Experimental Build 0.4.471

Improvements, changes, and progression!

*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.


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This week, while still making great progress on our new features we still hope to share with you all soon, we wanted to get some more fixes out for you all in the meantime. To assist with our testing internally, and as a tool for any players in Singleplayer or those who are the owners of a Private Universe, the Dev Console is now accessible in-game with the Slash "/" key.

The Dev Console comes with an auto-fill recommendation system that will display any relevant commands depending on what is entered in the input field, showing all possible commands, displaying their states, and overall helping usability.

The Dev Console comes with an auto-fill recommendation system that will display any relevant commands depending on what is entered in the input field, showing all possible commands, displaying their states, and overall helping usability.

These recommendations will also show all possible inputs for certain fields such as spawnable items, vehicles, droids and creatures.  In addition to possible inputs, where applicable the hint will also display current status of a related variable, f…

These recommendations will also show all possible inputs for certain fields such as spawnable items, vehicles, droids and creatures.

In addition to possible inputs, where applicable the hint will also display current status of a related variable, for instance the "set" command's hints will display the current vitals of the player.

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Added - Dev Console for both players and devs in singleplayer or for private server owners.

  • Added - Fade in and out for all loading transitions

  • Added - Reticle to Melee Weapons

  • Added - Auto swing to Melee Weapons

  • Added - Foley ramp in on fade in and out

  • Added - Wind sound to mines

  • Added - Cinematic snow to Aziel

  • Added - UI audio while in Cinematic mode

  • Added - More detail when fading our audio during exit game

  • Changed - Hover now allows mid-jump hovers if hover fuel is available

  • Changed - Rebalanced hovercraft fuel consumption

  • Changed - Updated art in All Mines

  • Changed - Updated Atmosphere in All Mines

  • Changed - Cleaned up mine design systems

  • Changed - Pop Up to Right side of the screen

  • Changed - Softened walk to Idle in 3rd Person

  • Changed - Plant triggers to off after harvest

  • Changed - Updated GAV materials and projectile sound

  • Changed - Reduced fog in the rainstorm on Proteus

  • Changed - Adjusted Reflections in Mine

  • Changed - Renamed custom option "Resource Recharge" to "Mineral Respawn Rate" to improve clarity

  • Fixed - Tanks inventory not properly saving

  • Fixed - Build manager reference issues

  • Fixed - Barracks and Habitat joint connections

  • Fixed - Minerals no respawn as intended with Resource Recharge (now Mineral Respawn Rate) custom option

  • Fixed - Autocomplete on dev console for Barrels and Glass Containers

  • Fixed - Issues with Mine stairs traversal

  • Fixed - Issues with Terrain in mines

  • Fixed - Issue preventing crafting

  • Fixed - Null on Audio for FX Handler

  • Fixed - Singletons not getting registered after a scene load

  • Fixed - Issues Causing players to get stuck in mines in multiplayer after space travel

  • Fixed - Melee Distance on weapons in 3rd Person

  • Fixed - Corrected networking objects with incorrect view IDs

  • Fixed - Errors reported by the internal error reporting tool

  • Fixed - Color errors on Terrain in Lutari and Aziel

  • Fixed - Color errors on Main Menu terrain

  • Fixed - Vehicle ownership string updating with ownership transfer

  • Fixed - Mission system not initializing when starting a new character

  • Fixed - Nature object syncing preventing loading

  • Removed - Convex collider from Potato

As you enjoy these improvements, please continue to reach out to us with any concerns, and be sure to keep an eye on our Roadmap so you can see what is next to come!

- Fenix Fire Entertainment

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Experimental Build 0.4.500

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Patch 0.4.453 - Polish, Stability, Fixes