Change List
January 2021 Change List
Added New Save System | |
Added automatic migration of legacy save data | |
Added Seamless Space Travel to all gameplay systems | |
Added reverb to System Computer and player voice | |
Incorporated astar systems into restored Aziel scene | |
Migrated Mech from beta branch | |
Added Full Body IK to Mech | |
Added Aim IK to Mech which was requested from beta builds | |
Added support for oxygen replenish in enclosed vehicles | |
Added support for optimal suit temperature in enclosed vehicles | |
Added support for entering atmosphere after space travel | |
Added Altitude and Location readings to Spaceship | |
Added post processing to Deep Space | |
Added reentry sound when planet travelling | |
Migrated Crab Mech vehicle from beta branch | |
Added mineral nodes to restored Aziel scene | |
Re-enabled creature zones for Giraffe herds in restored Aziel scene | |
Added and improved creature herding systems and associated behavior tasks | |
Restored Giraffe creature from beta branch and set up with new herding and fleeing behavior | |
Added support to be at optimal suit temperature in structures | |
Added event system for going in and out of orbit | |
Added support for UI in Spaceship for entering new planet | |
Added large count down to Hover meter | |
Added support for planet rendering while in space | |
Added Deep Space zone | |
Added special camera shake settings for Spaceships | |
Added support for Inflatable Dome to give Oxygen | |
Added support to stop weather particles while in space | |
Added reference for scattering in cameras | |
Added revised ramp script | |
Added Map Icon to Inflatable Dome | |
Added Compass Icon to Inflatable Dome | |
Added automatic backup save and load | |
Added ability to save after space travel | |
Adding Xbox Plugins | |
Added larger generic mineral clusters in specific locations around the map | |
Added Colony naming into UI | |
Added attack, hit, and turn animations for Giraffe | |
Adding Giraffe Idle and Gallop animations | |
Added dll filtering for consoles | |
Added support for vehicles to interact with distance objects for space travel | |
Added support for cubemaps to initialize during space travel | |
Set hover to last longer by default | |
Migrated aniamtion event system from beta branch | |
Added compiler flags for console | |
Added support for emissive RTP layers, near and far | |
Fixed null ref in main menu | |
Fixed some issues with Avatar IDs not getting properly set for new avatars | |
Fixed utility save and loading | |
Fixed Depository to allow accessing from side | |
Fixed Dungeon traversal with new save system | |
Fixed CreatureVehicleController early input calling | |
Fixed incorrect Rover material shader | |
Fixed local planet issue when space travelling | |
Fixed a bug causing passive enemy spawn waves to not occur | |
Furnace water fixes | |
Fixes to Creature Hearing behavour | |
Fixed infinite worm spawns when a vehicle is lost to the worm in the Sanddunes | |
Sandworms no longer are triggered when the player is in a spaceship | |
Fixed mech not saving position | |
Fixed camera collision mesh rendering | |
Fixed some weirdness with entering and exiting mines and persistence | |
Fixes to Inflatable Dome | |
Fixed issue causing mech not to be buildable | |
Fixed an issue causing the mech to spawn floating above the ground | |
Switched worm to check for dust storm instead of just heavy wind | |
Fixed Azure Rifle and Assault Rifle Commander breaking instantly | |
Fixes to dungeon scenes to detect collisions properly | |
Fixed Cryo Rifle and Hydrogen Torch damage | |
Fixed pink weapon materials | |
Gun weapons now deal damage | |
Fixed broken model of rover inside of Beta Mine | |
Fixed various mesh holes in the walls of a few mines | |
Fixed Inflatable Dome ramp | |
Fixed weapon and tool shadows in first person | |
Fixed attachment rendering in first person | |
Fixes to TOD shaders for consoles | |
Fixed creature interactions with dead bodies | |
Fixes to RTP shaders by adding NoLightmap and removing ignore deferred | |
Fixed furnace smelting recipies | |
Fixed creature zones not properly detecting player | |
Fixed offgrid detection for creatures | |
Fixed bug causing creatures to always track the player | |
Fixes to Compass System for space travel | |
Fixes to Map System for space travel | |
Capping difficulty at 50 until the spawn system can be better balanced | |
Renamed generic mineral nodes from Base Metal to Mineral Outcropping, and Precious Metal to Rich Mineral Outcropping | |
Reduced auto-placed frequency of generic mineral outcropping nodes | |
Increased auto-placed frequency of harvestable vegetation | |
Increased beetle search arrive threshold so they do not get stuck due to their turning radius | |
Flashlight now only alerts enemies at night or in dungeons | |
Items now repair to full with one build loop | |
