |
|
Show Structures in Map Screen |
|
Text and layout pass on all UI menus |
|
Smoothed out rock textures when viewed from a distance |
|
Set raid object to always give listed objects for missions/TD>
|
|
Repositioned Battery Icon/TD>
|
|
Cleaned up Center Queue alerts/TD>
|
|
Improved Centered Interact Text/TD>
|
|
Forge no longer requires Fuel Cell to build/TD>
|
|
Forge by default requires fuel/TD>
|
|
Forges built before this update will gain the Fuel Cell Upgrade by default/TD>
|
|
Player slightly moved to center in 3rd person/TD>
|
|
Minerals now properly render on the minimap/TD>
|
|
Utilities/Inventories can now be accessed and operated while holding a Tinkering tool/TD>
|
|
Improved and clarified UI in Crash Pod tutorial sequence/TD>
|
|
Improve HUD meters on all objects/TD>
|
|
Compass text size/TD>
|
|
Clean up various Inventory screens/TD>
|
|
Tweaked build object colors for various states/TD>
|
|
Improved description in unstuck Buttons/TD>
|
|
Rework Map controls in Map Panel/TD>
|
|
Discovery now shows Minerals first/TD>
|
|
Improved Depository material/TD>
|
|
Improved Printer Collision/TD>
|
|
Improved Printer active lights/TD>
|
|
Spacecraft and Space Appliances are now all unlocked with the building of a Laboratory/TD>
|
|
Map now is displayed in all vehicle types |
|
New Mission gets turned off after viewing missions |
|
Duplication bug when quick stacking items into multiple stacks |
|
Optimized runtime impact of the Minimap and GPS screens |
|
Numerous issues with items not properly rendering on the minimap or GPS map |
|
Graphics settings will no longer reset to defaults after planet travel |
|
Walking diagonally reduces stamina |
|
Redicle re activates when going in and out of menus |
|
Some objects not pickable in 3rd Person |
|
Disappearing Space debris on Proteus 2 |
|
Habitats with walls missing will no longer render ghost walls after leaving and returning |
|
Weather is now properly persistent in save games |
|
Issues causing Weather to not sync to other players properly in multiplayer |