|
Added support to make inventory buttons more responsive, from Beta Branch |
|
Added support for liquid and gas to show as a meter, from Beta Branch |
|
Added Post Processing system |
|
Added HDR lighting to Proteus 2 Site B |
|
Added camera dithering for radar |
|
Added adaptive lighting to work with HDR lighting |
|
Added terrain tools |
|
Added selection circle to UI |
|
Migrated new UI graphics from Beta Branch |
|
Added support for UI to anchor to any screen aspect ratio |
|
Added math to determine where icons would appear on a 2D map |
|
Fixed heat trigger persisting after removing source |
|
Fixed missing shaders |
|
Added dynamic and optimized depth of field |
|
Updated inventory screen |
|
Updated Crafting screen |
|
Updated Mission screen |
|
Updated all crafting buttons |
|
Updated all inventory icons |
|
Overhaul of Radar system to 2D, since multi camera makes terrain black in new Unity version |
|
Set all map icons to 2D |
|
Upresing of many of the game's textures |
|
Lots of UI optimizations |
|
Optimize player scripts and raycasting |
|
Optimize flashlight system |
|
Updated all Main main menu UI |
|
Optimized all camera systems |
|
Optimized blood screen FX |
|
Optimized frost screen FX |
|
Migrated all survival screen FX to Unity post Processing system |
|
Overhauled dynamic lighting and GI system |
|
Optimized all shadow systems |
|
Improved shadow system resolution |
|
Overhauled terrain system |
|
Optimized terrain |
|
Optimized sand dunes |
|
Rewrite of terrain parralax mapping to be more optimal |
|
Disabled mesh head feature |
|
Disabled interior helmet mesh |