March 2021 Change List

Added Hive Generated Prefab for DunGen
Added Prefabs for Hives
Added Materials for Hives
Added Tiles and Archetypes for Hives
Added DunGen Proteus Mine Prefab
Added Proteus 2 room prefabs
Added Dungeon Tiles to DunGen Generator
Added dust materials for proteus caves
Added Cave and Mine Meshes
Added First Pass Intro Cinematic
Added Scene, timelines, animation tracks
Added Debris Effects
Added Graphics Jobs for more optimizations
Added Laser Tool Added Diamond Tip Chisel
Added makeshift Chisel
Added Chisel Prefabs and Character Handling
Added Icons
Added materials for Chisels
Added Space Station Build Icons and Prefabs
Added a few space station materials
Added Trophies
Added Mushrooms
Added Alien Ruins
Added plant models, materials, textures and prefabs
Added build icons for space station
Added icons for plants, creatures, planets and droids
Adding creature organ models, materials and prefabs
Added Space Station models and updated materials
Added connected buildables functionality
Added Automatic buildable re anchoring for fixed proteus 2 terrain heightmap
Added Base Randomizer tool to assist with repairable base generation
Added Support for exiting and loading into Low Orbit
Added warp console command is now operational on Proteus
Added Repairable Habitat
Added Repairable Rover
Added build recipe display support to Center HUD
Added Dev Console for both players and devs in singleplayer or for private server owners.
Added main menu PPV
Added Custom Options back to singleplayer and private multiplayer and doubled the amount of tweakable options
Added missing creature types to SpawnEvent CreatureType enumeration
Added inline editor to CreatureHealth CreatureData field
Added and configured prefab, Animation Controller, and CreatureData for new creature: Wasp
Added and configured prefab, Animation Controller, and CreatureData for new creature: Bee
Added and configured prefab, Animation Controller, and CreatureData for new creature: Fly
Added and configured prefab, animation controller, and CreatureData for new creature:Mosquito
Added and configured prefab, animation controller, and CreatureData for new creature: Dragonfly
Added spawn radius to CreatureZone
Added CreatureZone template prefab
Added and configured waypoint patrol system and integrated into both Creature Zones and Behavior Trees.
Added endum with ProceduralLegManager changes
Added volume control to DroidSound audio cues
Added Console compiler flags Changed
Added support for going in and out of dungeons without a load screen
Added support for map icons to be shown on edge of map properly Changed
Added lots of dungeon level design tools for creating and pathfinding dungeons
Added support for dungeon weather and lighting without load screens
Added support to display when a plant has been harvested in HUD
Added Title for each in game UI screen
Added Map panel Changed Field Guide to Discoveries
Added Defenses build Tab Added Space Station build Tab
Added Underground build Tab
Added Intro Cinematic
Added Dungeon entrance and exit system
Added new dungeon triggers in Proteus 2 B for testings
Added Gizmos to Creature Zones
Added Editor controls for generating dungeons
Added Eye icons
Added Player Hiding Spot script
Added noise and vision detection readings
Added Hiding Spot system
Added Hiding Spots to Plants
Added dungeon creation system
Added build prerequisites for proper build order of Structures
Added polish on icon mouse over panel and right click panel
Added UI audio while in Cinematic mode
Added more detail when fading out audio during exit game
Added cinematic snow to Aziel
Added atmosphere to mines
Added wind sound to mines
Added Instant update to Main Menu terrain
Added foley ramp in on fade in and out
Added Instant updated to Terrain in Lutari and Aziel
Added fade in and out for all loading transitions
Added auto swinging to Melee Weapons
Added Redicle to Melee Weapons
Added support to send mode in Feedback Reports
Added cinematic snow in Main Menu Added Snow assets
Added Space PPV to Lutari
Added Panic audio to Player
Added durability and hardness to Tactical Knife and Chisel
Added raycast to 3rd person combat Set 3rd person melee to attack towards center of frame
Added hardness system Added harness to all minerals
Added flashing red icon to destroyed items Added chisel hardness detection
Added harness to all melee weapons and tools
Added proper subtitle for Utilities and Structures
Added dynamic key interactions to Utilities
Added math to determine proper placement of 3rd person hit collisions
Added knockback particle effect handling
Adding Aerial Creature (Flying Skeliopod) and associated movement scripts
Added creature alert icon
Added health indicator to Spider
Added health indicator to Skeliopod
Added health indicator to Parasyte
Added health indicator to Snubs
Added health indicator to Hybrid
