June 2021 Change List

Added Roar animation to Arachnoid
Added HarvestableSegment to Arachnoid head
Added Server completion date to avatar save game
Added Count down to upper corner of UI in multiplayer modes to show Cycle Time Remaining
Added Hit reaction animations to Hybrid
Added Icon for makeshift Screw Driver and Prefab
Added Support to remove spaceship and asteroid collision during travel transitions
Added Hover Mode to Spaceship control
Added Support for mouse rotation to Space Ship while in Hover Mode
Added WASD to move Space Ship while in Hover Mode
Added Orbit cam to Space Ship while in Hover Mode
Added Orbit cam to Space Ship while in Flight
Added Orbit cam to Space Ship while in Low Orbit
Added Ramp collision sham to improve fluidly entering and exiting the spaceship via the ramp
Added Boundary forces on Space Ship to prevent leaving playable area
Added New tutorial missions that also maintain story immersion
Added Recipe in Forge to meltdown Scrap Metal into Aluminum
Added Recipe in Printer to weave makeshift cloth bundles into ClothBundles with additional Alien Fiber
Added Support for text narration to missions
Added New tutorial missions that also maintain story immersion
Added Recipe in Forge to meltdown Scrap Metal into Aluminum
Added Recipe in Printer to weave makeshift cloth bundles into ClothBundles with more AlienFiber
Added Charred Alien Bits recipe to the furnace for early game meat food
Added Support for text narration to missions
Added UI Polish Pass on in Game GUI
Added UI Polish pass on Main Menu
Added Buggie vehicle
Added Wrecked Buggies around Proteus 2 available for repair or salvage
Added Vehicle Upgrade system first implemented on new Buggie
Added Buggie Active Scanner Upgrade
Added Buggie Fuel Reactor Upgrade
Added Buggie Tank Hauler Upgrade
Added Buggie Cargo Hauler Upgrade
Added Small Radar Dish utility
Added Beacons, Habitats, and Storage containers can now be nicknamed
Added Additional ore clusters into the Dunes surrounding the continent on Proteus 2
Added Pause system to the Menu Options screen
Added Key Bindable support for all menu screens
Added Support to change map heading rotation lock
Added Updated Workbench Build Icon Animation
Added Support for vehicles in the new fuel system
Added Support for multiple inventories on vehicles
Added Improved interact UI for liquid and gas inventories
Added Vehicles destroyed will now spawn their repairable form if available
Added Grilled Alien Meat recipe to Kitchen
Added Makeshift Cloth Bundle recipe to Printer
Added Makeshift Laser Chisel to the workbench
Added Slightly slower MakeShiftClothBundle recipe to the workbench for earlier automated crafting
Added Compass and Minimap icons for Buggie, GAV, and Rover
Added Small resource clusters for critical resources on Proteus 2 that had one large cluster before
Added Panning to map while in Map Mode
Added Improved Laboratory build animation and FX
Added Updated Laboratory Build interface to be more consistent with other crafting stations
Added Additional interaction buttons to Crafting tables for Repair and Fuel Inputs where applicable
Added Warp unstuck command to dev console
Added Species system and associated setup functions in CreatureHealth and IK system scripts
Added Species system settings
Added Aim target settings and associated functions for creatures to utilize in behavior tasks
Added Species selection control to CreatureZones
Added Settings and associated control to ProceduralLegHub and ProceduralLegManager
Added Projectile attack handling to creatures
Added Expanded creature behavior systems to allow selection between melee and projectile attacks
Added Expanded movement behavior tasks for automatic switching between walking and sprinting
Added Cases to Seek/Attack Circle behavior tasks to allow for more fluid task switching
Added Settings to Pursue behavior tasks to allow for single targeting and target offset for creatures
Added New textures/materials for select creature species
Added Configured Scorpion creature and added to Lutari
Added Animation events for stepping and attacking to all applicable attack animations
Added Increased spider animations in use
Added Mouse Wheel zooming to Map Screen
Added Interaction to all map icons in Map Screen
Added Latitude and Longitude lines to Map
Added Support to pan map at a proper speed based on zoom level
Added Support for map items to pulse
Added Radar scanning radius for the player - shown as white radar sweep
Added Radar sweeps to satellite dishes set to proper radii
