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Added Hive Generated Prefab for DunGen |
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Added Prefabs for Hives |
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Added Materials for Hives
|
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Added Tiles and Archetypes for Hives
|
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Added DunGen Proteus Mine Prefab
|
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Added Proteus 2 room prefabs
|
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Added Dungeon Tiles to DunGen Generator
|
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Added dust materials for proteus caves
|
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Added Cave and Mine Meshes
|
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Added First Pass Intro Cinematic
|
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Added Scene, timelines, animation tracks
|
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Added Debris Effects
|
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Added Graphics Jobs for more optimizations
|
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Added Laser Tool Added Diamond Tip Chisel
|
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Added makeshift Chisel
|
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Added Chisel Prefabs and Character Handling
|
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Added Icons
|
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Added materials for Chisels
|
 |
Added Space Station Build Icons and Prefabs
|
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Added a few space station materials
|
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Added Trophies
|
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Added Mushrooms
|
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Added Alien Ruins
|
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Added plant models, materials, textures and prefabs
|
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Added build icons for space station
|
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Added icons for plants, creatures, planets and droids |
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Adding creature organ models, materials and prefabs
|
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Added Space Station models and updated materials |
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Added connected buildables functionality |
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Added Automatic buildable re anchoring for fixed proteus 2 terrain heightmap
|
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Added Base Randomizer tool to assist with repairable base generation
|
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Added Support for exiting and loading into Low Orbit
|
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Added warp console command is now operational on Proteus |
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Added Repairable Habitat
|
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Added Repairable Rover
|
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Added build recipe display support to Center HUD
|
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Added Dev Console for both players and devs in singleplayer or for private server owners.
|
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Added main menu PPV
|
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Added Custom Options back to singleplayer and private multiplayer and doubled the amount of tweakable options |
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Added missing creature types to SpawnEvent CreatureType enumeration |
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Added inline editor to CreatureHealth CreatureData field |
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Added and configured prefab, Animation Controller, and CreatureData for new creature: Wasp |
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Added and configured prefab, Animation Controller, and CreatureData for new creature: Bee |
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Added and configured prefab, Animation Controller, and CreatureData for new creature: Fly |
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Added and configured prefab, animation controller, and CreatureData for new creature:Mosquito |
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Added and configured prefab, animation controller, and CreatureData for new creature: Dragonfly
|
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Added spawn radius to CreatureZone |
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Added CreatureZone template prefab
|
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Added and configured waypoint patrol system and integrated into both Creature Zones and Behavior Trees.
|
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Added endum with ProceduralLegManager changes
|
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Added volume control to DroidSound audio cues
|
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Added Console compiler flags Changed
|
 |
