December 2021 Change List
Updated Radar Scanner handheld screen graphic to better represent current use | |
VFX and SFX for upgrade completion to match that of construction completion | |
Tweaked Spaceship landing to be more lenient for various landing surfaces, allowing it to touch down sooner | |
Upon touching down, the Spaceship's landing gear will now gently lower the ship closer to the surface | |
Right click while wielding the Radar Scanner will now open the GPS screen/TD> | |
Gave planet's informational cards realistic temperature values when highlighting them in low orbit/TD> | |
Public servers now have a 30 day wipe cycle instead of 14 days (will update on next cycle for active servers)/TD> | |
Disabled missions in Creative Mode/TD> | |
Swapped out Zer Creature shaders with optimized variant/TD> | |
Improved inventory persistence stability | |
GPS filter selection is no longer reset when entering the GPS Map, it is once again properly saved | |
Removed moons Proteus 2, Lutari, and Aziel from low orbit of Zer as they were unintended to be there | |
Polished a few instances of mesh edges visible on Zer | |
Reset VSync to saved value during intro cinematic to reduce screen tearing | |
Cut off text in difficulty buttons in main menu | |
Removed explosion sounds from intro cinematic | |
Instances where Spaceship landing gear would fly in from offscreen after takeoff | |
TOD cycle rate no longer affects Main menu and Intro Cinematics |