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Added Space Station modules are now buildable in Low Orbit |
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Added New Repairables system that adds repairable/salvageable wrecks around the world |
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Added Discoveries system for plants and creatures |
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Added Creature Health Indicators
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Added New Dungeon system on Proteus2 |
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Aerial Creature (Flying Skeliopod) and associated movement scripts |
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Added New Dungeon teleport system to remove the need for loading screens for dungeons |
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Added Support for exiting and loading into Low Orbit |
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Support for exiting to the main menu in Dungeons |
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Added Space Utilities are now buildable in Low Orbit |
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Added Habitat Module |
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Added Airlock Module |
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Added Hallway Module |
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Added Window Module |
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Added Observation Module |
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Added Navigation Module |
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Added Communications Module |
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Added Skylights Module |
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Added Power Module |
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Added Auxiliary Module |
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Added Biosphere Module |
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Added Hub Module |
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Added Ring Module |
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Added Engine Module |
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Added Solar Array |
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Added Cryo pod |
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Added lockers
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Added Biosphere bins |
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Added auto crouch for climbing slopes |
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Added Repairable bases that spawn randomly around Proteus2 when a world is created |
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Added Curated scenario Creature Zones to Proteus 2 |
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Added Curated scenario Creature Zones to Aziel |
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Added Curated scenario Creature Zones to Lutari |
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Added New Creature Wasp |
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Added New Creature Bee |
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Added New Creature Fly |
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Added New Creature Mosquito |
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New Creature Dragonfly |
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Added Map system is now in upper HUD |
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Added missing Map Screen in UI |
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Added Automatic buildable re-anchoring for fixed proteus 2 terrain heightmap |
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Added Toggle option for First Person Helmet |
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Added More Lead and Carbon on Proteus 2 surface |
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Added Defenses build tab for walls and turrets, etc |
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Added Space Station build tab |
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Added Space Utilities build tab |
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Added Underground build tab |
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Added Repairable Habitat |
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Added Repairable Airlock |
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Added Repairable Rover |
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Added Repairable Biodome |
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Added Repairable Hallway |
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Added Repairable Repair Droid |
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Added Build recipe display support on center HUD |
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Added Warp debug command functionality for points of interest on Proteus 2 |
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Added sProteus 2 dungeon tiles |
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Added Dust materials for Proteus 2 caves |
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Added Cave and Mine meshes |
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Added Support to display when a plant has been harvested in HUD |
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Added Prefabs for Hives |
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Added Materials for Hives |
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Tiles and Archetypes for Hives |
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Updated Crypt Layout |
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Added Hive Generated Prefab |
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Added Health indicator to Crab Monster |
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Added Health indicator to Claws |
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Added Health indicator to Spider |
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Added Health indicator to Skeliopod |
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Added Health indicator to Crab Snubs |
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Added Health indicator to Hybrid |
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Added Health indicator to Minotaur |
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Added Health indicator to Giant Beetle |
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Added Health indicator to Giraffe |
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Added Creature alert icon |
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Added Hooked current creature prey detection into PlayerControl detection meter |
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Added Kill creature mission type |
