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Added support to make inventory buttons more responsive, from Beta Branch |
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Added support for liquid and gas to show as a meter, from Beta Branch |
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Added Post Processing system |
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Added HDR lighting to Proteus 2 Site B |
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Added camera dithering for radar |
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Added adaptive lighting to work with HDR lighting |
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Added terrain tools |
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Added selection circle to UI |
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Migrated new UI graphics from Beta Branch |
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Added support for UI to anchor to any screen aspect ratio |
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Added math to determine where icons would appear on a 2D map |
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Fixed heat trigger persisting after removing source |
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Fixed missing shaders |
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Added dynamic and optimized depth of field |
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Updated inventory screen |
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Updated Crafting screen |
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Updated Mission screen |
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Updated all crafting buttons |
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Updated all inventory icons |
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Overhaul of Radar system to 2D, since multi camera makes terrain black in new Unity version |
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Set all map icons to 2D |
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Upresing of many of the game's textures |
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Lots of UI optimizations |
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Optimize player scripts and raycasting |
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Optimize flashlight system |
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Updated all Main main menu UI |
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Optimized all camera systems |
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Optimized blood screen FX |
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Optimized frost screen FX |
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Migrated all survival screen FX to Unity post Processing system |
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Overhauled dynamic lighting and GI system |
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Optimized all shadow systems |
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Improved shadow system resolution |
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Overhauled terrain system |
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Optimized terrain |
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Optimized sand dunes |
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Rewrite of terrain parralax mapping to be more optimal |
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Disabled mesh head feature |
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Disabled interior helmet mesh |