Patch 0.4.382 - Polish, Polish, Polish
Since Tuesday we’ve been focused on improving the interactions in the game, notably the combat, weapons/tools, and item interactions, along with numerous bug fixes. We’ve also been starting on a sound design pass, cleaning up many of the sounds with higher quality audio.
Shout out to the Feedback Form
We are seeing great results from the in game feedback form. The feedback you are posting goes directly to our live web page where our community manager records each issue into our internal database. This allows us the dev team to organize and prioritize bugs and feedback quickly, allowing us to improve the experience for you. Yet another way we are working on improving our connection from developer to player.
Speaking of feedback, be sure to either include a screenshot or a comment (having both are great!) as this really helps identify what your feedback refers to. On a side note, we’ve been getting so much feedback we actually crashed the server this week. However, we were able to migrate to a new cloud server with quadruple the horsepower while retaining all the feedback data in a matter of an hour. Just another day at the office!
A Note On Resources
You may have noticed that resources are finite (meaning they don’t respawn). This is a feature we added to the save game system to solve for exploits in the gameplay, such as exiting to the main menu, coming back, and mining all the minerals again. Going in and out of a menu or a mine to get resources is not good design, obviously, and we have plans for that.
In the coming weeks we will be doing a balance pass in the game, putting minerals and economy through some much needed adjustments. Gameplay options will also be receiving mineral spawning, including finite (which we never had working before), to the custom options so that you can tune the gameplay to your taste.
Multiplayer Allies
We’re phasing out the Party feature and instead introduced Allies. To share your base assets, simply just run up to your friend you press F to add as an Ally. Your assets will be available to your allies offline and persist between play sessions. Allies will lead the way to a more full feature set in the works - Colonies.
Combat Improvements
We added another layer of polish on the creature AI, this time focusing on hit reactions and knock backs. We’ve also added noises and sounds to the creatures, bringing them more to life.
Multi Tool and Chisel
These tools received a much needed reticle pass, showing you what is interactable. In the case of the Multi Tool you will see how much health an item has as you dismantle. The Chisel now has a reticle showing where it will apply damage.
Improved Night Rendering
Using our realtime global illumination the night time is now rendered with more bounce light, allowing you to see and traverse at night. It can still be spooky, especially if you hear something behind you (spatial audio fixed! Woohoo!).
Change List
Added - Ally system, an ally can access all your items, even when you are offline
Added - melee stance to melee weapons
Added - sound fadeout system to fire
Added - messages for the remote user when they are added and removed as Allies
Added - hit stun and knockback systems to creatures
Added - hit reactions on all creatures with available animations
Added - hit behaviors on all creatures.
Added - prefab testing scene
Added - more loading and saving stability fixes
Added - redicle to Chisel
Added - redicle to MultiTool
Added - sound to Space Debris Chest
Added- sounds and FX to Forge
Added - Info Display to selected Inventory Icon
Added - Highlighter filtering to bias towards pick ups and selected objects
Added - Survival Sound Library
Added - new cross hair textures
Added - Redicle System to Multi Tool
Added - Eat and Drink sound Emotes
Added - weight stat to CreatureSpecies
Fixed - double spawning crashsites
Fixed - issue where initiating a save while a save was active would corrupt save data, usually the main culprit for data loss when entering the mines
Fixed - issue where inviting or uninviting a user to a private server would not save the invites list after pressing the Update button
Fixed - spaceship getting stuck returning to planet from low orbit
Fixed - Excrement collector now properly persists its time remaining
Fixed - activateable objects such as the shield and flood light now store their state when saving and loading
Fixed furnace's water collector's storage is now persistent when saving and loading
Fixed - issue where the player would sometimes lose their crashsite persistence
Fixed - missing collider on ground of rover in beta mine
Fixed - interactibles being marked as busy in singleplayer
Fixed - droids giving proficiencies for nature objects they gather
Fixed - the player now respawns with a repaired suit instead of the broken suit persisting
Fixed - dust storms should no longer damage the player in space
Fixed - Seek task from indefinitely retreating from player
Fixed - Made Inflatable Dome pick up able again
Fixed - crafting icon amount text
Fixed - Outdoor sounds are now muted when in a structure
Fixed - Player stuck in structures after jumping
Fixed - spatial sound on worm
Fixed - spatial sound on meteor
Fixed - commander in Beta Mine
Fixed - all weapon shadows
Fixed - light in Inflatable Dome
Fixed - Trigger in Inflatable Dome
Fixed - Ramp in Inflatable Dome
Fixed - interaction on environment objects
Fixed - Crafting Table crafted icons not appearing
Fixed - 3rd person melee hit detection
Fixed - bug causing enemies to stop spawning until the world was reloaded after a certain number had spawned
Fixed - commander mission reading as Alpha mine instead of Beta mine
Changed - hearing range of monsters in the mine by half to better allow stealth gameplay
Changed - Brightened Proteus night sky
Changed - Updated Highlighter System
Changed - Updated Crash site and Proteus items to use this layer
Changed - Polished fire and FX in crash site
Changed - Made Chisel swing loopable in third person
Changed - Chisel animation improvement
Changed - First Person hit detection of Chisel at 2 meters instead of 4
Changed - Moved pick up prompt to side of screen
Changed - Increased size of all inventory icons
Changed - UI polish on Player GUI
Changed - Improved sway on starting weapons and tools
Changed - hover particle
Changed - Increased flashlight brightness
Changed - Widened flashlight radius
Changed - Reduced sound of player breath by half
Changed - Capped snow and sand coverage on player at 10%
Changed - Sound pass on all environment sounds on Proteus 2
Changed - Sound Mixer for better volume control in first and third person modes
Changed - Upressed textures on crude melee weapons
Changed - Optimized Repair Table
Changed - Optimized Workbench
Changed - Rebalanced all player weapons to each have their strengths and weaknesses
Changed - Updated sounds on health items
Changed - Sound polish on Crash Site
Changed - Pursue and Seek tasks to properly interrupt when a creature is hit
Changed - ragdoll kill force on all creatures.
Changed - base health values for all creatures
Removed -customize structure for now until new features are in
Removed - aluminum from Steel recipe
Removed - Party system (replaced by Ally system, fixing many of the issues the party system had)
Removed - Temporarily disabled missions past Follow the Commander while the story and mission system gets rebuilt
We hope you enjoy this latest version and polish pass. We have lots more to do to polish further, but we like the gains we’re seeing to the feel since improving these interactions. Half of our team will continue on polish and move into balancing, while the other half is focused on implementing new content from the roadmap.