Tiny Patch - Build 0.4.500
This week we're graduating the branch from Experimental to Main, which has a host of additions and fixes to improve the overall experience.
Structure Build Order
The biggest change we've made in this version is sun setting the way the Skill Tree is used. Previously, the Skill Tree required Proficiency to unlock the ability to build various structures and utilities. While we've been conducting our balance pass internally, we found that this created unnecessary steps towards survival. Essentially, you should be able to build what you need and in what order, having the choice based on what resources the astronaut has available therefore allowing you to chart your own path.
The Skill Tree will be going through changes as we go. The look will be similar, but we will use it instead to advance the player's abilities. More on this later.
Stealth Indicator
Debug Console
Fixes
We listed all the fixes and additions in last week's Experimental Branch, which you can check out here:
Change List
We hope you enjoy this new main branch update and look forward to sharing the material we have coming down the pipe. And now, a quote from one of my all-time favorite actors:
"Well, that's just great! Game over, man. Game Over!"
Brian