May 2021 Change List

Added Hook Roach on Aziel
Added Bounce lighting in space, improving visuals while in Low Orbit
More improvements to Proteus planet rendering from Low Orbit
Added Space Ship texture improvements
Added Speed reading to Space Ship GUI
Added creature animations for Gnat, Arachnoid, and many others
Added gun models using deferred decal system
Improved Asteroid Art
Improved Ambient Particles on Proteus 2
Added color correcting on Intro Cinematic
Added turn in place in idle mode
New mineral radar scanning and filtering system
Radar Scanner can now drop in wreckage loot crates
Radar Scanner is now craftable in the Fabricator
Proficiency tree perks are now functional
Space Station modules now have interior lights
Set date and time on upper HUD
Discovery Details screen
Icons for Inventory item parameters
Feature to make selection icon appear on first inventory item
Added particle FX to new plants
Added icons for undiscovered creatures and plants
Added question icon for undiscovered harvest types
Updated Map UI screen for better formatting
Improved all melee swings of first-person weapons
Improved all gun sounds
Improved all muzzle flashes
Updated models on many guns
More coloring in post-process in space
Improved low orbit art on Aziel
Contextual interaction options when looking at a harvestable plant or creature part
Spaceship will now display controls at low speeds
Functionality support for discoverable harvest types
Completion icon to discovery types when fully filled out
New particle leaf texture for plant explosions
Improved Lutari low orbit art
Updated Ammo Icons
Updated all Proteus2 foliage prefabs for collision, interaction, and fragment settings
Integrated new Proteus2 foliage particle effects and drops
Updated and added Plants discovery file for missing plants
Support for vehicles to easily drive up steep terrain
Feature for Mech to easily traverse hills and rough terrain
Movement sounds to Mech
Space Station modules are now buildable in Low Orbit
Space Utilities are now buildable in Low Orbit
Added Habitat Module
Added Airlock Module
Added Hallway Module
Added Window Module
Added Observation Module
Added Navigation Module
Added Communications Module
Added Skylights Module
Added Power Module
Added Auxiliary Module
Added Biosphere Module
Added Hub Module
Added Ring Module
Added Engine Module
Added Solar Array
Added Cryo Pod
Added Lockers
Added Biosphere Bin
New Buildable Upgrade system that allows for upgrades/attachments to be built
Added Furnace Precipitation Collector Upgrade
Added Furnace Water Distillery Upgrade
Added Furnace Fuel Cell Upgrade
Added Furnace Low Heat Upgrade
Added Forge High-Precision Upgrade
Added Printer Weapon Fabrication Upgrade
Added WorkBench Repair Table Upgrade
Added WorkBench Tool Station Upgrade
Added WorkBench Suit Station Upgrade
Added Fabricator High-Tech upgrade
Added Fabricator Suit Augmentation Upgrade
Added Kitchen Chef Upgrade
Added Creature Health Indicators
Added New Dungeon system on Proteus 2
Added Aerial Creature (Flying Skeliopod) and associated movement scripts
Huge art pass on Proteus 2
Added 8 new kinds of foliage on Proteus 2
Added Bioluminescent foliage on Proteus 2
Added Grass to various areas on Proteus 2
Added Rare and Specific minerals around the surface of Proteus 2
Improved sand dunes on Proteus 2
Support for Creatures to despawn when out of range of all players
Curated scenario Creature Zones to Proteus 2
Added New Creature Wasp
Added New Creature Bee
Added New Creature Fly
Added New Creature Mosquito
Added New Creature Dragonfly
