|
Added Hook Roach on Aziel |
|
Added Bounce lighting in space, improving visuals while in Low Orbit |
|
More improvements to Proteus planet rendering from Low Orbit |
|
Added Space Ship texture improvements |
|
Added Speed reading to Space Ship GUI |
|
Added creature animations for Gnat, Arachnoid, and many others |
|
Added gun models using deferred decal system |
|
Improved Asteroid Art |
|
Improved Ambient Particles on Proteus 2 |
|
Added color correcting on Intro Cinematic |
|
Added turn in place in idle mode |
|
New mineral radar scanning and filtering system |
|
Radar Scanner can now drop in wreckage loot crates |
|
Radar Scanner is now craftable in the Fabricator |
|
Proficiency tree perks are now functional |
|
Space Station modules now have interior lights |
|
Set date and time on upper HUD |
|
Discovery Details screen |
|
Icons for Inventory item parameters |
|
Feature to make selection icon appear on first inventory item |
|
Added particle FX to new plants |
|
Added icons for undiscovered creatures and plants |
|
Added question icon for undiscovered harvest types |
|
Updated Map UI screen for better formatting |
|
Improved all melee swings of first-person weapons |
|
Improved all gun sounds |
|
Improved all muzzle flashes |
|
Updated models on many guns |
|
More coloring in post-process in space |
|
Improved low orbit art on Aziel |
|
Contextual interaction options when looking at a harvestable plant or creature part |
|
Spaceship will now display controls at low speeds |
|
Functionality support for discoverable harvest types |
|
Completion icon to discovery types when fully filled out |
|
New particle leaf texture for plant explosions |
|
Improved Lutari low orbit art |
|
Updated Ammo Icons |
|
Updated all Proteus2 foliage prefabs for collision, interaction, and fragment settings |
|
Integrated new Proteus2 foliage particle effects and drops |
|
Updated and added Plants discovery file for missing plants |
|
Support for vehicles to easily drive up steep terrain |
|
Feature for Mech to easily traverse hills and rough terrain |
|
Movement sounds to Mech |
|
Space Station modules are now buildable in Low Orbit |
|
Space Utilities are now buildable in Low Orbit |
|
Added Habitat Module |
|
Added Airlock Module |
|
Added Hallway Module |
|
Added Window Module |
|
Added Observation Module |
|
Added Navigation Module |
|
Added Communications Module |
|
Added Skylights Module |
|
Added Power Module |
|
Added Auxiliary Module |
|
Added Biosphere Module |
|
Added Hub Module |
|
Added Ring Module |
|
Added Engine Module |
|
Added Solar Array |
|
Added Cryo Pod |
|
Added Lockers |
|
Added Biosphere Bin |
|
New Buildable Upgrade system that allows for upgrades/attachments to be built |
|
Added Furnace Precipitation Collector Upgrade |
|
Added Furnace Water Distillery Upgrade |
|
Added Furnace Fuel Cell Upgrade |
|
Added Furnace Low Heat Upgrade |
|
Added Forge High-Precision Upgrade |
|
Added Printer Weapon Fabrication Upgrade |
|
Added WorkBench Repair Table Upgrade |
|
Added WorkBench Tool Station Upgrade |
|
Added WorkBench Suit Station Upgrade |
|
Added Fabricator High-Tech upgrade |
|
Added Fabricator Suit Augmentation Upgrade |
|
Added Kitchen Chef Upgrade |
|
Added Creature Health Indicators |
|
Added New Dungeon system on Proteus 2 |
|
Added Aerial Creature (Flying Skeliopod) and associated movement scripts |
|
Huge art pass on Proteus 2 |
|
Added 8 new kinds of foliage on Proteus 2 |
|
Added Bioluminescent foliage on Proteus 2 |
|
Added Grass to various areas on Proteus 2 |
|
Added Rare and Specific minerals around the surface of Proteus 2 |
|
Improved sand dunes on Proteus 2 |
|
Support for Creatures to despawn when out of range of all players |
|
Curated scenario Creature Zones to Proteus 2 |
|
Added New Creature Wasp |
|
Added New Creature Bee |
|
Added New Creature Fly |
|
Added New Creature Mosquito |
|
Added New Creature Dragonfly |
|
Gatherable Methane puddles around Proteus |
|
Puddles can now change height depending on fill amount and regenerate with precipitation |
|
Added New soundtrack music |
|
Added Many new craftable alloy items |
|
Added 6al-4v |
