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Added Space Station modules are now buildable in Low Orbit |
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Added New Repairables system that adds repairable/salvageable wrecks around the world |
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Added Discoveries system for plants and creatures |
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Added Creature Health Indicators
|
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Added New Dungeon system on Proteus2 |
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Aerial Creature (Flying Skeliopod) and associated movement scripts |
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Added New Dungeon teleport system to remove the need for loading screens for dungeons |
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Added Support for exiting and loading into Low Orbit |
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Support for exiting to the main menu in Dungeons |
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Added Space Utilities are now buildable in Low Orbit |
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Added Habitat Module |
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Added Airlock Module |
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Added Hallway Module |
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Added Window Module |
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Added Observation Module |
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Added Navigation Module |
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Added Communications Module |
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Added Skylights Module |
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Added Power Module |
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Added Auxiliary Module |
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Added Biosphere Module |
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Added Hub Module |
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Added Ring Module |
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Added Engine Module |
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Added Solar Array |
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Added Cryo pod |
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Added lockers
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Added Biosphere bins |
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Added auto crouch for climbing slopes |
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Added Repairable bases that spawn randomly around Proteus2 when a world is created |
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Added Curated scenario Creature Zones to Proteus 2 |
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Added Curated scenario Creature Zones to Aziel |
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Added Curated scenario Creature Zones to Lutari |
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Added New Creature Wasp |
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Added New Creature Bee |
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Added New Creature Fly |
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Added New Creature Mosquito |
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New Creature Dragonfly |
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Added Map system is now in upper HUD |
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Added missing Map Screen in UI |
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Added Automatic buildable re-anchoring for fixed proteus 2 terrain heightmap |
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Added Toggle option for First Person Helmet |
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Added More Lead and Carbon on Proteus 2 surface |
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Added Defenses build tab for walls and turrets, etc |
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Added Space Station build tab |
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Added Space Utilities build tab |
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Added Underground build tab |
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Added Repairable Habitat |
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Added Repairable Airlock |
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Added Repairable Rover |
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Added Repairable Biodome |
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Added Repairable Hallway |
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Added Repairable Repair Droid |
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Added Build recipe display support on center HUD |
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Added Warp debug command functionality for points of interest on Proteus 2 |
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Added sProteus 2 dungeon tiles |
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Added Dust materials for Proteus 2 caves |
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Added Cave and Mine meshes |
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Added Support to display when a plant has been harvested in HUD |
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Added Prefabs for Hives |
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Added Materials for Hives |
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Tiles and Archetypes for Hives |
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Updated Crypt Layout |
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Added Hive Generated Prefab |
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Added Health indicator to Crab Monster |
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Added Health indicator to Claws |
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Added Health indicator to Spider |
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Added Health indicator to Skeliopod |
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Added Health indicator to Crab Snubs |
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Added Health indicator to Hybrid |
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Added Health indicator to Minotaur |
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Added Health indicator to Giant Beetle |
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Added Health indicator to Giraffe |
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Added Creature alert icon |
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Added Hooked current creature prey detection into PlayerControl detection meter |
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Added Kill creature mission type |
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Added Hacking mission type |
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Added Password mission type |
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Added Support for map icons to be shown on edge of map properly |
