Experimental Build 0.4.551

Space Station Building, Repairable Wreckages, Flying Creatures, Creature Encounters, Upgraded UI, and lots more!

*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.

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Change List

  • Added - New Repairable system that adds repairable/salvageable wreckages around the world

  • Added - Space Station modules are now buildable in Low Orbit

  • Added - Discoveries system for plants and creatures

  • Added - Creature Health Indicators

  • Added - New Dungeon system on Proteus2, they are currently being populated

  • Added - Aerial Creature (Flying Skeliopod) and associated movement scripts

  • Added - New Dungeon teleport system to remove the need for loading screens for dungeons

  • Added - Support for exiting and loading into Low Orbit

  • Added - Support for exiting to the main menu in Dungeons

  • Added - Space Utilities are now buildable in Low Orbit

  • Added - Habitat Module

  • Added - Airlock Module

  • Added - Hallway Module

  • Added - Window Module

  • Added - Observation Module

  • Added - Navigation Module

  • Added - Communications Module

  • Added - Skylights Module

  • Added - Power Module

  • Added - Auxiliary Module

  • Added - Biosphere Module

  • Added - Hub Module

  • Added - Ring Module

  • Added - Engine Module

  • Added - Solar Array

  • Added - Cryo Pod

  • Added - Lockers

  • Added - Biosphere Bin

  • Added - Added auto crouch for climbing slopes

  • Added - Repairable bases that spawn randomly around Proteus2 when a world is created

  • Added - Curated scenario Creature Zones to Proteus 2

  • Added - Curated scenario Creature Zones to Aziel

  • Added - Curated scenario Creature Zones to Lutari

  • Added - New Creature Wasp

  • Added - New Creature Bee

  • Added - New Creature Fly

  • Added - New Creature Mosquito

  • Added - New Creature Dragonfly

  • Added - Map system is now in upper HUD

  • Added - Map Screen in UI

  • Added - Automatic buildable re-anchoring for fixed proteus 2 terrain heightmap

  • Added - Toggle option for First Person Helmet

  • Added - More Lead and Carbon can be found on Proteus 2 surface while dungeons get rebuilt

  • Added - Defenses build tab for walls and turrets etc

  • Added - Space Station build tab

  • Added - Space Utilities build tab

  • Added - Underground build tab

  • Added - Repairable Habitat

  • Added - Repairable Airlock

  • Added - Repairable Rover

  • Added - Repairable Biodome

  • Added - Repairable Hallway

  • Added - Repairable Repair Droid

  • Added - Build recipe display support on center HUD

  • Added - Warp debug command functionality for points of interest on Proteus 2

  • Added - Proteus 2 dungeon tiles

  • Added - Dust materials for Proteus 2 caves

  • Added - Cave and Mine meshes

  • Added - Support to display when a plant has been harvested in HUD

  • Added - Prefabs for Hives

  • Added - Materials for Hives

  • Added - Tiles and Archetypes for Hives

  • Added - Updated Crypt Layout

  • Added - Hive Generated Prefab

  • Added - Health indicator to Crab Monster

  • Added - Health indicator to Claws

  • Added - Health indicator to Spider

  • Added - Health indicator to Skeliopod

  • Added - Health indicator to Parasyte

  • Added - Health indicator to Snubs

  • Added - Health indicator to Hybrid

  • Added - Health indicator to Minotaur

  • Added - Health indicator to Giant Beetle

  • Added - Health indicator to Giraffe

  • Added - Creature alert icon

  • Added - Hooked current creature prey detection into PlayerControl detection meter

  • Added - Kill creature mission type

  • Added - Hacking mission type

  • Added - Password mission type

  • Added - Support for map icons to be shown on edge of map properly

  • Added - Support for dungeon weather and lighting without load screens

  • Added - Connected buildable's functionality

  • Changed - Proteus 2 terrain height is now more dramatic

  • Changed - Minerals will be respawned once for saves created before version 4.551

  • Changed - Updated Proteus 2 Missions

  • Changed - Map is now in the HUD and no longer on the Locator

  • Changed - Improved contrast and readability for in-game UI menus

  • Changed - Player ground friction improvement to prevent sliding

  • Changed - Proteus 2 terrain splat improvements to read slopes

  • Changed - Increased parasite turning speed

  • Changed - Reduced hearing radius of Mantis

  • Changed - Mission Complete tag is now top center and improved

  • Changed - level Up alert now occurs after Mission Complete alert

  • Changed - Starting missions clean up to use F1 to reflect the new UI schema

  • Changed - Occlusion for new terrain height

  • Changed - AStar cutting is now more optimal and allows for multiple graphs

  • Changed - Creature spawning triggers are now allowed in dungeons

  • Changed - Tweaked fog on Proteus 2

  • Changed - Expanded HUD background width

  • Changed - Added vignette to GUI mode to make UI more readable

  • Changed - Improved Mission tags and text to improve readability

  • Changed - Overall in-game UI polish

  • Changed - Updated aims for Moon Mantis

  • Changed - Improved Mission readability

  • Fixed - Multiplayer world persistence is now properly saved on the exit

  • Fixed - Improved player animation controller, improving overall player movement feel in both first and third-person

  • Fixed - Jittery first person with sprinting

  • Fixed - Workbench does not require power

  • Fixed - Black barrel material

  • Fixed - Skeliopod ragdoll not going underground on loot

  • Fixed - Terrain no longer renderers when in Low Orbit

  • Fixed - Logging out in dungeons once again properly places the player on the planet surface at the entrance when logging back in

  • Fixed - Raiding mission type

  • Fixed - Collecting mission type

  • Fixed - Key card mission type

  • Fixed - Build object mission type

  • Fixed - Discovery mission type

  • Fixed - Skeliopod re-path issue

  • Fixed - Inventory button rollovers

  • Fixed - Stackable setting on Space Debris Chest

  • Fixed - Updated airlock materials

  • Fixed - Logging out in space now properly saves your location

  • Removed - Slope sliding when the slope is about max slope range

  • Removed - Disabling structure coloring until proper interface and data are set up

While we hope you enjoy building your very own space station and all the new features/fixes listed here, we are focusing on a proper design pass including story implementation, economy balancing, and improved missions. As always, please reach out to us on our Discord Channel, Facebook, and the in-game feedback with your thoughts on how we're doing.

"I admit it's fatally dangerous, but I'd get to fly around like Iron Man."
- Brian

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Experimental Build 0.4.581

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Tiny Patch - Build 0.4.500