January 2021 Change List

Added New Save System
Added automatic migration of legacy save data
Added Seamless Space Travel to all gameplay systems
Added reverb to System Computer and player voice
Incorporated astar systems into restored Aziel scene
Migrated Mech from beta branch
Added Full Body IK to Mech
Added Aim IK to Mech which was requested from beta builds
Added support for oxygen replenish in enclosed vehicles
Added support for optimal suit temperature in enclosed vehicles
Added support for entering atmosphere after space travel
Added Altitude and Location readings to Spaceship
Added post processing to Deep Space
Added reentry sound when planet travelling
Migrated Crab Mech vehicle from beta branch
Added mineral nodes to restored Aziel scene
Re-enabled creature zones for Giraffe herds in restored Aziel scene
Added and improved creature herding systems and associated behavior tasks
Restored Giraffe creature from beta branch and set up with new herding and fleeing behavior
Added support to be at optimal suit temperature in structures
Added event system for going in and out of orbit
Added support for UI in Spaceship for entering new planet
Added large count down to Hover meter
Added support for planet rendering while in space
Added Deep Space zone
Added special camera shake settings for Spaceships
Added support for Inflatable Dome to give Oxygen
Added support to stop weather particles while in space
Added reference for scattering in cameras
Added revised ramp script
Added Map Icon to Inflatable Dome
Added Compass Icon to Inflatable Dome
Added automatic backup save and load
Added ability to save after space travel
Adding Xbox Plugins
Added larger generic mineral clusters in specific locations around the map
Added Colony naming into UI
Added attack, hit, and turn animations for Giraffe
Adding Giraffe Idle and Gallop animations
Added dll filtering for consoles
Added support for vehicles to interact with distance objects for space travel
Added support for cubemaps to initialize during space travel
Set hover to last longer by default
Migrated aniamtion event system from beta branch
Added compiler flags for console
Added support for emissive RTP layers, near and far
Fixed null ref in main menu
Fixed some issues with Avatar IDs not getting properly set for new avatars
Fixed utility save and loading
Fixed Depository to allow accessing from side
Fixed Dungeon traversal with new save system
Fixed CreatureVehicleController early input calling
Fixed incorrect Rover material shader
Fixed local planet issue when space travelling
Fixed a bug causing passive enemy spawn waves to not occur
Furnace water fixes
Fixes to Creature Hearing behavour
Fixed infinite worm spawns when a vehicle is lost to the worm in the Sanddunes
Sandworms no longer are triggered when the player is in a spaceship
Fixed mech not saving position
Fixed camera collision mesh rendering
Fixed some weirdness with entering and exiting mines and persistence
Fixes to Inflatable Dome
Fixed issue causing mech not to be buildable
Fixed an issue causing the mech to spawn floating above the ground
Switched worm to check for dust storm instead of just heavy wind
Fixed Azure Rifle and Assault Rifle Commander breaking instantly
Fixes to dungeon scenes to detect collisions properly
Fixed Cryo Rifle and Hydrogen Torch damage
Fixed pink weapon materials
Gun weapons now deal damage
Fixed broken model of rover inside of Beta Mine
Fixed various mesh holes in the walls of a few mines
Fixed Inflatable Dome ramp
Fixed weapon and tool shadows in first person
Fixed attachment rendering in first person
Fixes to TOD shaders for consoles
Fixed creature interactions with dead bodies
Fixes to RTP shaders by adding NoLightmap and removing ignore deferred
Fixed furnace smelting recipies
Fixed creature zones not properly detecting player
Fixed offgrid detection for creatures
Fixed bug causing creatures to always track the player
Fixes to Compass System for space travel
Fixes to Map System for space travel
Capping difficulty at 50 until the spawn system can be better balanced
Renamed generic mineral nodes from Base Metal to Mineral Outcropping, and Precious Metal to Rich Mineral Outcropping
Reduced auto-placed frequency of generic mineral outcropping nodes
Increased auto-placed frequency of harvestable vegetation
Increased beetle search arrive threshold so they do not get stuck due to their turning radius
Flashlight now only alerts enemies at night or in dungeons
Items now repair to full with one build loop
Tweaked ingots to cost 2 ores instead of 3
Tweaked plastic and rubber recipies to provide more output due to their wide use in recipies
First pass on new settings integration
Reenabled in-game settings page
Water container now extracts 25 water per interaction
Minimizing starting health at 5 so the player does not die instantly at spawn if health was saved at 1 or 0
Refined stealth gameplay, creatures now properly respect line of sight and the sound player actions make to track their target
Creature wave spawns overall are now limited to every 2~4 minutes
Passive enemy spawn waves now occur in 5~10 minute intervals
Reworked Crab Mech controls for tighter player precision
Increased the resolution of and restrictions over IK hub and manager systems for more natural creature movement
Changed Mech to generate heat on step and land
Set camera for all vehicles to third person for now
Improved Reentry FX
Adjustments to atmosphere heights on Proteus2 and Aziel
Improvements to geyser particle rendering
Updated Player and GUI for space travel
Changed Anti Aliasing in First Person to Temporal
Changed Proteus 2 B scene loading to fit the new planet travel schema
Added Aziel to project
Updated main menu art
Adjustments to Structure build sounds
Removed projector from build icon for Inflatable Dome
Updated spaceship UI
Adjusted sound volumes on Player and GUI
Changed Stamina to replenish faster
Made Stamina more responsive
Added more space for inventory UI
Improved sounds for building
Changed Temperature reading to show suit temperature, not outside temperature
Changed hover replenish rate to double
Xbox One texture optimization pass
Sound pass on Player
Made heartbeat sound ramp up intensity
Updated all UI sounds
Removed all worms inside continent
Removed interactable surface from hallway in Osiris 1
Removed unneeded shaders and textures for project clean up
Removed ramp for now on Spaceship
Removing feature where Photon deletes a gameobject with the same ID
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February 2021 Change List

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December 2020 Change List