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Added Hacking mission type |
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Added Password mission type |
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Added Support for map icons to be shown on edge of map properly |
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Added foley ramp in on fade in and out
|
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Added Support for dungeon weather and lighting without load screens |
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Added Connected buildable's functionality |
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Added Huge art pass on Proteus 2 |
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Added New biomes around Proteus 2 |
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Added 8 new kinds of foliage on Proteus 2 |
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Added Bioluminescent foliage on Proteus 2 |
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Added Grass to various areas on Proteus 2 |
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Added Rare and Specific minerals around the surface of Proteus 2 |
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Added Improved sand dunes on Proteus 2 |
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Added Improved first-person melee detection |
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Added Support for Creatures to despawn when out of range of all players |
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Added New soundtrack music |
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Added Voice Logs screen to UI |
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Added New icons for Space Station Bin, Cryopod, and Lockers |
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Added Compass and Map icon to Hover Craft |
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Added Custom Resolution options in the main menu |
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Added Support for picking up Voice Log items |
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Added Waypoint alignment option to CreatureZones |
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Added Behavior override options to CreatureZones |
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Added Spawn chance settings to CreatureZones |
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Added Adjusted all existing creature prefabs for compatibility with Creature Zones |
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Added Adjusted handling for CreatureZone waypoint alignment in dungeons |
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Added Furnace Precipitation Collector Upgrade |
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Added Furnace Water Distillery Upgrade |
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Added Furnace Fuel Cell Upgrade |
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Added Furnace Low Heat Upgrade |
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Added Forge High-Precision Upgrade |
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Added Printer Weapon Fabrication Upgrade |
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Added WorkBench Repair Table Upgrade |
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Added WorkBench Tool Station Upgrade |
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Added WorkBench Suit Station Upgrade |
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Added Fabricator High-Tech upgrade |
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Added Fabricator Suit Augmentation Upgrade |
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Added Kitchen Chef Upgrade |
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Added Many new craftable alloy items |
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Added 6al-4v |
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Added Brass |
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Added Bronze |
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Added Cast Iron |
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Added Duralumin |
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Added Dymalloy |
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Added Electrum |
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Added Ferrochrome |
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Added Gunmetal |
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Added Megnalium |
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Added Ni-Cr |
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Added Talonite |
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Added Zamak |
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Added Zircaloy |
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Added Plants and Creatures now drop different items depending on tool used for harvesting them |
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Added Alien Blood |
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Added Alien Fiber |
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Added Alien Hide |
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Added Insect Parts |
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Added Alien Organs |
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Added Alien Tissue |
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Added New Multi-Tool variants that help repairing/salvaging gameplay's earlier progression stages |
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Added Survival Tool |
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Added Crab Screwdriver |
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Added Makeshift Screwdriver |
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Added Wrench |
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New Broken, Scrap, and Found items to give better depth to the early game of salvaging |
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Added Broken Barrel |
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Added Broken Circuit Board |
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Added Broken Circuit Board |
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Added Broken Wire |
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Added Broken Hose |
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Added Broken Glass |
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Added Broken Computer Screen |
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Added Scrap Cloth |
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Added Scrap Hinge |
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Added Plastic |
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Added Rubber |
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Added Fuel Cell |
