 |
Added Hook Roach on Aziel |
 |
Added Bounce lighting in space, improving visuals while in Low Orbit |
 |
More improvements to Proteus planet rendering from Low Orbit |
 |
Added Space Ship texture improvements |
 |
Added Speed reading to Space Ship GUI |
 |
Added creature animations for Gnat, Arachnoid, and many others |
 |
Added gun models using deferred decal system |
 |
Improved Asteroid Art |
 |
Improved Ambient Particles on Proteus 2 |
 |
Added color correcting on Intro Cinematic |
 |
Added turn in place in idle mode |
 |
New mineral radar scanning and filtering system |
 |
Radar Scanner can now drop in wreckage loot crates |
 |
Radar Scanner is now craftable in the Fabricator |
 |
Proficiency tree perks are now functional |
 |
Space Station modules now have interior lights |
 |
Set date and time on upper HUD |
 |
Discovery Details screen |
 |
Icons for Inventory item parameters |
 |
Feature to make selection icon appear on first inventory item |
 |
Added particle FX to new plants |
 |
Added icons for undiscovered creatures and plants |
 |
Added question icon for undiscovered harvest types |
 |
Updated Map UI screen for better formatting |
 |
Improved all melee swings of first-person weapons |
 |
Improved all gun sounds |
 |
Improved all muzzle flashes |
 |
Updated models on many guns |
 |
More coloring in post-process in space |
 |
Improved low orbit art on Aziel |
 |
Contextual interaction options when looking at a harvestable plant or creature part |
 |
Spaceship will now display controls at low speeds |
 |
Functionality support for discoverable harvest types |
 |
Completion icon to discovery types when fully filled out |
 |
New particle leaf texture for plant explosions |
 |
Improved Lutari low orbit art |
 |
Updated Ammo Icons |
 |
Updated all Proteus2 foliage prefabs for collision, interaction, and fragment settings |
 |
Integrated new Proteus2 foliage particle effects and drops |
 |
Updated and added Plants discovery file for missing plants |
 |
Support for vehicles to easily drive up steep terrain |
 |
Feature for Mech to easily traverse hills and rough terrain |
 |
Movement sounds to Mech |
 |
Space Station modules are now buildable in Low Orbit |
 |
Space Utilities are now buildable in Low Orbit |
 |
Added Habitat Module |
 |
Added Airlock Module |
 |
Added Hallway Module |
 |
Added Window Module |
 |
Added Observation Module |
 |
Added Navigation Module |
 |
Added Communications Module |
 |
Added Skylights Module |
 |
Added Power Module |
 |
Added Auxiliary Module |
 |
Added Biosphere Module |
 |
Added Hub Module |
 |
Added Ring Module |
 |
Added Engine Module |
 |
Added Solar Array |
 |
Added Cryo Pod |
 |
Added Lockers |
 |
Added Biosphere Bin |
 |
New Buildable Upgrade system that allows for upgrades/attachments to be built |
 |
Added Furnace Precipitation Collector Upgrade |
 |
Added Furnace Water Distillery Upgrade |
 |
Added Furnace Fuel Cell Upgrade |
 |
Added Furnace Low Heat Upgrade |
 |
Added Forge High-Precision Upgrade |
 |
Added Printer Weapon Fabrication Upgrade |
 |
Added WorkBench Repair Table Upgrade |
 |
Added WorkBench Tool Station Upgrade |
 |
Added WorkBench Suit Station Upgrade |
 |
Added Fabricator High-Tech upgrade |
 |
Added Fabricator Suit Augmentation Upgrade |
 |
Added Kitchen Chef Upgrade |
 |
Added Creature Health Indicators |
 |
Added New Dungeon system on Proteus 2 |
 |
Added Aerial Creature (Flying Skeliopod) and associated movement scripts |
 |
Huge art pass on Proteus 2 |
 |
Added 8 new kinds of foliage on Proteus 2 |
 |
Added Bioluminescent foliage on Proteus 2 |
 |
Added Grass to various areas on Proteus 2 |
 |
Added Rare and Specific minerals around the surface of Proteus 2 |
 |
Improved sand dunes on Proteus 2 |
 |
Support for Creatures to despawn when out of range of all players |
 |
Curated scenario Creature Zones to Proteus 2 |
 |
Added New Creature Wasp |
 |
Added New Creature Bee |
 |
Added New Creature Fly |
 |
Added New Creature Mosquito |
 |
Added New Creature Dragonfly |
 |
Gatherable Methane puddles around Proteus |
 |
Puddles can now change height depending on fill amount and regenerate with precipitation |
 |
Added New soundtrack music |
 |
Added Many new craftable alloy items |
 |
Added 6al-4v |
 |
Added Brass |
 |
Added Bronze |
 |
Added Cast Iron |
 |
Duralumin |
 |
Added Dymalloy |
 |
Added Electrum |
 |
Added Ferrochrome |
 |
Added Gunmetal |
 |
Added Magnalium |
 |
Added Ni-Cr |
 |
Added Talonite |
 |
Added Zamak |
 |
Added Zircaloy |
 |
Plants and Creatures now drop different items depending on what tool is used to harvest them |
 |
Added Alien Blood |
 |
Added Alien Fiber |
 |
Added Alien Hide |
 |
Added Alien Insect Parts |
 |
Added Alien Organ |
 |
Added Alien Tissue |
 |
Added New Multi-Tool variants to allow repairing and salvaging gameplay at earlier progression |
 |
Added Survival Tool |
 |
Added Crab Screwdriver |
 |
Added Makeshift Screwdriver |
 |
Added Wrench |
