Experimental Build 0.4.500

*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.

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Change List

  • Added - Polish on icon mouse over panel and right-click panel.

  • Added - Build prerequisites for proper build order of Structures.

  • Added - Migrated Insects prefab package from the beta branch.

  • Added - Added new Scarab enemy type.

  • Added - Creature AI: Waypoint Patrol.

  • Added - Creature AI: Global Hit Reaction.

  • Added - Creature AI: Alert Reaction. (Roar)

  • Added - Creature AI: Entrances.

  • Added - Creature AI: Health Percentage Detection.

  • Added - Creature AI: Fleeing.

  • Added - Creature AI: Dynamic Bite Triggers.

  • Added - Creature AI: Cancel Path task.

  • Added - Configured Crab Monster to use the new behavior tree base.

  • Added - Configured Crab Monster to use available attack animations.

  • Added - Configured Crab Monster to flee from the player when below 10% health.

  • Added - Configured Crab Monster to use dynamic bite triggers.

  • Added - Configured Moon Mantis to use the new behavior tree base.

  • Added - Configured Moon Mantis to flee from the player when below 20% health.

  • Added - Configured Moon Mantis to sprint toward the player when pursuing or fleeing.

  • Added - Configured Moon Mantis to use dynamic bite triggers.

  • Added - Noise and vision detection readings to HUD.

  • Added - Hiding Spot system.

  • Added - Hiding Spots to Plants.

  • Added - Added and configured the waypoint patrol system.

  • Added - Adjusted NatureObject/NatureFragment for Creature Zone compatability.

  • Added - Re-configured Creature Zones for usability and functionality.

  • Added - Transform List Size comparison Behavior Tree task.

  • Added - Variability function to SendMessage Behavior Tree task.

  • Added - Added CreatureZone template prefab.

  • Added - Added spawn radius to CreatureZone.

  • Added - Migrated tail/tentacle plugin from beta branch.

  • Changed - Configured Skeliopod to use the new tail/tentacle plugin.

  • Changed - Increased resolution of Small Solar Panel textures.

  • Changed - Adjusted Crab Monster agent locomotion and rotation.

  • Changed - Adjusted Snubs' hearing and vision radius.

  • Changed - Adjusted Snubs' animation controller to use the correct speed variable.

  • Changed - Normal difficulty Thirst and Hunger usage reduced by 20%

  • Fixed - Some instances where Mouse and Input would pause every few seconds for some players.

  • Fixed - Instance where loading screens could incorrectly delete persistent objects.

  • Fixed - Dev console can now spawn more than 1 Item.

  • Fixed - Crash site pod panels now properly persist.

  • Fixed - Exiting during the tutorial properly restarts the tutorial.

  • Fixed - Extendable structure ramps.

  • Fixed - Stackable Object rotation.

  • Fixed - Take All button in crafting tables.

  • Fixed - Back left wall in barracks no longer places furniture outside.

  • Fixed - Feedback panel no longer fails when sending special characters.

  • Fixed - Glass Container and Barrel can now deposit any leftovers into tanks.

  • Fixed - Abilities are no longer required to build Utilities.

  • Removed - Skill Tree locks for crafting Structures and Utilities.

  • Removed - Disable of Barracks foundation.

    A special thanks to all the players who have sent in bug reports using the in-game feedback tool, and those who are active in our community. We appreciate your feedback/concerns and have found it very helpful as we progress towards completion.

    "It's an ugly planet, a bug planet!"
    - Brian

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Tiny Patch - Build 0.4.500

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Experimental Build 0.4.471