Change List

RisingFenix RisingFenix

January 2021 Change List

Added New Save System
Added automatic migration of legacy save data
Added Seamless Space Travel to all gameplay systems
Added reverb to System Computer and player voice
Incorporated astar systems into restored Aziel scene
Migrated Mech from beta branch
Added Full Body IK to Mech
Added Aim IK to Mech which was requested from beta builds
Added support for oxygen replenish in enclosed vehicles
Added support for optimal suit temperature in enclosed vehicles
Added support for entering atmosphere after space travel
Added Altitude and Location readings to Spaceship
Added post processing to Deep Space
Added reentry sound when planet travelling
Migrated Crab Mech vehicle from beta branch
Added mineral nodes to restored Aziel scene
Re-enabled creature zones for Giraffe herds in restored Aziel scene
Added and improved creature herding systems and associated behavior tasks
Restored Giraffe creature from beta branch and set up with new herding and fleeing behavior
Added support to be at optimal suit temperature in structures
Added event system for going in and out of orbit
Added support for UI in Spaceship for entering new planet
Added large count down to Hover meter
Added support for planet rendering while in space
Added Deep Space zone
Added special camera shake settings for Spaceships
Added support for Inflatable Dome to give Oxygen
Added support to stop weather particles while in space
Added reference for scattering in cameras
Added revised ramp script
Added Map Icon to Inflatable Dome
Added Compass Icon to Inflatable Dome
Added automatic backup save and load
Added ability to save after space travel
Adding Xbox Plugins
Added larger generic mineral clusters in specific locations around the map
Added Colony naming into UI
Added attack, hit, and turn animations for Giraffe
Adding Giraffe Idle and Gallop animations
Added dll filtering for consoles
Added support for vehicles to interact with distance objects for space travel
Added support for cubemaps to initialize during space travel
Set hover to last longer by default
Migrated aniamtion event system from beta branch
Added compiler flags for console
Added support for emissive RTP layers, near and far
Fixed null ref in main menu
Fixed some issues with Avatar IDs not getting properly set for new avatars
Fixed utility save and loading
Fixed Depository to allow accessing from side
Fixed Dungeon traversal with new save system
Fixed CreatureVehicleController early input calling
Fixed incorrect Rover material shader
Fixed local planet issue when space travelling
Fixed a bug causing passive enemy spawn waves to not occur
Furnace water fixes
Fixes to Creature Hearing behavour
Fixed infinite worm spawns when a vehicle is lost to the worm in the Sanddunes
Sandworms no longer are triggered when the player is in a spaceship
Fixed mech not saving position
Fixed camera collision mesh rendering
Fixed some weirdness with entering and exiting mines and persistence
Fixes to Inflatable Dome
Fixed issue causing mech not to be buildable
Fixed an issue causing the mech to spawn floating above the ground
Switched worm to check for dust storm instead of just heavy wind
Fixed Azure Rifle and Assault Rifle Commander breaking instantly
Fixes to dungeon scenes to detect collisions properly
Fixed Cryo Rifle and Hydrogen Torch damage
Fixed pink weapon materials
Gun weapons now deal damage
Fixed broken model of rover inside of Beta Mine
Fixed various mesh holes in the walls of a few mines
Fixed Inflatable Dome ramp
Fixed weapon and tool shadows in first person
Fixed attachment rendering in first person
Fixes to TOD shaders for consoles
Fixed creature interactions with dead bodies
Fixes to RTP shaders by adding NoLightmap and removing ignore deferred
Fixed furnace smelting recipies
Fixed creature zones not properly detecting player
Fixed offgrid detection for creatures
Fixed bug causing creatures to always track the player
Fixes to Compass System for space travel
Fixes to Map System for space travel
Capping difficulty at 50 until the spawn system can be better balanced
Renamed generic mineral nodes from Base Metal to Mineral Outcropping, and Precious Metal to Rich Mineral Outcropping
Reduced auto-placed frequency of generic mineral outcropping nodes
Increased auto-placed frequency of harvestable vegetation
Increased beetle search arrive threshold so they do not get stuck due to their turning radius
Flashlight now only alerts enemies at night or in dungeons
Items now repair to full with one build loop
Tweaked ingots to cost 2 ores instead of 3
Tweaked plastic and rubber recipies to provide more output due to their wide use in recipies
First pass on new settings integration
Reenabled in-game settings page
Water container now extracts 25 water per interaction
Minimizing starting health at 5 so the player does not die instantly at spawn if health was saved at 1 or 0
Refined stealth gameplay, creatures now properly respect line of sight and the sound player actions make to track their target
Creature wave spawns overall are now limited to every 2~4 minutes
Passive enemy spawn waves now occur in 5~10 minute intervals
Reworked Crab Mech controls for tighter player precision
Increased the resolution of and restrictions over IK hub and manager systems for more natural creature movement
Changed Mech to generate heat on step and land
Set camera for all vehicles to third person for now
Improved Reentry FX
Adjustments to atmosphere heights on Proteus2 and Aziel
Improvements to geyser particle rendering
Updated Player and GUI for space travel
Changed Anti Aliasing in First Person to Temporal
Changed Proteus 2 B scene loading to fit the new planet travel schema
Added Aziel to project
Updated main menu art
Adjustments to Structure build sounds
Removed projector from build icon for Inflatable Dome
Updated spaceship UI
Adjusted sound volumes on Player and GUI
Changed Stamina to replenish faster
Made Stamina more responsive
Added more space for inventory UI
Improved sounds for building
Changed Temperature reading to show suit temperature, not outside temperature
Changed hover replenish rate to double
Xbox One texture optimization pass
Sound pass on Player
Made heartbeat sound ramp up intensity
Updated all UI sounds
Removed all worms inside continent
Removed interactable surface from hallway in Osiris 1
Removed unneeded shaders and textures for project clean up
Removed ramp for now on Spaceship
Removing feature where Photon deletes a gameobject with the same ID
Read More
RisingFenix RisingFenix