|
Added Brass |
|
Added Bronze |
|
Added Cast Iron |
|
Duralumin |
|
Added Dymalloy |
|
Added Electrum |
|
Added Ferrochrome |
|
Added Gunmetal |
|
Added Magnalium |
|
Added Ni-Cr |
|
Added Talonite |
|
Added Zamak |
|
Added Zircaloy |
|
Plants and Creatures now drop different items depending on what tool is used to harvest them |
|
Added Alien Blood |
|
Added Alien Fiber |
|
Added Alien Hide |
|
Added Alien Insect Parts |
|
Added Alien Organ |
|
Added Alien Tissue |
|
Added New Multi-Tool variants to allow repairing and salvaging gameplay at earlier progression |
|
Added Survival Tool |
|
Added Crab Screwdriver |
|
Added Makeshift Screwdriver |
|
Added Wrench |
|
Added New Broken, Scrap, and Found items to give better depth to the early game of salvaging |
|
Added Broken Barrel |
|
Added Broken Circuit Board |
|
Added Broken Wire |
|
Added Broken Hose |
|
Added Broken Glass |
|
Added Broken Computer Screen |
|
Added Scrap Cloth |
|
Added Scrap Hinge |
|
Added Scrap Plastic |
|
Added Scrap Rubber |
|
Added Fuel Cell |
|
Added Propellant Tank |
|
Added New Makeshift tier of items to better round out the early game straight out of the crash-site |
|
Added Survival Knife |
|
Added Crude Metal Blade |
|
Added Crude Metal Sword |
|
Added Crude Pipe |
|
Added Makeshift Cloth Bundle |
|
Added Shaped Crab Antenna |
|
Added Stone Shovel Head |
|
Added many other new items to better round out progression |
|
Added Adhesive |
|
Added Berry Juice |
|
Added Blaster Cell |
|
Added Botany Kit |
|
Added Chromium |
|
Added Computer Screen |
|
Added Cooked Crab Egg |
|
Added Cooked Oreck Egg |
|
Added Crab Stew |
|
Added Explosive |
|
Added Hose |
|
Added Methane |
|
Added Molybdenum |
|
Added PowerCell |
|
Added Quartz |
|
Added Silver |
|
Added Sponge Tubes |
|
Added Steamed Carrot |
|
Added Sulfur |
|
Added Zinc |
|
Added Uranium |
|
Added Intro Cinematic |
|
Added Skip to Intro Cinematic |
|
Added New Repairables system that adds repairable/salvageable wrecks around the worldl |
|
Repairable bases that spawn randomly around Proteus2 when a world is created |
|
Added Repairable Habitat |
|
Added Repairable Airlock |
|
Added Repairable Rover |
|
Added Repairable Biodome |
|
Added Repairable Hallway |
|
Added Repairable Repair Droid |
|
Added New loot table system |
|
Added Loot table for wreckage loot crates |
|
Added Loot crates are now scattered through ruined bases |
|
Biodome wreckage loot crates have a chance to spawn from a biodome loot table |
|
Added Discoveries system for plants and creatures |
|
Added New Dungeon teleport system to remove the need for loading screens for dungeons |
|
Added Support for exiting and loading into Low Orbit |
|
Added Support for exiting to main menu in Dungeons |
|
Proper height and normal atlas for dungeon material |
|
Added More room variety to mines |
|
Added Depth-based algorith to dungeon system |
|
Added Branch-based algorithm to dungeon system |
|
Improved first-person melee detection |
|
Added Auto crouch for climbing slopes |
|
Map system is now in upper HUD |
|
Added Map Screen in UI |
|
Automatic buildable re-anchoring for fixed proteus 2 terrain heightmap |
|
Added Toggle option for First Person Helmet |
|
Added Voice Logs screen to UI |
|
Added New icons for Space Station Bin, Cryopod, and Lockers |
|
Added Compass and Map icon to Hover Craft |
|
Added Custom Resolution options in the main menu |
|
Added Support for picking up Voice Log items |
|
Added Waypoint alignment option to CreatureZone |
|
Added Behavior override options to CreatureZones |
|
Spawn chance settings to CreatureZones |
|
Adjusted all existing creature prefabs for compatibility with Creature Zone behavior overrides |
|
Adjusted handling for CreatureZone waypoint alignment in dungeons |
|
Defenses build tab for walls and turrets etc. |
|
Added Space Station build tab |
|
Added Space Utilities build tab |
|
Added Underground build tab |
|
Added Build recipe display support on center HUD |
|
Added Warp debug command functionality for points of interest on Proteus 2 |
|
Added Proteus 2 dungeon tiles |
|
Added Dust materials for Proteus 2 caves |
|
