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Support to play skinning animations on creatures when harvesting |
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Support to flash durability penalty |
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Button down holding interface for crafting actions |
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Grunt sound when taking damage from fall |
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Player sounds for getting hurt in various ways |
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Color coding to replenish triggers |
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Display to show how much time is remaining on cooldowns |
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Support to spawn any creature from under the ground |
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Legacy AStar support to new AI behavours |
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More intelligent support to creature spawning system to allow balance in frequency of encounters and difficulty |
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Support for durability hit flash on item icons |
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Support to get upgrade from buildable objects in code |
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Support for crafting tables to have the option of repairing functionality |
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Support for harvestable segments to be skinned |
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Color coded info to harvesting amounts of plants and trees |
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Support to display quick slots when recieving a durability penalty |
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Proper hit stunning of creatures |
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Prop blood spawning when hitting creatures |
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Debug support to display interface object |
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Skinning action to player control system |
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Skinning support to consumable items |
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Further support for skinning creatures across weapon system |
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Balancing of durability rules |
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Lessened amount of hunger and oxygen used when using melee weapons and chisels |
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Balancing of player sound |
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Less player breathing in idle and low impact states |
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More player breathing sound when hurt or in danger |
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Increased heart sound durring stamina penalty |
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Increased footstep sounds |
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Changed oxygen no longer replenished automatically |
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Cleaned up durability system on inventory objects |
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Increased durability usage when repairing and salvaging |
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Increased durability usage when firing guns |
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Clean up of new AI system debug target indicators |
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Improved knockback on creatures |
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Improved death ragdoll on creatures |
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Clean up of one shot audio functions |
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Creature indicators to only display health when hit |
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Repair tables now display the amount of repair and modifier |
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Utility upgrades to build automatically and not need the bluprint interface |
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Durability usage on equipped items |
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Creatures spazing out in ragdoll form |
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Null instances on PF particle systems |
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Crash Site object save game data |
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Left hand in IK system when holding rifles |
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Unneeded debug log |
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Notice that oxygen is replenishing |
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Storage ownership for now |
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Ownership when salvaging |
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Harvesting locks after discoving new plant or creature |
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Ownership on fuel systems |