 |
Added New Broken, Scrap, and Found items to give better depth to the early game of salvaging |
 |
Added Broken Barrel |
 |
Added Broken Circuit Board |
 |
Added Broken Wire |
 |
Added Broken Hose |
 |
Added Broken Glass |
 |
Added Broken Computer Screen |
 |
Added Scrap Cloth |
 |
Added Scrap Hinge |
 |
Added Scrap Plastic |
 |
Added Scrap Rubber |
 |
Added Fuel Cell |
 |
Added Propellant Tank |
 |
Added New Makeshift tier of items to better round out the early game straight out of the crash-site |
 |
Added Survival Knife |
 |
Added Crude Metal Blade |
 |
Added Crude Metal Sword |
 |
Added Crude Pipe |
 |
Added Makeshift Cloth Bundle |
 |
Added Shaped Crab Antenna |
 |
Added Stone Shovel Head |
 |
Added many other new items to better round out progression |
 |
Added Adhesive |
 |
Added Berry Juice |
 |
Added Blaster Cell |
 |
Added Botany Kit |
 |
Added Chromium |
 |
Added Computer Screen |
 |
Added Cooked Crab Egg |
 |
Added Cooked Oreck Egg |
 |
Added Crab Stew |
 |
Added Explosive |
 |
Added Hose |
 |
Added Methane |
 |
Added Molybdenum |
 |
Added PowerCell |
 |
Added Quartz |
 |
Added Silver |
 |
Added Sponge Tubes |
 |
Added Steamed Carrot |
 |
Added Sulfur |
 |
Added Zinc |
 |
Added Uranium |
 |
Added Intro Cinematic |
 |
Added Skip to Intro Cinematic |
 |
Added New Repairables system that adds repairable/salvageable wrecks around the worldl |
 |
Repairable bases that spawn randomly around Proteus2 when a world is created |
 |
Added Repairable Habitat |
 |
Added Repairable Airlock |
 |
Added Repairable Rover |
 |
Added Repairable Biodome |
 |
Added Repairable Hallway |
 |
Added Repairable Repair Droid |
 |
Added New loot table system |
 |
Added Loot table for wreckage loot crates |
 |
Added Loot crates are now scattered through ruined bases |
 |
Biodome wreckage loot crates have a chance to spawn from a biodome loot table |
 |
Added Discoveries system for plants and creatures |
 |
Added New Dungeon teleport system to remove the need for loading screens for dungeons |
 |
Added Support for exiting and loading into Low Orbit |
 |
Added Support for exiting to main menu in Dungeons |
 |
Proper height and normal atlas for dungeon material |
 |
Added More room variety to mines |
 |
Added Depth-based algorith to dungeon system |
 |
Added Branch-based algorithm to dungeon system |
 |
Improved first-person melee detection |
 |
Added Auto crouch for climbing slopes |
 |
Map system is now in upper HUD |
 |
Added Map Screen in UI |
 |
Automatic buildable re-anchoring for fixed proteus 2 terrain heightmap |
 |
Added Toggle option for First Person Helmet |
 |
Added Voice Logs screen to UI |
 |
Added New icons for Space Station Bin, Cryopod, and Lockers |
 |
Added Compass and Map icon to Hover Craft |
 |
Added Custom Resolution options in the main menu |
 |
Added Support for picking up Voice Log items |
 |
Added Waypoint alignment option to CreatureZone |
 |
Added Behavior override options to CreatureZones |
 |
Spawn chance settings to CreatureZones |
 |
Adjusted all existing creature prefabs for compatibility with Creature Zone behavior overrides |
 |
Adjusted handling for CreatureZone waypoint alignment in dungeons |
 |
Defenses build tab for walls and turrets etc. |
 |
Added Space Station build tab |
 |
Added Space Utilities build tab |
 |
Added Underground build tab |
 |
Added Build recipe display support on center HUD |
 |
Added Warp debug command functionality for points of interest on Proteus 2 |
 |
Added Proteus 2 dungeon tiles |
 |
Added Dust materials for Proteus 2 caves |
 |
Added Cave and Mine meshes |
 |
Support to display when a plant has been harvested in HUD |
 |
Added Prefabs for Hives |
 |
Added Materials for Hives |
 |
Added Tiles and Archetypes for Hives |
 |
Updated Crypt Layout |
 |
Added Hive Generated Prefab |
 |
Added Health indicator to Crab Monster |
 |
Added Health indicator to Claws |
 |
Added Health indicator to Spider |
 |
Added Health indicator to Skeliopod |
 |
Added Health indicator to Parasyte |
 |
Added Health indicator to Snubs |
 |
Added Health indicator to Hybrid |
 |
Added Health indicator to Minotaur |
 |
Health indicator to Giant Beetle |
 |
Added Health indicator to Giraffe |
 |
Added Creature alert icon |
 |
Hooked current creature prey detection into PlayerControl detection meter |
 |
Added Kill creature mission type |
 |
Added Hacking mission type |
 |
Added Password mission type |
 |
Added Support for map icons to be shown on edge of map properly |
 |
Added Support for dungeon weather and lighting without load screens |
 |
Added Connected buildable functionality |
 |
Added Curated scenario Creature Zones to Aziel |
 |
Added Curated scenario Creature Zones to Lutari |
 |
Added Weight, Hardness, and Damage icons to item description Hint |
 |
Updated Ammo Icons |
 |
Updated all Proteus2 foliage prefabs for collision, interaction, and fragment settings |
 |
Integrated new Proteus2 foliage particle effects and drops |