Added Cave and Mine meshes |
|
Support to display when a plant has been harvested in HUD |
|
Added Prefabs for Hives |
|
Added Materials for Hives |
|
Added Tiles and Archetypes for Hives |
|
Updated Crypt Layout |
|
Added Hive Generated Prefab |
|
Added Health indicator to Crab Monster |
|
Added Health indicator to Claws |
|
Added Health indicator to Spider |
|
Added Health indicator to Skeliopod |
|
Added Health indicator to Parasyte |
|
Added Health indicator to Snubs |
|
Added Health indicator to Hybrid |
|
Added Health indicator to Minotaur |
|
Health indicator to Giant Beetle |
|
Added Health indicator to Giraffe |
|
Added Creature alert icon |
|
Hooked current creature prey detection into PlayerControl detection meter |
|
Added Kill creature mission type |
|
Added Hacking mission type |
|
Added Password mission type |
|
Added Support for map icons to be shown on edge of map properly |
|
Added Support for dungeon weather and lighting without load screens |
|
Added Connected buildable functionality |
|
Added Curated scenario Creature Zones to Aziel |
|
Added Curated scenario Creature Zones to Lutari |
|
Added Weight, Hardness, and Damage icons to item description Hint |
|
Updated Ammo Icons |
|
Updated all Proteus2 foliage prefabs for collision, interaction, and fragment settings |
|
Integrated new Proteus2 foliage particle effects and drops |
|
Updated and added Plants discovery file for missing plants |
|
Support for vehicles to easily drive up steep terrain |
|
Feature for Mech to easily traverse hills and rough terrain |
|
Added Movement sounds to Mech |
|
Added Organic Sludge liquid |
|
Added Recipe in Chemistry Table to convert Organic Sludge into carbon |
|
Added Sparks and animation on Survival Tool |
|
Added Turn in place animation while in Third Person |
|
Added Hit sound to some plants |
|
Added New tutorial missions that also maintain story immersion |
|
Added Recipe in Forge to meltdown Scrap Metal into Aluminum |
|
Added Recipe in Printer to weave makeshift cloth bundles into ClothBundles with additional AlienFiber |
|
Support for text narration to missions |
|
New tutorial missions that also maintain story immersion |
|
Recipe in Forge to meltdown Scrap Metal into Aluminum |
|
Added Recipe in Printer to weave makeshift cloth bundles into ClothBundles with more AlienFiber |
|
Added Charred Alien Bits recipe to the furnace for early game meat food |
|
Added Support for text narration to missions |
|
Added UI Polish Pass on in Game GUI |
|
Added UI Polish pass on Main Menu |
|
Added Buggie Vehicle |
|
Added Wrecked Buggies around Proteus 2 available for repair or salvage |
|
Added Vehicle Upgrade system first implemented on new Buggie |
|
Buggie Active Scanner Upgrade |
|
Added Buggie Fuel Reactor Upgrade |
|
Added Buggie Tank Hauler Upgrade |
|
Added Buggie Cargo Hauler Upgrade |
|
Added Small Radar Dish utility |
|
Beacons, Habitats, and Storage containers can now be nicknamed |
|
Additional ore clusters into the Dunes surrounding the continent on Proteus 2 |
|
Pause system to the Menu Options screen |
|
Keybindable support for all menu screens |
|
Support to change map heading rotation lock |
|
Updated Workbench Build Icon Animation |
|
Support for vehicles in the new fuel system |
|
Support for multiple inventories on vehicles |
|
Improved interact UI for liquid and gas inventories |
|
Vehicles destroyed will now spawn their repairable form if available |
|
Grilled Alien Meat recipe to Kitchen |
|
Makeshift Cloth Bundle recipe to Printer |
|
Makeshift Laser Chisel to workbench |
|
Slightly slower MakeShiftClothBundle recipe to workbench for earlier automated crafting |
|
Compass and Minimap icons for Buggie, GAV, and Rover |
|
Small resource clusters for critical resources on Proteus 2 that had only one large cluster before |
|
Cost of some kitchen food recipes |
|
Liquids and gases extracted from creatures and plants will now give 5 units instead of 1 unit |
|
Creature body despawn time increased to 5 minutes from 2 |
|
Spaceship will now slow to a stop to exit when the exit key is pressed at low speeds |
|
Descriptions to the proficiency tree items |
|
