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Slider for controlling HUD opacity fade |
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Outlines and drop shadows for vital warning |
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Outlines and drop shadows to Mission header |
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Sound to Level Up |
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Sound to Stat increase buttons |
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GAV driving lights now illuminate |
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Names to Build Goal recipe icons |
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Buggie driving lights now illuminate |
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Mission title text color changed to a more readable color |
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Removed wording in tutorial referencing "skittering noise" |
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New characters now start with 3 stat points by default/TD>
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Health stat points now offer 2 hit points per level/TD>
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Stamina stat points now offer 2% increase from base per level/TD>
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Speed stat points now offer 2% increase from base per level/TD>
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Strength stat points now offer 10% increase in carry capacity from base per level/TD>
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Increasing health stat points now heals the amount of hit points aquired/TD>
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Temperature warning messages now display more accurate information/TD>
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Set sound on Level Up to play when text is also shown/TD>
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Set Level Meter to orange/TD>
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Temperature Vital to color code the outside and suit temperature/TD>
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Updated particle dust to handle lighting better/TD>
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Set improved dust lighting on all vehicles/TD>
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Buggie camera now has much larger range of motion/TD>
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GAV camera now has much better range of motion/TD>
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Buggie headlighting is now much improved/TD>
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Matched particle lighting for some Proteus 2 plants/TD>
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Improved driver sitting IK while in Buggie/TD>
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Player Map icon to Green/TD>
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Improved Zirconium material/TD>
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Inventory Weight text label now reads Max Weight Multiplier in custom settings screen/TD>
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Reenabled clock in HUD/TD>
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Laboratory interact once again works as intended |
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Player is no longer considered outside when walking between connected pressurized structures |
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Buildables with upgrades dismantled after building them in the same session now properly refund all spent materials |
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Large Radar Installation can now be properly interacted with |
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Large Radar Installation now has 1500 hit points |
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Funnel Leaf Tree can now be harvested with Sharp and Shearing tools |
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Vital tooltips will no longer stick to the mouse after closing the menu |
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Launch!!! button in character creation will now no longer sometimes read Update |
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Update button in difficulty change menu will no longer sometimes read Launch!!! |
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Removed proximity build requirements from buildable icons |
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Locked buildables are no longer buildable when still locked |
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Baked potato, Potato, Packaged Food, and Sand should no longer fall through the floor, and should be interactable |
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Main menu and in-game settings panels are now at parity with one another |
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All buildables can once again be dismantled |
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Build goal can now display more types of recipes |
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Build goal will no longer display outdated build information |
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Changing HUD Opacity within the in-game settings will now properly apply without restarting |
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Set suit temperature reading dial to accurately display |
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Vital tool tip to turn off properly when leaving a menu |
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Blur background in Mission Menu entries |
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Error in Map System when travelling between planets |
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Scorpion is now discoverable and harvestable when killed |
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Collision on Spaceship ramp |
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Some instances where creature corpses would teleport back to the surface after being harvested |
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Sentry decal graphic glitch |
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Potential fix for cursor remaining locked after returning to the main menu |
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Center redicle circle no longer appears while driving a vehicle |
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Extreme hot and cold outside temperature now stay within gauge readout |
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Player hover dust now fades with hover height off ground |
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Player no longer has look IK while driving a vehicle |