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Added New tutorial missions that also maintain story immersion |
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Added Spawn Creature command in dev console can now accept a level parameter |
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Added Wreckages are now able to be fully salvaged |
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Added Display on chests now can display the nickname of the container |
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Added Droid Control panel to F3 map screen in PlayerGUI |
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Improved Sentry droid targeting AI to avoid aiming and shooting through obstacles |
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Added Improved unstuck AI to droids to allow them to better handle getting stuck during traversal |
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Added Various droid minimap icon improvements |
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Added Travel to position behavior tasks to all available droid types |
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Various pathing corrections in droid behavior trees |
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Added Reworked compass display to greatly improve system's performance and improve readability |
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Added New compass supports merging nearby markers, mostly preventing overlap |
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Added Updated Interior of the spaceship with Decals and flight screens |
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Added Updated a portion of the Proteus mines |
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Added Updated Proteus Hives with new Art |
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Added Explosive Icon |
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Added Ground turret medium decals and emissive power mesh |
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Added Specific map icon for hovercraft |
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Added First pass localization system implementation for various menus in the app |
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Added Summon dev console command to allow manually teleporting vehicles and droids to your location |
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Added Destroy dev console command to allow manually destroying vehicles and droids in the world |
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Added Event support for damage states on buildables |
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Added Fx support for build icons for build completion |
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Added Unstuck buttons in Feedback screen to help players when stuck inside objects and when lost in space |
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Added Integrated Structures, Utilities, and Vehicles into the map info panel |
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Added Expanded 'move to position' command for droids to continue their primary task when reaching the destination |
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Added Behavior task for updating home position for droids |
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Added Behavior task for spawning a valid/invalid GUI popup message |
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Added Droid Control panel to F3 map screen in PlayerGUI |
 |
Added First pass localization system implementation for various menus in the app |
 |
Added Improved Sentry droid targeting AI to avoid aiming and shooting through obstacles |
 |
Added Improved unstuck AI to droids to allow them to better handle getting stuck during traversal |
 |
Added Various droid minimap icon improvements |
 |
Added Travel to position behavior tasks to all available droid types |
 |
Added Various pathing corrections in droid behavior trees |
 |
Added Reworked compass display to greatly improve system's performance and improve readability |
 |
Added New compass supports merging nearby markers, mostly preventing overlap |
 |
Added Updated Interior of the spaceship with Decals and flight screens |
 |
Added Updated a portion of the Proteus mines |
 |
Added Updated Proteus Hives with new Art |
 |
Added Explosive Icon |
 |
Added Ground turret medium decals and emissive power mesh. |
 |
Added Specific map icon for hovercraft |
 |
Added Summon dev console command to allow manually teleporting vehicles and droids to your location |
 |
Added Destroy dev console command to allow manually destroying vehicles and droids in the world |
 |
Added Event support for damage states on buildable |
 |
Added Fx support for build icons for build completion |
 |
Added Unstuck buttons in Feedback screen to help players when stuck inside objects and when lost in space |
 |
Added Integrated Structures, Utilities, and Vehicles into the map info panel |
 |
Added Expanded 'move to position' command for droids to continue their primary task when reaching the destination |
 |
Added Behavior task for updating home position for droids |
 |
Behavior task for spawning a valid/invalid GUI popup message |
 |
Updated weapon damage and critical values to better match their place in progression |
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Increased the max capacity of both the Gas Tank and the Liquid Tank |
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Improved Sentry droid's gun damage |
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Optimized occlusion data to reduce build size/TD>
|
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Updated and optimized vehicle console textures |
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Optimized occlusion in caves |
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Updated Aziel sky material |
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Updated wall defense Prefabs with optimized textures |
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Updated wall Icons |
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Updated Aziel Atmosphere material and clouds |
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Updated Zer and Aziel plants with impact sounds |
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Restricted panning and zooming of the minimap to the bounds of the screen |
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Updated more Aziel and Zer planet materials |
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Updated Silver prefab to be higher so Bottom Silver Fragments can be accessible |
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Buildings will no longer re-anchor (sometimes sink into the ground) when the data is believed to be from a legacy save file, this was also triggering when Mineral world persistence would corrupt |
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Updated more Aziel and Zer planet materials |
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Updated Silver prefab to be higher so Bottom Silver Fragments can be accessible |
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Buildings will no longer re-anchor (sometimes sink into the ground) when the data is believed to be from a legacy save file, this was also triggering when Mineral world persistence would corrupt |
 |
Improved Sentry droid's gun damage |
 |
Optimized occlusion data to reduce build size |
 |
Updated and optimized vehicle console textures |
 |
Optimized occlusion in caves |
 |
Updated Aziel sky material |
 |
Updated wall defense Prefabs with optimized textures |
 |
Updated wall Icons |
 |