Added Improved Resource Scanning while in Map Screen
Added Support to display how many resources are found in a scan
Added Animation to Small Satellite Dish
Added Each species is now discoverable, discovery popup support is WIP
Added Set Space Debris to be selectable in Map Screen
Added Set Pod Stages to be selectable when in Map Screen
Added Navigation Module allows Space Station and passengers to travel between Zer and Proteus 2
Added Zer Planet
Added Deep Terrain Drill
Added Dungeons to Aziel Lutari and Zer
Added Lutari and Aziel Dungeon Room Prefabs
Added Minerals to all Dungeons
Added Updated Aziel and Lutari Maps with more rocks, foliage, geysers, and Base Objects
Added Creatures to Proteus 2: Aracheetle, Wingedling, Squitozoid
Added Added creatures to Zer
Added Functionality to enter and pilot spaceship
Added Spaceship ramp functionality
Added InteractObject feature to allow any interaction with any design object
Added Completely reworked aerial creature functionality and updated creatures as necessary
Added Warp debug command now supports warping between moons and planets
Added Wreckage variant of drill that spawns when the Deep Terrain Drill is destroyed
Added Deep Terrain Drill icon
Added New custom models to many of the minerals
Added Updated Items for minerals
Added Updated item icons for structures and mineral items
Added Updated plant prefabs with a proper name
Added Space Station now has red lights throughout that display when it is preparing for travel
Added Navigation Module allows Space Station and passengers to travel between Zer and Proteus 2
Added Zer Planet
Added Deep Terrain Drill
Added Dungeons to Aziel Lutari and Zer
Added Lutari and Aziel Dungeon Room Prefabs
Added Minerals to all Dungeons
Added Updated Aziel and Lutari Maps with more rocks, foliage, geysers, and Base Objects
Added Creatures to Proteus 2: Aracheetle, Wingedling, Squitozoid
Added Added creatures to Zer
Alien Fiber
Added Functionality to enter and pilot spaceship
Added Spaceship ramp functionality
Added interactObject feature to allow any interaction with any design object
Added Completely reworked aerial creature functionality and updated creatures as necessary
Added Warp debug command now supports warping between moons and planets
Added Wreckage variant of drill that spawns when the Deep Terrain Drill is destroyed
Added Deep Terrain Drill icon
Added New custom models to many of the minerals
Added Updated Items for minerals
Added Updated item icons for structures and mineral items
Added Updated plant prefabs with proper name
Added Space Station now has red lights throughout that display when it is preparing for travel
Added Species system and associated setup functions in CreatureHealth and IK system scripts
Added Species system settings
Added Aim target settings and associated functions for creatures to utilize in behavior tasks
Added Species selection control to CreatureZones
Added Settings and associated control to ProceduralLegHub and ProceduralLegManager
Added Projectile attack handling to creatures
Added Expanded creature behavior systems to allow selection between melee and projectile attacks
Added Expanded movement behavior tasks for automatic switching between walking and sprinting
Added Cases to Seek/Attack Circle behavior tasks to allow for more fluid task switching
Added Settings to Pursue behavior tasks to allow for single targeting and target offset for creatures
Added New textures/materials for select creature species
Added Configured Scorpion creature and added to Lutari
Added Animation events for stepping and attacking to all applicable attack animations
Added Increased spider animations in use
Added Mouse Wheel zooming to Map Screen
Added Interaction to all map icons in Map Screen
Added Latitude and Longitude lines to Map
Added Support to pan map at a proper speed based on zoom level
Added Support for map items to pulse
Added Radar scanning radius for the player - shown as white radar sweep
Added Radar sweeps to satellite dishes set to proper radii
Added Improved Resource Scanning while in Map Screen
Added Support to display how many resources are found in a scan
Added Animation to Small Satellite Dish
Added Each species is now discoverable, discovery popup support is WIP
Added Set Space Debris to be selectable in Map Screen
Cooked Oreck Egg
Added Set Pod Stages to be selectable when in Map Screen
Added Panning to map while in Map Mode
Added Improved Laboratory build animation and FX
Added Updated Laboratory Build interface to be more consistent with other crafting stations