December 2020 Change List

Added in ragdoll lifetime
Added repair tool dismanting for fabricated nature fragments
Added in differentiation for Experimental build public servers and avatars
Added in support for spawnpoints in SpawnEvent
Added water condenser to the furnace
Atmosphere Oxygen percentage now affects oxygen recharge rate
Added Crashsite persistence
Added functionality to allow party to access eachothers buildables
Added local proximity spawns to Easter Egg system
Compass markers now properly display to party members
Fixed habitat placement
Fixed harvested sea urchin material
Fixed Plants visual states not properly updating when loading into multiplayer
Fixed loading errors
Fixed up nature object and crash site persistence in
Fixed remote clients exiting crashed pod
Fixed GiantBeetle spawn
Fixed dungeon spawning system
Fixed quick level test from saving crashsite persistence
Added in more failsafe checks to crashsite saving
Water now only displays error message when it fails to extract water
Fixed confirm dialog
Fixed ground fitting of creatures
Fixed AI Teleporting
Fixed party UI
Fixed creature bite trigger
Fixed frame hitch on meteor landing
Fixed meteor hitch when landing
Fixed geyser hud display
Fixed frequent walking frame hitch
Fixed duplicate white fill bar in repair table
Fixed low res textures on ground turret
Fixed third person melee
Fixed turrets targeting
Fixed heat trigger persisting after removing source
Fixed offset repair table icon
Fixed all melee weapons in first person
Compass markers now only appear for owned objects
Added in more safeguards to prevent the dust storm and sandworm from continuously spawning
Tweaked spawn costs for new creatures
Tweaked difficulty cost of level 2 Colossus
Tweaked hit points of parasyte and snubs
Decreased heat generated from shooting a weapon by half
Increased enemy spawn heat generation
Polished meteor system
Adjusted the water collector a bit
Increased frequency of passive enemy spawns
Tweaked durability for a few tools and weapons
Disabled previous remote ai syncing
Disabled Spawn screen shake
Read More
RisingFenix RisingFenix

