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Added New Save System |
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Added automatic migration of legacy save data |
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Added Seamless Space Travel to all gameplay systems |
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Added reverb to System Computer and player voice |
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Incorporated astar systems into restored Aziel scene |
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Migrated Mech from beta branch |
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Added Full Body IK to Mech |
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Added Aim IK to Mech which was requested from beta builds |
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Added support for oxygen replenish in enclosed vehicles |
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Added support for optimal suit temperature in enclosed vehicles |
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Added support for entering atmosphere after space travel |
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Added Altitude and Location readings to Spaceship |
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Added post processing to Deep Space |
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Added reentry sound when planet travelling |
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Migrated Crab Mech vehicle from beta branch |
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Added mineral nodes to restored Aziel scene |
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Re-enabled creature zones for Giraffe herds in restored Aziel scene |
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Added and improved creature herding systems and associated behavior tasks |
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Restored Giraffe creature from beta branch and set up with new herding and fleeing behavior |
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Added support to be at optimal suit temperature in structures |
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Added event system for going in and out of orbit |
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Added support for UI in Spaceship for entering new planet |
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Added large count down to Hover meter |
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Added support for planet rendering while in space |
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Added Deep Space zone |
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Added special camera shake settings for Spaceships |
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Added support for Inflatable Dome to give Oxygen |
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Added support to stop weather particles while in space |
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Added reference for scattering in cameras |
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Added revised ramp script |
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Added Map Icon to Inflatable Dome |
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Added Compass Icon to Inflatable Dome |
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Added automatic backup save and load |
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Added ability to save after space travel |
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Adding Xbox Plugins |
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Added larger generic mineral clusters in specific locations around the map |
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Added Colony naming into UI |
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Added attack, hit, and turn animations for Giraffe |
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Adding Giraffe Idle and Gallop animations |
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Added dll filtering for consoles |
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Added support for vehicles to interact with distance objects for space travel |
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Added support for cubemaps to initialize during space travel |
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Set hover to last longer by default |
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Migrated aniamtion event system from beta branch |
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Added compiler flags for console |
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Added support for emissive RTP layers, near and far |
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Fixed null ref in main menu |
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Fixed some issues with Avatar IDs not getting properly set for new avatars |
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Fixed utility save and loading |
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Fixed Depository to allow accessing from side |
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Fixed Dungeon traversal with new save system |
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Fixed CreatureVehicleController early input calling |
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Fixed incorrect Rover material shader |
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Fixed local planet issue when space travelling |
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Fixed a bug causing passive enemy spawn waves to not occur |
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Furnace water fixes |
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Fixes to Creature Hearing behavour |
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Fixed infinite worm spawns when a vehicle is lost to the worm in the Sanddunes |
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Sandworms no longer are triggered when the player is in a spaceship |
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Fixed mech not saving position |
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Fixed camera collision mesh rendering |
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Fixed some weirdness with entering and exiting mines and persistence |
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Fixes to Inflatable Dome |
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Fixed issue causing mech not to be buildable |
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Fixed an issue causing the mech to spawn floating above the ground |
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Switched worm to check for dust storm instead of just heavy wind |
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Fixed Azure Rifle and Assault Rifle Commander breaking instantly |
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Fixes to dungeon scenes to detect collisions properly |
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Fixed Cryo Rifle and Hydrogen Torch damage |
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Fixed pink weapon materials |
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Gun weapons now deal damage |
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Fixed broken model of rover inside of Beta Mine |
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Fixed various mesh holes in the walls of a few mines |
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Fixed Inflatable Dome ramp |
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Fixed weapon and tool shadows in first person |
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Fixed attachment rendering in first person |
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Fixes to TOD shaders for consoles |
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Fixed creature interactions with dead bodies |
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Fixes to RTP shaders by adding NoLightmap and removing ignore deferred |
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Fixed furnace smelting recipies |
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Fixed creature zones not properly detecting player |
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Fixed offgrid detection for creatures |
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Fixed bug causing creatures to always track the player |
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Fixes to Compass System for space travel |
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Fixes to Map System for space travel |
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Capping difficulty at 50 until the spawn system can be better balanced |
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Renamed generic mineral nodes from Base Metal to Mineral Outcropping, and Precious Metal to Rich Mineral Outcropping |
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Reduced auto-placed frequency of generic mineral outcropping nodes |
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Increased auto-placed frequency of harvestable vegetation |
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Increased beetle search arrive threshold so they do not get stuck due to their turning radius |
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Flashlight now only alerts enemies at night or in dungeons |
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Items now repair to full with one build loop |
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Tweaked ingots to cost 2 ores instead of 3 |
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Tweaked plastic and rubber recipies to provide more output due to their wide use in recipies |
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First pass on new settings integration |
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Reenabled in-game settings page |
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Water container now extracts 25 water per interaction |
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Minimizing starting health at 5 so the player does not die instantly at spawn if health was saved at 1 or 0 |
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Refined stealth gameplay, creatures now properly respect line of sight and the sound player actions make to track their target |
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Creature wave spawns overall are now limited to every 2~4 minutes |
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Passive enemy spawn waves now occur in 5~10 minute intervals |
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Reworked Crab Mech controls for tighter player precision |
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Increased the resolution of and restrictions over IK hub and manager systems for more natural creature movement |
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Changed Mech to generate heat on step and land |
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Set camera for all vehicles to third person for now |
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Improved Reentry FX |
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Adjustments to atmosphere heights on Proteus2 and Aziel |
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Improvements to geyser particle rendering |
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Updated Player and GUI for space travel |
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Changed Anti Aliasing in First Person to Temporal |
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Changed Proteus 2 B scene loading to fit the new planet travel schema |
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Added Aziel to project |
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Updated main menu art |
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Adjustments to Structure build sounds |
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Removed projector from build icon for Inflatable Dome |
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Updated spaceship UI |
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Adjusted sound volumes on Player and GUI |
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Changed Stamina to replenish faster |
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Made Stamina more responsive |
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Added more space for inventory UI |
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Improved sounds for building |
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Changed Temperature reading to show suit temperature, not outside temperature |
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Changed hover replenish rate to double |
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Xbox One texture optimization pass |
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Sound pass on Player |
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Made heartbeat sound ramp up intensity |
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Updated all UI sounds |
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Removed all worms inside continent |
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Removed interactable surface from hallway in Osiris 1 |
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Removed unneeded shaders and textures for project clean up |
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Removed ramp for now on Spaceship |
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Removing feature where Photon deletes a gameobject with the same ID |