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Added Hive Generated Prefab for DunGen |
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Added Prefabs for Hives |
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Added Materials for Hives
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Added Tiles and Archetypes for Hives
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Added DunGen Proteus Mine Prefab
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Added Proteus 2 room prefabs
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Added Dungeon Tiles to DunGen Generator
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Added dust materials for proteus caves
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Added Cave and Mine Meshes
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Added First Pass Intro Cinematic
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Added Scene, timelines, animation tracks
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Added Debris Effects
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Added Graphics Jobs for more optimizations
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Added Laser Tool Added Diamond Tip Chisel
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Added makeshift Chisel
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Added Chisel Prefabs and Character Handling
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Added Icons
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Added materials for Chisels
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Added Space Station Build Icons and Prefabs
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Added a few space station materials
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Added Trophies
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Added Mushrooms
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Added Alien Ruins
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Added plant models, materials, textures and prefabs
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Added build icons for space station
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Added icons for plants, creatures, planets and droids |
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Adding creature organ models, materials and prefabs
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Added Space Station models and updated materials |
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Added connected buildables functionality |
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Added Automatic buildable re anchoring for fixed proteus 2 terrain heightmap
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Added Base Randomizer tool to assist with repairable base generation
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Added Support for exiting and loading into Low Orbit
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Added warp console command is now operational on Proteus |
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Added Repairable Habitat
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Added Repairable Rover
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Added build recipe display support to Center HUD
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Added Dev Console for both players and devs in singleplayer or for private server owners.
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Added main menu PPV
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Added Custom Options back to singleplayer and private multiplayer and doubled the amount of tweakable options |
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Added missing creature types to SpawnEvent CreatureType enumeration |
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Added inline editor to CreatureHealth CreatureData field |
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Added and configured prefab, Animation Controller, and CreatureData for new creature: Wasp |
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Added and configured prefab, Animation Controller, and CreatureData for new creature: Bee |
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Added and configured prefab, Animation Controller, and CreatureData for new creature: Fly |
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Added and configured prefab, animation controller, and CreatureData for new creature:Mosquito |
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Added and configured prefab, animation controller, and CreatureData for new creature: Dragonfly
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Added spawn radius to CreatureZone |
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Added CreatureZone template prefab
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Added and configured waypoint patrol system and integrated into both Creature Zones and Behavior Trees.
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Added endum with ProceduralLegManager changes
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Added volume control to DroidSound audio cues
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Added Console compiler flags Changed
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Added support for going in and out of dungeons without a load screen
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Added support for map icons to be shown on edge of map properly Changed
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Added lots of dungeon level design tools for creating and pathfinding dungeons
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Added support for dungeon weather and lighting without load screens |
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Added support to display when a plant has been harvested in HUD
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Added Title for each in game UI screen
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Added Map panel Changed Field Guide to Discoveries
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Added Defenses build Tab Added Space Station build Tab |
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Added Underground build Tab |
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Added Intro Cinematic |
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Added Dungeon entrance and exit system |
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Added new dungeon triggers in Proteus 2 B for testings |
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Added Gizmos to Creature Zones
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Added Editor controls for generating dungeons
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Added Eye icons
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Added Player Hiding Spot script
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Added noise and vision detection readings
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Added Hiding Spot system
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Added Hiding Spots to Plants
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Added dungeon creation system
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Added build prerequisites for proper build order of Structures
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Added polish on icon mouse over panel and right click panel
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Added UI audio while in Cinematic mode
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Added more detail when fading out audio during exit game