Added support for going in and out of dungeons without a load screen
|
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Added support for map icons to be shown on edge of map properly Changed
|
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Added lots of dungeon level design tools for creating and pathfinding dungeons
|
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Added support for dungeon weather and lighting without load screens |
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Added support to display when a plant has been harvested in HUD
|
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Added Title for each in game UI screen
|
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Added Map panel Changed Field Guide to Discoveries
|
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Added Defenses build Tab Added Space Station build Tab |
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Added Underground build Tab |
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Added Intro Cinematic |
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Added Dungeon entrance and exit system |
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Added new dungeon triggers in Proteus 2 B for testings |
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Added Gizmos to Creature Zones
|
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Added Editor controls for generating dungeons
|
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Added Eye icons
|
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Added Player Hiding Spot script
|
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Added noise and vision detection readings
|
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Added Hiding Spot system
|
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Added Hiding Spots to Plants
|
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Added dungeon creation system
|
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Added build prerequisites for proper build order of Structures
|
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Added polish on icon mouse over panel and right click panel
|
 |
Added UI audio while in Cinematic mode
|
 |
Added more detail when fading out audio during exit game
|
 |
Added cinematic snow to Aziel
|
 |
Added atmosphere to mines
|
 |
Added wind sound to mines
|
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Added Instant update to Main Menu terrain
|
 |
Added foley ramp in on fade in and out
|
 |
Added Instant updated to Terrain in Lutari and Aziel
|
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Added fade in and out for all loading transitions
|
 |
Added auto swinging to Melee Weapons
|
 |
Added Redicle to Melee Weapons
|
 |
Added support to send mode in Feedback Reports
|
 |
Added cinematic snow in Main Menu Added Snow assets
|
 |
Added Space PPV to Lutari |
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Added Panic audio to Player
|
 |
Added durability and hardness to Tactical Knife and Chisel
|
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Added raycast to 3rd person combat Set 3rd person melee to attack towards center of frame
|
 |
Added hardness system Added harness to all minerals |
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Added flashing red icon to destroyed items Added chisel hardness detection |
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Added harness to all melee weapons and tools |
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Added proper subtitle for Utilities and Structures |
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Added dynamic key interactions to Utilities |
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Added math to determine proper placement of 3rd person hit collisions |
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Added knockback particle effect handling
|
 |
Adding Aerial Creature (Flying Skeliopod) and associated movement scripts
|
 |
Added creature alert icon
|
 |
Added health indicator to Spider |
 |
Added health indicator to Skeliopod
|
 |
Added health indicator to Parasyte |
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Added health indicator to Snubs |
 |
Added health indicator to Hybrid
|
 |
Added health indicator to Minotaur |
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Added health indicator to Giant Beetle |
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Added health indicator to Giraffe |
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Added curated scenario Creature Zones to Proteus 2 |
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Added curated scenario Creature Zones to Aziel |
 |
Added curated scenario Creature Zones to Lutari |
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Added Transform List Size comparison Behavior Tree task |
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Added variability function to SendMessage Behavior Tree task
|
 |
Added Cancel Path Behavior Tree task |
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Added dungeon settings to CreatureZones
|
 |
Added and configured new Scarab enemy type
|
 |
Added Cryotube prop and hab module crate asset
|
 |
Added airlock repairable prefab
|
 |
Added airlock repairable prefab
|
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Added Password mission type |