 |
Updated and added Plants discovery file for missing plants |
 |
Support for vehicles to easily drive up steep terrain |
 |
Feature for Mech to easily traverse hills and rough terrain |
 |
Added Movement sounds to Mech |
 |
Added Organic Sludge liquid |
 |
Added Recipe in Chemistry Table to convert Organic Sludge into carbon |
 |
Added Sparks and animation on Survival Tool |
 |
Added Turn in place animation while in Third Person |
 |
Added Hit sound to some plants |
 |
Added New tutorial missions that also maintain story immersion |
 |
Added Recipe in Forge to meltdown Scrap Metal into Aluminum |
 |
Added Recipe in Printer to weave makeshift cloth bundles into ClothBundles with additional AlienFiber |
 |
Support for text narration to missions |
 |
New tutorial missions that also maintain story immersion |
 |
Recipe in Forge to meltdown Scrap Metal into Aluminum |
 |
Added Recipe in Printer to weave makeshift cloth bundles into ClothBundles with more AlienFiber |
 |
Added Charred Alien Bits recipe to the furnace for early game meat food |
 |
Added Support for text narration to missions |
 |
Added UI Polish Pass on in Game GUI |
 |
Added UI Polish pass on Main Menu |
 |
Added Buggie Vehicle |
 |
Added Wrecked Buggies around Proteus 2 available for repair or salvage |
 |
Added Vehicle Upgrade system first implemented on new Buggie |
 |
Buggie Active Scanner Upgrade |
 |
Added Buggie Fuel Reactor Upgrade |
 |
Added Buggie Tank Hauler Upgrade |
 |
Added Buggie Cargo Hauler Upgrade |
 |
Added Small Radar Dish utility |
 |
Beacons, Habitats, and Storage containers can now be nicknamed |
 |
Additional ore clusters into the Dunes surrounding the continent on Proteus 2 |
 |
Pause system to the Menu Options screen |
 |
Keybindable support for all menu screens |
 |
Support to change map heading rotation lock |
 |
Updated Workbench Build Icon Animation |
 |
Support for vehicles in the new fuel system |
 |
Support for multiple inventories on vehicles |
 |
Improved interact UI for liquid and gas inventories |
 |
Vehicles destroyed will now spawn their repairable form if available |
 |
Grilled Alien Meat recipe to Kitchen |
 |
Makeshift Cloth Bundle recipe to Printer |
 |
Makeshift Laser Chisel to workbench |
 |
Slightly slower MakeShiftClothBundle recipe to workbench for earlier automated crafting |
 |
Compass and Minimap icons for Buggie, GAV, and Rover |
 |
Small resource clusters for critical resources on Proteus 2 that had only one large cluster before |
 |
Cost of some kitchen food recipes |
 |
Liquids and gases extracted from creatures and plants will now give 5 units instead of 1 unit |
 |
Creature body despawn time increased to 5 minutes from 2 |
 |
Spaceship will now slow to a stop to exit when the exit key is pressed at low speeds |
 |
Descriptions to the proficiency tree items |
 |
Improved accessing GAV, Rover |
 |
Optimized Mech systems when not in use |
 |
Improved Mech shooting and bullet FX |
 |
Upressed UI on Rover |
 |
Adjusted UI on all vehicles |
 |
Map is now called Radar Scanner/TD>
|
 |
Set player crouch transitions to look more realistic |
 |
Set crouch indicator to only in First Person |
 |
Optimized World Time indicator |
 |
Set Map Items to not display when in a vehicle |
 |
Set Map Item to display in space for space vehicles |
 |
Rock shader to allow for double the detail resolution |
 |
Set rendering to Deferred to allow for faster depth rendering and deferred decals |
 |
Set Player GUI to overlay mode, which optimizes the camera rendering |
 |
Improved coloring and contrast in Space |
 |
Improved thrid person spacewalk, now faces the direction of the camera |
 |
Improved Health Indicators on creatures |
 |
Crafting Table UI with craftable at top |
 |
Updated Item icons for items, weapons, and utilities |
 |
Updated plant particle colors |
 |
Improved all Vehicle models |
 |
Update Art for Gas Tank, Liquid Tank, and Satellite Large |
 |
Updated Ammo Magazines art for Weapons |
 |
Optimized muzzle flash textures |
 |
AO to Scalable and Ambient only |
 |
Chlorine display name is now Cl2 from Cl |
 |
Increased Parasyte turning speed |
 |
Updated Proteus 2 ground material to not be wet |
 |
Updated Alien Fiber mesh, prefab, and Icon |
 |
Survival Knife changed the name to Dull Survival Knife to clarify the use |
 |
Renamed tool types to be better descriptive |
 |
Updated icons for a few buildable upgrades |
 |
All Utility recipes have been updated to fit the new economy system |
 |
All Structure recipes have been updated to fit the new economy system |
 |
Progression and Economy has been greatly reworked, all recipes and many items have been |
 |
Furnace now requires fuel |
 |
Improved all pathfinding in the mines |
 |
Plutonium is now an Alloy |
 |
Updated Skill Tree to first pass Proficiency Tree |
 |
Cost of some kitchen food recipes |
 |
Liquids and gases extracted from creatures and plants will now give 5 units instead of 1 unit |
