
Change List
January 2021 Change List
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Added New Save System |
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Added automatic migration of legacy save data |
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Added Seamless Space Travel to all gameplay systems |
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Added reverb to System Computer and player voice |
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Incorporated astar systems into restored Aziel scene |
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Migrated Mech from beta branch |
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Added Full Body IK to Mech |
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Added Aim IK to Mech which was requested from beta builds |
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Added support for oxygen replenish in enclosed vehicles |
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Added support for optimal suit temperature in enclosed vehicles |
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Added support for entering atmosphere after space travel |
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Added Altitude and Location readings to Spaceship |
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Added post processing to Deep Space |
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Added reentry sound when planet travelling |
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Migrated Crab Mech vehicle from beta branch |
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Added mineral nodes to restored Aziel scene |
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Re-enabled creature zones for Giraffe herds in restored Aziel scene |
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Added and improved creature herding systems and associated behavior tasks |
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Restored Giraffe creature from beta branch and set up with new herding and fleeing behavior |
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Added support to be at optimal suit temperature in structures |
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Added event system for going in and out of orbit |
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Added support for UI in Spaceship for entering new planet |
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Added large count down to Hover meter |
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Added support for planet rendering while in space |
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Added Deep Space zone |
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Added special camera shake settings for Spaceships |
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Added support for Inflatable Dome to give Oxygen |
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Added support to stop weather particles while in space |
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Added reference for scattering in cameras |
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Added revised ramp script |
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Added Map Icon to Inflatable Dome |
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Added Compass Icon to Inflatable Dome |
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Added automatic backup save and load |
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Added ability to save after space travel |
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Adding Xbox Plugins |
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Added larger generic mineral clusters in specific locations around the map |
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Added Colony naming into UI |
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Added attack, hit, and turn animations for Giraffe |
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Adding Giraffe Idle and Gallop animations |
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Added dll filtering for consoles |
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Added support for vehicles to interact with distance objects for space travel |
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Added support for cubemaps to initialize during space travel |
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Set hover to last longer by default |
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Migrated aniamtion event system from beta branch |
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Added compiler flags for console |
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Added support for emissive RTP layers, near and far |
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Fixed null ref in main menu |
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Fixed some issues with Avatar IDs not getting properly set for new avatars |
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Fixed utility save and loading |
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Fixed Depository to allow accessing from side |
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Fixed Dungeon traversal with new save system |
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Fixed CreatureVehicleController early input calling |
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Fixed incorrect Rover material shader |
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Fixed local planet issue when space travelling |
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Fixed a bug causing passive enemy spawn waves to not occur |
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Furnace water fixes |
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Fixes to Creature Hearing behavour |
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Fixed infinite worm spawns when a vehicle is lost to the worm in the Sanddunes |
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Sandworms no longer are triggered when the player is in a spaceship |
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Fixed mech not saving position |
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Fixed camera collision mesh rendering |
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Fixed some weirdness with entering and exiting mines and persistence |
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Fixes to Inflatable Dome |
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Fixed issue causing mech not to be buildable |
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Fixed an issue causing the mech to spawn floating above the ground |
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Switched worm to check for dust storm instead of just heavy wind |
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Fixed Azure Rifle and Assault Rifle Commander breaking instantly |
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Fixes to dungeon scenes to detect collisions properly |
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Fixed Cryo Rifle and Hydrogen Torch damage |
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Fixed pink weapon materials |
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Gun weapons now deal damage |
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Fixed broken model of rover inside of Beta Mine |
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Fixed various mesh holes in the walls of a few mines |
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Fixed Inflatable Dome ramp |
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Fixed weapon and tool shadows in first person |
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Fixed attachment rendering in first person |
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Fixes to TOD shaders for consoles |
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Fixed creature interactions with dead bodies |
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Fixes to RTP shaders by adding NoLightmap and removing ignore deferred |
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Fixed furnace smelting recipies |
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Fixed creature zones not properly detecting player |
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Fixed offgrid detection for creatures |
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Fixed bug causing creatures to always track the player |
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Fixes to Compass System for space travel |
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Fixes to Map System for space travel |
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Capping difficulty at 50 until the spawn system can be better balanced |
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Renamed generic mineral nodes from Base Metal to Mineral Outcropping, and Precious Metal to Rich Mineral Outcropping |
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Reduced auto-placed frequency of generic mineral outcropping nodes |
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Increased auto-placed frequency of harvestable vegetation |
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Increased beetle search arrive threshold so they do not get stuck due to their turning radius |
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Flashlight now only alerts enemies at night or in dungeons |
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Items now repair to full with one build loop |
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Tweaked ingots to cost 2 ores instead of 3 |
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Tweaked plastic and rubber recipies to provide more output due to their wide use in recipies |
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First pass on new settings integration |
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Reenabled in-game settings page |
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Water container now extracts 25 water per interaction |
