August 2021 Change List

Added new progressive buildable unlock system
Updated news screen with notification about build progression system
Big optimization pass
Added Collision LOD system
Added LOD fading shader
Added Collision optimizations for dungeons and low orbit
Added Collision optimizations to all minerals
Added new textures to Proteus ground
Added sound to on person crafting
Added new interior helmet art
Optimized first person helmet interior
Added helmet interior to first person camera rig
Added improvements to first person helmet interior
Added new rotation methods for directional and strafe rotation to AI
Configured all movement behavior tasks to properly utilize interface rotation method
Optimized Sand Dunes
Added Scalar to creature species animation speed
Added Minimap to HUD
Added Map Markers to Mini Map
Added Right-click menu to Map Buttons
Added All mineral descriptions to Map panel
Updated Proteus 2 Mine Art
Art pass for Hives
Added More Entry points for cave systems
Added Creatures Zones now spawn different creature sets depending on location and time of day
Readded and improved support for specific spawn groups to Creature Zones
Added Decorated mine entrances
Added Far LOD management for persistent objects
Added Variants of Meteors to drop all types of ores
Meteors now fall on Lutari, and at a much higher rate than on proteus
Added Additional light to the top of the Spaceship to better highlight it at night when it's headlights are on
Added Assault Rifle to random loot crates
Added Automatic unlocking of already placed buildables
Added Unlock icon to build buttons to denote buildables that unlock additional tech tree stages
Added Custom option to toggle new Progression Buildable Unlock system
Added fullscreen support for GPS panel
Crude Battery craftable in the Workbench that can power the flashlight at 25% efficiency
Added Power Cells can be used as a power source for the flashlight at 50% efficiency
When Flashlight energy is depleted, an emergency light on the suit will now activate, providing a small amount of light just around the suit
Added Entry trigger to all huts to make third-person interaction easier
Added Teleport feature to Third Person Camera for going in and out of dungeons
Added Event to respawn to properly display all scenery
Added Mouse over the display to inventory
Added Support for hand-placed manually configured repairables for use in missions
Added More features to voice log system for use in missions
Added Entrances and exits to all mines on Proteus 2
Added Hit interaction to rock walls
Added Full-screen GPS
Added Movement while in UI modes
Added FOV slider to first-person camera
Added FOV slider to third-person camera
Added Roll for spacewalk
Added Near camera for improved first-person detail
Added Key binding to inventory equip slots
Added Moving HUD, based on camera rotation
Added Option to turn off ambient camera movement
Added AimIK to CrabMonster
Added Max time parameter to Seek task to prevent getting stuck in rocks when backing up
Added Weather volume to sound mixer
Added Slider to weather volume
Added Post-processing volume to near camera
Added Prefab for game settings UI
Added Tool materials
Added Space dust to increase movement visibility while in space
Added New Item Recycle system, allowing the dismantling of items for various resources
Added Low Tech Recycle, High Tech Recycle, and Metallurgy as unlockable abilities to the skill tree
Workbench now supports Basic, Low Tech, and High Tech recycling
Forge now supports Metallurgy (Alloy recycling)
Added Tools inventory buttons now show Harvest Type such as Sharp, Blunt, Surgical
Support for adding and remove Build Goals through Right Click Menu
Added Proper location names for Aziel
Added Improved Aziel planet rendering
Added Improved Zer planet rendering
Added More detail on loading levels in readout
Added Creature health indicator is now back on
Set all planets to have proper map location names
Tweaked hunger and thirst drains
Improved first person camera springs to higher frame rate
Set build item to move much snappier
Optimized minimap
Optimized all mineral colliders
Optimized all environment base colliders
Optimized all Proteus 2 environment rock colliders
Removed the need to crouch when walking down a slope
Optimized all plant colliders
Proteus fruit and berry balance tweaks
Up res pod and map textures
Various UI layout changes
Updated all creature prefabs and creature behavior trees to utilize proper rotation speeds and styles
Optimized various creature calculations to improve framerates
Creature Zones now have set hours within the day that they can spawn, proteus creatures are now mostly nocturnal with very few active during daylight
Ground fitter on creatures to be more performant and look a bit less robotic, more organic
Skeliopod sped up rotations
Lower worm earthquake intensity
Reorganized buildable unlocks to be in a few large stages instead of smaller unlock paths, allowing more freedom in progression
Creatures will once again spawn at all times of the day, different creatures will spawn at different times
Improved look sensitivity with a game controller
Increased size of Battery charge meter in HUD
Improved Buggie sound
Improved Buggie handling and wheel sizes
Adjusted Drone Map UI
Meteors are now more common on Zer
Reduced prevalence of Radar Scanner in loot crates
Increase prevalence of Broken Wires in loot crates
Branches now have less weight
Updated Optimized Aziel terrain
Updated Optimized Proteus 2 terrain
Map icons buttons to click instead of mouseover
Improved first-person camera springs to higher frame rate
Optimized HUD to one canvas
Widened compass
Optimized various vehicle calculations while they are not piloted to improve framerates