Tweaked ingots to cost 2 ores instead of 3 | |
Tweaked plastic and rubber recipies to provide more output due to their wide use in recipies | |
First pass on new settings integration | |
Reenabled in-game settings page | |
Water container now extracts 25 water per interaction | |
Minimizing starting health at 5 so the player does not die instantly at spawn if health was saved at 1 or 0 | |
Refined stealth gameplay, creatures now properly respect line of sight and the sound player actions make to track their target | |
Creature wave spawns overall are now limited to every 2~4 minutes | |
Passive enemy spawn waves now occur in 5~10 minute intervals | |
Reworked Crab Mech controls for tighter player precision | |
Increased the resolution of and restrictions over IK hub and manager systems for more natural creature movement | |
Changed Mech to generate heat on step and land | |
Set camera for all vehicles to third person for now | |
Improved Reentry FX | |
Adjustments to atmosphere heights on Proteus2 and Aziel | |
Improvements to geyser particle rendering | |
Updated Player and GUI for space travel | |
Changed Anti Aliasing in First Person to Temporal | |
Changed Proteus 2 B scene loading to fit the new planet travel schema | |
Added Aziel to project | |
Updated main menu art | |
Adjustments to Structure build sounds | |
Removed projector from build icon for Inflatable Dome | |
Updated spaceship UI | |
Adjusted sound volumes on Player and GUI | |
Changed Stamina to replenish faster | |
Made Stamina more responsive | |
Added more space for inventory UI | |
Improved sounds for building | |
Changed Temperature reading to show suit temperature, not outside temperature | |
Changed hover replenish rate to double | |
Xbox One texture optimization pass | |
Sound pass on Player | |
Made heartbeat sound ramp up intensity | |
Updated all UI sounds | |
Removed all worms inside continent | |
Removed interactable surface from hallway in Osiris 1 | |
Removed unneeded shaders and textures for project clean up | |
Removed ramp for now on Spaceship | |
Removing feature where Photon deletes a gameobject with the same ID |
December 2020 Change List
Added in ragdoll lifetime | |
Added repair tool dismanting for fabricated nature fragments | |
Added in differentiation for Experimental build public servers and avatars | |
Added in support for spawnpoints in SpawnEvent | |
Added water condenser to the furnace | |
Atmosphere Oxygen percentage now affects oxygen recharge rate | |
Added Crashsite persistence | |
Added functionality to allow party to access eachothers buildables | |
Added local proximity spawns to Easter Egg system | |
Compass markers now properly display to party members | |
Fixed habitat placement | |
Fixed harvested sea urchin material | |
Fixed Plants visual states not properly updating when loading into multiplayer | |
Fixed loading errors | |
Fixed up nature object and crash site persistence in | |
Fixed remote clients exiting crashed pod | |
Fixed GiantBeetle spawn | |
Fixed dungeon spawning system | |
Fixed quick level test from saving crashsite persistence | |
Added in more failsafe checks to crashsite saving | |
Water now only displays error message when it fails to extract water | |
Fixed confirm dialog | |
Fixed ground fitting of creatures | |
Fixed AI Teleporting | |
Fixed party UI | |
Fixed creature bite trigger | |
Fixed frame hitch on meteor landing | |
Fixed meteor hitch when landing | |
Fixed geyser hud display | |
Fixed frequent walking frame hitch | |
Fixed duplicate white fill bar in repair table | |
Fixed low res textures on ground turret | |
Fixed third person melee | |
Fixed turrets targeting | |
Fixed heat trigger persisting after removing source | |
Fixed offset repair table icon | |
Fixed all melee weapons in first person | |
Compass markers now only appear for owned objects | |
Added in more safeguards to prevent the dust storm and sandworm from continuously spawning | |
Tweaked spawn costs for new creatures | |
Tweaked difficulty cost of level 2 Colossus | |
Tweaked hit points of parasyte and snubs | |
Decreased heat generated from shooting a weapon by half | |
Increased enemy spawn heat generation | |
Polished meteor system | |
Adjusted the water collector a bit | |
Increased frequency of passive enemy spawns | |
Tweaked durability for a few tools and weapons | |
Disabled previous remote ai syncing | |
Disabled Spawn screen shake |
November 2020 Change List
Added AI pathfinding cutting to all buildables | |
Updated creatures to use AStar and Behavior tree | |
Added attack circle for Parasyte | |
Spider IK system overhaul | |
HeatTriggers are now cumulative | |
Added system that dynamically spawns NatureObjects | |
Added in new cloud data system | |
Added in new persistence system for nature objects and enemy difficulty | |
Added in certificate handling for https calls | |