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Minimizing starting health at 5 so the player does not die instantly at spawn if health was saved at 1 or 0 |
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Refined stealth gameplay, creatures now properly respect line of sight and the sound player actions make to track their target |
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Creature wave spawns overall are now limited to every 2~4 minutes |
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Passive enemy spawn waves now occur in 5~10 minute intervals |
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Reworked Crab Mech controls for tighter player precision |
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Increased the resolution of and restrictions over IK hub and manager systems for more natural creature movement |
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Changed Mech to generate heat on step and land |
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Set camera for all vehicles to third person for now |
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Improved Reentry FX |
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Adjustments to atmosphere heights on Proteus2 and Aziel |
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Improvements to geyser particle rendering |
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Updated Player and GUI for space travel |
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Changed Anti Aliasing in First Person to Temporal |
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Changed Proteus 2 B scene loading to fit the new planet travel schema |
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Added Aziel to project |
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Updated main menu art |
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Adjustments to Structure build sounds |
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Removed projector from build icon for Inflatable Dome |
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Updated spaceship UI |
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Adjusted sound volumes on Player and GUI |
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Changed Stamina to replenish faster |
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Made Stamina more responsive |
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Added more space for inventory UI |
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Improved sounds for building |
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Changed Temperature reading to show suit temperature, not outside temperature |
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Changed hover replenish rate to double |
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Xbox One texture optimization pass |
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Sound pass on Player |
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Made heartbeat sound ramp up intensity |
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Updated all UI sounds |
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Removed all worms inside continent |
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Removed interactable surface from hallway in Osiris 1 |
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Removed unneeded shaders and textures for project clean up |
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Removed ramp for now on Spaceship |
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Removing feature where Photon deletes a gameobject with the same ID |
December 2020 Change List
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Added in ragdoll lifetime |
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Added repair tool dismanting for fabricated nature fragments |
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Added in differentiation for Experimental build public servers and avatars |
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Added in support for spawnpoints in SpawnEvent |
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Added water condenser to the furnace |
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Atmosphere Oxygen percentage now affects oxygen recharge rate |
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Added Crashsite persistence |
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Added functionality to allow party to access eachothers buildables |
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Added local proximity spawns to Easter Egg system |
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Compass markers now properly display to party members |
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Fixed habitat placement |
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Fixed harvested sea urchin material |
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Fixed Plants visual states not properly updating when loading into multiplayer |
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Fixed loading errors |
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Fixed up nature object and crash site persistence in |
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Fixed remote clients exiting crashed pod |
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Fixed GiantBeetle spawn |
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Fixed dungeon spawning system |
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Fixed quick level test from saving crashsite persistence |
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Added in more failsafe checks to crashsite saving |
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Water now only displays error message when it fails to extract water |
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Fixed confirm dialog |
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Fixed ground fitting of creatures |
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Fixed AI Teleporting |
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Fixed party UI |
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Fixed creature bite trigger |
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Fixed frame hitch on meteor landing |
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Fixed meteor hitch when landing |
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Fixed geyser hud display |
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Fixed frequent walking frame hitch |
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Fixed duplicate white fill bar in repair table |
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Fixed low res textures on ground turret |
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Fixed third person melee |
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Fixed turrets targeting |
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Fixed heat trigger persisting after removing source |
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Fixed offset repair table icon |
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Fixed all melee weapons in first person |
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Compass markers now only appear for owned objects |
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Added in more safeguards to prevent the dust storm and sandworm from continuously spawning |
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Tweaked spawn costs for new creatures |
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Tweaked difficulty cost of level 2 Colossus |
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Tweaked hit points of parasyte and snubs |
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Decreased heat generated from shooting a weapon by half |
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Increased enemy spawn heat generation |
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Polished meteor system |
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Adjusted the water collector a bit |
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Increased frequency of passive enemy spawns |
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Tweaked durability for a few tools and weapons |
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Disabled previous remote ai syncing |
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Disabled Spawn screen shake |
November 2020 Change List
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Added AI pathfinding cutting to all buildables |
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Updated creatures to use AStar and Behavior tree |
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Added attack circle for Parasyte |
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Spider IK system overhaul |
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HeatTriggers are now cumulative |
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Added system that dynamically spawns NatureObjects |
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Added in new cloud data system |
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Added in new persistence system for nature objects and enemy difficulty |
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Added in certificate handling for https calls |
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Fixed versioning locale issues preventing some players from entering multiplayer with an "Update to latest version" message |
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Fixed SimpleJSON's local parsing problems |
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Fixed blocking collider on Debris chest |
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Fixed coupler collider on depository so it doesnt block the upper part of the depository for opening |
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Fixed potential cause of constant worm spawns |
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Fixed structure system to prevent unfinished structure in creative mode |
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Fixed persistence |
