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Added in ragdoll lifetime |
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Added repair tool dismanting for fabricated nature fragments |
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Added in differentiation for Experimental build public servers and avatars |
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Added in support for spawnpoints in SpawnEvent |
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Added water condenser to the furnace |
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Atmosphere Oxygen percentage now affects oxygen recharge rate |
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Added Crashsite persistence |
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Added functionality to allow party to access eachothers buildables |
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Added local proximity spawns to Easter Egg system |
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Compass markers now properly display to party members |
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Fixed habitat placement |
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Fixed harvested sea urchin material |
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Fixed Plants visual states not properly updating when loading into multiplayer |
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Fixed loading errors |
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Fixed up nature object and crash site persistence in |
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Fixed remote clients exiting crashed pod |
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Fixed GiantBeetle spawn |
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Fixed dungeon spawning system |
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Fixed quick level test from saving crashsite persistence |
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Added in more failsafe checks to crashsite saving |
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Water now only displays error message when it fails to extract water |
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Fixed confirm dialog |
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Fixed ground fitting of creatures |
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Fixed AI Teleporting |
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Fixed party UI |
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Fixed creature bite trigger |
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Fixed frame hitch on meteor landing |
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Fixed meteor hitch when landing |
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Fixed geyser hud display |
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Fixed frequent walking frame hitch |
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Fixed duplicate white fill bar in repair table |
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Fixed low res textures on ground turret |
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Fixed third person melee |
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Fixed turrets targeting |
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Fixed heat trigger persisting after removing source |
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Fixed offset repair table icon |
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Fixed all melee weapons in first person |
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Compass markers now only appear for owned objects |
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Added in more safeguards to prevent the dust storm and sandworm from continuously spawning |
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Tweaked spawn costs for new creatures |
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Tweaked difficulty cost of level 2 Colossus |
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Tweaked hit points of parasyte and snubs |
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Decreased heat generated from shooting a weapon by half |
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Increased enemy spawn heat generation |
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Polished meteor system |
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Adjusted the water collector a bit |
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Increased frequency of passive enemy spawns |
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Tweaked durability for a few tools and weapons |
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Disabled previous remote ai syncing |
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Disabled Spawn screen shake |