Added Additional interaction buttons to Crafting tables for Repair and Fuel Inputs where applicable
Added Warp unstuck command to dev console
FOV on Main Menu camera
Updated materials for Foliage and Minerals
Updated Icons for New Planet foliage and some custom pieces
Updated some map icons to have specialized icons
Reduced Bloom intensity amount
Tweaked Nickel material to appear more metallic
Moved Asteroids in Proteus 2 low orbit to be out of the way during travel transitions
Moved diamond chisel recipe location in workbench menu to improve visibility
Moved pickaxe and conduit bender to forge high precision upgrade to reduce their visibility
Updated Dull Survival Knife description
Optimized gameplay sounds
Further improved slope traversal
Minor UI Polish in Main Menu
Levels adjustments on fruit icons
Moved diamond chisel recipe location in workbench menu to improve visibility
Moved pickaxe and conduit bender into forge high precision upgrade, reducing visibility
Updated Dull Survival Knife description
Optimized gameplay sounds
Further improved slope traversal
Minor UI Polish in Main Menu
Levels adjustments on fruit icons
Optimized all UI icons
Map zoom hotkey info to explore mission dialogue
Public multiplayer servers should now have resource recharge enabled
Giant Worms no longer require a dust storm to spawn, effectively reenabling them
Increased passive thirst usage
Increased sprint thirst usage
CircuitBoard repair recipe now only takes 1 broken circuit board
Diamond Chisel no longer requires the Tool Station upgrade to craft
Fern Tree Berries of both colors will no longer roll, making them easier to gather
Reduced default vehicle fuel consumption
Minor texture optimizations
Darkened Mini Map background and lightened Player Heading
Optimized Workbench Mesh
Tweaked Low Heat Upgrade on Furnace to be less expensive
Rock Outcropping materials have been updated to be less metallic
Reduced speed buff effect on Shower
Adjusted grass distance in Graphics Settings
Lowered cost of Hab Cloth walls and Roof
Lessened placement restrictions on defensive walls
Lead is now dropped from the Crashed Pod Bottom Section's heat shield
Updated all minerals and alloys to have a scientifically accurate description
Swapped out Tin on Gunmetal alloy recipe for Molybdenum
Renamed Electrum to White Gold and switched recipe to 2 Gold, 1 Silver, 1 Nickel
Renamed Ni-Cr to Nichrome
Glass Container now requires 2 Aluminum instead of 1 Zamak
Updated Heat Sink Unit recipe to use Nichrome
Ni-Cr now properly requires Chromium instead of Carbon to be scientifically accurate
Renamed Carbon to Lonsdaleite and changed hardness and density
Scrap Metal to Aluminum recipe in forge changed to cost 2 Scrap Metal per Aluminum
Chisel moved from Forge to Workbench to further clarify tool progression
All users in private universes can now use the dev console, not only the owner
Hose recipe now takes 1 Iron and 2 Rubber
Moved Chisel progression to the center of workbench crafting list to improve visibility
Renamed Methane to Hydrocarbon Solution for scientific accuracy as a liquid on proteus
Overall sizing polish on in-game GUI and HUD
Updated Gnat to operate as an animation-driven creature as opposed to IK-driven
Set compass marker text size limit higher
Updated all CreatureData assets to reflect changes to format and species system additions
Updated all creature Animation Controllers to be able to utilize the species system's speed
Increased functionality of Animation Event Hub script for custom events with parameters
Smoothed Strafe and Forward values in MecanimBridge
Updated creature zones on Proteus, Lutari, and Aziel for spawning from the species list
Easter Egg map icons to green with pulse
Reimplemented and rewrote spaceship spawn after crash handling
Info to display during laboratory building
Reworked player respawn code to be more efficient and less error-prone
Drop inventory on death setting is currently ignored while the system gets rewritten
Trees now all input harvested items directly to inventory
Swapped plastic and scrap plastic icons to be more consistent with rubber
Reduced atmosphere density while in spaceship
Assault Rifle's recipe swapped Zircaloy for a Diamond
Creatures can now damage structures and vehicles
Any limb that has already been harvested on a creature will route damage properly
Queued up another Mineral persistence reset for version 0.5.0
Navigation Module now requires Engine Module within 500m to build
Updated Health Indicator prefab