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Fixed Dust storm damage affecting all players on the server, dead or alive, and stacking with how many players are online |
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Fixed melee weapon 3rd person colliders |
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DynamicActionKey will now ignore controllers |
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Fixed up mineral persistence |
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Fixed CanHearObject behavior for enemies |
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Fixed HeatTrigger on Furnace and Forge |
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Fixed popup interaction not unlocking cursor |
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Temperature in shade is only applied during the day |
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Fixed chat interaction |
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Fixed foliage damage particles |
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Fixed death screen text |
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Fixed enemy levels that spawn in dungeons |
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Fixed bug in deleting avatars |
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Fixed up the followup mission system |
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Fixed up the popup dialogue not reenabling the event system |
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Made the sand dunes worm spawn more often at long distance |
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Toned down creature wave heat system |
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Berries are no longer infinite |
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Optimized creature movement | ![]() |
Updating Photon with new App ID |
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Moved local save directory to AppData |
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AI Pass on Bettle |
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AI Pass and leg animations on Snubs |
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AI Pass and leg animations on Crab Monster |
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AI Pass and leg animations on Snubs |
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AI Pass and leg animations on Skeliopod |
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AI Pass and leg animations on Gnat |
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AI Pass and leg animations on Arachnoid |
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AI Pass and leg animations on Elida |
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AI Pass and leg animations on Minotaur |
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Local avatar and universe IDs are now populated with unique values |
October 2020 Change List
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Added check for quick level test |
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Added in server button handling for server cycle |
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Added remaining allocated server IDs |
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Added public server cycle and wipe functionality |
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Added enemy spawning system to use Heat and Difficulty scaling |
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Added Habitat and Airlock ruins |
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Added many more levels to current Proteus 2 creatures |
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Backend handling fixes |
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Fixed incorrect view id's |
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Fixed creatures getting thrown back super far when killed |
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Fixed over 400 compiler errors in the Unity update |
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Fixed Osiris Structure shader |
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Fixed Osiris Character shader |
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Fixed Osiris Creature shader |
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Fixed Osiris Rock shader |
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Fixed Osiris Mineral shader |
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Fixed all materials in Main Menu |
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Fixed materials for Scientist |
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Fixed materials for Ranger |
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Fixed materials for Engineer |
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Fixed materials for Marine |
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Fixed materials for Rover |
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Fixed materials for Mech |
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Fixed materials for Hovercraft |
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Fixed materials for Spaceship |
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Fixed materials for Payasyte |
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Fixed materials for Crab Monster |
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Fixed materials for Skeliopod |
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Fixed materials for Arachnoid |
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Fixed materials for Gnat |
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Fixed materials for Worm |
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Fixed materials for all minerals |
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Fixed materials for all weapons |
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Fixed materials for tools |
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Fixed materials for Structures |
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Fixed materials for Utilities |
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Fixed materials for Furniture |
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Fixed materials for Custom Pieces |
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Fixed materials for all Attachments |
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Fixed materials for all plants |
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Fixed materials for rocks |
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Fixed materials for sky planets |
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Fixed materials for sky |
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Tweaked survival drains to be more dynamic |
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Tweaked weather to be more dynamic |
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Tweaked crash site to give proper resources |
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Tweaked bullets to deal 4x damage |
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Tweaked all gun ammo clip size |
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Removing unused plugins and fonts |
September 2020 Change List
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Added support to make inventory buttons more responsive, from Beta Branch |
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Added support for liquid and gas to show as a meter, from Beta Branch |
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Added Post Processing system |
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Added HDR lighting to Proteus 2 Site B |
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Added camera dithering for radar |
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Added adaptive lighting to work with HDR lighting |
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Added terrain tools |
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Added selection circle to UI |
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Migrated new UI graphics from Beta Branch |
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Added support for UI to anchor to any screen aspect ratio |
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Added math to determine where icons would appear on a 2D map |
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Fixed heat trigger persisting after removing source |
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Fixed missing shaders |
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Added dynamic and optimized depth of field |
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Updated inventory screen |
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Updated Crafting screen |
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Updated Mission screen |
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Updated all crafting buttons |
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Updated all inventory icons |
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Overhaul of Radar system to 2D, since multi camera makes terrain black in new Unity version |
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Set all map icons to 2D |
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Upresing of many of the game's textures |
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Lots of UI optimizations |
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Optimize player scripts and raycasting |
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Optimize flashlight system |
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Updated all Main main menu UI |
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Optimized all camera systems |
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Optimized blood screen FX |
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Optimized frost screen FX |
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Migrated all survival screen FX to Unity post Processing system |
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Overhauled dynamic lighting and GI system |