Improved third-person camera and movement in space
Improved camera orientation when switching modes while in space
Turned off weapon unequip while in space
Now that wreckage crates are persistent, they can be opened after they have been emptied, previously they could only be salvaged
Improved build particle to be more vibrant
Adjusted all first-person items, weapons, and tools to use the new camera
DOF to slightly fade from near focus on first-person arms
Updated Rover salvageable model
Updated and optimized salvage satellite
Updated Item, Structure, and Utility icons
Updated Tool Melee items with better art
Updated Tool Icons
Updated Structures/BuildIcons with Particles and Sounds
Updated Aziel Occlusion data, low orbit atmosphere, and planet art
Updated Aziel Rock materials
Optimized creature despawn check
Reorganized buildable unlocks to be in a few large stages instead of smaller unlock paths, allowing more freedom in the progression
Moved a creature spawn zone that intersected with a spawn point to instead be nearby
Moved a few creature zones to ensured each spawn point has at least 1 nearby spawn zone
Improved Buggie UI
Leather now has less weight
Space Debris Chest now has 18 inventory slots
Silver material to more shiny
Weather sounds now fade faster to keep up with visuals
Increased size of unlock icon on the build button
Various Texture optimizations
Optimized various sounds
Updated Aziel Mines and updated wall/floor materials
Updated Aziel Distance Terrain
Optimized Aziel terrain
Optimized Lutari terrain
Optimized Proteus 2 terrain
Optimized establishing shot camera
Optimized Proteus 2 world art scene
Increased flight speed of Flying Skeliopod
Map icons buttons to click instead of mouseover
Adjusted Arachnoid IK values
Added improved transitions to Crab Monster animations
Turned off colliders on Space Station Airlock doors when opening and closing
Inflatable Dome Kit now requires 4 Cloth Bundles instead of 1
Removed Space Debris conversion recipe from Furnace (replaced by Recycle system)
Removed Scrap Hinge conversion recipe from Workbench (replaced by Recycle system)
Kitchen is now unlocked by building a Habitat
Bin and Smart Bin are now unlocked by building a Bio Dome
Inflatable Dome now replenishes 30 hit points when activated
All Huts now replenish 15 hit points when activated
Bed now fully replenishes hit points when activated
Set player to die if falling from a really high distance
Adjustment to Sprint speed to be a little more realistic
Set VSync back on for now, may create an option for this
Temporarily turned off creature foot camera shake
Texture and sound optimizations
Aziel terrain specularity adjustments
Limited Compass to display up to 3 names on merged markers
Disabled creature dust particles at night until their lighting is fixed
Player should no longer spawn within rocks or under structures after loading back into the world
Creature zones will properly spawn while the player is in a vehicle, correctly this time
All buildables are now unlocked by default in creative mode
Interaction sounds on utilities are now played when interacting with them instead of just looking at them
Set up movement to not move while in console or pop up modes
A bug where the weather would never go back to sunny after hazy
Rename popup should now properly ignore unintended key input
Crash when looking at crates
Rotations on item crates
Set all rock materials to opaque by default
Chat panel will no longer appear in singleplayer after the player is killed
Moving inventory off an equip slot now forces the player to unequip an item
Alien Population slider is now respected and will multiply how many creatures are spawned from Creature Zones
Flashlight energy is now persistent and no longer resets upon login
Added additional colliders to the rear legs and the underside of the Colossus so it is easier to hit while near the creature
Repairable colliders should now properly reenable when the player is nearby
Player death animation now properly plays
Battery meter now properly displays battery charge
Clock in HUD now displays correct in-game time
Proficiencies are now properly visible within the skills screen
TSpelling error for Fluorine in many locations
Moved space debris on proteus that was stuck inside rocks
Small Crates Appliance should be easier to interact with
Repairable colliders should no longer randomly be disabled
Should no longer spawn beneath a structure when logging out inside or above said structure
Repaired structures are now properly unlocked as buildables after repaired
Undiscovered structures can now be properly examined
Crab scythe should now properly inflict damage on all intended targets
Dismantling buildables with upgrades in the same session they are crafted should now properly return all used items
Set map screen canvas size to properly border icons
Set Easter Egg icons to appear on the map
Various errors that were causing players to be unable to load their worlds
Hydrocarbon Solution interactions
Weapon and tool interaction when item lost durability
Red Berry Tree collision with LOD system
Gem Leaf fruit should no longer fall through the map
Autowalk will now properly walk instead of sprint
Fixed broken Forge Upgrades
Moving inventory off an equip slot now forces the player to unequip an item
Alien Population slider is now respected and will multiply how many creatures are spawned from Creature Zones
Flashlight energy is now persistent and no longer resets upon login
Added additional colliders to the rear legs and the underside of the Colossus so it is easier to hit while near the creature
Repairable colliders should now properly reenable when the player is nearby
Player death animation now properly plays
Battery meter now properly displays battery charge
