May 2020 Change List
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Added support to not display server settings in Single Player |
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Added controller icon |
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Adding new Rewired |
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Added Sector system |
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Added intelligent redicle to Interact System from Beta Branch |
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Adding sound library from Beta Branch |
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Added ground fitter system for creatures |
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Migrated Compass system from Beta Branch |
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Migrated Map system from Beta Branch |
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Added Dust Storm damage |
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Added Odin inspector system |
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Adding internal AutoSplat tool from beta Branch |
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Added storm damage to player if not behind cover |
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Added heat inside Huts |
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Adding AStar and Behavior Tree to project |
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Added First Person Camera FX |
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Added slope detection and sliding |
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Adding new high res environment textures |
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Adding NGSS for shadow rendering |
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Fixes to creature ragdoll system |
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Material fixes for Hives and Mines |
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Hooked up Key Bindings in Main Menu |
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Fix to temperature system |
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Improved FOV for First Person mode |
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Fixed pink materials |
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Fixed gameloop when player dies and loses connection with the eventsystem |
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Updated proper scene files with cleaned names |
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Moving scene files for cleanup |
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Clean up of Hives and Mine scene files |
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Lots of revisions and polish to IK leg system, now using two disctinct speeds per creature |
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Sound adjustments for Worms and explosions |
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Reduced radius of pod spawning |
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Up res Marine and Engineer textures |
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Art pass on Alpha Mine |
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Art pass on foliage particles |
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Optimize Proteus Terrain textures |
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Doubled distance on interaction |
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Reworked Stamina to fully recharge at twice speed after penalty |
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Worms spawn only in Dust Storms |
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Lots of UI polish throughout |
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Tamed out Crab ground shake |
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Re-organized scenes |
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Huge improvements to Survival gameplay |
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Made vitals more visible and dynamic |
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HUGE texture optimization pass |
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Removed Camera Compositor |
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Removed lots of unused shaders and plugins |
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Deleting unused scenes and prefabs |
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Deleted old Rewired |
You have reached the end of the line. All past commits are from the Beta Branch and are recorded here.