Added health indicator to Minotaur
Added health indicator to Giant Beetle
Added health indicator to Giraffe
Added curated scenario Creature Zones to Proteus 2
Added curated scenario Creature Zones to Aziel
Added curated scenario Creature Zones to Lutari
Added Transform List Size comparison Behavior Tree task
Added variability function to SendMessage Behavior Tree task
Added Cancel Path Behavior Tree task
Added dungeon settings to CreatureZones
Added and configured new Scarab enemy type
Added Cryotube prop and hab module crate asset
Added airlock repairable prefab
Added airlock repairable prefab
Added Password mission type
Added vignette to GUI mode to make UI more readable
Added blur to Main Menu bottom bar buttons
Added dynamic key interactions to Utilities
Added math to determine proper placement of 3rd person hit collisions
Added variety to meteor impact sounds
Adding Decal System Adding Decal Library
Added Kill creature mission type
Added Hacking mission type
Added 3rd person hit pause with successful hit
Added biodome repairable prefab
Added Discovery system foundation
Implemented Repairables system functionality, allowing ruins to be salvaged and repaired back to full operation
Implemented animation speed control for knockback in animation-driven creatures
Implemented animation speed control for knockback in animation-driven creatures
Committed missed Incremental Slider script
Migrated Insects prefab package from beta branch
Migrated/Implemented the following Behavior Tree functionality: Waypoint Patrol, Global Hit
Migrated tail/tentacle plugin from beta branch
Reaction, Alert Reaction (Roar), Entrances, Health Percentage Detection, Fleeing, Dynamic
Bite Triggers
Re-added PPV for Item Renderer
Re-added Dev Console to GUI
Moved Proteus 2 DunGen Tiles for GeneratorI
Optimized icons for structures, vehicles, furniture, utilities
Changed material for Module 1
Reduced glow on Spaceship Engines
Reduced reentry audio volume
Cleaned up Space Station Module project
Adjusted space station materials
Renamed custom option Resource Recharge to Mineral Respawn Rate to improve clarity
Icon optimization
Normal difficulty Thirst and Hunger usage reduced by 20%
Increased emission on the beacon material
Tweaked Droid obstacle avoidance when in groups
Tweaked Droid obstacle avoidance when in groups
Reordered fade in order on establishing shot text
Unlocked all buildables from their position grid
Vehicles now settle with physics when spawned and flipped
Spaceship can now be flipped
Tuned chisel durability to be more in-line with other harvest tools
Reduced fuel consumption on Rover and GAV
Tweaked Extreme thirst and hunger drain
Dungeons now count as a pressurized area for consuming food and water
Upped TOD cycle slider to max out at 10x
Increased climbable slope in Normal and Easy difficulties
Doubled default TOD cycle length
Extended weather system lengths except storm
Storm now has a lower chance to damage the player by default
Made knockback raycast length dynamic
Hooked current creature prey detection into PlayerControl detection meter
Configured Crab Monster to add CreatureHealthIndicator
Adjusted Snubs' animation controller to use the correct speed variable
Configured Crab Monster to use the new behavior tree base
Configured Crab Monster to use available attack animations
Configured Crab Monster to flee from the player when below 10% health
Configured Crab Monster to use dynamic bite triggers
Adjusted Crab Monster agent locomotion and rotation
Configured Moon Mantis to use the new behavior tree base
Configured Moon Mantis to flee from the player when below 20% health
Configured Moon Mantis to sprint toward the player when pursuing or fleeing
Configured Moon Mantis to use dynamic bite triggers
Adjusted NatureObject/NatureFragment for Creature Zone compatibility
Commented out legacy information pertaining to the prior iteration of Creature Zones in old AI scripts
Configured Skeliopod to use new tail/tentacle plugin
Adjusted used Minotaur loot table to match the changes made to the legacy one
Refined animation on Larvae creature
Changed Proteus 2 terrain splat improvements to read slopes
Changed Proteus 2 terrain height is now more dramatic
Changed occlusion for new terrain height
Changed AStar cutting so now more optimal and allows for multiple graphs
Changed creature spawning triggers are now allowed in dungeon
Changed loot
Improved contrast and readability for in game UI menus
Map is now in the HUD and no longer on the Locator
Improved Mission tags and text to improve readability
Changed overall in game UI polish
Mission Complete tag is now top center and Improved
Changed level Up alert now occurs after Mission Complete alert
Improved contrast and readability for in game UI menus
Changed stackable setting on Space Debris Chest
Changed expanded HUD background width