November 2020 Change List

Added AI pathfinding cutting to all buildables
Updated creatures to use AStar and Behavior tree
Added attack circle for Parasyte
Spider IK system overhaul
HeatTriggers are now cumulative
Added system that dynamically spawns NatureObjects
Added in new cloud data system
Added in new persistence system for nature objects and enemy difficulty
Added in certificate handling for https calls
Fixed versioning locale issues preventing some players from entering multiplayer with an "Update to latest version" message
Fixed SimpleJSON's local parsing problems
Fixed blocking collider on Debris chest
Fixed coupler collider on depository so it doesnt block the upper part of the depository for opening
Fixed potential cause of constant worm spawns
Fixed structure system to prevent unfinished structure in creative mode
Fixed persistence
Fixed Dust storm damage affecting all players on the server, dead or alive, and stacking with how many players are online
Fixed melee weapon 3rd person colliders
DynamicActionKey will now ignore controllers
Fixed up mineral persistence
Fixed CanHearObject behavior for enemies
Fixed HeatTrigger on Furnace and Forge
Fixed popup interaction not unlocking cursor
Temperature in shade is only applied during the day
Fixed chat interaction
Fixed foliage damage particles
Fixed death screen text
Fixed enemy levels that spawn in dungeons
Fixed bug in deleting avatars
Fixed up the followup mission system
Fixed up the popup dialogue not reenabling the event system
Made the sand dunes worm spawn more often at long distance
Toned down creature wave heat system
Berries are no longer infinite
Optimized creature movement
Updating Photon with new App ID
Moved local save directory to AppData
AI Pass on Bettle
AI Pass and leg animations on Snubs
AI Pass and leg animations on Crab Monster
AI Pass and leg animations on Snubs
AI Pass and leg animations on Skeliopod
AI Pass and leg animations on Gnat
AI Pass and leg animations on Arachnoid
AI Pass and leg animations on Elida
AI Pass and leg animations on Minotaur
Local avatar and universe IDs are now populated with unique values
Read More
RisingFenix RisingFenix

October 2020 Change List

Added check for quick level test
Added in server button handling for server cycle
Added remaining allocated server IDs
Added public server cycle and wipe functionality
Added enemy spawning system to use Heat and Difficulty scaling
Added Habitat and Airlock ruins
Added many more levels to current Proteus 2 creatures
Backend handling fixes
Fixed incorrect view id's
Fixed creatures getting thrown back super far when killed
Fixed over 400 compiler errors in the Unity update
Fixed Osiris Structure shader
Fixed Osiris Character shader
Fixed Osiris Creature shader
Fixed Osiris Rock shader
Fixed Osiris Mineral shader
Fixed all materials in Main Menu
Fixed materials for Scientist
Fixed materials for Ranger
Fixed materials for Engineer
Fixed materials for Marine
Fixed materials for Rover
Fixed materials for Mech
Fixed materials for Hovercraft
Fixed materials for Spaceship
Fixed materials for Payasyte
Fixed materials for Crab Monster
Fixed materials for Skeliopod
Fixed materials for Arachnoid
Fixed materials for Gnat
Fixed materials for Worm
Fixed materials for all minerals
Fixed materials for all weapons
Fixed materials for tools
Fixed materials for Structures
Fixed materials for Utilities
Fixed materials for Furniture
Fixed materials for Custom Pieces
Fixed materials for all Attachments
Fixed materials for all plants
Fixed materials for rocks
Fixed materials for sky planets
Fixed materials for sky
Tweaked survival drains to be more dynamic
Tweaked weather to be more dynamic
Tweaked crash site to give proper resources
Tweaked bullets to deal 4x damage
Tweaked all gun ammo clip size
Removing unused plugins and fonts
Read More
RisingFenix RisingFenix

September 2020 Change List

Added support to make inventory buttons more responsive, from Beta Branch
Added support for liquid and gas to show as a meter, from Beta Branch
Added Post Processing system
Added HDR lighting to Proteus 2 Site B
Added camera dithering for radar
Added adaptive lighting to work with HDR lighting
Added terrain tools
Added selection circle to UI
Migrated new UI graphics from Beta Branch
Added support for UI to anchor to any screen aspect ratio
Added math to determine where icons would appear on a 2D map
Fixed heat trigger persisting after removing source
Fixed missing shaders
Added dynamic and optimized depth of field
Updated inventory screen
Updated Crafting screen
Updated Mission screen
Updated all crafting buttons
Updated all inventory icons
Overhaul of Radar system to 2D, since multi camera makes terrain black in new Unity version
Set all map icons to 2D
Upresing of many of the game's textures
Lots of UI optimizations
Optimize player scripts and raycasting
Optimize flashlight system
Updated all Main main menu UI
Optimized all camera systems
Optimized blood screen FX
Optimized frost screen FX
Migrated all survival screen FX to Unity post Processing system
Overhauled dynamic lighting and GI system
Optimized all shadow systems
Improved shadow system resolution
Overhauled terrain system
Optimized terrain
Optimized sand dunes
Rewrite of terrain parralax mapping to be more optimal
Disabled mesh head feature
Disabled interior helmet mesh
Read More
RisingFenix RisingFenix