Introduced public off-screen health indicator size multiplier, reduced size across the board
Updated all creature prefabs to utilize the new prefab
Sped up Space Station travel calculations
Reduced atmosphere density while in spaceship
Assault Rifle's recipe swapped Zircaloy for a Diamond
Creatures can now damage structures and vehicles
Any limb that has already been harvested on a creature will route damage properly
Queued up another Mineral persistence reset for version 0.5.0
Navigation Module now requires Engine Module within 500m to build
Updated Health Indicator prefab
Introduced public off-screen health indicator size multiplier, reduced size across the board
Updated all creature prefabs to utilize the new prefab
Sped up Space Station travel calculations
Overall sizing polish on in-game GUI and HUD
Updated Gnat to operate as an animation-driven creature as opposed to IK-driven
Set compass marker text size limit higher
Updated all CreatureData assets to reflect changes to format and species system additions
Updated all creature Animation Controllers to be able to utilize the species system's speed
Increased functionality of Animation Event Hub script for custom events with parameters
Smoothed Strafe and Forward values in MecanimBridge
Updated creature zones on Proteus, Lutari, and Aziel for spawning from the species list
Easter Egg map icons to green with pulse
Reimplemented and rewrote spaceship spawn after crash handling
Info to display during laboratory building
Reworked player respawn code to be more efficient and less error-prone
Drop inventory on death setting is currently ignored while the system gets rewritten
Trees now all input harvested items directly to inventory
Swapped plastic and scrap plastic icons to be more consistent with rubber
Buildable missions now properly complete
Plants will now properly show as harvested in their LOD states
Appliance build icons now properly destroy after building is complete
Biodome Bins are once again properly persistent
Fuel interface should no longer persist in various unintended places in the UI
Player count on server buttons is now accurate
Regenerated discovery data, should fix mismatched and incomplete discovery data entries
Remote clients now properly load buggie inventory
The last item in inventory now properly networks changes to all clients when updated
Map when in Pod Tutorial
Harvestable creatures now display proper species name
Player can once again swap equipables after death
Panning while in player-facing North mode
Blinking icons while scanning
Recentering of map when leaving Map Screen
Cinnefern LOD materials when harvested
Small Satellite Dish collision
Fungle Thicket name on Map
Names of Mines on Proteus in Interact Menu
Creature corpse segment loot amounts are now properly network synced
Crafting table inventory now properly syncs
Scribe menu pagination now works
Player deaths now appear in the scribe log
Crafting table should now properly network all actions
Durability system issue that caused durability to act unpredictably
Crafting table fuel should now be properly networked
Creature zones should now properly network their activation status
Dropped items should now properly despawn after 2 minutes
Incorrect color tag string on hardness readouts on minerals when holding the appropriate tool
Nickname updates should now be properly networked
Empty item persistence entries should not cause crashing on loading into the world
Player models left behind after a user has disconnected should now be cleaned in all instances
Guns should no longer be usable once durability has been depleted
Respawn vitals should now respect respawn HP slider amount
Shovels are no longer usable once durability has been depleted
Buggie Hauler Upgrade should now properly sync its inventory capacity increase to all clients
New lab building cancel option is now properly replacing the interaction button while building
Prolific duplicate spaceship bug with the previous spaceship after crash spawn system
Optimized creature networking bandwidth usage
Biodome Bins now are now interactable in multiplayer
Owned structure display in the main menu should not have duplicate entries in multiplayer
Missing Left Shift control display to build UI for fine rotation control
Radar Scanners now respect the ownership
Optimized new creature syncing bandwidth and performance usage
Optimized new inventory syncing
Optimized weather networking
Multiple instances of objects being accessible when not owned
Multiple instances of objects not being accessible in multiplayer