 |
Creature body despawn time increased to 5 minutes from 2 minutes |
 |
Spaceship will now slow to a stop to exit when the exit key is pressed at low speeds |
 |
Added descriptions to the proficiency tree items |
 |
Improved accessing GAV, Rover |
 |
Optimized Mech systems when not in use |
 |
Improved Mech shooting and bullet FX |
 |
Upressed UI on Rover |
 |
Adjusted UI on all vehicles |
 |
Map is now called Radar Scanner |
 |
Set player crouch transitions to look more realistic |
 |
Set crouch indicator to only in First Person |
 |
Optimized World Time indicator |
 |
Set Map Items to not display when in a vehicle |
 |
Set Map Item to display in space for space vehicles |
 |
Rock shader to allow for double the detail resolution |
 |
Set rendering to Deferred to allow for faster depth rendering and deferred decals |
 |
Set Player GUI to overlay mode, which optimizes the camera rendering |
 |
Improved coloring and contrast in Space |
 |
Improved third person spacewalk, now faces the direction of the camera |
 |
Improved Health Indicators on creatures |
 |
Crafting Table UI with craftable at top |
 |
Updated Item icons for items, weapons, and utilities |
 |
Updated plant particle colors |
 |
Improved all Vehicle models |
 |
Update Art for Gas Tank, Liquid Tank, and Satellite Large |
 |
Updated Ammo Magazines art for Weapons |
 |
Optimized muzzle flash textures |
 |
AO to Scalable and Ambient only |
 |
Increased Parasyte turning speed |
 |
Updated Proteus 2 ground material to not be wet |
 |
Updated Alien Fiber mesh, prefab, and Icon |
 |
Survival Knife changed the name to "Dull Survival Knife" to clarify use |
 |
Renamed tool types to be better descriptive |
 |
Updated icons for a few buildable upgrades |
 |
Increased the size of all current storage utilities and furniture |
 |
Minerals will be respawned once for saves created before version 4.551 |
 |
Updated Proteus 2 Missions |
 |
Map is now in the HUD and no longer on the Locator |
 |
Improved contrast and readability for in-game UI menus |
 |
Player ground friction improvement to prevent sliding |
 |
Increased parasite turning speed |
 |
Reduced hearing radius of Mantis |
 |
Mission Complete tag is now top center and improved |
 |
Level Up alert now occurs after Mission Complete alert |
 |
Starting missions clean up to use F1 to reflect the new UI schema |
 |
Occlusion for new terrain height |
 |
AStar cutting is now more optimal and allows for multiple graphs |
 |
Creature spawning triggers are now allowed in dungeons |
 |
Tweaked fog on Proteus 2 |
 |
Expanded HUD background width |
 |
Added vignette to GUI mode to make UI more readable |
 |
Improved Mission tags and text to improve readability |
 |
Overall in-game UI polish |
 |
Updated aims for Moon Mantis |
 |
Improved Mission readability |
 |
Adjustments to textures on Proteus 2 |
 |
Refinement and optimization of soundtrack controller |
 |
Large Solar Panel can now satisfy the Small Solar Panel build requirement for Hab |
 |
Improvements to Colossus movement |
 |
Heartbeat now only plays during stamina penalty |
 |
Slightly increased size of colliders on insects |
 |
Size of Wasp creature |
 |
Oxygen display name is now O2 from O |
 |
Chlorine display name is now Cl2 from Cl |
 |
Nitrogen display name is now N2 from N |
 |
Methane display name is now CH4 from O (was unset after copy from oxygen) |
 |
Fluorine display name is now F2 from Fl |
 |
Player no longer respawns with any default items |
 |
Player no longer spawns with a chisel or a multi-tool in the crash-site |
 |
Player now spawns with a Survival Knife and a Survival Tool in the initial Crash Site |
 |
Repairing and Salvaging wrecked bases now provides engineering proficiency |
 |
Adjustments to Flying Skeliopod default wander radius |
 |
Meteor now properly drops Uranium instead of Plutonium |
 |
Optimized colliders on Berry and RedBerry so they don't fall through the ground as often |
 |
Ruined structures no longer appear on the map when off the edge of the minimap |
 |
Plants, Trees, and Creatures now show radial progress bar when harvesting |
 |
Updated many item descriptions to be more descriptive |
 |
Improved skinning of the player when crouching |
 |
Updated crouch animation |
 |
Updated foot IK to reduce strange foot rotations |
 |
Improved all weapon spring movement in first person |
 |
Updated occlusion culling for Proteus 2 B |
 |
Improved Proteus 2 low orbit art |
 |
Updated Main Menu with Space Station theme |
 |
When a rare weapon drops in a loot table, ammo is included |
 |
Hunger and Thirst can be overfilled when consuming items |
 |
Tweaked item food values to accompany new hunger/thirst cap |
 |
Fuel Cell max stack is now 5 |
 |
Propellant Tank can now stack to 5 |
 |
Guns can no longer be reloaded when at maximum ammo |
 |
Harvested Liquids and Gasses added to inventory will now prioritize existing containers |
 |