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Added foley ramp in on fade in and out
|
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Added Support for dungeon weather and lighting without load screens |
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Added Connected buildable's functionality |
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Added Huge art pass on Proteus 2 |
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Added New biomes around Proteus 2 |
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Added 8 new kinds of foliage on Proteus 2 |
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Added Bioluminescent foliage on Proteus 2 |
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Added Grass to various areas on Proteus 2 |
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Added Rare and Specific minerals around the surface of Proteus 2 |
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Added Improved sand dunes on Proteus 2 |
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Added Improved first-person melee detection |
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Added Support for Creatures to despawn when out of range of all players |
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Added New soundtrack music |
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Added Voice Logs screen to UI |
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Added New icons for Space Station Bin, Cryopod, and Lockers |
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Added Compass and Map icon to Hover Craft |
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Added Custom Resolution options in the main menu |
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Added Support for picking up Voice Log items |
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Added Waypoint alignment option to CreatureZones |
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Added Behavior override options to CreatureZones |
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Added Spawn chance settings to CreatureZones |
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Added Adjusted all existing creature prefabs for compatibility with Creature Zones |
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Added Adjusted handling for CreatureZone waypoint alignment in dungeons |
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Added Furnace Precipitation Collector Upgrade |
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Added Furnace Water Distillery Upgrade |
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Added Furnace Fuel Cell Upgrade |
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Added Furnace Low Heat Upgrade |
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Added Forge High-Precision Upgrade |
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Added Printer Weapon Fabrication Upgrade |
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Added WorkBench Repair Table Upgrade |
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Added WorkBench Tool Station Upgrade |
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Added WorkBench Suit Station Upgrade |
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Added Fabricator High-Tech upgrade |
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Added Fabricator Suit Augmentation Upgrade |
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Added Kitchen Chef Upgrade |
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Added Many new craftable alloy items |
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Added 6al-4v |
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Added Brass |
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Added Bronze |
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Added Cast Iron |
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Added Duralumin |
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Added Dymalloy |
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Added Electrum |
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Added Ferrochrome |
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Added Gunmetal |
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Added Megnalium |
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Added Ni-Cr |
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Added Talonite |
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Added Zamak |
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Added Zircaloy |
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Added Plants and Creatures now drop different items depending on tool used for harvesting them |
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Added Alien Blood |
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Added Alien Fiber |
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Added Alien Hide |
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Added Insect Parts |
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Added Alien Organs |
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Added Alien Tissue |
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Added New Multi-Tool variants that help repairing/salvaging gameplay's earlier progression stages |
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Added Survival Tool |
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Added Crab Screwdriver |
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Added Makeshift Screwdriver |
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Added Wrench |
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New Broken, Scrap, and Found items to give better depth to the early game of salvaging |
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Added Broken Barrel |
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Added Broken Circuit Board |
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Added Broken Circuit Board |
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Added Broken Wire |
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Added Broken Hose |
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Added Broken Glass |
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Added Broken Computer Screen |
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Added Scrap Cloth |
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Added Scrap Hinge |
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Added Plastic |
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Added Rubber |
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Added Fuel Cell |
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Added Propellant Tank |
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Added Plastic |
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Added New Makeshift tier of items, bettering the early game straight out of the crash site |
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Added Survival Knife |
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Added Crude Metal Blade |
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Added Crude Metal Sword |