Errors reported by our internal error reporting tool
Terrain activating when leaving deep space
Spaceship physics when entering and exiting vehicle
Creatures data for missing/incorrect information
Duplicate rover mesh issue
Improved spaceship load to be more stable and less crash prone
Improved stability of multiplayer load with multiple joining clients
Player should no longer get infinitely stuck under Aziel or any other planet
Player spawn point is once again properly set after exiting a Spaceship
Turrets should now mind their aim better
Descriptions in the Laboratory now properly update
Inventory contents are now properly refunded when dismantled, including all attached furniture
Entering atmosphere from low orbit will now properly clamp the spaceship's position
Dungeon generation on Aziel
Issue causing players to disconnect in multiplayer with 3 or more players connected
Issue preventing legacy avatars from properly migrating, causing retrieving avatars spinner
Crude Pipe can now be used as a weapon
Removed unneeded logs to help memory leak and performance hit during longer play sessions
Spawning under the map when exiting the crashed pod
Frame spikes when creatures spawn
Creature zones now spawn for remote players
Propellant Tank now properly disappears when dropped on the ground
The player is no longer thrown into the air when exiting the crashed pod
Removed Highlighter from Silver minerals
Multiple issues causing players to disconnect with 3+ players
Issue preventing legacy avatars from properly migrating, causing infinite retrieving spinner
Reworked UI scaling handling to properly support all common aspect ratios
Improved first-person melee detection when inside of enemy colliders
Crude Pipe can now be used as a weapon
Logs to help memory leak and performance hit during longer play sessions
Spawning under the map when exiting the crashed pod
Frame spikes when creatures spawn
Creature zones now spawn for remote players
Propellant Tank now properly disappears when dropped on the ground
The player is no longer thrown into the air when exiting the crashed pod
Removed Highlighter from Silver minerals
Redicle display when tool is not equipped
Mission UI entries to properly display cancel button
Collect rocks tutorial mission no longer completes after harvesting only 1 rock
Mission objectives now display item display names instead of their item types
Added missing LODs on plants, improving performance on Proteus 2
Added LODs to Proteus 2 environment rocks, improving performance on Proteus 2
Players under the map should now be automatically placed on the correct terrain if airborne
Animation/RootMotion issue on Sentry Droid causing it to walk into obstacles
Creature spawning: spawning into the ground, inside obstacles, dungeon spawn discrepancies
Utility Canvas Flicker and Local Player trigger issues
Two hidden inventory slots now visible
Building is no longer possible in vehicles as intended
Steam related input with XInput HID devices
Oxygen consumption when using weapons with different Universe Settings
CreatureZones on Aziel and Lutari
Wire item should no longer fall through colliders when dropped
Copper now shows proper hardness in GPS Filter
Crash site pods now appear on GPS with Fabricated filter
Mine entrances now appear on GPS with Fabricated filter
Updated fuel values for numerous items
Underground check will no longer teleport the player outside of the dungeon
Input should no longer break after respawn
Vehicle inventory persistence issues
Reduced Glide unit cost to 4 ingredients
Grilled Alien Meat recipe in Kitchen should now properly recognize Alien Tissue in inventory
Jumping beneath an invisible asteroid will no longer teleport the player into low orbit
There is now an input field as intended in the renaming dialog
Buildable missions now properly complete
Plants will now properly show as harvested in their LOD states
Appliance build icons now properly destroy after building is complete
Biodome Bins are once again properly persistent
Fuel interface should no longer persist in various unintended places in the UI
Player count on server buttons is now accurate
Regenerated discovery data, should fix mismatched and incomplete discovery data entries
Remote clients now properly load buggie inventory
The last item in inventory now properly networks changes to all clients when updated
Map when in Pod Tutorial
Harvestable creatures now display proper species name
Player can once again swap equipable after death
Panning while in player-facing North mode
Blinking icons while scanning