Increased Parasyte turning speed Reduced hearing radius of Mantis
Reworked Dungen to keep prefabs
Changed increased resolution of Small Solar Panel textures
Adjusted Reflections in Mine
Set Pop Up to Right side of screen
Changed BuildDiety to a God reference
Changed hover to allow mid jump hovers if hover fuel is available
Adjustments to layout in Main Menu
Changed hit speed in 3rd person up to 0.5 from 0.1
Made glitch FX a singleton
Changed durability to no longer destroy items
Changed repair to be more simplified when repairing structures
Plants now emit fx on each hit
Improved textures and materials for Structures and Utilities
Set flashing wall interaction to match highlighter pulsing
3rd Person melee is now zoomed in for third person
Stamina penalty now has slow jog instead of forced walk
Improved hit sounds
Improved hit sparks
Improved chisel swing animation
More interaction on Reticle system
Creatures are now forced to knock back when hit
Improved meteor sounds
Repair Tool material improvements
Set all textures to be more optimal
Optimized textures
Set Texture settings for more optimal texture memory
Changing rendering to Deferred for better depth buffer handling
Rebalanced hovercraft fuel consumption
Improved harvest rate of Barrels
Increased capacity of Glass Container to 100 units of liquid
Normalized vehicle refuel amount from both the tanks and player interaction
Enemies now spawn much less frequently and their spawn numbers are further limited in Normal and Easy difficulties
Reduced fog in rain storm on Proteus
Clean up mine design systems
Softened walk to Idle in 3rd Person
Set Plant triggers to off after harvest
Improved plant hit FX for all Proteus plants
Set all textures to be more optimal
Optimized all minerals
Optimized Structures with LODs
Reenabled creature zones on Proteus
Repairable system functionality complete
Repairable system functionality complete
Repairables system is fully functional with locations added for Proteus 2
Adjusted Snubs' hearing and vision radius
Updated Unity Connect Settings adding support for error logs
Updated Atmosphere in Beta Mine
Updated all PhotonViews with proper view IDs
Updated art in Alpha Mine
Updated GAV materials and projectile sound
Updated death message UI
Updated build version warning UI on Main Menu
Updated Repair Droid spark sound volume
Updated Airlock Texture
Updated airlock albedo texture and emissive
Updated Large Ring Optimized Mesh for Ring Module
Updated item Ingot Renderer Scene
Updated Item Render
Updated Item Renderer PPV
Updated Cave meshes and Prefabs for DunGen Layout
Updated Crypt Layout for DunGen
Fixed null on Audio for FX Handler
Fixed tree material
Fixed Spacestation objects being disabled by default
Fixed Instance where loading screens could incorrectly delete persistent objects
Fixed Some instances where Mouse and Input would pause every few seconds for some players
Fixed Dev console can now spawn more than 1 Item
Fixed Crash Site pod panels now properly persist
Fixed Exiting during the tutorial properly restarts the tutorial
Fixed extendable structure ramps
Fixed Stackable Object rotation
Fixed Take All button in crafting tables
Fixed Mouse and Input that would pause every few seconds for some players
Fixed Dev console can now spawn more than 1 Item
Fixed Crash Site pod panels now properly persist
Fixed Exiting during the tutorial properly restarts the tutorial
Bug Fix Handling feature discrepancies
Fixed Abilities are no longer required to build Utilities
Bug Fix Build compilation fix for TilePlacmentData
Fixed Abilities are no longer required to build Utilities
Fixed back left wall in barracks no longer places furniture outside
Fixed Feedback panel no longer fails when sending special characters
Fixed Glass Container and Barrel can now deposit any leftovers into tanks
Fixed GUI by unhooking compass prefab in GUI so it doesn't lose references
Fixed Nature object syncing preventing loading
Fixed Nature object syncing preventing loading
Fixed Mission system not initializing when starting a new character (GUI prefab, set MissionPanel gameobject active)
Fixed Vehicle ownership string updating
Fixed Minerals now respawn as intended with Resource Recharge (now Mineral Respawn Rate) custom option
Fixed tanks inventory not properly saving
Fixed autocomplete on dev console for Barrels and Glass Containers
Fixed Barracks and Habitat joint connections
Fixed temporary crafting bug
Fixed some issues cuisine players to get stuck getting into and out of the mines in multiplayer after performing space travel
Fixed more issues with singletons not getting registered after a scene load
Fixed some networking issues concerning players travelling between planets that already have players on the surface
Fixed a cause of massive FPS drop in multiplayer
Fixed numerous saving issues with spaceships and remote players
