May 2020 Change List
Added support to not display server settings in Single Player | |
Added controller icon | |
Adding new Rewired | |
Added Sector system | |
Added intelligent redicle to Interact System from Beta Branch | |
Adding sound library from Beta Branch | |
Added ground fitter system for creatures | |
Migrated Compass system from Beta Branch | |
Migrated Map system from Beta Branch | |
Added Dust Storm damage | |
Added Odin inspector system | |
Adding internal AutoSplat tool from beta Branch | |
Added storm damage to player if not behind cover | |
Added heat inside Huts | |
Adding AStar and Behavior Tree to project | |
Added First Person Camera FX | |
Added slope detection and sliding | |
Adding new high res environment textures | |
Adding NGSS for shadow rendering | |
Fixes to creature ragdoll system | |
Material fixes for Hives and Mines | |
Hooked up Key Bindings in Main Menu | |
Fix to temperature system | |
Improved FOV for First Person mode | |
Fixed pink materials | |
Fixed gameloop when player dies and loses connection with the eventsystem | |
Updated proper scene files with cleaned names | |
Moving scene files for cleanup | |
Clean up of Hives and Mine scene files | |
Lots of revisions and polish to IK leg system, now using two disctinct speeds per creature | |
Sound adjustments for Worms and explosions | |
Reduced radius of pod spawning | |
Up res Marine and Engineer textures | |
Art pass on Alpha Mine | |
Art pass on foliage particles | |
Optimize Proteus Terrain textures | |
Doubled distance on interaction | |
Reworked Stamina to fully recharge at twice speed after penalty | |
Worms spawn only in Dust Storms | |
Lots of UI polish throughout | |
Tamed out Crab ground shake | |
Re-organized scenes | |
Huge improvements to Survival gameplay | |
Made vitals more visible and dynamic | |
HUGE texture optimization pass | |
Removed Camera Compositor | |
Removed lots of unused shaders and plugins | |
Deleting unused scenes and prefabs | |
Deleted old Rewired |
You have reached the end of the line. All past commits are from the Beta Branch and are recorded here.