April 2021 Change List

Added Space Station modules are now buildable in Low Orbit
Added New Repairables system that adds repairable/salvageable wrecks around the world
Added Discoveries system for plants and creatures
Added Creature Health Indicators
Added New Dungeon system on Proteus2
Aerial Creature (Flying Skeliopod) and associated movement scripts
Added New Dungeon teleport system to remove the need for loading screens for dungeons
Added Support for exiting and loading into Low Orbit
Support for exiting to the main menu in Dungeons
Added Space Utilities are now buildable in Low Orbit
Added Habitat Module
Added Airlock Module
Added Hallway Module
Added Window Module
Added Observation Module
Added Navigation Module
Added Communications Module
Added Skylights Module
Added Power Module
Added Auxiliary Module
Added Biosphere Module
Added Hub Module
Added Ring Module
Added Engine Module
Added Solar Array
Added Cryo pod
Added lockers
Added Biosphere bins
Added auto crouch for climbing slopes
Added Repairable bases that spawn randomly around Proteus2 when a world is created
Added Curated scenario Creature Zones to Proteus 2
Added Curated scenario Creature Zones to Aziel
Added Curated scenario Creature Zones to Lutari
Added New Creature Wasp
Added New Creature Bee
Added New Creature Fly
Added New Creature Mosquito
New Creature Dragonfly
Added Map system is now in upper HUD
Added missing Map Screen in UI
Added Automatic buildable re-anchoring for fixed proteus 2 terrain heightmap
Added Toggle option for First Person Helmet
Added More Lead and Carbon on Proteus 2 surface
Added Defenses build tab for walls and turrets, etc
Added Space Station build tab
Added Space Utilities build tab
Added Underground build tab
Added Repairable Habitat
Added Repairable Airlock
Added Repairable Rover
Added Repairable Biodome
Added Repairable Hallway
Added Repairable Repair Droid
Added Build recipe display support on center HUD
Added Warp debug command functionality for points of interest on Proteus 2
Added sProteus 2 dungeon tiles
Added Dust materials for Proteus 2 caves
Added Cave and Mine meshes
Added Support to display when a plant has been harvested in HUD
Added Prefabs for Hives
Added Materials for Hives
Tiles and Archetypes for Hives
Updated Crypt Layout
Added Hive Generated Prefab
Added Health indicator to Crab Monster
Added Health indicator to Claws
Added Health indicator to Spider
Added Health indicator to Skeliopod
Added Health indicator to Crab Snubs
Added Health indicator to Hybrid
Added Health indicator to Minotaur
Added Health indicator to Giant Beetle
Added Health indicator to Giraffe
Added Creature alert icon
Added Hooked current creature prey detection into PlayerControl detection meter
Added Kill creature mission type
Added Hacking mission type
Added Password mission type
Added Support for map icons to be shown on edge of map properly
Added foley ramp in on fade in and out
Added Support for dungeon weather and lighting without load screens
Added Connected buildable's functionality
Added Huge art pass on Proteus 2
Added New biomes around Proteus 2
Added 8 new kinds of foliage on Proteus 2
Added Bioluminescent foliage on Proteus 2
Added Grass to various areas on Proteus 2
Added Rare and Specific minerals around the surface of Proteus 2
Added Improved sand dunes on Proteus 2
Added Improved first-person melee detection
Added Support for Creatures to despawn when out of range of all players
Added New soundtrack music
Added Voice Logs screen to UI
Added New icons for Space Station Bin, Cryopod, and Lockers
Added Compass and Map icon to Hover Craft
Added Custom Resolution options in the main menu
Added Support for picking up Voice Log items
Added Waypoint alignment option to CreatureZones
Added Behavior override options to CreatureZones
Added Spawn chance settings to CreatureZones
Added Adjusted all existing creature prefabs for compatibility with Creature Zones
Added Adjusted handling for CreatureZone waypoint alignment in dungeons
Added Furnace Precipitation Collector Upgrade
Added Furnace Water Distillery Upgrade
Added Furnace Fuel Cell Upgrade
Added Furnace Low Heat Upgrade
Added Forge High-Precision Upgrade
Added Printer Weapon Fabrication Upgrade
Added WorkBench Repair Table Upgrade
Added WorkBench Tool Station Upgrade
Added WorkBench Suit Station Upgrade
Added Fabricator High-Tech upgrade
Added Fabricator Suit Augmentation Upgrade
Added Kitchen Chef Upgrade
Added Many new craftable alloy items
Added 6al-4v
Added Brass
Added Bronze
Added Cast Iron
Added Duralumin
Added Dymalloy
Added Electrum
Added Ferrochrome
Added Gunmetal
Added Megnalium
Added Ni-Cr
Added Talonite
Added Zamak
Added Zircaloy
Added Plants and Creatures now drop different items depending on tool used for harvesting them
Added Alien Blood
Added Alien Fiber
Added Alien Hide
Added Insect Parts
Added Alien Organs
Added Alien Tissue
Added New Multi-Tool variants that help repairing/salvaging gameplay's earlier progression stages
Added Survival Tool
Added Crab Screwdriver
Added Makeshift Screwdriver
Added Wrench
New Broken, Scrap, and Found items to give better depth to the early game of salvaging
Added Broken Barrel
Added Broken Circuit Board
Added Broken Circuit Board
Added Broken Wire
Added Broken Hose
Added Broken Glass
Added Broken Computer Screen
Added Scrap Cloth
Added Scrap Hinge