Gatherable Methane puddles around Proteus
Puddles can now change height depending on fill amount and regenerate with precipitation
Added New soundtrack music
Added Many new craftable alloy items
Added 6al-4v
Added Brass
Added Bronze
Added Cast Iron
Duralumin
Added Dymalloy
Added Electrum
Added Ferrochrome
Added Gunmetal
Added Magnalium
Added Ni-Cr
Added Talonite
Added Zamak
Added Zircaloy
Plants and Creatures now drop different items depending on what tool is used to harvest them
Added Alien Blood
Added Alien Fiber
Added Alien Hide
Added Alien Insect Parts
Added Alien Organ
Added Alien Tissue
Added New Multi-Tool variants to allow repairing and salvaging gameplay at earlier progression
Added Survival Tool
Added Crab Screwdriver
Added Makeshift Screwdriver
Added Wrench
Added New Broken, Scrap, and Found items to give better depth to the early game of salvaging
Added Broken Barrel
Added Broken Circuit Board
Added Broken Wire
Added Broken Hose
Added Broken Glass
Added Broken Computer Screen
Added Scrap Cloth
Added Scrap Hinge
Added Scrap Plastic
Added Scrap Rubber
Added Fuel Cell
Added Propellant Tank
Added New Makeshift tier of items to better round out the early game straight out of the crash-site
Added Survival Knife
Added Crude Metal Blade
Added Crude Metal Sword
Added Crude Pipe
Added Makeshift Cloth Bundle
Added Shaped Crab Antenna
Added Stone Shovel Head
Added many other new items to better round out progression
Added Adhesive
Added Berry Juice
Added Blaster Cell
Added Botany Kit
Added Chromium
Added Computer Screen
Added Cooked Crab Egg
Added Cooked Oreck Egg
Added Crab Stew
Added Explosive
Added Hose
Added Methane
Added Molybdenum
Added PowerCell
Added Quartz
Added Silver
Added Sponge Tubes
Added Steamed Carrot
Added Sulfur
Added Zinc
Added Uranium
Added Intro Cinematic
Added Skip to Intro Cinematic
Added New Repairables system that adds repairable/salvageable wrecks around the worldl
Repairable bases that spawn randomly around Proteus2 when a world is created
Added Repairable Habitat
Added Repairable Airlock
Added Repairable Rover
Added Repairable Biodome
Added Repairable Hallway
Added Repairable Repair Droid
Added New loot table system
Added Loot table for wreckage loot crates
Added Loot crates are now scattered through ruined bases
Biodome wreckage loot crates have a chance to spawn from a biodome loot table
Added Discoveries system for plants and creatures
Added New Dungeon teleport system to remove the need for loading screens for dungeons
Added Support for exiting and loading into Low Orbit
Added Support for exiting to main menu in Dungeons
Proper height and normal atlas for dungeon material
Added More room variety to mines
Added Depth-based algorith to dungeon system
Added Branch-based algorithm to dungeon system
Improved first-person melee detection
Added Auto crouch for climbing slopes
Map system is now in upper HUD
Added Map Screen in UI
Automatic buildable re-anchoring for fixed proteus 2 terrain heightmap
Added Toggle option for First Person Helmet
Added Voice Logs screen to UI
Added New icons for Space Station Bin, Cryopod, and Lockers
Added Compass and Map icon to Hover Craft
Added Custom Resolution options in the main menu
Added Support for picking up Voice Log items
Added Waypoint alignment option to CreatureZone
Added Behavior override options to CreatureZones
Spawn chance settings to CreatureZones
Adjusted all existing creature prefabs for compatibility with Creature Zone behavior overrides
Adjusted handling for CreatureZone waypoint alignment in dungeons
Defenses build tab for walls and turrets etc.
