March 2022 Change List

Remastered Proteus Site A
Support for more forms of intraplanetary and interplanetary travel
Support for ground travel between sites
Support for multiplayer ground/space travel
Support for World Boundaries to allow cross planet ground travel
Instanced Grass to Proteus Site A
Color coding to Proficiency upgrades
Sound to showing and hiding Repair Wireframes
Sound to all Tools for affective interactions
Support for Voice Log count alerts
Upgraded OMPA and Mining Bot dust particles
Support to show Creator in Private Universe Button
Support to show storage amount on Item Icons
Support for creatures to pause during cinematics
6 Passenger seats to the Corsair
"Empty" if Barrel has no contents
Switched world loading to use Loading Screens and transition cinematics to improve game stability
Increased size of Center Text Alerts
Removed black border from Large Satelite Dish icon
Player physical material to be slippery on dynamic objects
Reduced volume on OMMA
Rotated ground UV's in Habitat to be square with the first Coupler
Reduced specularity on Hovercraft engines
Missions no longer reprompt after loading back in from save
Grass shader to Tint instead of HSL due to graphics glitches
Reduced specularity on Cryochamber glass
Avatar Selection button to display PLanet location instead of Server Name
Zer lighting is less bright
Zer is no longer low gravity
Workbench upgrades are no longer mutually exclusive
Switched out Makeshift Patch Tape with Makeshift Cloth Bundle in all buildable recipes to remove the need to find a Berry early on to build
Removed Berry collection objective from temporary Sample Plant Life mission
Increased resolution of collision for Rock 4 on Proteus 2
Increased sand depth to -1000 on terrain
Improved sand dunes material
Improved flying insect wing material
Spaceships no longer get lost during space travel
Spacestations no longer get lost during space travel
Vehicles should no longer become inoperable if another player joins the room while piloted
Placement markers when placing buildables are now properly networked in multiplayer
Zinc can now be found in trace mineral veins on Proteus 2
Repairable objects are now properly synced in multiplayer
Vehicle headlights are now properly synced in multiplayer
Remote pilot position for Buggie
Passenger positioning in Buggie
Changed Terrain materials to use distance settings on Terrain asset to eliminate texture patching
Rigidbody interpolation to Player for smoother hovering
Unintentional continuous weather syncing causing multiplayer slowdown
Private universes should now properly be wiped when deleted
Private Server button to show players in Universe and World
Shower to properly clean player suit and give correct speed burst
Remote weapons that were showing extra limbs
Improved surface normals on Airlock model
Cleaned up decal sorting and improved various materials for Furniture items
Dropped/Spawned items now properly network their position to remote clients
Spaceship engine rotations should now be properly networked
Spaceship should now properly sync position while landing
Passengers in the Buggie should no longer collide with the body of the vehicle while inside it
When master client switches while a player is joining, new player should now properly load in
Smoothed out spaceship engine syncing
Spacestations should no longer get lost during travel
Spaceship ramp state is now networked to all players
Passengers in vehicles no longer collide with pilots on remote clients
Jitter in First Person Helmet
Planetside objects appearing while loading in Low Orbit
Added fail safe on Meteor explosions
Jitter in GUI
Mipping on GUI textures
Creatures should now sync much better during combat
Remote players will no longer disappear when entering a spaceship interior or getting on an elevator
Remote players piloting vehicles will no longer rubberband around the drivers seat
Borders of Proteus 2 Site A sand dunes
Remote seated players should now be visible
Vehicle engine spamming the log in multiplayer
Intermittent crashing on Zer
Items aquired in and around the crashed pod can now be properly recycled withour relogging
Patched the hole in Epsilon mine on Proteus 2
New private universes created or updated by their owner will now display the owners username
Death is now properly synced in multiplayer
Other players should no longer display as (Deceased) after they respawn in multiplayer
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April 2022 Change List

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February 2022 Change List