November 2021 Change List
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Added custom markers now appear on compass |
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Added new meteor type to Proteus 2 |
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Added multiplayer data safeguards to better persist through crashes of either host or clients |
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Added additional loading screen messaging for remote clients joining a host |
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Added more robust system for syncing save data among all clients |
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Upped 3 active creature ragdoll limit to 10, will evaluate more solutions soon |
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Tweaked current mission set to lead the player through the tech tree |
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Very old legacy worlds will no longer be migrated to the new data system to better maintain stability of current saves/TD> |
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Objects can once again be built on Custom Piece structures |
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Removed nonfunctional customize screen on various objects |
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Zer planet is no longer blindingly bright in low orbit |
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Default language now properly is applied based on system language |
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Leaving an item inside the fuel window on objects such as the furnace will no longer prevent the fuel window from being accessible afterwards |
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Sorting containers with multiple items in non-full stacks will no longer cause items to go missing or to be duplicated |
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Crashes occurring during client joining or leaving should no longer cause data losses or duplication |
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Logging out on other planets should no longer cause the player to spawn back in with their ship in orbit |
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Spaceship crash handling has been further improved to reduce the instances a player will spawn back in without/far away from their ship |