Added Plastic
Added Rubber
Added Fuel Cell
Added Propellant Tank
Added Plastic
Added New Makeshift tier of items, bettering the early game straight out of the crash site
Added Survival Knife
Added Crude Metal Blade
Added Crude Metal Sword
Added Crude Pipe
Added Crude Pipe
Added Makeshift Cloth Bundle
Added Shaped Crab Antenna
Added Stone Shovel Head
Added Many other new items to better round out progression
Added Adhesive
Added Berry Juice
Added Blaster Cell
Added Botany Kit
Added Chromium
Added Computer Screen
Added Cooked Crab Egg
Added Cooked Orcek Egg
Added Crab Stew
Added Explosive
Added Hose
Added Methane
Added Molybdenum
Added PowerCell
Added Quartz
Added Silver
Added Sponge Tools
Added Steamed Carrots
Added Sulfur
Added Zinc
Added Uranium
Added Proteus Dungeons have been updated to be functional once again
Added Proper height and normal atlas for dungeon material
Added More room variety to mines
Added Depth-based algorithm to dungeon system
Added Weight, Hardness, and Damage icons to item description Hint
Added New fuel system currently in use on the Furnace
Added New loot table system
Added Loot table for wreckage loot crates
Added Loot crates are now scattered through ruined bases
Added Gatherable Methane puddles around Proteus
Added Puddles now change height
Added More Oxygen and Hydrogen geysers on Proteus, as they are essential for water production
Added Loose Diamonds were missing in the world, they have been added where intended
Added Slope based velocity for improved slope traversal
Added New Buildable Upgrade System, allowing upgrades/attachments for utilities and furniture
Added Intro Cinematic
Added Skip to Intro Cinematic
Added Biodome wreckage loot crates have a chance to spawn from loot tables
Proteus 2 terrain height is now more dramatic
Minerals will be respawned once for saves created before version 4.551
Updated Proteus 2 Missions
Map is now in the HUD and no longer on the Locator
Improved contrast and readability for in-game UI menus
Player ground friction improvement to prevent sliding
Proteus 2 terrain splat improvements to read slopes
Increased parasite turning speed
Reduced hearing radius of Mantis
Mission Complete tag is now top center and improved
Level Up alert now occurs after Mission Complete alert
Starting missions clean up to use F1 to reflect the new UI schema
Occlusion for new terrain height
AStar cutting is now more optimal and allows for multiple graphs
Creature spawning triggers are now allowed in dungeons
Tweaked fog on Proteus 2
Tweaked Extreme thirst and hunger drain
Expanded HUD background width
Added vignette to GUI mode to make UI more readable
Improved Mission tags and text to improve readability
Overall in-game UI polish
Updated aims for Moon Mantis
Improved Mission readability
Adjustments to textures on Proteus 2
Refinement and optimization of soundtrack controller
Large Solar Panel can now satisfy the Small Solar Panel build requirement for Hab
Improvements to Colossus movement
Heartbeat now only plays during stamina penalty
Slightly increased size of colliders on insects
Size of Wasp creature
Oxygen display name is now O2 from O
Chlorine display name is now Cl2 from Cl
Nitrogen display name is now N2 from N
Methane display name is now CH4 from O (was unset after copy from oxygen)
Fluorine display name is now F2 from Fl
Plutonium is now an Alloy
Improved all pathfinding in the mines
Player no longer respawns with any default items
Player now spawns with a Survival Knife and Tool in the initial Crash Site
Repairing and Salvaging wrecked bases now provides engineering proficiency
Adjustments to Flying Skeliopod default wander radius
Meteor now properly drops Uranium instead of Plutonium
Optimized colliders on Berry and RedBerry so they don't fall through the ground as often
Ruined structures no longer appear on the map when off the edge of the minimap
Plants, Trees, and Creatures now show radial progress bar when harvesting
Updated many item descriptions to be more descriptive
Improved skinning of the player when crouching
Updated crouch animation
Updated foot IK to reduce strange foot rotations
Improved all weapon spring movement in first person
Updated occlusion culling for Proteus 2 B
Progression and Economy reworked, matching new economy and progression systems
All Utility recipes have been updated to fit the new economic system
Furnace now requires fuel
Improved Proteus 2 low orbit art
Updated Skill Tree to first pass Proficiency Tree
Updated Main Menu with Space Station theme
Increased the size of all current storage utilities and furniture
When a rare weapon drops in a loot table, ammo is included
Hunger and Thirst can be overfilled when consuming items
Tweaked item food values to accompany new hunger/thirst cap
Fuel Cell max stack is now 5
Propellant Tank can now stack to 5
Guns can no longer be reloaded when at maximum ammo
Liquids and Gasses added to inventory will now prioritize existing containers
Ingots from the previous economic system have been converted into ore counterparts
Pick Axe now has a Hardness value of 10 and requires a Diamond to craft
Chisels now have Hardness value written in their description
Ferrochrome alloy no longer requires zirconium
Broken Circuit Boards now have a rare chance to spawn in wreckage loot crates
Multi-Tools can now be dropped from inventory
