Experimental v0.5.016
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.
This week, we've continued working through our bug list and added a few new features to some existing systems to improve usability, readability, and overall performance.
First up, we've added a Droids tab to the GPS (Map) screen that allows you to command your droids from anywhere on the planet!
In addition to their new "Send to Position" command that allows you to direct them to another location on the map, we've improved their pathfinding AI and given them the ability to unstick themselves when they get confused on this alien terrain. The Sentry droid also has an update to its target acquisition code that will prevent it from attempting to aim and fire through other obstacles when selecting its target.
We were also able to make an added art pass on the Mines and Hives of Proteus. Here's a sneak peek - you'll need to brave the depths to see more!
Change List
Added - Droid Control panel to F3 map screen in PlayerGUI
Added - Improved Sentry droid targeting AI to avoid aiming and shooting through obstacles|
Added - Improved unstuck AI to droids to allow them to better handle getting stuck during traversal
Added - Various droid minimap icon improvements
Added - Travel to position behavior tasks to all available droid types
Added - Various pathing corrections in droid behavior trees
Added - Reworked compass display to greatly improve system's performance and improve readability
Added - New compass supports merging nearby markers, mostly preventing overlap
Added - Updated Interior of the spaceship with Decals and flight screens
Added - Updated a portion of the Proteus mines
Added - Updated Proteus Hives with new Art
Added - Explosive Icon
Added - Ground turret medium decals and emissive power mesh.
Added - Specific map icon for hovercraft
Changed - Improved Sentry droid's gun damage
Changed - Optimized occlusion data to reduce build size
Changed - Updated and optimized vehicle console textures
Changed - Optimized occlusion in caves
Changed - Updated Aziel sky material
Changed - Updated wall defense Prefabs with optimized textures
Changed - Updated wall Icons
Changed - Updated Aziel Atmosphere material and clouds
Changed - Updated Zer and Aziel plants with impact sounds
Changed - Restricted panning and zooming of the minimap to the bounds of the screen
Fixed - Tweaked collision and physics on Buggie so it's less likely to get stuck on terrain or glitch under the world
Fixed - Buggie should be much less likely to launch the player when running into the hood
Fixed - Droids will now properly sync in multiplayer
Fixed - The Elevator within the habitat is now much smoother to ride and can no longer crush the player through the floor of the habitat
Fixed - Riding on or within vehicles is now much smoother
Fixed - Watchtower collision meshes should no longer be visible
Fixed - Incorrect creature spawning in Lutari mines has been swapped for finished creature
Fixed - Compass now properly respects control/ownership
Fixed - Compass markers no longer move with head-bob
Fixed - Compass icons no longer display for currently occupied vehicle
Fixed - Going too far in some directions on Aziel will no longer teleport you back to the origin
Fixed - Salvaging wrecks should now properly network in multiplayer
Fixed - Common FPS hitch when the player takes damage
Fixed - Terrain collider issues on Lutari
Fixed - Lab vehicles and droids are now properly buildable in creative mode
Fixed - A single instance where item duplication was possible
Fixed - Added Custom collider for space station ring module fixing some collision issues
Fixed - Spaceship will no longer get blocked on Aziel when flying around
Fixed - Texture tiling issue on distant Aziel material
Fixed - Lutari cave without a door blocker
Fixed - Typo in fuel cell description
Fixed - Some instances of ice materials not sorting in fog
Fixed - Normal issue with spore texture
Fixed - Build icon material in the spaceship
Our team would like to thank you all for reaching out and sending in your concerns and support to us! Your honest feedback is always helpful, and as always, we look forward to hearing from you on our Socials, Feedback Reports, Houston emails, and our Discord.
“Mankind was born on Earth. It was never meant to die here.”
- Brian