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Custom Map Markers can be placed anywhere on the map |
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Support for Low Orbit spawn points |
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Low orbit spawn points to all planets |
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Creature spawns to Proteus 2 Site A |
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Proteus 2 Site A Level Design first pass |
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Red Berry Trees to Proteus 2 Site A |
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Tool for anchoring objects to the world |
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Timer on ground lerping for First Person after entering ground |
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Support for health indicators for creatures |
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Support for improved first person camera for Pod interior |
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Support for saving and loading persistence files in ScriptableObject form |
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Swapped out Custom Marker icons to display their number |
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Force an Asset Save after saving new PersistenceSaveAsset file |
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Meteors now properly despawn after 5 minutes to not cause performance issues/TD>
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The Giant Worm will no longer spawn within 1 minute of level loads/TD>
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Crafted tools requiring Makeshift Patch Tape now only require Makeshift Cloth Bundles/TD>
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Optimized vehicle seat model/TD>
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Adjusted remote player position for Hovercraft/TD>
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Increased speed of MechaCrab/TD>
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Increased speed of the Mech/TD>
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Scarburros Palm harvest visuals fixed for all LODs |
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Custom Map Markers can once again be cleared |
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Offline mode in Single Player |
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Passengers can no longer initiate travel |
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Arachnoid animator warning |
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Persistence Save Asset |
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Vehicle headlights are now properly synced in multiplayer |
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Remote pilot position for Buggie |
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Singleplayer games are now properly marked as offline and no longer connect other players |
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The player is no longer teleported back to last boarded position when exiting vehicles |
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Meteors should no longer arrive every 10~30 seconds on Lutari |
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Intraplanetary ground travel is no longer possible while within a cave |
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Dungeon entrance on Zer no longer sends the player to the void |
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Extreme number of dropped items within a world will no longer cause all networking to break |
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Players should no longer jitter in vehicle seats in multiplayer |
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Turret on GAV should now properly sync in multiplayer |
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Improved seating positions for SpaceShip Interior for remote Pilot and Passengers |
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Improved resolution of Buggie UI |
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Improved seated animation |
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Proteus A Cinematic Camera position |
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Smoothed out spaceship landing sequence in multiplayer |
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Landing gear no longer rubber bands outside of spaceship while flying |
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Landing gear no longer extends outside of spaceship when landing |
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Passengers will now exit their seat in the proper positions |
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Tool redicle from appearing when going in and out of pause screen |
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Crafting Table Fuel sync in multiplayer |
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Mech animations should now sync in multiplayer |
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Improved remote passenger positions for Rover |
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Players disappearing when one player enters a Mech |
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Optimized mech perfomance impact when not boarded |