Fixed versioning locale issues preventing some players from entering multiplayer with an "Update to latest version" message | |
Fixed SimpleJSON's local parsing problems | |
Fixed blocking collider on Debris chest | |
Fixed coupler collider on depository so it doesnt block the upper part of the depository for opening | |
Fixed potential cause of constant worm spawns | |
Fixed structure system to prevent unfinished structure in creative mode | |
Fixed persistence | |
Fixed Dust storm damage affecting all players on the server, dead or alive, and stacking with how many players are online | |
Fixed melee weapon 3rd person colliders | |
DynamicActionKey will now ignore controllers | |
Fixed up mineral persistence | |
Fixed CanHearObject behavior for enemies | |
Fixed HeatTrigger on Furnace and Forge | |
Fixed popup interaction not unlocking cursor | |
Temperature in shade is only applied during the day | |
Fixed chat interaction | |
Fixed foliage damage particles | |
Fixed death screen text | |
Fixed enemy levels that spawn in dungeons | |
Fixed bug in deleting avatars | |
Fixed up the followup mission system | |
Fixed up the popup dialogue not reenabling the event system | |
Made the sand dunes worm spawn more often at long distance | |
Toned down creature wave heat system | |
Berries are no longer infinite | |
Optimized creature movement | Updating Photon with new App ID |
Moved local save directory to AppData | |
AI Pass on Bettle | |
AI Pass and leg animations on Snubs | |
AI Pass and leg animations on Crab Monster | |
AI Pass and leg animations on Snubs | |
AI Pass and leg animations on Skeliopod | |
AI Pass and leg animations on Gnat | |
AI Pass and leg animations on Arachnoid | |
AI Pass and leg animations on Elida | |
AI Pass and leg animations on Minotaur | |
Local avatar and universe IDs are now populated with unique values |
October 2020 Change List
Added check for quick level test | |
Added in server button handling for server cycle | |
Added remaining allocated server IDs | |
Added public server cycle and wipe functionality | |
Added enemy spawning system to use Heat and Difficulty scaling | |
Added Habitat and Airlock ruins | |
Added many more levels to current Proteus 2 creatures | |
Backend handling fixes | |
Fixed incorrect view id's | |
Fixed creatures getting thrown back super far when killed | |
Fixed over 400 compiler errors in the Unity update | |
Fixed Osiris Structure shader | |
Fixed Osiris Character shader | |
Fixed Osiris Creature shader | |
Fixed Osiris Rock shader | |
Fixed Osiris Mineral shader | |
Fixed all materials in Main Menu | |
Fixed materials for Scientist | |
Fixed materials for Ranger | |
Fixed materials for Engineer | |
Fixed materials for Marine | |
Fixed materials for Rover | |
Fixed materials for Mech | |
Fixed materials for Hovercraft | |
Fixed materials for Spaceship | |
Fixed materials for Payasyte | |
Fixed materials for Crab Monster | |
Fixed materials for Skeliopod | |
Fixed materials for Arachnoid | |
Fixed materials for Gnat | |
Fixed materials for Worm | |
Fixed materials for all minerals | |
Fixed materials for all weapons | |
Fixed materials for tools | |
Fixed materials for Structures | |
Fixed materials for Utilities | |
Fixed materials for Furniture | |
Fixed materials for Custom Pieces | |
Fixed materials for all Attachments | |
Fixed materials for all plants | |
Fixed materials for rocks | |
Fixed materials for sky planets | |
Fixed materials for sky | |
Tweaked survival drains to be more dynamic | |
Tweaked weather to be more dynamic | |
Tweaked crash site to give proper resources | |
Tweaked bullets to deal 4x damage | |
Tweaked all gun ammo clip size | |
Removing unused plugins and fonts |
September 2020 Change List
Added support to make inventory buttons more responsive, from Beta Branch | |
Added support for liquid and gas to show as a meter, from Beta Branch | |
Added Post Processing system | |
Added HDR lighting to Proteus 2 Site B | |
Added camera dithering for radar | |
Added adaptive lighting to work with HDR lighting | |
Added terrain tools | |
Added selection circle to UI | |
Migrated new UI graphics from Beta Branch | |
Added support for UI to anchor to any screen aspect ratio | |
Added math to determine where icons would appear on a 2D map | |
Fixed heat trigger persisting after removing source | |
Fixed missing shaders | |
Added dynamic and optimized depth of field | |
Updated inventory screen | |
Updated Crafting screen | |
Updated Mission screen | |
Updated all crafting buttons | |
Updated all inventory icons | |
Overhaul of Radar system to 2D, since multi camera makes terrain black in new Unity version | |
Set all map icons to 2D | |
Upresing of many of the game's textures | |
Lots of UI optimizations | |
Optimize player scripts and raycasting | |
Optimize flashlight system | |
Updated all Main main menu UI | |