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Added Propellant Tank |
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Added Plastic |
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Added New Makeshift tier of items, bettering the early game straight out of the crash site |
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Added Survival Knife |
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Added Crude Metal Blade |
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Added Crude Metal Sword |
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Added Crude Pipe |
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Added Crude Pipe |
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Added Makeshift Cloth Bundle |
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Added Shaped Crab Antenna |
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Added Stone Shovel Head |
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Added Many other new items to better round out progression |
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Added Adhesive |
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Added Berry Juice |
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Added Blaster Cell |
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Added Botany Kit |
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Added Chromium |
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Added Computer Screen |
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Added Cooked Crab Egg |
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Added Cooked Orcek Egg |
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Added Crab Stew |
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Added Explosive |
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Added Hose |
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Added Methane |
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Added Molybdenum |
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Added PowerCell |
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Added Quartz |
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Added Silver |
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Added Sponge Tools |
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Added Steamed Carrots |
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Added Sulfur |
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Added Zinc |
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Added Uranium |
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Added Proteus Dungeons have been updated to be functional once again |
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Added Proper height and normal atlas for dungeon material |
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Added More room variety to mines |
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Added Depth-based algorithm to dungeon system |
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Added Weight, Hardness, and Damage icons to item description Hint |
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Added New fuel system currently in use on the Furnace |
|
Added New loot table system |
|
Added Loot table for wreckage loot crates |
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Added Loot crates are now scattered through ruined bases |
|
Added Gatherable Methane puddles around Proteus |
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Added Puddles now change height |
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Added More Oxygen and Hydrogen geysers on Proteus, as they are essential for water production |
|
Added Loose Diamonds were missing in the world, they have been added where intended |
|
Added Slope based velocity for improved slope traversal |
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Added New Buildable Upgrade System, allowing upgrades/attachments for utilities and furniture |
|
Added Intro Cinematic |
|
Added Skip to Intro Cinematic |
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Added Biodome wreckage loot crates have a chance to spawn from loot tables |
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Proteus 2 terrain height is now more dramatic |
|
Minerals will be respawned once for saves created before version 4.551 |
|
Updated Proteus 2 Missions |
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Map is now in the HUD and no longer on the Locator |
|
Improved contrast and readability for in-game UI menus |
|
Player ground friction improvement to prevent sliding |
|
Proteus 2 terrain splat improvements to read slopes |
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Increased parasite turning speed |
|
Reduced hearing radius of Mantis |
|
Mission Complete tag is now top center and improved |
|
Level Up alert now occurs after Mission Complete alert |
|
Starting missions clean up to use F1 to reflect the new UI schema |
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Occlusion for new terrain height |
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AStar cutting is now more optimal and allows for multiple graphs |
|
Creature spawning triggers are now allowed in dungeons |
|
Tweaked fog on Proteus 2 |
|
Tweaked Extreme thirst and hunger drain |
|
Expanded HUD background width |
|
Added vignette to GUI mode to make UI more readable |
|
Improved Mission tags and text to improve readability |
|
Overall in-game UI polish |
|
Updated aims for Moon Mantis |
|
Improved Mission readability |
|
Adjustments to textures on Proteus 2 |
|
Refinement and optimization of soundtrack controller |
|
Large Solar Panel can now satisfy the Small Solar Panel build requirement for Hab |
|
Improvements to Colossus movement |
|
Heartbeat now only plays during stamina penalty |
|
Slightly increased size of colliders on insects |
|
Size of Wasp creature |
|
Oxygen display name is now O2 from O |
|
Chlorine display name is now Cl2 from Cl |
|
Nitrogen display name is now N2 from N |
|
Methane display name is now CH4 from O (was unset after copy from oxygen) |
|
Fluorine display name is now F2 from Fl |
|
Plutonium is now an Alloy |
|
Improved all pathfinding in the mines |
|
Player no longer respawns with any default items
|
|
Player now spawns with a Survival Knife and Tool in the initial Crash Site |
|
Repairing and Salvaging wrecked bases now provides engineering proficiency |
|
Adjustments to Flying Skeliopod default wander radius |
|
Meteor now properly drops Uranium instead of Plutonium |
|
Optimized colliders on Berry and RedBerry so they don't fall through the ground as often |
|
Ruined structures no longer appear on the map when off the edge of the minimap |
|
Plants, Trees, and Creatures now show radial progress bar when harvesting |
|
Updated many item descriptions to be more descriptive |
|
Improved skinning of the player when crouching |
|
Updated crouch animation |
|