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Added vignette to GUI mode to make UI more readable |
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Added blur to Main Menu bottom bar buttons
|
 |
Added dynamic key interactions to Utilities
|
 |
Added math to determine proper placement of 3rd person hit collisions |
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Added variety to meteor impact sounds |
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Adding Decal System Adding Decal Library |
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Added Kill creature mission type |
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Added Hacking mission type |
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Added 3rd person hit pause with successful hit |
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Added biodome repairable prefab |
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Added Discovery system foundation |
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Implemented Repairables system functionality, allowing ruins to be salvaged and repaired back to full operation
|
 |
Implemented animation speed control for knockback in animation-driven creatures |
 |
Implemented animation speed control for knockback in animation-driven creatures |
 |
Committed missed Incremental Slider script |
 |
Migrated Insects prefab package from beta branch |
 |
Migrated/Implemented the following Behavior Tree functionality: Waypoint Patrol, Global Hit |
 |
Migrated tail/tentacle plugin from beta branch |
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Reaction, Alert Reaction (Roar), Entrances, Health Percentage Detection, Fleeing, Dynamic |
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Bite Triggers |
 |
Re-added PPV for Item Renderer |
 |
Re-added Dev Console to GUI |
 |
Moved Proteus 2 DunGen Tiles for GeneratorI |
 |
Optimized icons for structures, vehicles, furniture, utilities |
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Changed material for Module 1 |
 |
Reduced glow on Spaceship Engines |
 |
Reduced reentry audio volume |
 |
Cleaned up Space Station Module project |
 |
Adjusted space station materials |
 |
Renamed custom option Resource Recharge to Mineral Respawn Rate to improve clarity
|
 |
Icon optimization |
 |
Normal difficulty Thirst and Hunger usage reduced by 20% |
 |
Increased emission on the beacon material |
 |
Tweaked Droid obstacle avoidance when in groups |
 |
Tweaked Droid obstacle avoidance when in groups |
 |
Reordered fade in order on establishing shot text |
 |
Unlocked all buildables from their position grid |
 |
Vehicles now settle with physics when spawned and flipped |
 |
Spaceship can now be flipped |
 |
Tuned chisel durability to be more in-line with other harvest tools |
 |
Reduced fuel consumption on Rover and GAV |
 |
Tweaked Extreme thirst and hunger drain |
 |
Dungeons now count as a pressurized area for consuming food and water |
 |
Upped TOD cycle slider to max out at 10x |
 |
Increased climbable slope in Normal and Easy difficulties |
 |
Doubled default TOD cycle length |
 |
Extended weather system lengths except storm |
 |
Storm now has a lower chance to damage the player by default |
 |
Made knockback raycast length dynamic
|
 |
Hooked current creature prey detection into PlayerControl detection meter |
 |
Configured Crab Monster to add CreatureHealthIndicator
|
 |
Adjusted Snubs' animation controller to use the correct speed variable |
 |
Configured Crab Monster to use the new behavior tree base |
 |
Configured Crab Monster to use available attack animations |
 |
Configured Crab Monster to flee from the player when below 10% health
|
 |
Configured Crab Monster to use dynamic bite triggers |
 |
Adjusted Crab Monster agent locomotion and rotation |
 |
Configured Moon Mantis to use the new behavior tree base |
 |
Configured Moon Mantis to flee from the player when below 20% health |
 |
Configured Moon Mantis to sprint toward the player when pursuing or fleeing |
 |
Configured Moon Mantis to use dynamic bite triggers
|
 |
Adjusted NatureObject/NatureFragment for Creature Zone compatibility |
 |
Commented out legacy information pertaining to the prior iteration of Creature Zones in old AI scripts
|
 |
Configured Skeliopod to use new tail/tentacle plugin |
 |
Adjusted used Minotaur loot table to match the changes made to the legacy one |
 |
Refined animation on Larvae creature
|
 |
Changed Proteus 2 terrain splat improvements to read slopes |
 |
Changed Proteus 2 terrain height is now more dramatic |
 |
Changed occlusion for new terrain height |
 |
Changed AStar cutting so now more optimal and allows for multiple graphs
|
 |
Changed creature spawning triggers are now allowed in dungeon |
 |
Changed loot |
 |
Improved contrast and readability for in game UI menus |
 |
Map is now in the HUD and no longer on the Locator |
 |
Improved Mission tags and text to improve readability |
 |
Changed overall in game UI polish |
 |
Mission Complete tag is now top center and Improved |
 |
Changed level Up alert now occurs after Mission Complete alert |
 |
Improved contrast and readability for in game UI menus |
 |
Changed stackable setting on Space Debris Chest |
 |
Changed expanded HUD background width |