Improved accessing GAV, Rover |
|
Optimized Mech systems when not in use |
|
Improved Mech shooting and bullet FX |
|
Upressed UI on Rover |
|
Adjusted UI on all vehicles |
|
Map is now called Radar Scanner/TD>
|
|
Set player crouch transitions to look more realistic |
|
Set crouch indicator to only in First Person |
|
Optimized World Time indicator |
|
Set Map Items to not display when in a vehicle |
|
Set Map Item to display in space for space vehicles |
|
Rock shader to allow for double the detail resolution |
|
Set rendering to Deferred to allow for faster depth rendering and deferred decals |
|
Set Player GUI to overlay mode, which optimizes the camera rendering |
|
Improved coloring and contrast in Space |
|
Improved thrid person spacewalk, now faces the direction of the camera |
|
Improved Health Indicators on creatures |
|
Crafting Table UI with craftable at top |
|
Updated Item icons for items, weapons, and utilities |
|
Updated plant particle colors |
|
Improved all Vehicle models |
|
Update Art for Gas Tank, Liquid Tank, and Satellite Large |
|
Updated Ammo Magazines art for Weapons |
|
Optimized muzzle flash textures |
|
AO to Scalable and Ambient only |
|
Chlorine display name is now Cl2 from Cl |
|
Increased Parasyte turning speed |
|
Updated Proteus 2 ground material to not be wet |
|
Updated Alien Fiber mesh, prefab, and Icon |
|
Survival Knife changed the name to Dull Survival Knife to clarify the use |
|
Renamed tool types to be better descriptive |
|
Updated icons for a few buildable upgrades |
|
All Utility recipes have been updated to fit the new economy system |
|
All Structure recipes have been updated to fit the new economy system |
|
Progression and Economy has been greatly reworked, all recipes and many items have been |
|
Furnace now requires fuel |
|
Improved all pathfinding in the mines |
|
Plutonium is now an Alloy |
|
Updated Skill Tree to first pass Proficiency Tree |
|
Cost of some kitchen food recipes |
|
Liquids and gases extracted from creatures and plants will now give 5 units instead of 1 unit |
|
Creature body despawn time increased to 5 minutes from 2 minutes |
|
Spaceship will now slow to a stop to exit when the exit key is pressed at low speeds |
|
Added descriptions to the proficiency tree items |
|
Improved accessing GAV, Rover |
|
Optimized Mech systems when not in use |
|
Improved Mech shooting and bullet FX |
|
Upressed UI on Rover |
|
Adjusted UI on all vehicles |
|
Map is now called Radar Scanner |
|
Set player crouch transitions to look more realistic |
|
Set crouch indicator to only in First Person |
|
Optimized World Time indicator |
|
Set Map Items to not display when in a vehicle |
|
Set Map Item to display in space for space vehicles |
|
Rock shader to allow for double the detail resolution |
|
Set rendering to Deferred to allow for faster depth rendering and deferred decals |
|
Set Player GUI to overlay mode, which optimizes the camera rendering |
|
Improved coloring and contrast in Space |
|
Improved third person spacewalk, now faces the direction of the camera |
|
Improved Health Indicators on creatures |
|
Crafting Table UI with craftable at top |
|
Updated Item icons for items, weapons, and utilities |
|
Updated plant particle colors |
|
Improved all Vehicle models |
|
Update Art for Gas Tank, Liquid Tank, and Satellite Large |
|
Updated Ammo Magazines art for Weapons |
|
Optimized muzzle flash textures |
|
AO to Scalable and Ambient only |
|
Increased Parasyte turning speed |
|
Updated Proteus 2 ground material to not be wet |
|
Updated Alien Fiber mesh, prefab, and Icon |
|
Survival Knife changed the name to "Dull Survival Knife" to clarify use |
|
Renamed tool types to be better descriptive |
|
Updated icons for a few buildable upgrades |
|
Increased the size of all current storage utilities and furniture |
|
Minerals will be respawned once for saves created before version 4.551 |
|
Updated Proteus 2 Missions |
|
Map is now in the HUD and no longer on the Locator |
|
Improved contrast and readability for in-game UI menus |
|
Player ground friction improvement to prevent sliding |
|
Increased parasite turning speed |
