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Ability to invite players to private universe using Player ID |
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Structure recipe balancing |
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Creature and Ground physics layers |
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Creature models and animations |
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Internal Tool for mineral balancing |
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Support for VO in missions |
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Timelines for in game cinematics |
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Survival animations |
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Main Menu animation controller |
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AI Avoidance Sensor script |
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AI Avoidance Behavour script |
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AI Avoidance Debug script |
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AI Avoidance Debug script |
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AI Debug Switching |
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Foliage Interaction system |
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Shader Keywords Optimizer |
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Spline System for wiring |
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New nature shader system for grass |
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Missing translation files |
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Panel Based Main Menu scene |
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Support to deform ground when creating structures |
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Support for cinematics in Pod Sequence |
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Support for discovering all pickups |
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Epic Games logging in tag |
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Mission director to project |
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Build Shader to be more subtle |
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Improved grass shaders for better lighting |
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Legacy terrain clean up |
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Run cycle animation revisions |
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Minor project cleanup |
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Cleanup of console log warnings |
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Updated Object Exporter utility |
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Mission script clean up |
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Updated various materials |
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Clean up of console logs for main gameplay scripts |
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Improved logging for Multiplayer Controller |
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Changed AA to TAA |
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Changed physics layers for improved AI physics |
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Huge creature commit. All creatures are wandering, seeking and locomoting all with physics with very little overhead |
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Reset Pivot points on all mineral to be at the base |
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Normalized all Mineral Node scales to ensure proper sizing |
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EOS Reading of login tokens from command line |
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Camera fade in durring pod sequence |
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Outdated and unused Unity methods |
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Unused shaders |
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Legacy decal system |