September 2020 Change List

Added support to make inventory buttons more responsive, from Beta Branch
Added support for liquid and gas to show as a meter, from Beta Branch
Added Post Processing system
Added HDR lighting to Proteus 2 Site B
Added camera dithering for radar
Added adaptive lighting to work with HDR lighting
Added terrain tools
Added selection circle to UI
Migrated new UI graphics from Beta Branch
Added support for UI to anchor to any screen aspect ratio
Added math to determine where icons would appear on a 2D map
Fixed heat trigger persisting after removing source
Fixed missing shaders
Added dynamic and optimized depth of field
Updated inventory screen
Updated Crafting screen
Updated Mission screen
Updated all crafting buttons
Updated all inventory icons
Overhaul of Radar system to 2D, since multi camera makes terrain black in new Unity version
Set all map icons to 2D
Upresing of many of the game's textures
Lots of UI optimizations
Optimize player scripts and raycasting
Optimize flashlight system
Updated all Main main menu UI
Optimized all camera systems
Optimized blood screen FX
Optimized frost screen FX
Migrated all survival screen FX to Unity post Processing system
Overhauled dynamic lighting and GI system
Optimized all shadow systems
Improved shadow system resolution
Overhauled terrain system
Optimized terrain
Optimized sand dunes
Rewrite of terrain parralax mapping to be more optimal
Disabled mesh head feature
Disabled interior helmet mesh
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October 2020 Change List

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August 2020 Change List