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Added AI pathfinding cutting to all buildables |
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Updated creatures to use AStar and Behavior tree |
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Added attack circle for Parasyte |
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Spider IK system overhaul |
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HeatTriggers are now cumulative |
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Added system that dynamically spawns NatureObjects |
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Added in new cloud data system |
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Added in new persistence system for nature objects and enemy difficulty |
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Added in certificate handling for https calls |
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Fixed versioning locale issues preventing some players from entering multiplayer with an "Update to latest version" message |
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Fixed SimpleJSON's local parsing problems |
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Fixed blocking collider on Debris chest |
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Fixed coupler collider on depository so it doesnt block the upper part of the depository for opening |
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Fixed potential cause of constant worm spawns |
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Fixed structure system to prevent unfinished structure in creative mode |
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Fixed persistence |
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Fixed Dust storm damage affecting all players on the server, dead or alive, and stacking with how many players are online |
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Fixed melee weapon 3rd person colliders |
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DynamicActionKey will now ignore controllers |
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Fixed up mineral persistence |
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Fixed CanHearObject behavior for enemies |
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Fixed HeatTrigger on Furnace and Forge |
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Fixed popup interaction not unlocking cursor |
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Temperature in shade is only applied during the day |
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Fixed chat interaction |
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Fixed foliage damage particles |
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Fixed death screen text |
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Fixed enemy levels that spawn in dungeons |
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Fixed bug in deleting avatars |
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Fixed up the followup mission system |
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Fixed up the popup dialogue not reenabling the event system |
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Made the sand dunes worm spawn more often at long distance |
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Toned down creature wave heat system |
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Berries are no longer infinite |
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Optimized creature movement |
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Updating Photon with new App ID |
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Moved local save directory to AppData |
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AI Pass on Bettle |
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AI Pass and leg animations on Snubs |
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AI Pass and leg animations on Crab Monster |
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AI Pass and leg animations on Snubs |
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AI Pass and leg animations on Skeliopod |
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AI Pass and leg animations on Gnat |
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AI Pass and leg animations on Arachnoid |
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AI Pass and leg animations on Elida |
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AI Pass and leg animations on Minotaur |
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Local avatar and universe IDs are now populated with unique values |