Patch 0.4.453 - Polish, Stability, Fixes
Hello fellow explorers,
After receiving your feedback reports with trouble loading and space traveling we took a deep dive to give these systems a stability pass. A special thanks to the players from the community who helped us reproduce many of these issues, and therefore solve them.
Change List
Added - auto swinging to Melee Weapons
Added - Redicle to Melee Weapons Fixed Melee Distance on weapons in 3rd Person
Added - Implemented animation speed control for knockback in animation driven creatures Added - Implemented IK directional step control for knockback in IK driven creatures
Added - knockback particle effect handling
Added - main menu PPV
Added - support to send mode in Feedback Reports
Added - blur to Main Menu bottom bar buttons
Added - cinematic snow in Main Menu Added Snow assets
Added - Space PPV to Lutari
Fixed - more issues with singletons not getting registered after a scene load
Fixed - networking issues concerning players travelling between planets that already have players on the surface
Fixed - cause of massive FPS drop in multiplayer
Fixed - numerous saving issues with spaceships and remote players
Fixed - issue causing players to lose control of their spaceship during spaceflight, causing them to be thrown into deep space with no way to recover
Fixed - an error caused by leaving a planet inhabited by pathfinding AI
Fixed - first time load issues
Fixed - overblown depth of field on establishing shot
Fixed - Objects no longer appear on the surface of the planet when in low orbit
Fixed - Spaceship can now be flipped
Fixed - issues with skydome scaling and space planet positioning
Fixed - Liquid and Gas Tanks
Fixed - buildable manager legacy code issues
Fixed - combat knife durability usage to be more inline with other melee weapons
Fixed - 0 hardness on Conduit Bender and PickAxe, currently they are both at 7, this may change in the future
Fixed - many instances of legacy data migration issues, hopefully fixing 58% stuck on load issues, hopefully fixing "oops couldn't load your world please try again" issues
Fixed - checksum handling, this fixes some cases of the saving loading issues
Fixed - buildable object manager references to be properly a singleton, instead of using weak references before
Fixed - enemy spawn amounts to properly scale with universe options and to not be unintentionally limited
Fixed - Saving and Loading stability issues
Fixed - slightly offset panels on Laboratory
Fixed - Main Menu not loading properly after getting disconnected
Fixed - Require Pressurization to Eat
Fixed - issue with Ally map not getting updated causing the turret to still fire at allies
Fixed - enemy syncing in multiplayer (enemies should no longer teleport around)
Fixed - collision on Colossus beetle
Fixed - Ammo boxes in mines, loot table is fixed and temporary until balancing pass reaches them
Fixed - Jump Idle
Fixed - forward thrust after leaving spaceship while in space
Fixed - Space distance on all Persistent Scenes
Fixed - distance rendering in Main Menu
Fixed - camera far distance settings
Fixed - fossil collision and pathfinding
Fixed - Stackable Object rotation
Changed - Collider is now disabled on branches when it is harvested
Changed - Updated death message UI
Changed - Tweaked Droid obstacle avoidance when in groups
Changed - Increased emission on the beacon material
Changed - Updated build version warning UI on Main Menu
Changed - Reordered fade in order on establishing shot text
Changed - Unlocked all buildables from their position grid
Changed - Oxygen is no longer in space
Changed - Vehicles now settle with physics when spawned and flipped
Changed - Improved harvest rate of Barrels
Changed - Increased capacity of Glass Container to 100 units of liquid
Changed - Normalized vehicle refuel amount from both the tanks and player interaction
Changed - Tuned chisel durability to be more in-line with other harvest tools
Changed - Reenabled creature zones on Proteus
Changed - Reduced fuel consumption on Rover and GAV
Changed - Feedback panel now retries up to 5 times when a bug fails transmission
Changed - Feedback panel will now not clear the previous bug settings when the previous transmission failed
Changed - Extreme thirst and hunger drain
Changed - Dungeons now count as a pressurized area for consuming food and water
Changed - Upped TOD cycle slider to max out at 10x
Changed - Adjusted used Minotaur loot table to match the changes made to the legacy one
Changed - Softened walk to Idle in 3rd Person
Changed - Set Plant triggers to off after harvest Fixed null on Audio for FX Handler
Changed - layout in Main Menu
Changed - Brought in minimum build distance to 2M
Removed - renderers from colliders on vehicles
Removed - Distance Asteroids from Proteus 2 Low Orbit
Removed - blur focus from build events
With this update we’ll be monitoring your feedback and continue to iron out any issues as they surface. New material listed on the Roadmap is coming along nicely and we look forward to sharing this with you soon.
BTW, I can’t believe it’s the middle of March already! Apparently time flies in the Gliese 581 system. Thanks again for all your support and kind words. We read everything you write and your encouragement means the world to all of us here on the dev team.