August 2020 Change List

Fixed all missing shaders and materials
Migrated all character shaders back to Osiris shaders
Migrated all vehicle shaders back to Osiris shaders
Migrated all structure shaders back to Osiris shaders
Migrated all attachment shaders back to Osiris shaders
Migrated all utility shaders back to Osiris shaders
Migrated all creature shaders back to Osiris shaders
Migrated all mineral shaders back to Osiris shaders
Migrated all rock shaders back to Osiris shaders
Migrated all item shaders back to Osiris shaders
Migrated all weapon shaders back to Osiris shaders
Removed texture streaming plugin
Removed all texture streaming from cameras
Removed texture streaming from scenes
Read More
RisingFenix RisingFenix

July 2020 Change List

Fixed issue with crash landing tutorial
Finished upgrade to 2019.3.10f1
Read More
RisingFenix RisingFenix

June 2020 Change List

Added slope detection and weight reading to Lower HUD
Added spawn points to Dungeon scenes
Added support to protect player from wheather when in enclosed vehicles
Added particle lighting for remote players
Added inspection camera system to AI Test Zone
Added timer for huts
Audio fixes on Gnat
Audio fixes on Minotaur
Audio fixes on Spider
Fixed Colossus arrive multiplier
Fixed Confirm Box Cancel
Fixed Cancel system to Main Menu from game
Item button storage is clear if amount is zero
Fixes to GAV, Hover, and Rover vehicles
Fixed meteor hitch when landing
Fixed geyser hud display
Fixes to interact system
Minotaur configuration and polish
Mech texture update
Astar configuration in dungeon scenes
Giant Beetle prefab configuration and polish
Larvae prefab configuration and polish
Crab is now boardable and walks, but needs more work
Spider prefab configuration and polish
Updates to animation controller for faster anims for melee
Overhaul and optimizations to creature IK walking system
Water now only displays error message when it fails to extract water
Added reduced chance of suit breach in storm if crouching
Hybrid fixes and polish
Gnat fixes and polish
Creature systems code cleanup
Adapted the mines to recast graph
Removed Connector and Small Satelite
Removed Splash Screen
Read More
RisingFenix RisingFenix

May 2020 Change List

Added support to not display server settings in Single Player
Added controller icon
Adding new Rewired
Added Sector system
Added intelligent redicle to Interact System from Beta Branch
Adding sound library from Beta Branch
Added ground fitter system for creatures
Migrated Compass system from Beta Branch
Migrated Map system from Beta Branch
Added Dust Storm damage
Added Odin inspector system
Adding internal AutoSplat tool from beta Branch
Added storm damage to player if not behind cover
Added heat inside Huts
Adding AStar and Behavior Tree to project
Added First Person Camera FX
Added slope detection and sliding
Adding new high res environment textures
Adding NGSS for shadow rendering
Fixes to creature ragdoll system
Material fixes for Hives and Mines
Hooked up Key Bindings in Main Menu
Fix to temperature system
Improved FOV for First Person mode
Fixed pink materials
Fixed gameloop when player dies and loses connection with the eventsystem
Updated proper scene files with cleaned names
Moving scene files for cleanup
Clean up of Hives and Mine scene files
Lots of revisions and polish to IK leg system, now using two disctinct speeds per creature
Sound adjustments for Worms and explosions
Reduced radius of pod spawning
Up res Marine and Engineer textures
Art pass on Alpha Mine
Art pass on foliage particles
Optimize Proteus Terrain textures
Doubled distance on interaction
Reworked Stamina to fully recharge at twice speed after penalty
Worms spawn only in Dust Storms
Lots of UI polish throughout
Tamed out Crab ground shake
Re-organized scenes
Huge improvements to Survival gameplay
Made vitals more visible and dynamic
HUGE texture optimization pass
Removed Camera Compositor
Removed lots of unused shaders and plugins
Deleting unused scenes and prefabs
Deleted old Rewired

You have reached the end of the line. All past commits are from the Beta Branch and are recorded here.

Read More