July 2021 Change List

Added New tutorial missions that also maintain story immersion
Added Spawn Creature command in dev console can now accept a level parameter
Added Wreckages are now able to be fully salvaged
Added Display on chests now can display the nickname of the container
Added Droid Control panel to F3 map screen in PlayerGUI
Improved Sentry droid targeting AI to avoid aiming and shooting through obstacles
Added Improved unstuck AI to droids to allow them to better handle getting stuck during traversal
Added Various droid minimap icon improvements
Added Travel to position behavior tasks to all available droid types
Various pathing corrections in droid behavior trees
Added Reworked compass display to greatly improve system's performance and improve readability
Added New compass supports merging nearby markers, mostly preventing overlap
Added Updated Interior of the spaceship with Decals and flight screens
Added Updated a portion of the Proteus mines
Added Updated Proteus Hives with new Art
Added Explosive Icon
Added Ground turret medium decals and emissive power mesh
Added Specific map icon for hovercraft
Added First pass localization system implementation for various menus in the app
Added Summon dev console command to allow manually teleporting vehicles and droids to your location
Added Destroy dev console command to allow manually destroying vehicles and droids in the world
Added Event support for damage states on buildables
Added Fx support for build icons for build completion
Added Unstuck buttons in Feedback screen to help players when stuck inside objects and when lost in space
Added Integrated Structures, Utilities, and Vehicles into the map info panel
Added Expanded 'move to position' command for droids to continue their primary task when reaching the destination
Added Behavior task for updating home position for droids
Added Behavior task for spawning a valid/invalid GUI popup message
Added Droid Control panel to F3 map screen in PlayerGUI
Added First pass localization system implementation for various menus in the app
Added Improved Sentry droid targeting AI to avoid aiming and shooting through obstacles
Added Improved unstuck AI to droids to allow them to better handle getting stuck during traversal
Added Various droid minimap icon improvements
Added Travel to position behavior tasks to all available droid types
Added Various pathing corrections in droid behavior trees
Added Reworked compass display to greatly improve system's performance and improve readability
Added New compass supports merging nearby markers, mostly preventing overlap
Added Updated Interior of the spaceship with Decals and flight screens
Added Updated a portion of the Proteus mines
Added Updated Proteus Hives with new Art
Added Explosive Icon
Added Ground turret medium decals and emissive power mesh.
Added Specific map icon for hovercraft
Added Summon dev console command to allow manually teleporting vehicles and droids to your location
Added Destroy dev console command to allow manually destroying vehicles and droids in the world
Added Event support for damage states on buildable
Added Fx support for build icons for build completion
Added Unstuck buttons in Feedback screen to help players when stuck inside objects and when lost in space
Added Integrated Structures, Utilities, and Vehicles into the map info panel
Added Expanded 'move to position' command for droids to continue their primary task when reaching the destination
Added Behavior task for updating home position for droids
Behavior task for spawning a valid/invalid GUI popup message
Updated weapon damage and critical values to better match their place in progression
Increased the max capacity of both the Gas Tank and the Liquid Tank
Improved Sentry droid's gun damage
Optimized occlusion data to reduce build size
Updated and optimized vehicle console textures
Optimized occlusion in caves
Updated Aziel sky material
Updated wall defense Prefabs with optimized textures
Updated wall Icons
Updated Aziel Atmosphere material and clouds
Updated Zer and Aziel plants with impact sounds
Restricted panning and zooming of the minimap to the bounds of the screen
Updated more Aziel and Zer planet materials
Updated Silver prefab to be higher so Bottom Silver Fragments can be accessible
Buildings will no longer re-anchor (sometimes sink into the ground) when the data is believed to be from a legacy save file, this was also triggering when Mineral world persistence would corrupt
Updated more Aziel and Zer planet materials
Updated Silver prefab to be higher so Bottom Silver Fragments can be accessible
Buildings will no longer re-anchor (sometimes sink into the ground) when the data is believed to be from a legacy save file, this was also triggering when Mineral world persistence would corrupt
Improved Sentry droid's gun damage
Optimized occlusion data to reduce build size
Updated and optimized vehicle console textures
Optimized occlusion in caves
Updated Aziel sky material
Updated wall defense Prefabs with optimized textures
Updated wall Icons
Updated Aziel Atmosphere material and clouds
Updated Zer and Aziel plants with impact sounds
Restricted panning and zooming of the minimap to the bounds of the screen
Many instances where the Spaceship would not be where the player expects when reloading after a crash, stranding the player
Added FungtipleBulb to Console Autocomplete
Removed extra mesh in center of Tech Ceiling 01
Space debris should now properly hide itself on the map once harvested
Lonsdaleite should no longer show up as Carbon on the GPS map
Missing script message on explosion prefab
Biodome lights should now operate like the Habitat's
