|
Added AI pathfinding cutting to all buildables |
|
Updated creatures to use AStar and Behavior tree |
|
Added attack circle for Parasyte |
|
Spider IK system overhaul |
|
HeatTriggers are now cumulative |
|
Added system that dynamically spawns NatureObjects |
|
Added in new cloud data system |
|
Added in new persistence system for nature objects and enemy difficulty |
|
Added in certificate handling for https calls |
|
Fixed versioning locale issues preventing some players from entering multiplayer with an "Update to latest version" message |
|
Fixed SimpleJSON's local parsing problems |
|
Fixed blocking collider on Debris chest |
|
Fixed coupler collider on depository so it doesnt block the upper part of the depository for opening |
|
Fixed potential cause of constant worm spawns |
|
Fixed structure system to prevent unfinished structure in creative mode |
|
Fixed persistence |
|
Fixed Dust storm damage affecting all players on the server, dead or alive, and stacking with how many players are online |
|
Fixed melee weapon 3rd person colliders |
|
DynamicActionKey will now ignore controllers |
|
Fixed up mineral persistence |
|
Fixed CanHearObject behavior for enemies |
|
Fixed HeatTrigger on Furnace and Forge |
|
Fixed popup interaction not unlocking cursor |
|
Temperature in shade is only applied during the day |
|
Fixed chat interaction |
|
Fixed foliage damage particles |
|
Fixed death screen text |
|
Fixed enemy levels that spawn in dungeons |
|
Fixed bug in deleting avatars |
|
Fixed up the followup mission system |
|
Fixed up the popup dialogue not reenabling the event system |
|
Made the sand dunes worm spawn more often at long distance |
|
Toned down creature wave heat system |
|
Berries are no longer infinite |
|
Optimized creature movement |
|
Updating Photon with new App ID |
|
Moved local save directory to AppData |
|
AI Pass on Bettle |
|
AI Pass and leg animations on Snubs |
|
AI Pass and leg animations on Crab Monster |
|
AI Pass and leg animations on Snubs |
|
AI Pass and leg animations on Skeliopod |
|
AI Pass and leg animations on Gnat |
|
AI Pass and leg animations on Arachnoid |
|
AI Pass and leg animations on Elida |
|
AI Pass and leg animations on Minotaur |
|
Local avatar and universe IDs are now populated with unique values |