 |
Increased Parasyte turning speed Reduced hearing radius of Mantis |
 |
Reworked Dungen to keep prefabs |
 |
Changed increased resolution of Small Solar Panel textures |
 |
Adjusted Reflections in Mine |
 |
Set Pop Up to Right side of screen |
 |
Changed BuildDiety to a God reference |
 |
Changed hover to allow mid jump hovers if hover fuel is available |
 |
Adjustments to layout in Main Menu |
 |
Changed hit speed in 3rd person up to 0.5 from 0.1 |
 |
Made glitch FX a singleton |
 |
Changed durability to no longer destroy items |
 |
Changed repair to be more simplified when repairing structures |
 |
Plants now emit fx on each hit |
 |
Improved textures and materials for Structures and Utilities |
 |
Set flashing wall interaction to match highlighter pulsing |
 |
3rd Person melee is now zoomed in for third person |
 |
Stamina penalty now has slow jog instead of forced walk |
 |
Improved hit sounds |
 |
Improved hit sparks |
 |
Improved chisel swing animation |
 |
More interaction on Reticle system |
 |
Creatures are now forced to knock back when hit |
 |
Improved meteor sounds |
 |
Repair Tool material improvements |
 |
Set all textures to be more optimal |
 |
Optimized textures |
 |
Set Texture settings for more optimal texture memory |
 |
Changing rendering to Deferred for better depth buffer handling |
 |
Rebalanced hovercraft fuel consumption |
 |
Improved harvest rate of Barrels |
 |
Increased capacity of Glass Container to 100 units of liquid |
 |
Normalized vehicle refuel amount from both the tanks and player interaction |
 |
Enemies now spawn much less frequently and their spawn numbers are further limited in Normal and Easy difficulties |
 |
Reduced fog in rain storm on Proteus |
 |
Clean up mine design systems |
 |
Softened walk to Idle in 3rd Person |
 |
Set Plant triggers to off after harvest |
 |
Improved plant hit FX for all Proteus plants |
 |
Set all textures to be more optimal |
 |
Optimized all minerals |
 |
Optimized Structures with LODs |
 |
Reenabled creature zones on Proteus |
 |
Repairable system functionality complete |
 |
Repairable system functionality complete |
 |
Repairables system is fully functional with locations added for Proteus 2 |
 |
Adjusted Snubs' hearing and vision radius |
 |
Updated Unity Connect Settings adding support for error logs |
 |
Updated Atmosphere in Beta Mine |
 |
Updated all PhotonViews with proper view IDs |
 |
Updated art in Alpha Mine |
 |
Updated GAV materials and projectile sound |
 |
Updated death message UI |
 |
Updated build version warning UI on Main Menu |
 |
Updated Repair Droid spark sound volume |
 |
Updated Airlock Texture |
 |
Updated airlock albedo texture and emissive |
 |
Updated Large Ring Optimized Mesh for Ring Module |
 |
Updated item Ingot Renderer Scene |
 |
Updated Item Render |
 |
Updated Item Renderer PPV |
 |
Updated Cave meshes and Prefabs for DunGen Layout |
 |
Updated Crypt Layout for DunGen |
 |
Fixed null on Audio for FX Handler |
 |
Fixed tree material |
 |
Fixed Spacestation objects being disabled by default |
 |
Fixed Instance where loading screens could incorrectly delete persistent objects |
 |
Fixed Some instances where Mouse and Input would pause every few seconds for some players |
 |
Fixed Dev console can now spawn more than 1 Item |
 |
Fixed Crash Site pod panels now properly persist |
 |
Fixed Exiting during the tutorial properly restarts the tutorial |
 |
Fixed extendable structure ramps |
 |
Fixed Stackable Object rotation |
 |
Fixed Take All button in crafting tables |
 |
Fixed Mouse and Input that would pause every few seconds for some players |
 |
Fixed Dev console can now spawn more than 1 Item |
 |
Fixed Crash Site pod panels now properly persist |
 |
Fixed Exiting during the tutorial properly restarts the tutorial |
 |
Bug Fix Handling feature discrepancies |
 |
Fixed Abilities are no longer required to build Utilities
|
 |
Bug Fix Build compilation fix for TilePlacmentData |
 |
Fixed Abilities are no longer required to build Utilities |
 |
Fixed back left wall in barracks no longer places furniture outside |
 |
Fixed Feedback panel no longer fails when sending special characters |
 |
Fixed Glass Container and Barrel can now deposit any leftovers into tanks |
 |
Fixed GUI by unhooking compass prefab in GUI so it doesn't lose references |
 |
Fixed Nature object syncing preventing loading |
 |
Fixed Nature object syncing preventing loading |
 |
Fixed Mission system not initializing when starting a new character (GUI prefab, set MissionPanel gameobject active) |
 |
Fixed Vehicle ownership string updating |
 |
Fixed Minerals now respawn as intended with Resource Recharge (now Mineral Respawn Rate) custom option |
 |
Fixed tanks inventory not properly saving |
 |
Fixed autocomplete on dev console for Barrels and Glass Containers |
 |
Fixed Barracks and Habitat joint connections |
 |
Fixed temporary crafting bug |
 |
Fixed some issues cuisine players to get stuck getting into and out of the mines in multiplayer after performing space travel |
 |
Fixed more issues with singletons not getting registered after a scene load |
 |
Fixed some networking issues concerning players travelling between planets that already have players on the surface |
 |
Fixed a cause of massive FPS drop in multiplayer |
 |
