Experimental Build 0.4.471
Improvements, changes, and progression!
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.
This week, while still making great progress on our new features we still hope to share with you all soon, we wanted to get some more fixes out for you all in the meantime. To assist with our testing internally, and as a tool for any players in Singleplayer or those who are the owners of a Private Universe, the Dev Console is now accessible in-game with the Slash "/" key.
Added - Dev Console for both players and devs in singleplayer or for private server owners.
Added - Fade in and out for all loading transitions
Added - Reticle to Melee Weapons
Added - Auto swing to Melee Weapons
Added - Foley ramp in on fade in and out
Added - Wind sound to mines
Added - Cinematic snow to Aziel
Added - UI audio while in Cinematic mode
Added - More detail when fading our audio during exit game
Changed - Hover now allows mid-jump hovers if hover fuel is available
Changed - Rebalanced hovercraft fuel consumption
Changed - Updated art in All Mines
Changed - Updated Atmosphere in All Mines
Changed - Cleaned up mine design systems
Changed - Pop Up to Right side of the screen
Changed - Softened walk to Idle in 3rd Person
Changed - Plant triggers to off after harvest
Changed - Updated GAV materials and projectile sound
Changed - Reduced fog in the rainstorm on Proteus
Changed - Adjusted Reflections in Mine
Changed - Renamed custom option "Resource Recharge" to "Mineral Respawn Rate" to improve clarity
Fixed - Tanks inventory not properly saving
Fixed - Build manager reference issues
Fixed - Barracks and Habitat joint connections
Fixed - Minerals no respawn as intended with Resource Recharge (now Mineral Respawn Rate) custom option
Fixed - Autocomplete on dev console for Barrels and Glass Containers
Fixed - Issues with Mine stairs traversal
Fixed - Issues with Terrain in mines
Fixed - Issue preventing crafting
Fixed - Null on Audio for FX Handler
Fixed - Singletons not getting registered after a scene load
Fixed - Issues Causing players to get stuck in mines in multiplayer after space travel
Fixed - Melee Distance on weapons in 3rd Person
Fixed - Corrected networking objects with incorrect view IDs
Fixed - Errors reported by the internal error reporting tool
Fixed - Color errors on Terrain in Lutari and Aziel
Fixed - Color errors on Main Menu terrain
Fixed - Vehicle ownership string updating with ownership transfer
Fixed - Mission system not initializing when starting a new character
Fixed - Nature object syncing preventing loading
Removed - Convex collider from Potato
As you enjoy these improvements, please continue to reach out to us with any concerns, and be sure to keep an eye on our Roadmap so you can see what is next to come!
- Fenix Fire Entertainment