May 2022 Change List

Ability to invite players to private universe using Player ID
Structure recipe balancing
Creature and Ground physics layers
Creature models and animations
Internal Tool for mineral balancing
Support for VO in missions
Timelines for in game cinematics
Survival animations
Main Menu animation controller
AI Avoidance Sensor script
AI Avoidance Behavour script
AI Avoidance Debug script
AI Avoidance Debug script
AI Debug Switching
Foliage Interaction system
Shader Keywords Optimizer
Spline System for wiring
New nature shader system for grass
Missing translation files
Panel Based Main Menu scene
Support to deform ground when creating structures
Support for cinematics in Pod Sequence
Support for discovering all pickups
Epic Games logging in tag
Mission director to project
Build Shader to be more subtle
Improved grass shaders for better lighting
Legacy terrain clean up
Run cycle animation revisions
Minor project cleanup
Cleanup of console log warnings
Updated Object Exporter utility
Mission script clean up
Updated various materials
Clean up of console logs for main gameplay scripts
Improved logging for Multiplayer Controller
Changed AA to TAA
Changed physics layers for improved AI physics
Huge creature commit. All creatures are wandering, seeking and locomoting all with physics with very little overhead
Reset Pivot points on all mineral to be at the base
Normalized all Mineral Node scales to ensure proper sizing
EOS Reading of login tokens from command line
Camera fade in durring pod sequence
Outdated and unused Unity methods
Unused shaders
Legacy decal system
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June 2022 Change List

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April 2022 Change List