|
Reduced hearing radius of Mantis |
|
Mission Complete tag is now top center and improved |
|
Level Up alert now occurs after Mission Complete alert |
|
Starting missions clean up to use F1 to reflect the new UI schema |
|
Occlusion for new terrain height |
|
AStar cutting is now more optimal and allows for multiple graphs |
|
Creature spawning triggers are now allowed in dungeons |
|
Tweaked fog on Proteus 2 |
|
Expanded HUD background width |
|
Added vignette to GUI mode to make UI more readable |
|
Improved Mission tags and text to improve readability |
|
Overall in-game UI polish |
|
Updated aims for Moon Mantis |
|
Improved Mission readability |
|
Adjustments to textures on Proteus 2 |
|
Refinement and optimization of soundtrack controller |
|
Large Solar Panel can now satisfy the Small Solar Panel build requirement for Hab |
|
Improvements to Colossus movement |
|
Heartbeat now only plays during stamina penalty |
|
Slightly increased size of colliders on insects |
|
Size of Wasp creature |
|
Oxygen display name is now O2 from O |
|
Chlorine display name is now Cl2 from Cl |
|
Nitrogen display name is now N2 from N |
|
Methane display name is now CH4 from O (was unset after copy from oxygen) |
|
Fluorine display name is now F2 from Fl |
|
Player no longer respawns with any default items |
|
Player no longer spawns with a chisel or a multi-tool in the crash-site |
|
Player now spawns with a Survival Knife and a Survival Tool in the initial Crash Site |
|
Repairing and Salvaging wrecked bases now provides engineering proficiency |
|
Adjustments to Flying Skeliopod default wander radius |
|
Meteor now properly drops Uranium instead of Plutonium |
|
Optimized colliders on Berry and RedBerry so they don't fall through the ground as often |
|
Ruined structures no longer appear on the map when off the edge of the minimap |
|
Plants, Trees, and Creatures now show radial progress bar when harvesting |
|
Updated many item descriptions to be more descriptive |
|
Improved skinning of the player when crouching |
|
Updated crouch animation |
|
Updated foot IK to reduce strange foot rotations |
|
Improved all weapon spring movement in first person |
|
Updated occlusion culling for Proteus 2 B |
|
Improved Proteus 2 low orbit art |
|
Updated Main Menu with Space Station theme |
|
When a rare weapon drops in a loot table, ammo is included |
|
Hunger and Thirst can be overfilled when consuming items |
|
Tweaked item food values to accompany new hunger/thirst cap |
|
Fuel Cell max stack is now 5 |
|
Propellant Tank can now stack to 5 |
|
Guns can no longer be reloaded when at maximum ammo |
|
Harvested Liquids and Gasses added to inventory will now prioritize existing containers |
|
Ingots from the previous economy system in inventories have been converted into their ore |
|
Pick Axe now has a Hardness value of 10 and requires a Diamond to craft |
|
Makeshift Chisel, Chisel, and Diamond Chisel now have their Hardness value in description |
|
Ferrochrome alloy no longer requires zirconium |
|
Broken Circuit Boards now have a rare chance to spawn in wreckage loot crates |
|
Updated weapon and tool descriptions to reflect their harvest types |
|
Updated and balanced more plant drops |
|
Adjusted hit particles on some plants |
|
Set strafing to be faster on Player |
|
Interaction menu is now able to swap equipped items |
|
Only some trees drop pickups into the world, others now input straight into inventory |
|
Repairable Wreckages, Salvageables, and Upgrades will now automatically equip a Tool |
|
Proteus 2 terrain height is now more dramatic |
|
Proteus 2 terrain splat improvements to read slopes |
|
Moved diamond chisel recipe location in workbench menu to improve visibility |
|
Moved pickaxe and conduit bender into forge high precision upgrade to reduce their visibility |
|
Updated Dull Survival Knife description |
|
Optimized gameplay sounds |
|
Further improved slope traversal |
|
Minor UI Polish in Main Menu |
|
Levels adjustments on fruit icons |
|
Moved diamond chisel recipe location in workbench menu to improve visibility |
|