Fixed numerous saving issues with spaceships and remote players |
 |
Fixed issue causing players to lose control of their spaceship during spaceflight, causing them to be thrown into deep space with no way to recover |
 |
Fixed an error caused by leaving a planet inhabited by pathfinding AI |
 |
Fixed first time load issues |
 |
Fixing issues with skydome scaling and space planet positioning |
 |
Fixed Liquid and Gas Tanks |
 |
Fixed more buildable manager legacy code issues |
 |
Fixed combat knife durability usage to be more inline with other melee weapons of a similar tier |
 |
Fixed 0 hardness on Conduit Bender |
 |
Fixed 0 hardness on Pickaxe |
 |
Fixed many instances of legacy data migration issues, hopefully fixing 58% stuck on load issues, hopefully fixing "oops couldn't load your world please try again" issues |
 |
Fixed checksum handling, this fixes some cases of the saving loading issues |
 |
Fixed enemy spawn amounts to properly scale with universe options and to not be unintentionally limited |
 |
Fixed some Saving and Loading stability issues |
 |
Feedback panel now retries up to 5 times when a bug fails transmission |
 |
Feedback panel will now not clear the previous bug settings when the previous transmission failed |
 |
Fixed slightly offset panels on Laboratory |
 |
Fixed Main Menu not loading properly after getting disconnected |
 |
Fixed Require Pressurization to Eat |
 |
Fixed issue with Ally map not getting updated causing the turret to still fire at allies |
 |
Fixed enemy syncing in multiplayer (enemies should no longer teleport around) |
 |
Fixed collision on Colossus beetle |
 |
More debug for Disconnect to Main Menu |
 |
Fixed Ammo boxes in mines, loot table is fixed and temporary until balancing pass reaches them |
 |
Fixed spaceship duplication issues |
 |
Fixed a bug that would cause ID mismatches and could cause any number of issues with buildables in multiplayer |
 |
Turrets should no longer target Allies |
 |
Panels on the escape pod should no longer respawn when reloading the world |
 |
Fixed Skeliopod repath issue |
 |
Fixed Player ground friction to prevent sliding |
 |
Fixed Skeliopod ragdoll not going underground |
 |
Fixed Discovery mission type |
 |
Fixed Build object mission type |
 |
Fixed Key card mission type |
 |
Fixed Raiding mission type |
 |
Fixed Collecting mission type |
 |
Fixed Inventory button rollovers |
 |
Fixed black barrel material |
 |
Fixed extendable structure ramps |
 |
Fixed Stackable Object rotation |
 |
Fixed Take All button in crafting tables |
 |
Fixed Workbench does not require power |
 |
Fixed all mine stairs |
 |
Fixed terrain in mines |
 |
Fixed Melee Distance on weapons in 3rd Person |
 |
Fix to Jump Idle Fix to forward thrust after leaving spaceship while in space |
 |
Fixed Space distance on all Persistent Scenes |
 |
Fix to camera far distance settings Fix to fossil collision and pathfinding |
 |
Fix to Stackable Object rotation |
 |
Removed blur focus from build events |
 |
RBrought in minimum build distance to 2M |
 |
More fixes to 3rd person movement stuttering Balanced stamina settings to 0.9 as default |
 |
Polished Pistol first person springs Removed slow down when looking down sights when holding a gun |
 |
Fixed 3rd person melee animation when walking from idle |
 |
Fixed sound radius on Droid Repair |
 |
Fixed invisible collision in craters of Lutari |
 |
Fixed Lutari Low Orbit |
 |
Fixed low gravity movement speed |
 |
Fixed infinite terrain in Lutari causing frame hitches |
 |
Fixed infinite terrain in Lutari causing frame hitches |
 |
Fixed Aziel disappearing in Low Orbit |
 |
Fixed particles showing on Aziel surface from space |
 |
Fixed hover landing in first person |
 |
Fixed display weather only on Planet |
 |
Fixed shovelling from crouch in 3rd Person |
 |
Fixed jumping from crouch |
 |
Fixed Glitch option |
 |
Fixed Gas Tank trigger blocking other triggers |
 |
Fixed solid green lab wall on interact |
 |
Possible fix for Timeout with Main Menu UI |
 |
Fixed Feedback when not added a screenshot |
 |
Fixed Repair Droid repair sound |
 |
Fixed Run Reticle size |
 |
Fixed overblown depth of field on establishing shot |
 |
Fixed distance rendering in Main Menu |
 |
Addressed every exception reported by our internal error reporting, potentially fixing many crashes, potentially fixing many intermittent bugs |
 |
Removed rain sound on Aziel |
 |
Disable Barracks foundation |
 |
Collider is now disabled on branches when it is harvested |
 |
Removed renderers from colliders on vehicles |
 |
Objects no longer appear on the surface of the planet when in low orbit |
 |
Oxygen is no longer in space |
 |
Disabling TOD Camera's automatic skydome scaling |
 |
Disabled landing animation in First Person |
 |
Removed Editor script for Map Icons |
 |
Removed disable of Barracks foundation |
 |
Removed Skill Tree locks for crafting Structures and Utilities |
 |
Removed Sentry from Main Menu |
 |
Removed pick up animation |
 |
Removed Listener management |
 |
Removed convex collider from Potato |
 |
Removed space thurst debug info |
 |
Removed Jump Idle Start from Player Movement |
 |
Removed Distance Asteroids from Proteus 2 Low Orbit |
 |
Removing debug text from build |
 |
Removing unneeded Debug Logs |
 |
Removed rain sound on Aziel |