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Optimized all shadow systems |
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Improved shadow system resolution |
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Overhauled terrain system |
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Optimized terrain |
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Optimized sand dunes |
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Rewrite of terrain parralax mapping to be more optimal |
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Disabled mesh head feature |
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Disabled interior helmet mesh |
August 2020 Change List
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Fixed all missing shaders and materials |
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Migrated all character shaders back to Osiris shaders |
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Migrated all vehicle shaders back to Osiris shaders |
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Migrated all structure shaders back to Osiris shaders |
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Migrated all attachment shaders back to Osiris shaders |
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Migrated all utility shaders back to Osiris shaders |
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Migrated all creature shaders back to Osiris shaders |
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Migrated all mineral shaders back to Osiris shaders |
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Migrated all rock shaders back to Osiris shaders |
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Migrated all item shaders back to Osiris shaders |
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Migrated all weapon shaders back to Osiris shaders |
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Removed texture streaming plugin |
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Removed all texture streaming from cameras |
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Removed texture streaming from scenes |
July 2020 Change List
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Fixed issue with crash landing tutorial |
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Finished upgrade to 2019.3.10f1 |
June 2020 Change List
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Added slope detection and weight reading to Lower HUD |
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Added spawn points to Dungeon scenes |
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Added support to protect player from wheather when in enclosed vehicles |
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Added particle lighting for remote players |
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Added inspection camera system to AI Test Zone |
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Added timer for huts |
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Audio fixes on Gnat |
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Audio fixes on Minotaur |
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Audio fixes on Spider |
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Fixed Colossus arrive multiplier |
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Fixed Confirm Box Cancel |
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Fixed Cancel system to Main Menu from game |
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Item button storage is clear if amount is zero |
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Fixes to GAV, Hover, and Rover vehicles |
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Fixed meteor hitch when landing |
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Fixed geyser hud display |
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Fixes to interact system |
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Minotaur configuration and polish |
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Mech texture update |
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Astar configuration in dungeon scenes |
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Giant Beetle prefab configuration and polish |
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Larvae prefab configuration and polish |
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Crab is now boardable and walks, but needs more work |
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Spider prefab configuration and polish |
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Updates to animation controller for faster anims for melee |
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Overhaul and optimizations to creature IK walking system |
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Water now only displays error message when it fails to extract water |
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Added reduced chance of suit breach in storm if crouching |
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Hybrid fixes and polish |
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Gnat fixes and polish |
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Creature systems code cleanup |
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Adapted the mines to recast graph |
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Removed Connector and Small Satelite |
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Removed Splash Screen |
May 2020 Change List
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Added support to not display server settings in Single Player |
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Added controller icon |
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Adding new Rewired |
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Added Sector system |
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Added intelligent redicle to Interact System from Beta Branch |
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Adding sound library from Beta Branch |
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Added ground fitter system for creatures |
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Migrated Compass system from Beta Branch |
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Migrated Map system from Beta Branch |
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Added Dust Storm damage |
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Added Odin inspector system |
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Adding internal AutoSplat tool from beta Branch |
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Added storm damage to player if not behind cover |
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Added heat inside Huts |
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Adding AStar and Behavior Tree to project |
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Added First Person Camera FX |
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Added slope detection and sliding |
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Adding new high res environment textures |
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Adding NGSS for shadow rendering |
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Fixes to creature ragdoll system |
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Material fixes for Hives and Mines |
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Hooked up Key Bindings in Main Menu |
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Fix to temperature system |
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Improved FOV for First Person mode |
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Fixed pink materials |
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Fixed gameloop when player dies and loses connection with the eventsystem |
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Updated proper scene files with cleaned names |
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Moving scene files for cleanup |
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Clean up of Hives and Mine scene files |
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Lots of revisions and polish to IK leg system, now using two disctinct speeds per creature |
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Sound adjustments for Worms and explosions |
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Reduced radius of pod spawning |
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Up res Marine and Engineer textures |
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Art pass on Alpha Mine |
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Art pass on foliage particles |
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Optimize Proteus Terrain textures |
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Doubled distance on interaction |
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Reworked Stamina to fully recharge at twice speed after penalty |
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Worms spawn only in Dust Storms |
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Lots of UI polish throughout |
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Tamed out Crab ground shake |
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Re-organized scenes |
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Huge improvements to Survival gameplay |
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Made vitals more visible and dynamic |
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HUGE texture optimization pass |
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Removed Camera Compositor |
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Removed lots of unused shaders and plugins |
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Deleting unused scenes and prefabs |
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Deleted old Rewired |
You have reached the end of the line. All past commits are from the Beta Branch and are recorded here.