Updated Aziel Atmosphere material and clouds |
 |
Updated Zer and Aziel plants with impact sounds |
 |
Restricted panning and zooming of the minimap to the bounds of the screen |
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Many instances where the Spaceship would not be where the player expects when reloading after a crash, stranding the player |
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Added FungtipleBulb to Console Autocomplete |
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Removed extra mesh in center of Tech Ceiling 01 |
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Space debris should now properly hide itself on the map once harvested |
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Lonsdaleite should no longer show up as Carbon on the GPS map |
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Missing script message on explosion prefab |
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Biodome lights should now operate like the Habitat's |
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Biodome glass should no longer pulse with the rest of the structure's highlighter |
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Spaceship inventory can now be accessed from the interior |
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Creative mode should now be respected for applying upgrades |
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Creative mode should now be respected for repairing wreckages |
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Testing mode should no longer be enabled by default in creative mode |
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Survival tool can now be properly dropped |
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Blank popup when aiming at the wrecked Biodome frame |
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Buildable renames should now properly network to other allied players |
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Buggie upgrade descriptions now properly note exclusivity |
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Added Mushroom material for Lutari Caves |
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Creature audio null reference on death |
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Colossus ragdoll now properly activates after death |
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Tweaked collision and physics on Buggie so it's less likely to get stuck on terrain or glitch under the world |
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TBuggie should be much less likely to launch the player when running into the hood |
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Droids will now properly sync in multiplayer |
 |
The Elevator within the habitat is now much smoother to ride and can no longer crush the player through the floor of the habitat |
 |
Riding on or within vehicles is now much smoother |
 |
Watchtower collision meshes should no longer be visible |
 |
Incorrect creature spawning in Lutari mines has been swapped for finished creature |
 |
Compass now properly respects control/ownership |
 |
Compass markers no longer move with head-bob |
 |
Compass icons no longer display for currently occupied vehicle |
 |
Going too far in some directions on Aziel will no longer teleport you back to the origin |
 |
Salvaging wrecks should now properly network in multiplayer |
 |
Common FPS hitch when the player takes damage |
 |
Terrain collider issues on Lutari |
 |
Lab vehicles and droids are now properly buildable in creative mode |
 |
A single instance where item duplication was possible |
 |
Added Custom collider for space station ring module fixing some collision issues |
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Spaceship will no longer get blocked on Aziel when flying around |
 |
Texture tiling issue on distant Aziel material |
 |
Lutari cave without a door blocker |
 |
Typo in fuel cell description |
 |
Some instances of ice materials not sorting in fog |
 |
Normal issue with spore texture |
 |
Build icon material in the spaceship |
 |
Vehicles duplicating when other players enter a multiplayer room |
 |
Mineral world persistence corruptions should now be much less likely |
 |
Wreckages now properly consume resources when being repaired |
 |
Rotation issues when pathing on Security Droid |
 |
Droids not canceling their current paths when receiving a new command issue |
 |
Security droid not correcting path when headed toward obstacle |
 |
Instances of built objects, vehicles, and droids from older saves being invisible |
 |
Spaceship ramp should now properly open when the ship is floating above the ground |
 |
Ruined base locations on Aziel, Lutari, and Zer should no longer float, duplicate, or reappear |
 |
Nicknamed objects selected on the map will now show their nickname |
 |
Creature Health and Attack damage sliders will now properly affect creatures |
 |
Additional fixed for Sentry Droid pathing tasks and switching between pathing tasks |
 |
Restricted droid display to owned droids on map panel |
 |
Tweaked collision and physics on Buggie so it's less likely to get stuck on terrain or glitch under the world |
 |
Buggie should be much less likely to launch the player when running into the hood |
 |
Droids will now properly sync in multiplayer |
 |
The Elevator within the habitat is now much smoother to ride and can no longer crush the player through the floor of the habitat |
 |
Riding on or within vehicles is now much smoother |
 |
Watchtower collision meshes should no longer be visible |
 |
Incorrect creature spawning in Lutari mines has been swapped for finished creature |
 |
Compass now properly respects control/ownership |
 |
Compass markers no longer move with head-bob |
 |
Compass icons no longer display for currently occupied vehicle |
 |
Going too far in some directions on Aziel will no longer teleport you back to the origin |
 |
Salvaging wrecks should now properly network in multiplayer |
 |
Common FPS hitch when the player takes damage |
 |
Terrain collider issues on Lutari |
 |
Lab vehicles and droids are now properly buildable in creative mode |
 |
A single instance where item duplication was possible |
 |
Added Custom collider for space station ring module fixing some collision issues |
 |
Spaceship will no longer get blocked on Aziel when flying around |
 |
Texture tiling issue on distant Aziel material |
 |
Lutari cave without a door blocker |
 |
Typo in fuel cell description |
 |
Some instances of ice materials not sorting in fog |
 |
Normal issue with spore texture |
 |
Build icon material in the spaceship |
 |
Vehicles duplicating when other players enter a multiplayer room |
 |
Mineral world persistence corruptions should now be much less likely |
 |
Wreckages now properly consume resources when being repaired |
 |
Rotation issues when pathing on Security Droid |
 |
Droids not canceling their current paths when receiving a new command issue |
 |
Security droid not correcting path when headed toward the obstacle |
 |
Instances of built objects, vehicles, and droids from older saves being invisible |
 |
Spaceship ramp should now properly open when the ship is floating above the ground |
 |
Ruined base locations on Aziel, Lutari, and Zer should no longer float, duplicate, or reappear |
 |
Nicknamed objects selected on the map will now show their nickname |
 |
Creature Health and Attack damage sliders will now properly affect creatures |
 |
Additional fixed for Sentry Droid pathing tasks and switching between pathing tasks |
 |
Restricted droid display to owned droids on the map panel |
 |
Text errors throughout the app caused by the first pass implementation of the localization system |