Optimized all camera systems | |
Optimized blood screen FX | |
Optimized frost screen FX | |
Migrated all survival screen FX to Unity post Processing system | |
Overhauled dynamic lighting and GI system | |
Optimized all shadow systems | |
Improved shadow system resolution | |
Overhauled terrain system | |
Optimized terrain | |
Optimized sand dunes | |
Rewrite of terrain parralax mapping to be more optimal | |
Disabled mesh head feature | |
Disabled interior helmet mesh |
August 2020 Change List
Fixed all missing shaders and materials | |
Migrated all character shaders back to Osiris shaders | |
Migrated all vehicle shaders back to Osiris shaders | |
Migrated all structure shaders back to Osiris shaders | |
Migrated all attachment shaders back to Osiris shaders | |
Migrated all utility shaders back to Osiris shaders | |
Migrated all creature shaders back to Osiris shaders | |
Migrated all mineral shaders back to Osiris shaders | |
Migrated all rock shaders back to Osiris shaders | |
Migrated all item shaders back to Osiris shaders | |
Migrated all weapon shaders back to Osiris shaders | |
Removed texture streaming plugin | |
Removed all texture streaming from cameras | |
Removed texture streaming from scenes |
July 2020 Change List
Fixed issue with crash landing tutorial | |
Finished upgrade to 2019.3.10f1 |
June 2020 Change List
Added slope detection and weight reading to Lower HUD | |
Added spawn points to Dungeon scenes | |
Added support to protect player from wheather when in enclosed vehicles | |
Added particle lighting for remote players | |
Added inspection camera system to AI Test Zone | |
Added timer for huts | |
Audio fixes on Gnat | |
Audio fixes on Minotaur | |
Audio fixes on Spider | |
Fixed Colossus arrive multiplier | |
Fixed Confirm Box Cancel | |
Fixed Cancel system to Main Menu from game | |
Item button storage is clear if amount is zero | |
Fixes to GAV, Hover, and Rover vehicles | |
Fixed meteor hitch when landing | |
Fixed geyser hud display | |
Fixes to interact system | |
Minotaur configuration and polish | |
Mech texture update | |
Astar configuration in dungeon scenes | |
Giant Beetle prefab configuration and polish | |
Larvae prefab configuration and polish | |
Crab is now boardable and walks, but needs more work | |
Spider prefab configuration and polish | |
Updates to animation controller for faster anims for melee | |
Overhaul and optimizations to creature IK walking system | |
Water now only displays error message when it fails to extract water | |
Added reduced chance of suit breach in storm if crouching | |
Hybrid fixes and polish | |
Gnat fixes and polish | |
Creature systems code cleanup | |
Adapted the mines to recast graph | |
Removed Connector and Small Satelite | |
Removed Splash Screen |
May 2020 Change List
Added support to not display server settings in Single Player | |
Added controller icon | |
Adding new Rewired | |
Added Sector system | |
Added intelligent redicle to Interact System from Beta Branch | |
Adding sound library from Beta Branch | |
Added ground fitter system for creatures | |
Migrated Compass system from Beta Branch | |
Migrated Map system from Beta Branch | |
Added Dust Storm damage | |
Added Odin inspector system | |
Adding internal AutoSplat tool from beta Branch | |
Added storm damage to player if not behind cover | |
Added heat inside Huts | |
Adding AStar and Behavior Tree to project | |
Added First Person Camera FX | |
Added slope detection and sliding | |
Adding new high res environment textures | |
Adding NGSS for shadow rendering | |
Fixes to creature ragdoll system | |
Material fixes for Hives and Mines | |
Hooked up Key Bindings in Main Menu | |
Fix to temperature system | |
Improved FOV for First Person mode | |
Fixed pink materials | |
Fixed gameloop when player dies and loses connection with the eventsystem | |
Updated proper scene files with cleaned names | |
Moving scene files for cleanup | |
Clean up of Hives and Mine scene files | |
Lots of revisions and polish to IK leg system, now using two disctinct speeds per creature | |
Sound adjustments for Worms and explosions | |
Reduced radius of pod spawning | |
Up res Marine and Engineer textures | |
Art pass on Alpha Mine | |
Art pass on foliage particles | |
Optimize Proteus Terrain textures | |
Doubled distance on interaction | |
Reworked Stamina to fully recharge at twice speed after penalty | |
Worms spawn only in Dust Storms | |
Lots of UI polish throughout | |
Tamed out Crab ground shake | |
Re-organized scenes | |
Huge improvements to Survival gameplay | |
Made vitals more visible and dynamic | |
HUGE texture optimization pass | |
Removed Camera Compositor | |
Removed lots of unused shaders and plugins | |
Deleting unused scenes and prefabs | |
Deleted old Rewired |
You have reached the end of the line. All past commits are from the Beta Branch and are recorded here.