Fixed issue causing players to lose control of their spaceship during spaceflight, causing them to be thrown into deep space with no way to recover
Fixed an error caused by leaving a planet inhabited by pathfinding AI
Fixed first time load issues
Fixing issues with skydome scaling and space planet positioning
Fixed Liquid and Gas Tanks
Fixed more buildable manager legacy code issues
Fixed combat knife durability usage to be more inline with other melee weapons of a similar tier
Fixed 0 hardness on Conduit Bender
Fixed 0 hardness on Pickaxe
Fixed many instances of legacy data migration issues, hopefully fixing 58% stuck on load issues, hopefully fixing "oops couldn't load your world please try again" issues
Fixed checksum handling, this fixes some cases of the saving loading issues
Fixed enemy spawn amounts to properly scale with universe options and to not be unintentionally limited
Fixed some Saving and Loading stability issues
Feedback panel now retries up to 5 times when a bug fails transmission
Feedback panel will now not clear the previous bug settings when the previous transmission failed
Fixed slightly offset panels on Laboratory
Fixed Main Menu not loading properly after getting disconnected
Fixed Require Pressurization to Eat
Fixed issue with Ally map not getting updated causing the turret to still fire at allies
Fixed enemy syncing in multiplayer (enemies should no longer teleport around)
Fixed collision on Colossus beetle
More debug for Disconnect to Main Menu
Fixed Ammo boxes in mines, loot table is fixed and temporary until balancing pass reaches them
Fixed spaceship duplication issues
Fixed a bug that would cause ID mismatches and could cause any number of issues with buildables in multiplayer
Turrets should no longer target Allies
Panels on the escape pod should no longer respawn when reloading the world
Fixed Skeliopod repath issue
Fixed Player ground friction to prevent sliding
Fixed Skeliopod ragdoll not going underground
Fixed Discovery mission type
Fixed Build object mission type
Fixed Key card mission type
Fixed Raiding mission type
Fixed Collecting mission type
Fixed Inventory button rollovers
Fixed black barrel material
Fixed extendable structure ramps
Fixed Stackable Object rotation
Fixed Take All button in crafting tables
Fixed Workbench does not require power
Fixed all mine stairs
Fixed terrain in mines
Fixed Melee Distance on weapons in 3rd Person
Fix to Jump Idle Fix to forward thrust after leaving spaceship while in space
Fixed Space distance on all Persistent Scenes
Fix to camera far distance settings Fix to fossil collision and pathfinding
Fix to Stackable Object rotation
Removed blur focus from build events
RBrought in minimum build distance to 2M
More fixes to 3rd person movement stuttering Balanced stamina settings to 0.9 as default
Polished Pistol first person springs Removed slow down when looking down sights when holding a gun
Fixed 3rd person melee animation when walking from idle
Fixed sound radius on Droid Repair
Fixed invisible collision in craters of Lutari
Fixed Lutari Low Orbit
Fixed low gravity movement speed
Fixed infinite terrain in Lutari causing frame hitches
Fixed infinite terrain in Lutari causing frame hitches
Fixed Aziel disappearing in Low Orbit
Fixed particles showing on Aziel surface from space
Fixed hover landing in first person
Fixed display weather only on Planet
Fixed shovelling from crouch in 3rd Person
Fixed jumping from crouch
Fixed Glitch option
Fixed Gas Tank trigger blocking other triggers
Fixed solid green lab wall on interact
Possible fix for Timeout with Main Menu UI
Fixed Feedback when not added a screenshot
Fixed Repair Droid repair sound
Fixed Run Reticle size
Fixed overblown depth of field on establishing shot
Fixed distance rendering in Main Menu
Addressed every exception reported by our internal error reporting, potentially fixing many crashes, potentially fixing many intermittent bugs
Removed rain sound on Aziel
Disable Barracks foundation
Collider is now disabled on branches when it is harvested
Removed renderers from colliders on vehicles
Objects no longer appear on the surface of the planet when in low orbit
Oxygen is no longer in space
Disabling TOD Camera's automatic skydome scaling
Disabled landing animation in First Person
Removed Editor script for Map Icons
Removed disable of Barracks foundation
Removed Skill Tree locks for crafting Structures and Utilities
Removed Sentry from Main Menu
Removed pick up animation
Removed Listener management
Removed convex collider from Potato
Removed space thurst debug info
Removed Jump Idle Start from Player Movement
Removed Distance Asteroids from Proteus 2 Low Orbit
Removing debug text from build
Removing unneeded Debug Logs
Removed rain sound on Aziel
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April 2021 Change List

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February 2021 Change List