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Added cinematic snow to Aziel
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Added atmosphere to mines
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Added wind sound to mines
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Added Instant update to Main Menu terrain
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Added foley ramp in on fade in and out
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Added Instant updated to Terrain in Lutari and Aziel
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Added fade in and out for all loading transitions
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Added auto swinging to Melee Weapons
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Added Redicle to Melee Weapons
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Added support to send mode in Feedback Reports
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Added cinematic snow in Main Menu Added Snow assets
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Added Space PPV to Lutari |
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Added Panic audio to Player
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Added durability and hardness to Tactical Knife and Chisel
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Added raycast to 3rd person combat Set 3rd person melee to attack towards center of frame
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Added hardness system Added harness to all minerals |
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Added flashing red icon to destroyed items Added chisel hardness detection |
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Added harness to all melee weapons and tools |
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Added proper subtitle for Utilities and Structures |
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Added dynamic key interactions to Utilities |
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Added math to determine proper placement of 3rd person hit collisions |
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Added knockback particle effect handling
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Adding Aerial Creature (Flying Skeliopod) and associated movement scripts
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Added creature alert icon
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Added health indicator to Spider |
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Added health indicator to Skeliopod
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Added health indicator to Parasyte |
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Added health indicator to Snubs |
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Added health indicator to Hybrid
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Added health indicator to Minotaur |
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Added health indicator to Giant Beetle |
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Added health indicator to Giraffe |
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Added curated scenario Creature Zones to Proteus 2 |
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Added curated scenario Creature Zones to Aziel |
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Added curated scenario Creature Zones to Lutari |
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Added Transform List Size comparison Behavior Tree task |
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Added variability function to SendMessage Behavior Tree task
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Added Cancel Path Behavior Tree task |
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Added dungeon settings to CreatureZones
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Added and configured new Scarab enemy type
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Added Cryotube prop and hab module crate asset
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Added airlock repairable prefab
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Added airlock repairable prefab
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Added Password mission type |
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Added vignette to GUI mode to make UI more readable |
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Added blur to Main Menu bottom bar buttons
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Added dynamic key interactions to Utilities
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Added math to determine proper placement of 3rd person hit collisions |
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Added variety to meteor impact sounds |
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Adding Decal System Adding Decal Library |
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Added Kill creature mission type |
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Added Hacking mission type |
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Added 3rd person hit pause with successful hit |
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Added biodome repairable prefab |
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Added Discovery system foundation |
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Implemented Repairables system functionality, allowing ruins to be salvaged and repaired back to full operation
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Implemented animation speed control for knockback in animation-driven creatures |
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Implemented animation speed control for knockback in animation-driven creatures |
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Committed missed Incremental Slider script |
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Migrated Insects prefab package from beta branch |
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Migrated/Implemented the following Behavior Tree functionality: Waypoint Patrol, Global Hit |
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Migrated tail/tentacle plugin from beta branch |
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Reaction, Alert Reaction (Roar), Entrances, Health Percentage Detection, Fleeing, Dynamic |
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Bite Triggers |
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Re-added PPV for Item Renderer |
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Re-added Dev Console to GUI |
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Moved Proteus 2 DunGen Tiles for GeneratorI |
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Optimized icons for structures, vehicles, furniture, utilities |
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Changed material for Module 1 |
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Reduced glow on Spaceship Engines |
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Reduced reentry audio volume |
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Cleaned up Space Station Module project |
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Adjusted space station materials |
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Renamed custom option Resource Recharge to Mineral Respawn Rate to improve clarity
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Icon optimization |
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Normal difficulty Thirst and Hunger usage reduced by 20% |