Biodome glass should no longer pulse with the rest of the structure's highlighter
Spaceship inventory can now be accessed from the interior
Creative mode should now be respected for applying upgrades
Creative mode should now be respected for repairing wreckages
Testing mode should no longer be enabled by default in creative mode
Survival tool can now be properly dropped
Blank popup when aiming at the wrecked Biodome frame
Buildable renames should now properly network to other allied players
Buggie upgrade descriptions now properly note exclusivity
Added Mushroom material for Lutari Caves
Creature audio null reference on death
Colossus ragdoll now properly activates after death
Tweaked collision and physics on Buggie so it's less likely to get stuck on terrain or glitch under the world
TBuggie should be much less likely to launch the player when running into the hood
Droids will now properly sync in multiplayer
The Elevator within the habitat is now much smoother to ride and can no longer crush the player through the floor of the habitat
Riding on or within vehicles is now much smoother
Watchtower collision meshes should no longer be visible
Incorrect creature spawning in Lutari mines has been swapped for finished creature
Compass now properly respects control/ownership
Compass markers no longer move with head-bob
Compass icons no longer display for currently occupied vehicle
Going too far in some directions on Aziel will no longer teleport you back to the origin
Salvaging wrecks should now properly network in multiplayer
Common FPS hitch when the player takes damage
Terrain collider issues on Lutari
Lab vehicles and droids are now properly buildable in creative mode
A single instance where item duplication was possible
Added Custom collider for space station ring module fixing some collision issues
Spaceship will no longer get blocked on Aziel when flying around
Texture tiling issue on distant Aziel material
Lutari cave without a door blocker
Typo in fuel cell description
Some instances of ice materials not sorting in fog
Normal issue with spore texture
Build icon material in the spaceship
Vehicles duplicating when other players enter a multiplayer room
Mineral world persistence corruptions should now be much less likely
Wreckages now properly consume resources when being repaired
Rotation issues when pathing on Security Droid
Droids not canceling their current paths when receiving a new command issue
Security droid not correcting path when headed toward obstacle
Instances of built objects, vehicles, and droids from older saves being invisible
Spaceship ramp should now properly open when the ship is floating above the ground
Ruined base locations on Aziel, Lutari, and Zer should no longer float, duplicate, or reappear
Nicknamed objects selected on the map will now show their nickname
Creature Health and Attack damage sliders will now properly affect creatures
Additional fixed for Sentry Droid pathing tasks and switching between pathing tasks
Restricted droid display to owned droids on map panel
Tweaked collision and physics on Buggie so it's less likely to get stuck on terrain or glitch under the world
Buggie should be much less likely to launch the player when running into the hood
Droids will now properly sync in multiplayer
The Elevator within the habitat is now much smoother to ride and can no longer crush the player through the floor of the habitat
Riding on or within vehicles is now much smoother
Watchtower collision meshes should no longer be visible
Incorrect creature spawning in Lutari mines has been swapped for finished creature
Compass now properly respects control/ownership
Compass markers no longer move with head-bob
Compass icons no longer display for currently occupied vehicle
Going too far in some directions on Aziel will no longer teleport you back to the origin
Salvaging wrecks should now properly network in multiplayer
Common FPS hitch when the player takes damage
Terrain collider issues on Lutari
Lab vehicles and droids are now properly buildable in creative mode
A single instance where item duplication was possible
Added Custom collider for space station ring module fixing some collision issues
Spaceship will no longer get blocked on Aziel when flying around
Texture tiling issue on distant Aziel material
Lutari cave without a door blocker
Typo in fuel cell description
Some instances of ice materials not sorting in fog
Normal issue with spore texture
Build icon material in the spaceship
Vehicles duplicating when other players enter a multiplayer room
Mineral world persistence corruptions should now be much less likely
Wreckages now properly consume resources when being repaired
Rotation issues when pathing on Security Droid
Droids not canceling their current paths when receiving a new command issue
Security droid not correcting path when headed toward the obstacle
Instances of built objects, vehicles, and droids from older saves being invisible
Spaceship ramp should now properly open when the ship is floating above the ground
Ruined base locations on Aziel, Lutari, and Zer should no longer float, duplicate, or reappear
Nicknamed objects selected on the map will now show their nickname
Creature Health and Attack damage sliders will now properly affect creatures
Additional fixed for Sentry Droid pathing tasks and switching between pathing tasks
Restricted droid display to owned droids on the map panel
Text errors throughout the app caused by the first pass implementation of the localization system
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August 2021 Change List

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June 2021 Change List