Added Space Station build tab
Added Space Utilities build tab
Added Underground build tab
Added Build recipe display support on center HUD
Added Warp debug command functionality for points of interest on Proteus 2
Added Proteus 2 dungeon tiles
Added Dust materials for Proteus 2 caves
Added Cave and Mine meshes
Support to display when a plant has been harvested in HUD
Added Prefabs for Hives
Added Materials for Hives
Added Tiles and Archetypes for Hives
Updated Crypt Layout
Added Hive Generated Prefab
Added Health indicator to Crab Monster
Added Health indicator to Claws
Added Health indicator to Spider
Added Health indicator to Skeliopod
Added Health indicator to Parasyte
Added Health indicator to Snubs
Added Health indicator to Hybrid
Added Health indicator to Minotaur
Health indicator to Giant Beetle
Added Health indicator to Giraffe
Added Creature alert icon
Hooked current creature prey detection into PlayerControl detection meter
Added Kill creature mission type
Added Hacking mission type
Added Password mission type
Added Support for map icons to be shown on edge of map properly
Added Support for dungeon weather and lighting without load screens
Added Connected buildable functionality
Added Curated scenario Creature Zones to Aziel
Added Curated scenario Creature Zones to Lutari
Added Weight, Hardness, and Damage icons to item description Hint
Updated Ammo Icons
Updated all Proteus2 foliage prefabs for collision, interaction, and fragment settings
Integrated new Proteus2 foliage particle effects and drops
Updated and added Plants discovery file for missing plants
Support for vehicles to easily drive up steep terrain
Feature for Mech to easily traverse hills and rough terrain
Added Movement sounds to Mech
Added Organic Sludge liquid
Added Recipe in Chemistry Table to convert Organic Sludge into carbon
Added Sparks and animation on Survival Tool
Added Turn in place animation while in Third Person
Added Hit sound to some plants
Added New tutorial missions that also maintain story immersion
Added Recipe in Forge to meltdown Scrap Metal into Aluminum
Added Recipe in Printer to weave makeshift cloth bundles into ClothBundles with additional AlienFiber
Support for text narration to missions
New tutorial missions that also maintain story immersion
Recipe in Forge to meltdown Scrap Metal into Aluminum
Added Recipe in Printer to weave makeshift cloth bundles into ClothBundles with more AlienFiber
Added Charred Alien Bits recipe to the furnace for early game meat food
Added Support for text narration to missions
Added UI Polish Pass on in Game GUI
Added UI Polish pass on Main Menu
Added Buggie Vehicle
Added Wrecked Buggies around Proteus 2 available for repair or salvage
Added Vehicle Upgrade system first implemented on new Buggie
Buggie Active Scanner Upgrade
Added Buggie Fuel Reactor Upgrade
Added Buggie Tank Hauler Upgrade
Added Buggie Cargo Hauler Upgrade
Added Small Radar Dish utility
Beacons, Habitats, and Storage containers can now be nicknamed
Additional ore clusters into the Dunes surrounding the continent on Proteus 2
Pause system to the Menu Options screen
Keybindable support for all menu screens
Support to change map heading rotation lock
Updated Workbench Build Icon Animation
Support for vehicles in the new fuel system
Support for multiple inventories on vehicles
Improved interact UI for liquid and gas inventories
Vehicles destroyed will now spawn their repairable form if available
Grilled Alien Meat recipe to Kitchen
Makeshift Cloth Bundle recipe to Printer
Makeshift Laser Chisel to workbench
Slightly slower MakeShiftClothBundle recipe to workbench for earlier automated crafting
Compass and Minimap icons for Buggie, GAV, and Rover
Small resource clusters for critical resources on Proteus 2 that had only one large cluster before
Cost of some kitchen food recipes
Liquids and gases extracted from creatures and plants will now give 5 units instead of 1 unit
Creature body despawn time increased to 5 minutes from 2
Spaceship will now slow to a stop to exit when the exit key is pressed at low speeds
Descriptions to the proficiency tree items
Improved accessing GAV, Rover
Optimized Mech systems when not in use
Improved Mech shooting and bullet FX
Upressed UI on Rover
Adjusted UI on all vehicles
Map is now called Radar Scanner/TD>
Set player crouch transitions to look more realistic
Set crouch indicator to only in First Person
Optimized World Time indicator
Set Map Items to not display when in a vehicle
Set Map Item to display in space for space vehicles
Rock shader to allow for double the detail resolution
Set rendering to Deferred to allow for faster depth rendering and deferred decals
