 |
Custom Map Markers can be placed anywhere on the map |
 |
Support for Low Orbit spawn points |
 |
Low orbit spawn points to all planets |
 |
Creature spawns to Proteus 2 Site A |
 |
Proteus 2 Site A Level Design first pass |
 |
Red Berry Trees to Proteus 2 Site A |
 |
Tool for anchoring objects to the world |
 |
Timer on ground lerping for First Person after entering ground |
 |
Support for health indicators for creatures |
 |
Support for improved first person camera for Pod interior |
 |
Support for saving and loading persistence files in ScriptableObject form |
 |
Swapped out Custom Marker icons to display their number |
 |
Force an Asset Save after saving new PersistenceSaveAsset file |
 |
Meteors now properly despawn after 5 minutes to not cause performance issues/TD>
|
 |
The Giant Worm will no longer spawn within 1 minute of level loads/TD>
|
 |
Crafted tools requiring Makeshift Patch Tape now only require Makeshift Cloth Bundles/TD>
|
 |
Optimized vehicle seat model/TD>
|
 |
Adjusted remote player position for Hovercraft/TD>
|
 |
Increased speed of MechaCrab/TD>
|
 |
Increased speed of the Mech/TD>
|
 |
Scarburros Palm harvest visuals fixed for all LODs |
 |
Custom Map Markers can once again be cleared |
 |
Offline mode in Single Player |
 |
Passengers can no longer initiate travel |
 |
Arachnoid animator warning |
 |
Persistence Save Asset |
 |
Vehicle headlights are now properly synced in multiplayer |
 |
Remote pilot position for Buggie |
 |
Singleplayer games are now properly marked as offline and no longer connect other players |
 |
The player is no longer teleported back to last boarded position when exiting vehicles |
 |
Meteors should no longer arrive every 10~30 seconds on Lutari |
 |
Intraplanetary ground travel is no longer possible while within a cave |
 |
Dungeon entrance on Zer no longer sends the player to the void |
 |
Extreme number of dropped items within a world will no longer cause all networking to break |
 |
Players should no longer jitter in vehicle seats in multiplayer |
 |
Turret on GAV should now properly sync in multiplayer |
 |
Improved seating positions for SpaceShip Interior for remote Pilot and Passengers |
 |
Improved resolution of Buggie UI |
 |
Improved seated animation |
 |
Proteus A Cinematic Camera position |
 |
Smoothed out spaceship landing sequence in multiplayer |
 |
Landing gear no longer rubber bands outside of spaceship while flying |
 |
Landing gear no longer extends outside of spaceship when landing |
 |
Passengers will now exit their seat in the proper positions |
 |
Tool redicle from appearing when going in and out of pause screen |
 |
Crafting Table Fuel sync in multiplayer |
 |
Mech animations should now sync in multiplayer |
 |
Improved remote passenger positions for Rover |
 |
Players disappearing when one player enters a Mech |
 |
Optimized mech perfomance impact when not boarded |