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Remastered Proteus Site A |
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Support for more forms of intraplanetary and interplanetary travel |
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Support for ground travel between sites |
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Support for multiplayer ground/space travel |
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Support for World Boundaries to allow cross planet ground travel |
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Instanced Grass to Proteus Site A |
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Color coding to Proficiency upgrades |
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Sound to showing and hiding Repair Wireframes |
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Sound to all Tools for affective interactions |
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Support for Voice Log count alerts |
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Upgraded OMPA and Mining Bot dust particles |
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Support to show Creator in Private Universe Button |
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Support to show storage amount on Item Icons |
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Support for creatures to pause during cinematics |
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6 Passenger seats to the Corsair |
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"Empty" if Barrel has no contents |
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Switched world loading to use Loading Screens and transition cinematics to improve game stability |
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Increased size of Center Text Alerts |
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Removed black border from Large Satelite Dish icon/TD>
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Player physical material to be slippery on dynamic objects/TD>
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Reduced volume on OMMA/TD>
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Rotated ground UV's in Habitat to be square with the first Coupler/TD>
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Reduced specularity on Hovercraft engines/TD>
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Missions no longer reprompt after loading back in from save/TD>
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Grass shader to Tint instead of HSL due to graphics glitches/TD>
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Reduced specularity on Cryochamber glass/TD>
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Avatar Selection button to display PLanet location instead of Server Name/TD>
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Zer lighting is less bright/TD>
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Zer is no longer low gravity/TD>
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Workbench upgrades are no longer mutually exclusive/TD>
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Switched out Makeshift Patch Tape with Makeshift Cloth Bundle in all buildable recipes to remove the need to find a Berry early on to build/TD>
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Removed Berry collection objective from temporary Sample Plant Life mission/TD>
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Increased resolution of collision for Rock 4 on Proteus 2/TD>
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Increased sand depth to -1000 on terrain/TD>
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Improved sand dunes material/TD>
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Improved flying insect wing material/TD>
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Spaceships no longer get lost during space travel |
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Spacestations no longer get lost during space travel |
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Vehicles should no longer become inoperable if another player joins the room while piloted |
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Placement markers when placing buildables are now properly networked in multiplayer |
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Zinc can now be found in trace mineral veins on Proteus 2 |
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Repairable objects are now properly synced in multiplayer |
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Vehicle headlights are now properly synced in multiplayer |
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Remote pilot position for Buggie |
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Passenger positioning in Buggie |
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Changed Terrain materials to use distance settings on Terrain asset to eliminate texture patching |
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Rigidbody interpolation to Player for smoother hovering |
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Unintentional continuous weather syncing causing multiplayer slowdown |
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Private universes should now properly be wiped when deleted |
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Private Server button to show players in Universe and World |
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Shower to properly clean player suit and give correct speed burst |
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Remote weapons that were showing extra limbs |
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Improved surface normals on Airlock model |
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Cleaned up decal sorting and improved various materials for Furniture items |
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Dropped/Spawned items now properly network their position to remote clients |
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Spaceship engine rotations should now be properly networked |
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Spaceship should now properly sync position while landing |
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Passengers in the Buggie should no longer collide with the body of the vehicle while inside it |
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When master client switches while a player is joining, new player should now properly load in |
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Smoothed out spaceship engine syncing |
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Spacestations should no longer get lost during travel |
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Spaceship ramp state is now networked to all players |
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Passengers in vehicles no longer collide with pilots on remote clients |
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Jitter in First Person Helmet |
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Planetside objects appearing while loading in Low Orbit |
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Added fail safe on Meteor explosions |
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Jitter in GUI |
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Mipping on GUI textures |
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Creatures should now sync much better during combat |
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Remote players will no longer disappear when entering a spaceship interior or getting on an elevator |
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Remote players piloting vehicles will no longer rubberband around the drivers seat |
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Borders of Proteus 2 Site A sand dunes |
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Remote seated players should now be visible |
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Vehicle engine spamming the log in multiplayer |
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Intermittent crashing on Zer |
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Items aquired in and around the crashed pod can now be properly recycled withour relogging |
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Patched the hole in Epsilon mine on Proteus 2 |
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New private universes created or updated by their owner will now display the owners username |
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Death is now properly synced in multiplayer |
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Other players should no longer display as (Deceased) after they respawn in multiplayer |