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Increased emission on the beacon material |
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Tweaked Droid obstacle avoidance when in groups |
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Tweaked Droid obstacle avoidance when in groups |
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Reordered fade in order on establishing shot text |
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Unlocked all buildables from their position grid |
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Vehicles now settle with physics when spawned and flipped |
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Spaceship can now be flipped |
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Tuned chisel durability to be more in-line with other harvest tools |
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Reduced fuel consumption on Rover and GAV |
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Tweaked Extreme thirst and hunger drain |
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Dungeons now count as a pressurized area for consuming food and water |
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Upped TOD cycle slider to max out at 10x |
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Increased climbable slope in Normal and Easy difficulties |
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Doubled default TOD cycle length |
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Extended weather system lengths except storm |
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Storm now has a lower chance to damage the player by default |
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Made knockback raycast length dynamic
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Hooked current creature prey detection into PlayerControl detection meter |
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Configured Crab Monster to add CreatureHealthIndicator
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Adjusted Snubs' animation controller to use the correct speed variable |
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Configured Crab Monster to use the new behavior tree base |
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Configured Crab Monster to use available attack animations |
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Configured Crab Monster to flee from the player when below 10% health
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Configured Crab Monster to use dynamic bite triggers |
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Adjusted Crab Monster agent locomotion and rotation |
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Configured Moon Mantis to use the new behavior tree base |
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Configured Moon Mantis to flee from the player when below 20% health |
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Configured Moon Mantis to sprint toward the player when pursuing or fleeing |
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Configured Moon Mantis to use dynamic bite triggers
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Adjusted NatureObject/NatureFragment for Creature Zone compatibility |
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Commented out legacy information pertaining to the prior iteration of Creature Zones in old AI scripts
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Configured Skeliopod to use new tail/tentacle plugin |
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Adjusted used Minotaur loot table to match the changes made to the legacy one |
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Refined animation on Larvae creature
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Changed Proteus 2 terrain splat improvements to read slopes |
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Changed Proteus 2 terrain height is now more dramatic |
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Changed occlusion for new terrain height |
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Changed AStar cutting so now more optimal and allows for multiple graphs
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Changed creature spawning triggers are now allowed in dungeon |
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Changed loot |
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Improved contrast and readability for in game UI menus |
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Map is now in the HUD and no longer on the Locator |
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Improved Mission tags and text to improve readability |
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Changed overall in game UI polish |
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Mission Complete tag is now top center and Improved |
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Changed level Up alert now occurs after Mission Complete alert |
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Improved contrast and readability for in game UI menus |
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Changed stackable setting on Space Debris Chest |
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Changed expanded HUD background width |
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Increased Parasyte turning speed Reduced hearing radius of Mantis |
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Reworked Dungen to keep prefabs |
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Changed increased resolution of Small Solar Panel textures |
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Adjusted Reflections in Mine |
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Set Pop Up to Right side of screen |
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Changed BuildDiety to a God reference |
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Changed hover to allow mid jump hovers if hover fuel is available |
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Adjustments to layout in Main Menu |
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Changed hit speed in 3rd person up to 0.5 from 0.1 |
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Made glitch FX a singleton |
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Changed durability to no longer destroy items |
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Changed repair to be more simplified when repairing structures |
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Plants now emit fx on each hit |
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Improved textures and materials for Structures and Utilities |
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Set flashing wall interaction to match highlighter pulsing |
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3rd Person melee is now zoomed in for third person |
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Stamina penalty now has slow jog instead of forced walk |
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Improved hit sounds |
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Improved hit sparks |
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Improved chisel swing animation |
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More interaction on Reticle system |
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Creatures are now forced to knock back when hit |
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Improved meteor sounds |
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Repair Tool material improvements |
