February 2022 Change List

Slider for controlling HUD opacity fade
Outlines and drop shadows for vital warning
Outlines and drop shadows to Mission header
Sound to Level Up
Sound to Stat increase buttons
GAV driving lights now illuminate
Names to Build Goal recipe icons
Buggie driving lights now illuminate
Mission title text color changed to a more readable color
Removed wording in tutorial referencing "skittering noise"
New characters now start with 3 stat points by default
Health stat points now offer 2 hit points per level
Stamina stat points now offer 2% increase from base per level
Speed stat points now offer 2% increase from base per level
Strength stat points now offer 10% increase in carry capacity from base per level
Increasing health stat points now heals the amount of hit points aquired
Temperature warning messages now display more accurate information
Set sound on Level Up to play when text is also shown
Set Level Meter to orange
Temperature Vital to color code the outside and suit temperature
Updated particle dust to handle lighting better
Set improved dust lighting on all vehicles
Buggie camera now has much larger range of motion
GAV camera now has much better range of motion
Buggie headlighting is now much improved
Matched particle lighting for some Proteus 2 plants
Improved driver sitting IK while in Buggie
Player Map icon to Green
Improved Zirconium material
Inventory Weight text label now reads Max Weight Multiplier in custom settings screen
Reenabled clock in HUD
Laboratory interact once again works as intended
Player is no longer considered outside when walking between connected pressurized structures
Buildables with upgrades dismantled after building them in the same session now properly refund all spent materials
Large Radar Installation can now be properly interacted with
Large Radar Installation now has 1500 hit points
Funnel Leaf Tree can now be harvested with Sharp and Shearing tools
Vital tooltips will no longer stick to the mouse after closing the menu
Launch!!! button in character creation will now no longer sometimes read Update
Update button in difficulty change menu will no longer sometimes read Launch!!!
Removed proximity build requirements from buildable icons
Locked buildables are no longer buildable when still locked
Baked potato, Potato, Packaged Food, and Sand should no longer fall through the floor, and should be interactable
Main menu and in-game settings panels are now at parity with one another
All buildables can once again be dismantled
Build goal can now display more types of recipes
Build goal will no longer display outdated build information
Changing HUD Opacity within the in-game settings will now properly apply without restarting
Set suit temperature reading dial to accurately display
Vital tool tip to turn off properly when leaving a menu
Blur background in Mission Menu entries
Error in Map System when travelling between planets
Scorpion is now discoverable and harvestable when killed
Collision on Spaceship ramp
Some instances where creature corpses would teleport back to the surface after being harvested
Sentry decal graphic glitch
Potential fix for cursor remaining locked after returning to the main menu
Center redicle circle no longer appears while driving a vehicle
Extreme hot and cold outside temperature now stay within gauge readout
Player hover dust now fades with hover height off ground
Player no longer has look IK while driving a vehicle
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March 2022 Change List

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January 2022 Change List