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Added Crude Pipe |
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Added Crude Pipe |
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Added Makeshift Cloth Bundle |
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Added Shaped Crab Antenna |
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Added Stone Shovel Head |
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Added Many other new items to better round out progression |
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Added Adhesive |
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Added Berry Juice |
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Added Blaster Cell |
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Added Botany Kit |
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Added Chromium |
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Added Computer Screen |
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Added Cooked Crab Egg |
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Added Cooked Orcek Egg |
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Added Crab Stew |
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Added Explosive |
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Added Hose |
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Added Methane |
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Added Molybdenum |
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Added PowerCell |
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Added Quartz |
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Added Silver |
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Added Sponge Tools |
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Added Steamed Carrots |
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Added Sulfur |
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Added Zinc |
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Added Uranium |
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Added Proteus Dungeons have been updated to be functional once again |
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Added Proper height and normal atlas for dungeon material |
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Added More room variety to mines |
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Added Depth-based algorithm to dungeon system |
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Added Weight, Hardness, and Damage icons to item description Hint |
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Added New fuel system currently in use on the Furnace |
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Added New loot table system |
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Added Loot table for wreckage loot crates |
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Added Loot crates are now scattered through ruined bases |
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Added Gatherable Methane puddles around Proteus |
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Added Puddles now change height |
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Added More Oxygen and Hydrogen geysers on Proteus, as they are essential for water production |
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Added Loose Diamonds were missing in the world, they have been added where intended |
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Added Slope based velocity for improved slope traversal |
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Added New Buildable Upgrade System, allowing upgrades/attachments for utilities and furniture |
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Added Intro Cinematic |
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Added Skip to Intro Cinematic |
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Added Biodome wreckage loot crates have a chance to spawn from loot tables |
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Proteus 2 terrain height is now more dramatic |
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Minerals will be respawned once for saves created before version 4.551 |
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Updated Proteus 2 Missions |
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Map is now in the HUD and no longer on the Locator |
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Improved contrast and readability for in-game UI menus |
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Player ground friction improvement to prevent sliding |
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Proteus 2 terrain splat improvements to read slopes |
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Increased parasite turning speed |
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Reduced hearing radius of Mantis |
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Mission Complete tag is now top center and improved |
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Level Up alert now occurs after Mission Complete alert |
 |
Starting missions clean up to use F1 to reflect the new UI schema |
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Occlusion for new terrain height |
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AStar cutting is now more optimal and allows for multiple graphs |
 |
Creature spawning triggers are now allowed in dungeons |
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Tweaked fog on Proteus 2 |
 |
Tweaked Extreme thirst and hunger drain |
 |
Expanded HUD background width |
 |
Added vignette to GUI mode to make UI more readable |
 |
Improved Mission tags and text to improve readability |
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Overall in-game UI polish |
 |
Updated aims for Moon Mantis |
 |
Improved Mission readability |
 |
Adjustments to textures on Proteus 2 |
 |
Refinement and optimization of soundtrack controller |
 |
Large Solar Panel can now satisfy the Small Solar Panel build requirement for Hab |
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Improvements to Colossus movement |
 |
Heartbeat now only plays during stamina penalty |
 |
Slightly increased size of colliders on insects |
 |
Size of Wasp creature |
 |
Oxygen display name is now O2 from O |
 |
Chlorine display name is now Cl2 from Cl |
 |
Nitrogen display name is now N2 from N |
 |
Methane display name is now CH4 from O (was unset after copy from oxygen) |
 |
Fluorine display name is now F2 from Fl |
 |
Plutonium is now an Alloy |
 |
Improved all pathfinding in the mines |
 |
Player no longer respawns with any default items
|
 |
Player now spawns with a Survival Knife and Tool in the initial Crash Site |
 |
Repairing and Salvaging wrecked bases now provides engineering proficiency |
 |
Adjustments to Flying Skeliopod default wander radius |
 |
Meteor now properly drops Uranium instead of Plutonium |
 |
Optimized colliders on Berry and RedBerry so they don't fall through the ground as often |
 |
Ruined structures no longer appear on the map when off the edge of the minimap |
 |
Plants, Trees, and Creatures now show radial progress bar when harvesting |
 |