Set Player GUI to overlay mode, which optimizes the camera rendering
Improved coloring and contrast in Space
Improved thrid person spacewalk, now faces the direction of the camera
Improved Health Indicators on creatures
Crafting Table UI with craftable at top
Updated Item icons for items, weapons, and utilities
Updated plant particle colors
Improved all Vehicle models
Update Art for Gas Tank, Liquid Tank, and Satellite Large
Updated Ammo Magazines art for Weapons
Optimized muzzle flash textures
AO to Scalable and Ambient only
Chlorine display name is now Cl2 from Cl
Increased Parasyte turning speed
Updated Proteus 2 ground material to not be wet
Updated Alien Fiber mesh, prefab, and Icon
Survival Knife changed the name to Dull Survival Knife to clarify the use
Renamed tool types to be better descriptive
Updated icons for a few buildable upgrades
All Utility recipes have been updated to fit the new economy system
All Structure recipes have been updated to fit the new economy system
Progression and Economy has been greatly reworked, all recipes and many items have been
Furnace now requires fuel
Improved all pathfinding in the mines
Plutonium is now an Alloy
Updated Skill Tree to first pass Proficiency Tree
Cost of some kitchen food recipes
Liquids and gases extracted from creatures and plants will now give 5 units instead of 1 unit
Creature body despawn time increased to 5 minutes from 2 minutes
Spaceship will now slow to a stop to exit when the exit key is pressed at low speeds
Added descriptions to the proficiency tree items
Improved accessing GAV, Rover
Optimized Mech systems when not in use
Improved Mech shooting and bullet FX
Upressed UI on Rover
Adjusted UI on all vehicles
Map is now called Radar Scanner
Set player crouch transitions to look more realistic
Set crouch indicator to only in First Person
Optimized World Time indicator
Set Map Items to not display when in a vehicle
Set Map Item to display in space for space vehicles
Rock shader to allow for double the detail resolution
Set rendering to Deferred to allow for faster depth rendering and deferred decals
Set Player GUI to overlay mode, which optimizes the camera rendering
Improved coloring and contrast in Space
Improved third person spacewalk, now faces the direction of the camera
Improved Health Indicators on creatures
Crafting Table UI with craftable at top
Updated Item icons for items, weapons, and utilities
Updated plant particle colors
Improved all Vehicle models
Update Art for Gas Tank, Liquid Tank, and Satellite Large
Updated Ammo Magazines art for Weapons
Optimized muzzle flash textures
AO to Scalable and Ambient only
Increased Parasyte turning speed
Updated Proteus 2 ground material to not be wet
Updated Alien Fiber mesh, prefab, and Icon
Survival Knife changed the name to "Dull Survival Knife" to clarify use
Renamed tool types to be better descriptive
Updated icons for a few buildable upgrades
Increased the size of all current storage utilities and furniture
Minerals will be respawned once for saves created before version 4.551
Updated Proteus 2 Missions
Map is now in the HUD and no longer on the Locator
Improved contrast and readability for in-game UI menus
Player ground friction improvement to prevent sliding
Increased parasite turning speed
Reduced hearing radius of Mantis
Mission Complete tag is now top center and improved
Level Up alert now occurs after Mission Complete alert
Starting missions clean up to use F1 to reflect the new UI schema
Occlusion for new terrain height
AStar cutting is now more optimal and allows for multiple graphs
Creature spawning triggers are now allowed in dungeons
Tweaked fog on Proteus 2
Expanded HUD background width
Added vignette to GUI mode to make UI more readable
Improved Mission tags and text to improve readability
Overall in-game UI polish
Updated aims for Moon Mantis
Improved Mission readability
Adjustments to textures on Proteus 2
Refinement and optimization of soundtrack controller
Large Solar Panel can now satisfy the Small Solar Panel build requirement for Hab
Improvements to Colossus movement
Heartbeat now only plays during stamina penalty
Slightly increased size of colliders on insects
Size of Wasp creature
Oxygen display name is now O2 from O
Chlorine display name is now Cl2 from Cl
Nitrogen display name is now N2 from N
Methane display name is now CH4 from O (was unset after copy from oxygen)
Fluorine display name is now F2 from Fl
Player no longer respawns with any default items
Player no longer spawns with a chisel or a multi-tool in the crash-site
Player now spawns with a Survival Knife and a Survival Tool in the initial Crash Site
Repairing and Salvaging wrecked bases now provides engineering proficiency