Moved pickaxe and conduit bender into forge high precision upgrade, reducing visibility |
|
Updated Dull Survival Knife description |
|
Optimized gameplay sounds |
|
Further improved slope traversal |
|
Minor UI Polish in Main Menu |
|
Levels adjustments on fruit icons |
|
Optimized all UI icons |
|
Added map zoom hotkey info to explore mission dialogue |
|
Public multiplayer servers should now have resource recharge enabled |
|
Giant Worms no longer require a dust storm to spawn, effectively reenabling them |
|
Increased passive thirst usage |
|
Increased sprint thirst usage |
|
CircuitBoard repair recipe now only takes 1 broken circuit board |
|
Diamond Chisel no longer requires the Tool Station upgrade to craft |
|
Fern Tree Berries of both colors will no longer roll, making them easier to gather |
|
Reduced default vehicle fuel consumption |
|
Minor texture optimizations |
|
Darkened Mini Map background and lightened Player Heading |
|
Optimized Workbench Mesh |
|
Tweaked Low Heat Upgrade on Furnace to be less expensive |
|
Rock Outcropping materials have been updated to be less metallic |
|
Reduced speed buff effect on Shower |
|
Adjusted grass distance in Graphics Settings |
|
Lowered cost of Hab Cloth walls and Roof |
|
Lessened placement restrictions on defensive walls |
|
Lead is now dropped from the Crashed Pod Bottom Section's heat shield |
|
Updated all minerals and alloys to have a scientifically accurate description |
|
Swapped out Tin on Gunmetal alloy recipe for Molybdenum |
|
Renamed Electrum to White Gold and switched recipe to 2 Gold, 1 Silver, 1 Nickel |
|
Renamed Ni-Cr to Nichrome |
|
Updated Heat Sink Unit recipe to use Nichrome |
|
Ni-Cr now properly requires Chromium instead of Carbon to be scientifically accurate |
|
Renamed Carbon to Lonsdaleite and changed hardness and density |
|
Scrap Metal to Aluminum recipe in forge changed to cost 2 Scrap Metal per Aluminum |
|
Chisel moved from Forge to Workbench to further clarify tool progression |
|
All users in private universes can now use the dev console, not only the owner |
|
Hose recipe now takes 1 Iron and 2 Rubber |
|
Moved Chisel progression to the center of workbench crafting list to improve visibility |
|
Renamed Methane to Hydrocarbon Solution for scientific accuracy as a liquid on proteus |
|
Jittery first person with sprinting |
|
All wheeled vehicle limited torque |
|
Mech movement |
|
Mech GUI |
|
Dynamic interaction keys when resizing |
|
Suit Upgrade Attachments are now functional |
|
Projectiles can once again damage minerals and plants |
|
Map glitch when leaving UI screens |
|
Corrected rock cliff far gloss amount on Proteus 2 |
|
Jumping on Player, was sometimes performing a small jump |
|
The inertia of hover while spacewalking |
|
Foley sound in space |
|
Weather when returning from space |
|
Player jump auto colliding with the ground on the first frame of the jump |
|
Set player sticky force to update in Physics update loop to eliminate jitter |
|
Some materials on GAV, Rover, and Spaceship |
|
Liquids and gases extracted from creatures and plants will now properly display |
|
Botany Kit can now add contents to containers on the Hotbar |
|
Wasp no longer has extra long-range sting attack |
|
Wasp should no longer deal damage after it has been killed |
|
Crab Monster can now drop Crab Meat |
|
Meat Stew recipe now uses the acquirable item Grilled Alien Meat instead of the legacy item |
|
Spaceship prop on proteus no longer throws errors |
|
A few misspellings in discovery descriptions |
|
Tree bark now properly has a highlighter like other items |
|
Set far terrain to not generate at runtime on Lutari |
|
Optimized interact system so it doesn't drain performance when viewing an interactable object |
|
Holes at end of dungeon rooms and hallways |
|
Support for creatures to not kick up dust while in dungeons |
|
Spaceship should no longer get stuck in space if throttled low when exiting the planet |
|
Chat now works as intended in multiplayer |
|
Reworked player ground sticky code to allow for improved traversal |
|
Liquid and Gas names are no longer truncated in crafting menus |
|