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Set all textures to be more optimal |
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Optimized textures |
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Set Texture settings for more optimal texture memory |
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Changing rendering to Deferred for better depth buffer handling |
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Rebalanced hovercraft fuel consumption |
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Improved harvest rate of Barrels |
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Increased capacity of Glass Container to 100 units of liquid |
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Normalized vehicle refuel amount from both the tanks and player interaction |
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Enemies now spawn much less frequently and their spawn numbers are further limited in Normal and Easy difficulties |
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Reduced fog in rain storm on Proteus |
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Clean up mine design systems |
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Softened walk to Idle in 3rd Person |
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Set Plant triggers to off after harvest |
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Improved plant hit FX for all Proteus plants |
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Set all textures to be more optimal |
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Optimized all minerals |
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Optimized Structures with LODs |
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Reenabled creature zones on Proteus |
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Repairable system functionality complete |
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Repairable system functionality complete |
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Repairables system is fully functional with locations added for Proteus 2 |
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Adjusted Snubs' hearing and vision radius |
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Updated Unity Connect Settings adding support for error logs |
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Updated Atmosphere in Beta Mine |
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Updated all PhotonViews with proper view IDs |
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Updated art in Alpha Mine |
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Updated GAV materials and projectile sound |
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Updated death message UI |
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Updated build version warning UI on Main Menu |
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Updated Repair Droid spark sound volume |
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Updated Airlock Texture |
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Updated airlock albedo texture and emissive |
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Updated Large Ring Optimized Mesh for Ring Module |
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Updated item Ingot Renderer Scene |
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Updated Item Render |
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Updated Item Renderer PPV |
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Updated Cave meshes and Prefabs for DunGen Layout |
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Updated Crypt Layout for DunGen |
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Fixed null on Audio for FX Handler |
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Fixed tree material |
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Fixed Spacestation objects being disabled by default |
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Fixed Instance where loading screens could incorrectly delete persistent objects |
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Fixed Some instances where Mouse and Input would pause every few seconds for some players |
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Fixed Dev console can now spawn more than 1 Item |
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Fixed Crash Site pod panels now properly persist |
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Fixed Exiting during the tutorial properly restarts the tutorial |
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Fixed extendable structure ramps |
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Fixed Stackable Object rotation |
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Fixed Take All button in crafting tables |
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Fixed Mouse and Input that would pause every few seconds for some players |
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Fixed Dev console can now spawn more than 1 Item |
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Fixed Crash Site pod panels now properly persist |
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Fixed Exiting during the tutorial properly restarts the tutorial |
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Bug Fix Handling feature discrepancies |
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Fixed Abilities are no longer required to build Utilities
|
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Bug Fix Build compilation fix for TilePlacmentData |
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Fixed Abilities are no longer required to build Utilities |
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Fixed back left wall in barracks no longer places furniture outside |
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Fixed Feedback panel no longer fails when sending special characters |
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Fixed Glass Container and Barrel can now deposit any leftovers into tanks |
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Fixed GUI by unhooking compass prefab in GUI so it doesn't lose references |
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Fixed Nature object syncing preventing loading |
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Fixed Nature object syncing preventing loading |
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Fixed Mission system not initializing when starting a new character (GUI prefab, set MissionPanel gameobject active) |
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Fixed Vehicle ownership string updating |
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Fixed Minerals now respawn as intended with Resource Recharge (now Mineral Respawn Rate) custom option |
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Fixed tanks inventory not properly saving |
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Fixed autocomplete on dev console for Barrels and Glass Containers |
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Fixed Barracks and Habitat joint connections |
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Fixed temporary crafting bug |
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Fixed some issues cuisine players to get stuck getting into and out of the mines in multiplayer after performing space travel |
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Fixed more issues with singletons not getting registered after a scene load |
