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3D HUD |
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Animated the HUD based on input |
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New Deposit All and Deposit Like buttons to inventory UI |
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Fade out nominal vitals |
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Fade out Equip Slots, fade in when used for a time |
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Harvest interact is based on what you're holding |
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Level Up physical stats with improved interface |
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Cleaned up Item descriptions panel |
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Player Model back into Inventory Screen |
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Weight Meter in Inventory Screen |
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Faded out inactive Interacts |
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Better interact instructions for Geysers |
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Mouse overs to Vitals in Menu Screens |
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Battery icon pulse when flashlight is on |
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Tab Circle when pressing Tab in a menu |
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Inspection Descriptions now turn off when going to a menu and resume when leaving menu |
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Voice Log system added as a pickup and raid item |
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Voice Log Listening interface |
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Support to bring in debug missions for testing |
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More detail to auto typing text |
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Fuel Cell upgrade to Forge |
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Full screen layout for all menu modes |
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Turn off Stat Elements when in Map and Skills Screen |
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Planet day cycle data Show Planet Rotation Speed in Hours on Clock |
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Location coords to Menu |
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Planet Name and site to Menus |
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Fail safe to teleport droid to base |
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Location type to Menus |
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Locked build objects to menus |
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Unlock requirements to locked build objects |
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Level Up Alert |
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Show Structures in Map Screen |
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Text and layout pass on all UI menus |
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Smoothed out rock textures when viewed from a distance |
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Set raid object to always give listed objects for missions/TD>
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Repositioned Battery Icon/TD>
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Cleaned up Center Queue alerts/TD>
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Improved Centered Interact Text/TD>
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Forge no longer requires Fuel Cell to build/TD>
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Forge by default requires fuel/TD>
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Forges built before this update will gain the Fuel Cell Upgrade by default/TD>
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Player slightly moved to center in 3rd person/TD>
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Minerals now properly render on the minimap/TD>
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Utilities/Inventories can now be accessed and operated while holding a Tinkering tool/TD>
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Improved and clarified UI in Crash Pod tutorial sequence/TD>
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Improve HUD meters on all objects/TD>
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Compass text size/TD>
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Clean up various Inventory screens/TD>
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Tweaked build object colors for various states/TD>
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Improved description in unstuck Buttons/TD>
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Rework Map controls in Map Panel/TD>
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Discovery now shows Minerals first/TD>
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Improved Depository material/TD>
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Improved Printer Collision/TD>
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Improved Printer active lights/TD>
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Spacecraft and Space Appliances are now all unlocked with the building of a Laboratory/TD>
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Map now is displayed in all vehicle types |
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New Mission gets turned off after viewing missions |
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Duplication bug when quick stacking items into multiple stacks |
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Optimized runtime impact of the Minimap and GPS screens |
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Numerous issues with items not properly rendering on the minimap or GPS map |
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Graphics settings will no longer reset to defaults after planet travel |
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Walking diagonally reduces stamina |
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Redicle re activates when going in and out of menus |
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Some objects not pickable in 3rd Person |
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Disappearing Space debris on Proteus 2 |
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Habitats with walls missing will no longer render ghost walls after leaving and returning |
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Weather is now properly persistent in save games |
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Issues causing Weather to not sync to other players properly in multiplayer |