Creatures now have correct colliders on their limbs so should be easier to hit in first person |
|
Voice Log UI functionality updates |
|
Multiplayer world persistence is now properly saved on exit |
|
Improved player animation controller, improving overall player movement feel |
|
Jittery first person with sprinting |
|
Workbench does not require power |
|
Black barrel material |
|
Skeliopod ragdoll not going underground on loot |
|
Terrain no longer renderers when in Low Orbit |
|
Logging out in dungeons properly places the player on the planet surface at the entrance |
|
Raiding mission type |
|
Collecting mission type |
|
Key card mission type |
|
Build object mission type |
|
Discovery mission type |
|
Skeliopod re-path issue |
|
Inventory button rollovers |
|
Stackable setting on Space Debris Chest |
|
Updated airlock materials |
|
Logging out in space now properly saves your location |
|
Fixed player animation set, eliminating stuttering movement while holding weapons |
|
Proximity highlighter now work on all items |
|
Creatures can no longer walk through placed objects |
|
Heat areas no longer persist after they have been disabled |
|
Fixed a few more cloud save system stability issues |
|
Tin material is no longer missing |
|
Collision detection for aerial creature wandering task |
|
Objects hidden underground in the sand dunes |
|
Dismantling a buildable now provides the upgraded component recipes |
|
Test mode now only provides the resources when actually building something |
|
Loot crates in wreckages are now properly salvageable when empty |
|
Water can no longer be seen from orbit |
|
Loot crates now properly spawn their contents |
|
Structure variants now have properly updated recipes to fit the new progression |
|
Lutari and Aziel terrain should now properly appear when reentering the atmosphere |
|
Building in the mines and hives now works as intended |
|
Plants and trees should now drop items for more harvest types |
|
Meteor can now be mined for Uranium instead of Plutonium |
|
Both Shields are now placeable, no longer has 2 entries for CircuitBoard |
|
Upper Story Habitat is now playable, no longer has 2 entries for Brass |
|
Dyno recipe has been updated to contain a proper reagent |
|
Fluorescence recipe has been updated to use mercury properly |
|
Colossus body harvest colliders have been increased in size to match his model |
|
Cobalt Pistol can now use Blaster Cells |
|
Spelling errors in Zamak Description |
|
Hardness values on other planet minerals |
|
Player movement animations now properly network to remote clients |
|
Small gap in the walls on the barracks |
|
Chem light is once again light and brightens the area |
|
Satellite Dish Large can now be dismantled as intended |
|
When dismantling objects the full build cost should now be refunded |
|
Storage items should now properly sort based on their contents |
|
Upgrades now removes build cost from inventory |
|
Items should no longer spawn under the crash pod |
|
Water Reclaimer is now operational and its contents are persistent |
|
Harvested Liquids and Gasses will make a popup displaying no container found if none available |
|
Guns will now load first applicable ammo type found in the inventory |
|
Fuel Cell upgrade for the furnace now works as intended |
|
Furniture can now be built as intended |
|
Mineral hardness values to unblock progression |
|
Crude Metal Sword now works as intended |
|
Upgrading utilities are now properly networked to other players and saved in multiplayer |
|
Botany Kit no longer pushes the player backward when wielded |
|
Airlock is now properly buildable without an incorrect recipe entry |
|
Fabricator is now properly buildable without an incorrect recipe entry |
|
Blaster Cell is now usable in the Pistol as intended |
|
Elida creature is now harvestable |
|
Repairable Habitat no longer requires Aluminum Ingots |
|
Laboratory is now buildable with the resources displayed in the menu |
|
Aziel and Lutari minerals now have proper hardness values |
|
Crafting tables no longer take 2 opens to load |
|
Crab Scythe now has a hardness of 1.5 |
|
Optimized all Space Station texture memory |
|