Updated foot IK to reduce strange foot rotations |
|
Improved all weapon spring movement in first person |
|
Updated occlusion culling for Proteus 2 B |
|
Progression and Economy reworked, matching new economy and progression systems |
|
All Utility recipes have been updated to fit the new economic system |
|
Furnace now requires fuel |
|
Improved Proteus 2 low orbit art |
|
Updated Skill Tree to first pass Proficiency Tree |
|
Updated Main Menu with Space Station theme |
|
Increased the size of all current storage utilities and furniture |
|
When a rare weapon drops in a loot table, ammo is included |
|
Hunger and Thirst can be overfilled when consuming items |
|
Tweaked item food values to accompany new hunger/thirst cap |
|
Fuel Cell max stack is now 5 |
|
Propellant Tank can now stack to 5 |
|
Guns can no longer be reloaded when at maximum ammo |
|
Liquids and Gasses added to inventory will now prioritize existing containers |
|
Ingots from the previous economic system have been converted into ore counterparts |
|
Pick Axe now has a Hardness value of 10 and requires a Diamond to craft |
|
Chisels now have Hardness value written in their description |
|
Ferrochrome alloy no longer requires zirconium |
|
Broken Circuit Boards now have a rare chance to spawn in wreckage loot crates |
|
Multi-Tools can now be dropped from inventory |
|
Lowered the drop rate of the Survival Tool and Survival Knife in the wreckage loot table |
|
Weight description on items now displays total stack weight |
|
Multiplayer world persistence is now properly saved on the exit |
|
Improved player animation controller, improving overall player movement feel in both first and third-person |
|
Jittery first person with sprinting |
|
Workbench does not require power |
|
Black barrel material |
|
Skeliopod ragdoll not going underground on loot |
|
Terrain no longer renderers when in Low Orbit |
|
Logging out in dungeons once again properly places the player on the planet surface at the entrance when logging back in |
|
Raiding mission type |
|
Collecting mission type |
|
Key card mission type |
|
Build object mission type |
|
Discovery mission type |
|
Skeliopod re-path issue |
|
Inventory button rollovers |
|
Stackable setting on Space Debris Chest |
|
Updated airlock materials |
|
Logging out in space now properly saves your location |
|
Spaceship should no longer get stuck in space if throttled low when exiting the planet |
|
Chat now works as intended in multiplayer |
|
Reworked player ground sticky code to allow for improved traversal |
|
Liquid and Gas names are no longer truncated in crafting menus |
|
Creatures now have correct colliders improving first person combat |
|
Voice Log UI functionality updates |
|
Fixed player animation set, eliminating stuttering by holding weapons |
|
Proximity highlighter now work on all items |
|
Creatures can no longer walk through placed objects |
|
Heat areas no longer persist after they have been disabled |
|
Fixed a few more cloud save system stability issues |
|
Tin material is no longer missing |
|
Collision detection for aerial creature wandering task |
|
Objects hidden underground in the sand dunes |
|
Dismantling a buildable now provides the upgraded component recipes |
|
Test mode now only provides the resources when actually building something |
|
Loot crates in wreckages are now properly salvageable when empty |
|
Water can no longer be seen from orbit |
|
Loot crates now properly spawn their contents |
|
Structure variants now have properly updated recipes to fit the new progression |
|
Lutari and Aziel terrain should now properly appear when reentering the atmosphere |
|
Holes at end of dungeon rooms and hallways |
|
Support for creatures to not kick up dust while in dungeons |
|
Stamina from being used when trying to sprint on a slope |
|
Walls AI collision increased, preventing creatures from walking through wall placements |
|
Crafting vehicles in the laboratory no longer requires the ability to be unlocked |
|
Items requiring an upgrade are no longer buildable without said upgrade |
|
Some jittering on the camera in some instances |
|
Removed untextured blocks within mines |
|
Building in the mines and hives now works as intended |
|
Plants and trees should now drop items for more harvest types |
|
Meteor can now be mined for Uranium instead of Plutonium |
|
Both Shields are now placeable, no longer has 2 entries for CircuitBoard |
|
Upper Story Habitat is now palpable, no longer has 2 entries for Brass |
|
Dyno recipe has been updated to contain a proper reagent |
|
Fluorescence recipe has been updated to use mercury properly |
|
Colossus body harvest colliders have been increased in size to match his model |
|
Cobalt Pistol can now use Blaster Cells |
|
Spelling errors in Zamak Description |
|
Hardness values on other planet minerals |
|
Player movement animations now properly network to remote clients |
|
Small gap in the walls on the barracks |
|
Chem light is once again light and brightens the area |
|
Satellite Dish Large can now be dismantled as intended |
|
When dismantling objects the full build cost should now be refunded |
|
Storage items should now properly sort based on their contents |
|
Upgrades now removes build cost from inventory |
|
Items should no longer spawn under the crash pod |
|
Water Reclaimer is now operational and its contents are persistent |
|
Harvested Liquids and Gasses will alert no container found if none are in the inventory |
|
Guns will now load first applicable ammo type found in the inventory |
|
Fuel Cell upgrade for the furnace now works as intended |
|
Furniture can now be built as intended |
|
Mineral hardness values to unblock progression |
|
Crude Metal Sword now works as intended |
|
Upgrading utilities are now properly networked to other players and saved in multiplayer |
|
Botany Kit no longer pushes the player backward when wielded |
|
Airlock is now properly buildable without an incorrect recipe entry |
|
Fabricator is now properly buildable without an incorrect recipe entry |
|
Blaster Cell is now usable in the Pistol as intended |
|
Elida creature is now harvestable |
|
Repairable Habitat no longer requires Aluminum Ingots |
|
Laboratory is now buildable with the resources displayed in the menu |
|
Aziel and Lutari minerals now have proper hardness values |
|
Crafting tables no longer take 2 opens to load |
|
Crab Scythe now has a hardness of 1.5 |
|
Optimized all Space Station texture memory |
|
Circuit Board recipe in the Printer that required quartz |
|
Single mineral Ingots now replaced by alloys created by combining various minerals |
|
Advanced Fabricator (now a Fabricator Upgrade) |
|
Standalone Repair Table (now a WorkBench upgrade) |
|
Furnace Water Collector (replaced by various upgrades) |
|
Slope sliding when the slope is about max slope range |
|
Disabling structure coloring until proper interface and data are set up |