Ingots from the previous economy system in inventories have been converted into their ore |
 |
Pick Axe now has a Hardness value of 10 and requires a Diamond to craft |
 |
Makeshift Chisel, Chisel, and Diamond Chisel now have their Hardness value in description |
 |
Ferrochrome alloy no longer requires zirconium |
 |
Broken Circuit Boards now have a rare chance to spawn in wreckage loot crates |
 |
Updated weapon and tool descriptions to reflect their harvest types |
 |
Updated and balanced more plant drops |
 |
Adjusted hit particles on some plants |
 |
Set strafing to be faster on Player |
 |
Interaction menu is now able to swap equipped items |
 |
Only some trees drop pickups into the world, others now input straight into inventory |
 |
Repairable Wreckages, Salvageables, and Upgrades will now automatically equip a Tool |
 |
Proteus 2 terrain height is now more dramatic |
 |
Proteus 2 terrain splat improvements to read slopes |
 |
Moved diamond chisel recipe location in workbench menu to improve visibility |
 |
Moved pickaxe and conduit bender into forge high precision upgrade to reduce their visibility |
 |
Updated Dull Survival Knife description |
 |
Optimized gameplay sounds |
 |
Further improved slope traversal |
 |
Minor UI Polish in Main Menu |
 |
Levels adjustments on fruit icons |
 |
Moved diamond chisel recipe location in workbench menu to improve visibility |
 |
Moved pickaxe and conduit bender into forge high precision upgrade, reducing visibility |
 |
Updated Dull Survival Knife description |
 |
Optimized gameplay sounds |
 |
Further improved slope traversal |
 |
Minor UI Polish in Main Menu |
 |
Levels adjustments on fruit icons |
 |
Optimized all UI icons |
 |
Added map zoom hotkey info to explore mission dialogue |
 |
Public multiplayer servers should now have resource recharge enabled |
 |
Giant Worms no longer require a dust storm to spawn, effectively reenabling them |
 |
Increased passive thirst usage |
 |
Increased sprint thirst usage |
 |
CircuitBoard repair recipe now only takes 1 broken circuit board |
 |
Diamond Chisel no longer requires the Tool Station upgrade to craft |
 |
Fern Tree Berries of both colors will no longer roll, making them easier to gather |
 |
Reduced default vehicle fuel consumption |
 |
Minor texture optimizations |
 |
Darkened Mini Map background and lightened Player Heading |
 |
Optimized Workbench Mesh |
 |
Tweaked Low Heat Upgrade on Furnace to be less expensive |
 |
Rock Outcropping materials have been updated to be less metallic |
 |
Reduced speed buff effect on Shower |
 |
Adjusted grass distance in Graphics Settings |
 |
Lowered cost of Hab Cloth walls and Roof |
 |
Lessened placement restrictions on defensive walls |
 |
Lead is now dropped from the Crashed Pod Bottom Section's heat shield |
 |
Updated all minerals and alloys to have a scientifically accurate description |
 |
Swapped out Tin on Gunmetal alloy recipe for Molybdenum |
 |
Renamed Electrum to White Gold and switched recipe to 2 Gold, 1 Silver, 1 Nickel |
 |
Renamed Ni-Cr to Nichrome |
 |
Updated Heat Sink Unit recipe to use Nichrome |
 |
Ni-Cr now properly requires Chromium instead of Carbon to be scientifically accurate |
 |
Renamed Carbon to Lonsdaleite and changed hardness and density |
 |
Scrap Metal to Aluminum recipe in forge changed to cost 2 Scrap Metal per Aluminum |
 |
Chisel moved from Forge to Workbench to further clarify tool progression |
 |
All users in private universes can now use the dev console, not only the owner |
 |
Hose recipe now takes 1 Iron and 2 Rubber |
 |
Moved Chisel progression to the center of workbench crafting list to improve visibility |
 |
Renamed Methane to Hydrocarbon Solution for scientific accuracy as a liquid on proteus |
 |
Jittery first person with sprinting |
 |
All wheeled vehicle limited torque |
 |
Mech movement |
 |
Mech GUI |
 |
Dynamic interaction keys when resizing |
 |
Suit Upgrade Attachments are now functional |
 |
Projectiles can once again damage minerals and plants |
 |
Map glitch when leaving UI screens |
 |
Corrected rock cliff far gloss amount on Proteus 2 |
 |
Jumping on Player, was sometimes performing a small jump |
 |
The inertia of hover while spacewalking |
 |
Foley sound in space |
 |
Weather when returning from space |
 |
Player jump auto colliding with the ground on the first frame of the jump |
 |
Set player sticky force to update in Physics update loop to eliminate jitter |
 |
Some materials on GAV, Rover, and Spaceship |
 |
Liquids and gases extracted from creatures and plants will now properly display |
 |
Botany Kit can now add contents to containers on the Hotbar |
 |
Wasp no longer has extra long-range sting attack |
 |
Wasp should no longer deal damage after it has been killed |
 |
Crab Monster can now drop Crab Meat |
 |
Meat Stew recipe now uses the acquirable item Grilled Alien Meat instead of the legacy item |
 |
Spaceship prop on proteus no longer throws errors |
 |