Recentering of the map when leaving Map Screen
Cinnefern LOD materials when harvested
Small Satellite Dish collision
Fungle Thicket name on Map
Names of Mines on Proteus in Interact Menu
Creature corpse segment loot amounts are now properly network synced
Crafting table inventory now properly syncs
Scribe menu pagination now works
Player deaths now appear in the scribe log
Crafting table should now properly network all actions
Durability system issue that caused durability to act unpredictably
Crafting table fuel should now be properly networked
Creature zones should now properly network their activation status
Creature zones should now properly network their activation status
Dropped items should now properly despawn after 2 minutes
Incorrect color tag string on hardness readouts on minerals when holding the appropriate tool
Nickname updates should now be properly networked
Empty item persistence entries should not cause crashing on loading into the world
Player models left behind after a user has disconnected should now be cleaned in all instances
Guns should no longer be usable once durability has been depleted
Respawn vitals should now respect respawn HP slider amount
Shovels are no longer usable once durability has been depleted
Buggie Hauler Upgrade should now properly sync its inventory capacity increase to all clients
New lab building cancel option is now properly replacing the interaction button while building
Prolific duplicate spaceship bug with the previous spaceship after crash spawn system
Optimized creature networking bandwidth usage
Biodome Bins now are now interactable in multiplayer
Owned structure display in the main menu should not have duplicate entries in multiplayer
Missing Left Shift control display to build UI for fine rotation control
Radar Scanners now respect the ownership
Optimized new creature syncing bandwidth and performance usage
Optimized new inventory syncing
Optimized weather networking
Multiple instances of objects being accessible when not owned
Multiple instances of objects not being accessible in multiplayer
Errors reported by our internal error reporting tool
Terrain activating when leaving deep space
Spaceship physics when entering and exiting the vehicle
Updated Creatures data for missing/incorrect information
Duplicate rover mesh issue
Improved spaceship load to be more stable and less crash-prone
Improved stability of multiplayer load with multiple joining clients
Player should no longer get infinitely stuck under Aziel or any other planet
Player spawn point is once again properly set after exiting a Spaceship
Turrets should now mind their aim better
Descriptions in the Laboratory now properly update
Inventory contents are now properly refunded when dismantled, including all attached furniture
Entering atmosphere from low orbit will now properly clamp the spaceship's position
Dungeon generation on Aziel
Issue causing 3rd and subseuqent players from preventing to properly load the world
Spaceship bypasses for transitions between low orbit and planet to prevent getting stuck
Data issue in multiplayer causing built objects to randomly disappear
Clouderous plant should now be properly harvestable
Lonsdaleite should now properly read as in the Low density minerals filter on Discovery screen
Deep mineral vein of Chromium on Proteus marked as lithium
Copper veins from underground should no longer display on the surface radar of Proteus
All map icons are now properly intractable
Bug fixes for Silver
Collider issues on spaceship
Collider issues on Large Satellite
Crab Monster Mecanim Bridge issue
Crab Monster head harvestable segment issue
CrabMonster IK issue
CrabMonster rotation issue
Creature looping movement audio continuing after death issue
Display of time remaining in Server Cycle for multiplayer modes
Time remaining display to show correct time remaining
Droids not re-pathing wander error (stuck in rocks)
Droids rotation issues
Arachnoid rotation issue
Arachnoid ragdoll projection settings
Issues with Procedural Leg Hub rotation jitter (to be added back into creatures)
Clipping issue with Crab Mech
Animation issues with Crab Mech
Colossus loot drop amount
Zer will no longer greatly lag when loading in, hopefully fixing a common crash on Zer
Various Zer optimization issues
Errors reported by automated reporting tool
Remnants of legacy creature variables from various scripts
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July 2021 Change List

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May 2021 Change List