December 2021 Change List
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Updated Radar Scanner handheld screen graphic to better represent current use |
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VFX and SFX for upgrade completion to match that of construction completion |
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Tweaked Spaceship landing to be more lenient for various landing surfaces, allowing it to touch down sooner |
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Upon touching down, the Spaceship's landing gear will now gently lower the ship closer to the surface |
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Right click while wielding the Radar Scanner will now open the GPS screen/TD> |
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Gave planet's informational cards realistic temperature values when highlighting them in low orbit/TD> |
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Public servers now have a 30 day wipe cycle instead of 14 days (will update on next cycle for active servers)/TD> |
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Disabled missions in Creative Mode/TD> |
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Swapped out Zer Creature shaders with optimized variant/TD> |
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Improved inventory persistence stability |
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GPS filter selection is no longer reset when entering the GPS Map, it is once again properly saved |
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Removed moons Proteus 2, Lutari, and Aziel from low orbit of Zer as they were unintended to be there |
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Polished a few instances of mesh edges visible on Zer |
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Reset VSync to saved value during intro cinematic to reduce screen tearing |
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Cut off text in difficulty buttons in main menu |
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Removed explosion sounds from intro cinematic |
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Instances where Spaceship landing gear would fly in from offscreen after takeoff |
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TOD cycle rate no longer affects Main menu and Intro Cinematics |