A few misspellings in discovery descriptions |
 |
Tree bark now properly has a highlighter like other items |
 |
Set far terrain to not generate at runtime on Lutari |
 |
Optimized interact system so it doesn't drain performance when viewing an interactable object |
 |
Holes at end of dungeon rooms and hallways |
 |
Support for creatures to not kick up dust while in dungeons |
 |
Spaceship should no longer get stuck in space if throttled low when exiting the planet |
 |
Chat now works as intended in multiplayer |
 |
Reworked player ground sticky code to allow for improved traversal |
 |
Liquid and Gas names are no longer truncated in crafting menus |
 |
Creatures now have correct colliders on their limbs so should be easier to hit in first person |
 |
Voice Log UI functionality updates |
 |
Multiplayer world persistence is now properly saved on exit |
 |
Improved player animation controller, improving overall player movement feel |
 |
Jittery first person with sprinting |
 |
Workbench does not require power |
 |
Black barrel material |
 |
Skeliopod ragdoll not going underground on loot |
 |
Terrain no longer renderers when in Low Orbit |
 |
Logging out in dungeons properly places the player on the planet surface at the entrance |
 |
Raiding mission type |
 |
Collecting mission type |
 |
Key card mission type |
 |
Build object mission type |
 |
Discovery mission type |
 |
Skeliopod re-path issue |
 |
Inventory button rollovers |
 |
Stackable setting on Space Debris Chest |
 |
Updated airlock materials |
 |
Logging out in space now properly saves your location |
 |
Fixed player animation set, eliminating stuttering movement while holding weapons |
 |
Proximity highlighter now work on all items |
 |
Creatures can no longer walk through placed objects |
 |
Heat areas no longer persist after they have been disabled |
 |
Fixed a few more cloud save system stability issues |
 |
Tin material is no longer missing |
 |
Collision detection for aerial creature wandering task |
 |
Objects hidden underground in the sand dunes |
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Dismantling a buildable now provides the upgraded component recipes |
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Test mode now only provides the resources when actually building something |
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Loot crates in wreckages are now properly salvageable when empty |
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Water can no longer be seen from orbit |
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Loot crates now properly spawn their contents |
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Structure variants now have properly updated recipes to fit the new progression |
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Lutari and Aziel terrain should now properly appear when reentering the atmosphere |
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Building in the mines and hives now works as intended |
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Plants and trees should now drop items for more harvest types |
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Meteor can now be mined for Uranium instead of Plutonium |
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Both Shields are now placeable, no longer has 2 entries for CircuitBoard |
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Upper Story Habitat is now playable, no longer has 2 entries for Brass |
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Dyno recipe has been updated to contain a proper reagent |
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Fluorescence recipe has been updated to use mercury properly |
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Colossus body harvest colliders have been increased in size to match his model |
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Cobalt Pistol can now use Blaster Cells |
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Spelling errors in Zamak Description |
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Hardness values on other planet minerals |
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Player movement animations now properly network to remote clients |
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Small gap in the walls on the barracks |
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Chem light is once again light and brightens the area |
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Satellite Dish Large can now be dismantled as intended |
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When dismantling objects the full build cost should now be refunded |
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Storage items should now properly sort based on their contents |
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Upgrades now removes build cost from inventory |