Adjustments to Flying Skeliopod default wander radius
Meteor now properly drops Uranium instead of Plutonium
Optimized colliders on Berry and RedBerry so they don't fall through the ground as often
Ruined structures no longer appear on the map when off the edge of the minimap
Plants, Trees, and Creatures now show radial progress bar when harvesting
Updated many item descriptions to be more descriptive
Improved skinning of the player when crouching
Updated crouch animation
Updated foot IK to reduce strange foot rotations
Improved all weapon spring movement in first person
Updated occlusion culling for Proteus 2 B
Improved Proteus 2 low orbit art
Updated Main Menu with Space Station theme
When a rare weapon drops in a loot table, ammo is included
Hunger and Thirst can be overfilled when consuming items
Tweaked item food values to accompany new hunger/thirst cap
Fuel Cell max stack is now 5
Propellant Tank can now stack to 5
Guns can no longer be reloaded when at maximum ammo
Harvested Liquids and Gasses added to inventory will now prioritize existing containers
Ingots from the previous economy system in inventories have been converted into their ore
Pick Axe now has a Hardness value of 10 and requires a Diamond to craft
Makeshift Chisel, Chisel, and Diamond Chisel now have their Hardness value in description
Ferrochrome alloy no longer requires zirconium
Broken Circuit Boards now have a rare chance to spawn in wreckage loot crates
Updated weapon and tool descriptions to reflect their harvest types
Updated and balanced more plant drops
Adjusted hit particles on some plants
Set strafing to be faster on Player
Interaction menu is now able to swap equipped items
Only some trees drop pickups into the world, others now input straight into inventory
Repairable Wreckages, Salvageables, and Upgrades will now automatically equip a Tool
Proteus 2 terrain height is now more dramatic
Proteus 2 terrain splat improvements to read slopes
Moved diamond chisel recipe location in workbench menu to improve visibility
Moved pickaxe and conduit bender into forge high precision upgrade to reduce their visibility
Updated Dull Survival Knife description
Optimized gameplay sounds
Further improved slope traversal
Minor UI Polish in Main Menu
Levels adjustments on fruit icons
Moved diamond chisel recipe location in workbench menu to improve visibility
Moved pickaxe and conduit bender into forge high precision upgrade, reducing visibility
Updated Dull Survival Knife description
Optimized gameplay sounds
Further improved slope traversal
Minor UI Polish in Main Menu
Levels adjustments on fruit icons
Optimized all UI icons
Added map zoom hotkey info to explore mission dialogue
Public multiplayer servers should now have resource recharge enabled
Giant Worms no longer require a dust storm to spawn, effectively reenabling them
Increased passive thirst usage
Increased sprint thirst usage
CircuitBoard repair recipe now only takes 1 broken circuit board
Diamond Chisel no longer requires the Tool Station upgrade to craft
Fern Tree Berries of both colors will no longer roll, making them easier to gather
Reduced default vehicle fuel consumption
Minor texture optimizations
Darkened Mini Map background and lightened Player Heading
Optimized Workbench Mesh
Tweaked Low Heat Upgrade on Furnace to be less expensive
Rock Outcropping materials have been updated to be less metallic
Reduced speed buff effect on Shower
Adjusted grass distance in Graphics Settings
Lowered cost of Hab Cloth walls and Roof
Lessened placement restrictions on defensive walls
Lead is now dropped from the Crashed Pod Bottom Section's heat shield
Updated all minerals and alloys to have a scientifically accurate description
Swapped out Tin on Gunmetal alloy recipe for Molybdenum
Renamed Electrum to White Gold and switched recipe to 2 Gold, 1 Silver, 1 Nickel
Renamed Ni-Cr to Nichrome
Updated Heat Sink Unit recipe to use Nichrome
Ni-Cr now properly requires Chromium instead of Carbon to be scientifically accurate
Renamed Carbon to Lonsdaleite and changed hardness and density
Scrap Metal to Aluminum recipe in forge changed to cost 2 Scrap Metal per Aluminum
Chisel moved from Forge to Workbench to further clarify tool progression
All users in private universes can now use the dev console, not only the owner
Hose recipe now takes 1 Iron and 2 Rubber
Moved Chisel progression to the center of workbench crafting list to improve visibility
Renamed Methane to Hydrocarbon Solution for scientific accuracy as a liquid on proteus
Jittery first person with sprinting
All wheeled vehicle limited torque
Mech movement
Mech GUI
Dynamic interaction keys when resizing
Suit Upgrade Attachments are now functional