All wheeled vehicle limited torque |
|
Mech movement |
|
Mech GUI |
|
Dynamic interaction keys when resizing |
|
Suit Upgrade Attachments are now functional |
|
Projectiles can once again damage minerals and plants |
|
Map glitch when leaving UI screens |
|
Corrected rock cliff far gloss amount on Proteus 2 |
|
Jumping on Player, was sometimes performing a small jump |
|
Inertia of hover while spacewalking |
|
Foley sound in space |
|
Weather when returning from space |
|
Player jump auto colliding with the ground on first frame of jump |
|
Set player sticky force to update in Physics update loop to eliminate jitter |
|
Some materials on GAV, Rover, and Spaceship |
|
Liquids and gases extracted from creatures and plants will now properly display |
|
Botany Kit can now add contents to containers on the Hotbar |
|
Botany Kit should now work on berry trees |
|
Wasp no longer has extra long-range sting attack |
|
Issue causing players to disconnect in multiplayer with 3 or more players connected |
|
Issue preventing legacy avatars from properly migrating, causing infinite retrieving avatars spinner |
|
Crude Pipe can now be used as a weapon |
|
Spawning under the map when exiting the crashed pod |
|
Frame spikes when creatures spawn |
|
Creature zones now spawn for remote players |
|
Propellant Tank now properly disappears when dropped on the ground |
|
The player is no longer thrown into the air when exiting the crashed pod |
|
Multiple issues causing players to disconnect with 3+ players |
|
Issue preventing legacy avatars from properly migrating, causing infinite retrieving spinner |
|
Reworked UI scaling handling to properly support all common aspect ratios |
|
Improved first-person melee detection when inside of enemy colliders |
|
Crude Pipe can now be used as a weapon |
|
Removed logs to help memory leak and performance hit during longer play sessions |
|
Spawning under the map when exiting the crashed pod |
|
Frame spikes when creatures spawn |
|
Creature zones now spawn for remote players |
|
Propellant Tank now properly disappears when dropped on the ground |
|
The player is no longer thrown into the air when exiting the crashed pod |
|
Redicle display when tool is not equipped |
|
Mission UI entries to properly display cancel button |
|
Collect rocks tutorial mission no longer completes after harvesting only 1 rock |
|
Mission objectives now display item display names instead of their item types |
|
Added missing LODs on plants, improving performance on Proteus 2 |
|
Added LODs to Proteus 2 environment rocks, improving performance on Proteus 2 |
|
Players under the map should now be automatically placed on the correct terrain if airborne |
|
Animation/RootMotion issue on Sentry Droid causing it to walk into obstacles |
|
Creature spawning: spawning into the ground, inside obstacles, dungeon spawn discrepancies |
|
Utility Canvas Flicker and Local Player trigger issues |
|
Two hidden inventory slots now visible |
|
Building is no longer possible in vehicles as intended |
|
Steam related input with XInput HID devices |
|
Oxygen consumption when using weapons with different Universe Settings |
|
CreatureZones on Aziel and Lutari |
|
Wire item should no longer fall through colliders when dropped |
|
Copper now shows proper hardness in GPS Filter |
|
Crashsite pods now appear on GPS with Fabricated filter |
|
Mine entrances now appear on GPS with Fabricated filter |
|
Updated fuel values for numerous items |
|
Underground check will no longer teleport the player outside of the dungeon |
|
Input should no longer break after respawn |
|
Vehicle inventory persistence issues |
|
Reduced Glide unit cost to 4 ingredients |
|
Grilled Alien Meat recipe in Kitchen should now properly recognize Alien Tissue in inventory |
|
Jumping beneath an invisible asteroid will no longer teleport the player into low orbit |
|
There is now an input field as intended in the renaming dialog |
|
Strange sounds when consuming items |
|
Shell casing particle on guns |
|
Removed unneeded logs to help memory leak and performance hit during longer play sessions |
|
Highlighter from Silver minerals |