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Items should no longer spawn under the crash pod |
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Water Reclaimer is now operational and its contents are persistent |
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Harvested Liquids and Gasses will make a popup displaying no container found if none available |
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Guns will now load first applicable ammo type found in the inventory |
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Fuel Cell upgrade for the furnace now works as intended |
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Furniture can now be built as intended |
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Mineral hardness values to unblock progression |
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Crude Metal Sword now works as intended |
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Upgrading utilities are now properly networked to other players and saved in multiplayer |
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Botany Kit no longer pushes the player backward when wielded |
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Airlock is now properly buildable without an incorrect recipe entry |
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Fabricator is now properly buildable without an incorrect recipe entry |
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Blaster Cell is now usable in the Pistol as intended |
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Elida creature is now harvestable |
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Repairable Habitat no longer requires Aluminum Ingots |
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Laboratory is now buildable with the resources displayed in the menu |
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Aziel and Lutari minerals now have proper hardness values |
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Crafting tables no longer take 2 opens to load |
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Crab Scythe now has a hardness of 1.5 |
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Optimized all Space Station texture memory |
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All wheeled vehicle limited torque |
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Mech movement |
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Mech GUI |
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Dynamic interaction keys when resizing |
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Suit Upgrade Attachments are now functional |
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Projectiles can once again damage minerals and plants |
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Map glitch when leaving UI screens |
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Corrected rock cliff far gloss amount on Proteus 2 |
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Jumping on Player, was sometimes performing a small jump |
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Inertia of hover while spacewalking |
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Foley sound in space |
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Weather when returning from space |
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Player jump auto colliding with the ground on first frame of jump |
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Set player sticky force to update in Physics update loop to eliminate jitter |
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Some materials on GAV, Rover, and Spaceship |
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Liquids and gases extracted from creatures and plants will now properly display |
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Botany Kit can now add contents to containers on the Hotbar |
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Botany Kit should now work on berry trees |
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Wasp no longer has extra long-range sting attack |
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Issue causing players to disconnect in multiplayer with 3 or more players connected |
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Issue preventing legacy avatars from properly migrating, causing infinite retrieving avatars spinner |
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Crude Pipe can now be used as a weapon |
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Spawning under the map when exiting the crashed pod |
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Frame spikes when creatures spawn |
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Creature zones now spawn for remote players |
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Propellant Tank now properly disappears when dropped on the ground |