Projectiles can once again damage minerals and plants
Map glitch when leaving UI screens
Corrected rock cliff far gloss amount on Proteus 2
Jumping on Player, was sometimes performing a small jump
The inertia of hover while spacewalking
Foley sound in space
Weather when returning from space
Player jump auto colliding with the ground on the first frame of the jump
Set player sticky force to update in Physics update loop to eliminate jitter
Some materials on GAV, Rover, and Spaceship
Liquids and gases extracted from creatures and plants will now properly display
Botany Kit can now add contents to containers on the Hotbar
Wasp no longer has extra long-range sting attack
Wasp should no longer deal damage after it has been killed
Crab Monster can now drop Crab Meat
Meat Stew recipe now uses the acquirable item Grilled Alien Meat instead of the legacy item
Spaceship prop on proteus no longer throws errors
A few misspellings in discovery descriptions
Tree bark now properly has a highlighter like other items
Set far terrain to not generate at runtime on Lutari
Optimized interact system so it doesn't drain performance when viewing an interactable object
Holes at end of dungeon rooms and hallways
Support for creatures to not kick up dust while in dungeons
Spaceship should no longer get stuck in space if throttled low when exiting the planet
Chat now works as intended in multiplayer
Reworked player ground sticky code to allow for improved traversal
Liquid and Gas names are no longer truncated in crafting menus
Creatures now have correct colliders on their limbs so should be easier to hit in first person
Voice Log UI functionality updates
Multiplayer world persistence is now properly saved on exit
Improved player animation controller, improving overall player movement feel
Jittery first person with sprinting
Workbench does not require power
Black barrel material
Skeliopod ragdoll not going underground on loot
Terrain no longer renderers when in Low Orbit
Logging out in dungeons properly places the player on the planet surface at the entrance
Raiding mission type
Collecting mission type
Key card mission type
Build object mission type
Discovery mission type
Skeliopod re-path issue
Inventory button rollovers
Stackable setting on Space Debris Chest
Updated airlock materials
Logging out in space now properly saves your location
Fixed player animation set, eliminating stuttering movement while holding weapons
Proximity highlighter now work on all items
Creatures can no longer walk through placed objects
Heat areas no longer persist after they have been disabled
Fixed a few more cloud save system stability issues
Tin material is no longer missing
Collision detection for aerial creature wandering task
Objects hidden underground in the sand dunes
Dismantling a buildable now provides the upgraded component recipes
Test mode now only provides the resources when actually building something
Loot crates in wreckages are now properly salvageable when empty
Water can no longer be seen from orbit
Loot crates now properly spawn their contents
Structure variants now have properly updated recipes to fit the new progression
Lutari and Aziel terrain should now properly appear when reentering the atmosphere
Building in the mines and hives now works as intended
Plants and trees should now drop items for more harvest types
Meteor can now be mined for Uranium instead of Plutonium
Both Shields are now placeable, no longer has 2 entries for CircuitBoard
Upper Story Habitat is now playable, no longer has 2 entries for Brass
Dyno recipe has been updated to contain a proper reagent
Fluorescence recipe has been updated to use mercury properly
Colossus body harvest colliders have been increased in size to match his model
Cobalt Pistol can now use Blaster Cells
Spelling errors in Zamak Description
Hardness values on other planet minerals
Player movement animations now properly network to remote clients
Small gap in the walls on the barracks
Chem light is once again light and brightens the area
Satellite Dish Large can now be dismantled as intended
When dismantling objects the full build cost should now be refunded
Storage items should now properly sort based on their contents
Upgrades now removes build cost from inventory
Items should no longer spawn under the crash pod
Water Reclaimer is now operational and its contents are persistent
Harvested Liquids and Gasses will make a popup displaying no container found if none available
Guns will now load first applicable ammo type found in the inventory
Fuel Cell upgrade for the furnace now works as intended
Furniture can now be built as intended
Mineral hardness values to unblock progression
Crude Metal Sword now works as intended