Updated many item descriptions to be more descriptive |
 |
Improved skinning of the player when crouching |
 |
Updated crouch animation |
 |
Updated foot IK to reduce strange foot rotations |
 |
Improved all weapon spring movement in first person |
 |
Updated occlusion culling for Proteus 2 B |
 |
Progression and Economy reworked, matching new economy and progression systems |
 |
All Utility recipes have been updated to fit the new economic system |
 |
Furnace now requires fuel |
 |
Improved Proteus 2 low orbit art |
 |
Updated Skill Tree to first pass Proficiency Tree |
 |
Updated Main Menu with Space Station theme |
 |
Increased the size of all current storage utilities and furniture |
 |
When a rare weapon drops in a loot table, ammo is included |
 |
Hunger and Thirst can be overfilled when consuming items |
 |
Tweaked item food values to accompany new hunger/thirst cap |
 |
Fuel Cell max stack is now 5 |
 |
Propellant Tank can now stack to 5 |
 |
Guns can no longer be reloaded when at maximum ammo |
 |
Liquids and Gasses added to inventory will now prioritize existing containers |
 |
Ingots from the previous economic system have been converted into ore counterparts |
 |
Pick Axe now has a Hardness value of 10 and requires a Diamond to craft |
 |
Chisels now have Hardness value written in their description |
 |
Ferrochrome alloy no longer requires zirconium |
 |
Broken Circuit Boards now have a rare chance to spawn in wreckage loot crates |
 |
Multi-Tools can now be dropped from inventory |
 |
Lowered the drop rate of the Survival Tool and Survival Knife in the wreckage loot table |
 |
Weight description on items now displays total stack weight |
 |
Multiplayer world persistence is now properly saved on the exit |
 |
Improved player animation controller, improving overall player movement feel in both first and third-person |
 |
Jittery first person with sprinting |
 |
Workbench does not require power |
 |
Black barrel material |
 |
Skeliopod ragdoll not going underground on loot |
 |
Terrain no longer renderers when in Low Orbit |
 |
Logging out in dungeons once again properly places the player on the planet surface at the entrance when logging back in |
 |
Raiding mission type |
 |
Collecting mission type |
 |
Key card mission type |
 |
Build object mission type |
 |
Discovery mission type |
 |
Skeliopod re-path issue |
 |
Inventory button rollovers |
 |
Stackable setting on Space Debris Chest |
 |
Updated airlock materials |
 |
Logging out in space now properly saves your location |
 |
Spaceship should no longer get stuck in space if throttled low when exiting the planet |
 |
Chat now works as intended in multiplayer |
 |
Reworked player ground sticky code to allow for improved traversal |
 |
Liquid and Gas names are no longer truncated in crafting menus |
 |
Creatures now have correct colliders improving first person combat |
 |
Voice Log UI functionality updates |
 |
Fixed player animation set, eliminating stuttering by holding weapons |
 |
Proximity highlighter now work on all items |
 |
Creatures can no longer walk through placed objects |
 |
Heat areas no longer persist after they have been disabled |
 |
Fixed a few more cloud save system stability issues |
 |
Tin material is no longer missing |
 |
Collision detection for aerial creature wandering task |
 |
Objects hidden underground in the sand dunes |
 |
Dismantling a buildable now provides the upgraded component recipes |
 |
Test mode now only provides the resources when actually building something |
 |
Loot crates in wreckages are now properly salvageable when empty |
 |
Water can no longer be seen from orbit |
 |
Loot crates now properly spawn their contents |
 |
Structure variants now have properly updated recipes to fit the new progression |
 |
Lutari and Aziel terrain should now properly appear when reentering the atmosphere |
 |
Holes at end of dungeon rooms and hallways |
 |
Support for creatures to not kick up dust while in dungeons |
 |
Stamina from being used when trying to sprint on a slope |
 |
Walls AI collision increased, preventing creatures from walking through wall placements |
 |
Crafting vehicles in the laboratory no longer requires the ability to be unlocked |
 |
Items requiring an upgrade are no longer buildable without said upgrade |
 |
Some jittering on the camera in some instances |
 |
Removed untextured blocks within mines |
 |
Building in the mines and hives now works as intended |
 |
Plants and trees should now drop items for more harvest types |
 |
Meteor can now be mined for Uranium instead of Plutonium |
 |
Both Shields are now placeable, no longer has 2 entries for CircuitBoard |
 |
Upper Story Habitat is now palpable, no longer has 2 entries for Brass |
 |
Dyno recipe has been updated to contain a proper reagent |
 |
Fluorescence recipe has been updated to use mercury properly |
 |
Colossus body harvest colliders have been increased in size to match his model |
 |
Cobalt Pistol can now use Blaster Cells |
 |
Spelling errors in Zamak Description |
 |
Hardness values on other planet minerals |
 |
Player movement animations now properly network to remote clients |
 |
Small gap in the walls on the barracks |
 |
Chem light is once again light and brightens the area |
 |
Satellite Dish Large can now be dismantled as intended |
 |
When dismantling objects the full build cost should now be refunded |
 |
Storage items should now properly sort based on their contents |
 |
Upgrades now removes build cost from inventory |
 |
Items should no longer spawn under the crash pod |
 |
Water Reclaimer is now operational and its contents are persistent |
 |
Harvested Liquids and Gasses will alert no container found if none are in the inventory |
 |
Guns will now load first applicable ammo type found in the inventory |
 |
Fuel Cell upgrade for the furnace now works as intended |
 |
Furniture can now be built as intended |
 |
Mineral hardness values to unblock progression |
 |
Crude Metal Sword now works as intended |
 |
Upgrading utilities are now properly networked to other players and saved in multiplayer |
 |
Botany Kit no longer pushes the player backward when wielded |
 |
Airlock is now properly buildable without an incorrect recipe entry |
 |
Fabricator is now properly buildable without an incorrect recipe entry |
 |
Blaster Cell is now usable in the Pistol as intended |
 |
Elida creature is now harvestable |
 |
Repairable Habitat no longer requires Aluminum Ingots |
 |
Laboratory is now buildable with the resources displayed in the menu |
 |
Aziel and Lutari minerals now have proper hardness values |
 |
Crafting tables no longer take 2 opens to load |
 |
Crab Scythe now has a hardness of 1.5 |
 |
Optimized all Space Station texture memory |
 |
Circuit Board recipe in the Printer that required quartz |
 |
Single mineral Ingots now replaced by alloys created by combining various minerals |
 |
Advanced Fabricator (now a Fabricator Upgrade) |
 |
Standalone Repair Table (now a WorkBench upgrade) |
 |
Furnace Water Collector (replaced by various upgrades) |
 |
Slope sliding when the slope is about max slope range |
 |
Disabling structure coloring until proper interface and data are set up |