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Fixed some networking issues concerning players travelling between planets that already have players on the surface |
|
Fixed a cause of massive FPS drop in multiplayer |
|
Fixed numerous saving issues with spaceships and remote players |
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Fixed issue causing players to lose control of their spaceship during spaceflight, causing them to be thrown into deep space with no way to recover |
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Fixed an error caused by leaving a planet inhabited by pathfinding AI |
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Fixed first time load issues |
|
Fixing issues with skydome scaling and space planet positioning |
|
Fixed Liquid and Gas Tanks |
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Fixed more buildable manager legacy code issues |
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Fixed combat knife durability usage to be more inline with other melee weapons of a similar tier |
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Fixed 0 hardness on Conduit Bender |
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Fixed 0 hardness on Pickaxe |
|
Fixed many instances of legacy data migration issues, hopefully fixing 58% stuck on load issues, hopefully fixing "oops couldn't load your world please try again" issues |
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Fixed checksum handling, this fixes some cases of the saving loading issues |
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Fixed enemy spawn amounts to properly scale with universe options and to not be unintentionally limited |
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Fixed some Saving and Loading stability issues |
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Feedback panel now retries up to 5 times when a bug fails transmission |
|
Feedback panel will now not clear the previous bug settings when the previous transmission failed |
|
Fixed slightly offset panels on Laboratory |
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Fixed Main Menu not loading properly after getting disconnected |
|
Fixed Require Pressurization to Eat |
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Fixed issue with Ally map not getting updated causing the turret to still fire at allies |
|
Fixed enemy syncing in multiplayer (enemies should no longer teleport around) |
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Fixed collision on Colossus beetle |
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More debug for Disconnect to Main Menu |
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Fixed Ammo boxes in mines, loot table is fixed and temporary until balancing pass reaches them |
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Fixed spaceship duplication issues |
|
Fixed a bug that would cause ID mismatches and could cause any number of issues with buildables in multiplayer |
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Turrets should no longer target Allies |
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Panels on the escape pod should no longer respawn when reloading the world |
|
Fixed Skeliopod repath issue |
|
Fixed Player ground friction to prevent sliding |
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Fixed Skeliopod ragdoll not going underground |
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Fixed Discovery mission type |
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Fixed Build object mission type |
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Fixed Key card mission type |
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Fixed Raiding mission type |
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Fixed Collecting mission type |
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Fixed Inventory button rollovers |
|
Fixed black barrel material |
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Fixed extendable structure ramps |
|
Fixed Stackable Object rotation |
|
Fixed Take All button in crafting tables |
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Fixed Workbench does not require power |
|
Fixed all mine stairs |
|
Fixed terrain in mines |
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Fixed Melee Distance on weapons in 3rd Person |
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Fix to Jump Idle Fix to forward thrust after leaving spaceship while in space |
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Fixed Space distance on all Persistent Scenes |
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Fix to camera far distance settings Fix to fossil collision and pathfinding |
|
Fix to Stackable Object rotation |
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Removed blur focus from build events |
|
RBrought in minimum build distance to 2M |
|
More fixes to 3rd person movement stuttering Balanced stamina settings to 0.9 as default |
|
Polished Pistol first person springs Removed slow down when looking down sights when holding a gun |
|
Fixed 3rd person melee animation when walking from idle |
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Fixed sound radius on Droid Repair |
|
Fixed invisible collision in craters of Lutari |
|
Fixed Lutari Low Orbit |
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Fixed low gravity movement speed |
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Fixed infinite terrain in Lutari causing frame hitches |
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Fixed infinite terrain in Lutari causing frame hitches |
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Fixed Aziel disappearing in Low Orbit |
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Fixed particles showing on Aziel surface from space |
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Fixed hover landing in first person |
|
Fixed display weather only on Planet |
|
Fixed shovelling from crouch in 3rd Person |
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Fixed jumping from crouch |
|
Fixed Glitch option |
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Fixed Gas Tank trigger blocking other triggers |
|
Fixed solid green lab wall on interact |
|
Possible fix for Timeout with Main Menu UI |
|
Fixed Feedback when not added a screenshot |
|
Fixed Repair Droid repair sound |
|
Fixed Run Reticle size |
|
Fixed overblown depth of field on establishing shot |
|
Fixed distance rendering in Main Menu |
|
Addressed every exception reported by our internal error reporting, potentially fixing many crashes, potentially fixing many intermittent bugs |
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Removed rain sound on Aziel |
|
Disable Barracks foundation |
|
Collider is now disabled on branches when it is harvested |
|
Removed renderers from colliders on vehicles |
|
Objects no longer appear on the surface of the planet when in low orbit |
|
Oxygen is no longer in space |
|
Disabling TOD Camera's automatic skydome scaling |
|
Disabled landing animation in First Person |
|
Removed Editor script for Map Icons |
|
Removed disable of Barracks foundation |
|
Removed Skill Tree locks for crafting Structures and Utilities |
|
Removed Sentry from Main Menu |
|
Removed pick up animation |
|
Removed Listener management |
|
Removed convex collider from Potato |
|
Removed space thurst debug info |
|
Removed Jump Idle Start from Player Movement |
|
Removed Distance Asteroids from Proteus 2 Low Orbit |
|
Removing debug text from build |
|
Removing unneeded Debug Logs |
|
Removed rain sound on Aziel |