Upgrading utilities are now properly networked to other players and saved in multiplayer
Botany Kit no longer pushes the player backward when wielded
Airlock is now properly buildable without an incorrect recipe entry
Fabricator is now properly buildable without an incorrect recipe entry
Blaster Cell is now usable in the Pistol as intended
Elida creature is now harvestable
Repairable Habitat no longer requires Aluminum Ingots
Laboratory is now buildable with the resources displayed in the menu
Aziel and Lutari minerals now have proper hardness values
Crafting tables no longer take 2 opens to load
Crab Scythe now has a hardness of 1.5
Optimized all Space Station texture memory
All wheeled vehicle limited torque
Mech movement
Mech GUI
Dynamic interaction keys when resizing
Suit Upgrade Attachments are now functional
Projectiles can once again damage minerals and plants
Map glitch when leaving UI screens
Corrected rock cliff far gloss amount on Proteus 2
Jumping on Player, was sometimes performing a small jump
Inertia of hover while spacewalking
Foley sound in space
Weather when returning from space
Player jump auto colliding with the ground on first frame of jump
Set player sticky force to update in Physics update loop to eliminate jitter
Some materials on GAV, Rover, and Spaceship
Liquids and gases extracted from creatures and plants will now properly display
Botany Kit can now add contents to containers on the Hotbar
Botany Kit should now work on berry trees
Wasp no longer has extra long-range sting attack
Issue causing players to disconnect in multiplayer with 3 or more players connected
Issue preventing legacy avatars from properly migrating, causing infinite retrieving avatars spinner
Crude Pipe can now be used as a weapon
Spawning under the map when exiting the crashed pod
Frame spikes when creatures spawn
Creature zones now spawn for remote players
Propellant Tank now properly disappears when dropped on the ground
The player is no longer thrown into the air when exiting the crashed pod
Multiple issues causing players to disconnect with 3+ players
Issue preventing legacy avatars from properly migrating, causing infinite retrieving spinner
Reworked UI scaling handling to properly support all common aspect ratios
Improved first-person melee detection when inside of enemy colliders
Crude Pipe can now be used as a weapon
Removed logs to help memory leak and performance hit during longer play sessions
Spawning under the map when exiting the crashed pod
Frame spikes when creatures spawn
Creature zones now spawn for remote players
Propellant Tank now properly disappears when dropped on the ground
The player is no longer thrown into the air when exiting the crashed pod
Redicle display when tool is not equipped
Mission UI entries to properly display cancel button
Collect rocks tutorial mission no longer completes after harvesting only 1 rock
Mission objectives now display item display names instead of their item types
Added missing LODs on plants, improving performance on Proteus 2
Added LODs to Proteus 2 environment rocks, improving performance on Proteus 2
Players under the map should now be automatically placed on the correct terrain if airborne
Animation/RootMotion issue on Sentry Droid causing it to walk into obstacles
Creature spawning: spawning into the ground, inside obstacles, dungeon spawn discrepancies
Utility Canvas Flicker and Local Player trigger issues
Two hidden inventory slots now visible
Building is no longer possible in vehicles as intended
Steam related input with XInput HID devices
Oxygen consumption when using weapons with different Universe Settings
CreatureZones on Aziel and Lutari
Wire item should no longer fall through colliders when dropped
Copper now shows proper hardness in GPS Filter
Crashsite pods now appear on GPS with Fabricated filter
Mine entrances now appear on GPS with Fabricated filter
Updated fuel values for numerous items
Underground check will no longer teleport the player outside of the dungeon
Input should no longer break after respawn
Vehicle inventory persistence issues
Reduced Glide unit cost to 4 ingredients
Grilled Alien Meat recipe in Kitchen should now properly recognize Alien Tissue in inventory
Jumping beneath an invisible asteroid will no longer teleport the player into low orbit
There is now an input field as intended in the renaming dialog
Strange sounds when consuming items
Shell casing particle on guns
Removed unneeded logs to help memory leak and performance hit during longer play sessions
Highlighter from Silver minerals
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June 2021 Change List

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April 2021 Change List