Lowered the drop rate of the Survival Tool and Survival Knife in the wreckage loot table
Weight description on items now displays total stack weight
Multiplayer world persistence is now properly saved on the exit
Improved player animation controller, improving overall player movement feel in both first and third-person
Jittery first person with sprinting
Workbench does not require power
Black barrel material
Skeliopod ragdoll not going underground on loot
Terrain no longer renderers when in Low Orbit
Logging out in dungeons once again properly places the player on the planet surface at the entrance when logging back in
Raiding mission type
Collecting mission type
Key card mission type
Build object mission type
Discovery mission type
Skeliopod re-path issue
Inventory button rollovers
Stackable setting on Space Debris Chest
Updated airlock materials
Logging out in space now properly saves your location
Spaceship should no longer get stuck in space if throttled low when exiting the planet
Chat now works as intended in multiplayer
Reworked player ground sticky code to allow for improved traversal
Liquid and Gas names are no longer truncated in crafting menus
Creatures now have correct colliders improving first person combat
Voice Log UI functionality updates
Fixed player animation set, eliminating stuttering by holding weapons
Proximity highlighter now work on all items
Creatures can no longer walk through placed objects
Heat areas no longer persist after they have been disabled
Fixed a few more cloud save system stability issues
Tin material is no longer missing
Collision detection for aerial creature wandering task
Objects hidden underground in the sand dunes
Dismantling a buildable now provides the upgraded component recipes
Test mode now only provides the resources when actually building something
Loot crates in wreckages are now properly salvageable when empty
Water can no longer be seen from orbit
Loot crates now properly spawn their contents
Structure variants now have properly updated recipes to fit the new progression
Lutari and Aziel terrain should now properly appear when reentering the atmosphere
Holes at end of dungeon rooms and hallways
Support for creatures to not kick up dust while in dungeons
Stamina from being used when trying to sprint on a slope
Walls AI collision increased, preventing creatures from walking through wall placements
Crafting vehicles in the laboratory no longer requires the ability to be unlocked
Items requiring an upgrade are no longer buildable without said upgrade
Some jittering on the camera in some instances
Removed untextured blocks within mines
Building in the mines and hives now works as intended
Plants and trees should now drop items for more harvest types
Meteor can now be mined for Uranium instead of Plutonium
Both Shields are now placeable, no longer has 2 entries for CircuitBoard
Upper Story Habitat is now palpable, no longer has 2 entries for Brass
Dyno recipe has been updated to contain a proper reagent
Fluorescence recipe has been updated to use mercury properly
Colossus body harvest colliders have been increased in size to match his model
Cobalt Pistol can now use Blaster Cells
Spelling errors in Zamak Description
Hardness values on other planet minerals
Player movement animations now properly network to remote clients
Small gap in the walls on the barracks
Chem light is once again light and brightens the area
Satellite Dish Large can now be dismantled as intended
When dismantling objects the full build cost should now be refunded
Storage items should now properly sort based on their contents
Upgrades now removes build cost from inventory
Items should no longer spawn under the crash pod
Water Reclaimer is now operational and its contents are persistent
Harvested Liquids and Gasses will alert no container found if none are in the inventory
Guns will now load first applicable ammo type found in the inventory
Fuel Cell upgrade for the furnace now works as intended
Furniture can now be built as intended
Mineral hardness values to unblock progression
Crude Metal Sword now works as intended
Upgrading utilities are now properly networked to other players and saved in multiplayer
Botany Kit no longer pushes the player backward when wielded
Airlock is now properly buildable without an incorrect recipe entry
Fabricator is now properly buildable without an incorrect recipe entry
Blaster Cell is now usable in the Pistol as intended
Elida creature is now harvestable
Repairable Habitat no longer requires Aluminum Ingots
Laboratory is now buildable with the resources displayed in the menu
Aziel and Lutari minerals now have proper hardness values
Crafting tables no longer take 2 opens to load
Crab Scythe now has a hardness of 1.5
Optimized all Space Station texture memory
Circuit Board recipe in the Printer that required quartz
Single mineral Ingots now replaced by alloys created by combining various minerals
Advanced Fabricator (now a Fabricator Upgrade)
Standalone Repair Table (now a WorkBench upgrade)
Furnace Water Collector (replaced by various upgrades)
Slope sliding when the slope is about max slope range
Disabling structure coloring until proper interface and data are set up
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May 2021 Change List

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March 2021 Change List