Experimental Build 0.4.551
Space Station Building, Repairable Wreckages, Flying Creatures, Creature Encounters, Upgraded UI, and lots more!
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.
Change List
Added - New Repairable system that adds repairable/salvageable wreckages around the world
Added - Space Station modules are now buildable in Low Orbit
Added - Discoveries system for plants and creatures
Added - Creature Health Indicators
Added - New Dungeon system on Proteus2, they are currently being populated
Added - Aerial Creature (Flying Skeliopod) and associated movement scripts
Added - New Dungeon teleport system to remove the need for loading screens for dungeons
Added - Support for exiting and loading into Low Orbit
Added - Support for exiting to the main menu in Dungeons
Added - Space Utilities are now buildable in Low Orbit
Added - Habitat Module
Added - Airlock Module
Added - Hallway Module
Added - Window Module
Added - Observation Module
Added - Navigation Module
Added - Communications Module
Added - Skylights Module
Added - Power Module
Added - Auxiliary Module
Added - Biosphere Module
Added - Hub Module
Added - Ring Module
Added - Engine Module
Added - Solar Array
Added - Cryo Pod
Added - Lockers
Added - Biosphere Bin
Added - Added auto crouch for climbing slopes
Added - Repairable bases that spawn randomly around Proteus2 when a world is created
Added - Curated scenario Creature Zones to Proteus 2
Added - Curated scenario Creature Zones to Aziel
Added - Curated scenario Creature Zones to Lutari
Added - New Creature Wasp
Added - New Creature Bee
Added - New Creature Fly
Added - New Creature Mosquito
Added - New Creature Dragonfly
Added - Map system is now in upper HUD
Added - Map Screen in UI
Added - Automatic buildable re-anchoring for fixed proteus 2 terrain heightmap
Added - Toggle option for First Person Helmet
Added - More Lead and Carbon can be found on Proteus 2 surface while dungeons get rebuilt
Added - Defenses build tab for walls and turrets etc
Added - Space Station build tab
Added - Space Utilities build tab
Added - Underground build tab
Added - Repairable Habitat
Added - Repairable Airlock
Added - Repairable Rover
Added - Repairable Biodome
Added - Repairable Hallway
Added - Repairable Repair Droid
Added - Build recipe display support on center HUD
Added - Warp debug command functionality for points of interest on Proteus 2
Added - Proteus 2 dungeon tiles
Added - Dust materials for Proteus 2 caves
Added - Cave and Mine meshes
Added - Support to display when a plant has been harvested in HUD
Added - Prefabs for Hives
Added - Materials for Hives
Added - Tiles and Archetypes for Hives
Added - Updated Crypt Layout
Added - Hive Generated Prefab
Added - Health indicator to Crab Monster
Added - Health indicator to Claws
Added - Health indicator to Spider
Added - Health indicator to Skeliopod
Added - Health indicator to Parasyte
Added - Health indicator to Snubs
Added - Health indicator to Hybrid
Added - Health indicator to Minotaur
Added - Health indicator to Giant Beetle
Added - Health indicator to Giraffe
Added - Creature alert icon
Added - Hooked current creature prey detection into PlayerControl detection meter
Added - Kill creature mission type
Added - Hacking mission type
Added - Password mission type
Added - Support for map icons to be shown on edge of map properly
Added - Support for dungeon weather and lighting without load screens
Added - Connected buildable's functionality
Changed - Proteus 2 terrain height is now more dramatic
Changed - Minerals will be respawned once for saves created before version 4.551
Changed - Updated Proteus 2 Missions
Changed - Map is now in the HUD and no longer on the Locator
Changed - Improved contrast and readability for in-game UI menus
Changed - Player ground friction improvement to prevent sliding
Changed - Proteus 2 terrain splat improvements to read slopes
Changed - Increased parasite turning speed
Changed - Reduced hearing radius of Mantis
Changed - Mission Complete tag is now top center and improved
Changed - level Up alert now occurs after Mission Complete alert
Changed - Starting missions clean up to use F1 to reflect the new UI schema
Changed - Occlusion for new terrain height
Changed - AStar cutting is now more optimal and allows for multiple graphs
Changed - Creature spawning triggers are now allowed in dungeons
Changed - Tweaked fog on Proteus 2
Changed - Expanded HUD background width
Changed - Added vignette to GUI mode to make UI more readable
Changed - Improved Mission tags and text to improve readability
Changed - Overall in-game UI polish
Changed - Updated aims for Moon Mantis
Changed - Improved Mission readability
Fixed - Multiplayer world persistence is now properly saved on the exit
Fixed - Improved player animation controller, improving overall player movement feel in both first and third-person
Fixed - Jittery first person with sprinting
Fixed - Workbench does not require power
Fixed - Black barrel material
Fixed - Skeliopod ragdoll not going underground on loot
Fixed - Terrain no longer renderers when in Low Orbit
Fixed - Logging out in dungeons once again properly places the player on the planet surface at the entrance when logging back in
Fixed - Raiding mission type
Fixed - Collecting mission type
Fixed - Key card mission type
Fixed - Build object mission type
Fixed - Discovery mission type
Fixed - Skeliopod re-path issue
Fixed - Inventory button rollovers
Fixed - Stackable setting on Space Debris Chest
Fixed - Updated airlock materials
Fixed - Logging out in space now properly saves your location
Removed - Slope sliding when the slope is about max slope range
Removed - Disabling structure coloring until proper interface and data are set up
While we hope you enjoy building your very own space station and all the new features/fixes listed here, we are focusing on a proper design pass including story implementation, economy balancing, and improved missions. As always, please reach out to us on our Discord Channel, Facebook, and the in-game feedback with your thoughts on how we're doing.
"I admit it's fatally dangerous, but I'd get to fly around like Iron Man."
- Brian