November 2021 Change List
Added custom markers now appear on compass | |
Added new meteor type to Proteus 2 | |
Added multiplayer data safeguards to better persist through crashes of either host or clients | |
Added additional loading screen messaging for remote clients joining a host | |
Added more robust system for syncing save data among all clients | |
Upped 3 active creature ragdoll limit to 10, will evaluate more solutions soon | |
Tweaked current mission set to lead the player through the tech tree | |
Very old legacy worlds will no longer be migrated to the new data system to better maintain stability of current saves/TD> | |
Objects can once again be built on Custom Piece structures | |
Removed nonfunctional customize screen on various objects | |
Zer planet is no longer blindingly bright in low orbit | |
Default language now properly is applied based on system language | |
Leaving an item inside the fuel window on objects such as the furnace will no longer prevent the fuel window from being accessible afterwards | |
Sorting containers with multiple items in non-full stacks will no longer cause items to go missing or to be duplicated | |
Crashes occurring during client joining or leaving should no longer cause data losses or duplication | |
Logging out on other planets should no longer cause the player to spawn back in with their ship in orbit | |
Spaceship crash handling has been further improved to reduce the instances a player will spawn back in without/far away from their ship | |