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The player is no longer thrown into the air when exiting the crashed pod |
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Multiple issues causing players to disconnect with 3+ players |
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Issue preventing legacy avatars from properly migrating, causing infinite retrieving spinner |
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Reworked UI scaling handling to properly support all common aspect ratios |
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Improved first-person melee detection when inside of enemy colliders |
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Crude Pipe can now be used as a weapon |
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Removed logs to help memory leak and performance hit during longer play sessions |
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Spawning under the map when exiting the crashed pod |
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Frame spikes when creatures spawn |
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Creature zones now spawn for remote players |
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Propellant Tank now properly disappears when dropped on the ground |
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The player is no longer thrown into the air when exiting the crashed pod |
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Redicle display when tool is not equipped |
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Mission UI entries to properly display cancel button |
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Collect rocks tutorial mission no longer completes after harvesting only 1 rock |
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Mission objectives now display item display names instead of their item types |
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Added missing LODs on plants, improving performance on Proteus 2 |
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Added LODs to Proteus 2 environment rocks, improving performance on Proteus 2 |
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Players under the map should now be automatically placed on the correct terrain if airborne |
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Animation/RootMotion issue on Sentry Droid causing it to walk into obstacles |
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Creature spawning: spawning into the ground, inside obstacles, dungeon spawn discrepancies |
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Utility Canvas Flicker and Local Player trigger issues |
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Two hidden inventory slots now visible |
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Building is no longer possible in vehicles as intended |
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Steam related input with XInput HID devices |
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Oxygen consumption when using weapons with different Universe Settings |
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CreatureZones on Aziel and Lutari |
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Wire item should no longer fall through colliders when dropped |
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Copper now shows proper hardness in GPS Filter |
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Crashsite pods now appear on GPS with Fabricated filter |
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Mine entrances now appear on GPS with Fabricated filter |
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Updated fuel values for numerous items |
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Underground check will no longer teleport the player outside of the dungeon |
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Input should no longer break after respawn |
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Vehicle inventory persistence issues |
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Reduced Glide unit cost to 4 ingredients |
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Grilled Alien Meat recipe in Kitchen should now properly recognize Alien Tissue in inventory |
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Jumping beneath an invisible asteroid will no longer teleport the player into low orbit |
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There is now an input field as intended in the renaming dialog |
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Strange sounds when consuming items |
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Shell casing particle on guns |
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Removed unneeded logs to help memory leak and performance hit during longer play sessions |
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Highlighter from Silver minerals |