May 2020 Change List

Added support to not display server settings in Single Player
Added controller icon
Adding new Rewired
Added Sector system
Added intelligent redicle to Interact System from Beta Branch
Adding sound library from Beta Branch
Added ground fitter system for creatures
Migrated Compass system from Beta Branch
Migrated Map system from Beta Branch
Added Dust Storm damage
Added Odin inspector system
Adding internal AutoSplat tool from beta Branch
Added storm damage to player if not behind cover
Added heat inside Huts
Adding AStar and Behavior Tree to project
Added First Person Camera FX
Added slope detection and sliding
Adding new high res environment textures
Adding NGSS for shadow rendering
Fixes to creature ragdoll system
Material fixes for Hives and Mines
Hooked up Key Bindings in Main Menu
Fix to temperature system
Improved FOV for First Person mode
Fixed pink materials
Fixed gameloop when player dies and loses connection with the eventsystem
Updated proper scene files with cleaned names
Moving scene files for cleanup
Clean up of Hives and Mine scene files
Lots of revisions and polish to IK leg system, now using two disctinct speeds per creature
Sound adjustments for Worms and explosions
Reduced radius of pod spawning
Up res Marine and Engineer textures
Art pass on Alpha Mine
Art pass on foliage particles
Optimize Proteus Terrain textures
Doubled distance on interaction
Reworked Stamina to fully recharge at twice speed after penalty
Worms spawn only in Dust Storms
Lots of UI polish throughout
Tamed out Crab ground shake
Re-organized scenes
Huge improvements to Survival gameplay
Made vitals more visible and dynamic
HUGE texture optimization pass
Removed Camera Compositor
Removed lots of unused shaders and plugins
Deleting unused scenes and prefabs
Deleted old Rewired

You have reached the end of the line. All past commits are from the Beta Branch and are recorded here.

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June 2020 Change List