Clock in HUD now displays correct in-game time
Proficiencies are now properly visible within the skills screen
Spelling error for Fluorine in many locations
Moved space debris on proteus that was stuck inside rocks
Small Crates Appliance should be easier to interact with
Repairable colliders should no longer randomly be disabled
Should no longer spawn beneath a structure when logging out inside or above said structure
Repaired structures are now properly unlocked as buildables after repaired
Undiscovered structures can now be properly examined
Crab scythe should now properly inflict damage on all intended targets
Dismantling buildables with upgrades in the same session they are crafted should now properly return all used items
Set map screen canvas size to properly border icons
Set Easter Egg icons to appear on the map
Various errors that were causing players to be unable to load their worlds
Hydrocarbon Solution interactions
Weapon and tool interaction when item lost durability
Red Berry Tree collision with LOD system
Gem Leaf fruit should no longer fall through the map
Autowalk will now properly walk instead of sprint
Wreckage loot crates are now properly persistent and will not respawn after a relog
Logging out in dungeons now properly returns you to the entrance when loading back in
Potential fix for creatures not spawning in multiplayer
Creature zones will now properly spawn creatures while the player is within a vehicle
Camera bob in space
Camera bob on weapons in space
Melee weapon animation in space
Exiting space ship in space with proper orientation
Drills should now attract a correct assortment of enemies on all planets while drilling the core shaft
Some instances of autosaves failing
Numerous instances of localization bugs in GUI
Numerous errors reported by our backend tool
Shovel when looking down sights
Adding missed LODs on objects throughout proteus2
Lessened range of third-person FOV Zoom
Potential fix for malware warning concerning open localization folder button
First-person layer sorting when getting in and out of vehicles
Screen FX sorting for new first-person rendering
Droid passive particles not disabling on death
Hunger warning will no longer display eat in pressurized structure when it is not a requirement
Errors caused by the repair droid repairing while a structure is dismantled
Errors propagating from the spawning of unfinished creatures
Potential issue causing creatures to sometimes become desynced between clients
Errors arising during creature death, potentially causing bugged invincible enemies
Error when reopening language panel
Prevented Autosave from occurring while leaving the game to prevent data loss
A few errors appearing during unsetting a build goal
Errors arising from highlighting a vehicle on the map
Errors with auto crafting causing storage instability
Errors with network propagation of creatures, fixing some instances of creature desync
Errors caused when using any repair tool on wreckages
Various errors arising from the use of some weapons
Errors intermittently being thrown when extracting gasses from geysers
Rotation issues with CrabMonster
Resources with duplicated mesh issue
Deleted old rover mesh that was causing a duplicated mesh issue
Player should no longer spawn within rocks or under structures after loading back into the world
Creature zones will properly spawn while the player is in a vehicle, correctly this time
All buildables are now unlocked by default in creative mode
Interaction sounds on utilities are now played when interacting with them instead of just looking at them
Set up movement to not move while in console or pop up modes
A bug where the weather would never go back to sunny after hazy
Rename popup should now properly ignore unintended key input
Crash when looking at crates
Rotations on item crates
Set all rock materials to opaque by default
Chat panel will no longer appear in single player after the player is killed
0% loading hang and crash in most instances, greatly improving load times and game memory usage
Optimized colliders within Proteus mines and dungeons
Huge Bug fixing pass on Proteus Mines and Hives
Dungeon teleport routing issues on Proteus
Instances where the game would soft lock when canceling placing an item mid-build
Tool Redicle on building structure walls
Mouse button click bug when building walls
Build Buttons now show green if recipe is in inventory
Stopped player movement while building a structure or wall
Build events now complete instantly
Walls should now properly refund all costs when dismantled
Highlighter now properly displays when looking at a Workbench
Missing materials on crashed satellite
Small Crates are once again interactable
Highlighter should now properly display on Small solar panel
Repairable Buggie should no longer duplicate when repaired
Stim unit recipe now fits within 4 item slots
Adjusted space depth of field to proper settings
Solved 0% loading error
Droid control panel in the map is once again operational
Minimap now turns back on when exiting dungeons
After death, player's animation state is now properly reset
Removed all colliders in Main Menu
Increased resolution of melee crosshair
Particle lighting to gather correct location settings
Reticle displaying at player death
Particles to show correct color per planet
Cleaned up extra colliders in all dungeons
Simplified carrot collider
Camera shake in spaceship when entering atmosphere
Health indicators on creatures
Outdated Survive and Collect Beetle Balls missions that were uncompleted
Unused heat triggers in Aziel trench
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September 2021 Change List

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July 2021 Change List