Experimental Build 0.5.072
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.
Hey explorers, while we have been focusing on player feedback polish this week we decided to make a push to get in a long time request: localization. I'm proud to announce we have localization about 80% in and functional and will be working to sweep up any remaining text in the coming weeks. If you read something in the game's UI that seems a little off in your language, please reach out to us with any suggestions you have.
Compass system got a massive update, marking version 3.0 of our Compass code. This update adds proper name stacking in the UI and massive performance and memory optimizations. Some tests we've conducted are showing up to 50% increases in frame rate and 20% overall memory usage, which may be pointing to the memory leak we've been tracking down for a while now. Players that were seeing 40-60 fps are now getting 80 fps consistently, so this is proving to be a big win for the development of the game.
We've also been tracking down lots of stability and bugs, adding as much polish as we can. The double vehicle issue in multiplayer has been found and cleaned up, along with the sinking structures. We also added "unstuck" buttons for realigning your player if you get stuck underground or in space, acting as a fail-safe in case something weird happens during gameplay. These fail-safes buttons are found in the "Feedback" panel.
Important Note - we also fixed the creature health and attack meters, which we found were not responsive previously. Be warned that if you've cranked up these meters on your creatures before they will now be much harder now!
Change List
Added - First pass localization system implementation for various menus in the app
Added - Summon dev console command to allow manually teleporting vehicles and droids to your location
Added - Destroy dev console command to allow manually destroying vehicles and droids in the world
Added - Event support for damage states on buildables
Added - Fx support for build icons for build completion
Added - Unstuck buttons in Feedback screen to help players when stuck inside objects and when lost in space
Added - Integrated Structures, Utilities, and Vehicles into the map info panel
Added - Expanded 'move to position' command for droids to continue their primary task when reaching the destination
Added - Behavior task for updating home position for droids
Added - Behavior task for spawning a valid/invalid GUI popup message
Changed - Updated more Aziel and Zer planet materials
Changed - Updated Silver prefab to be higher so Bottom Silver Fragments can be accessible
Changed - Buildings will no longer re-anchor (sometimes sink into the ground) when the data is believed to be from a legacy save file, this was also triggering when Mineral world persistence would corrupt
Fixed - Vehicles duplicating when other players enter a multiplayer room
Fixed - Mineral world persistence corruptions should now be much less likely
Fixed - Wreckages now properly consume resources when being repaired
Fixed - Rotation issues when pathing on Security Droid
Fixed - Droids not canceling their current paths when receiving a new command issue
Fixed - Security droid not correcting path when headed toward obstacle
Fixed - Instances of built objects, vehicles, and droids from older saves being invisible
Fixed - Spaceship ramp should now properly open when the ship is floating above the ground
Fixed - Ruined base locations on Aziel, Lutari, and Zer should no longer float, duplicate, or reappear
Fixed - Nicknamed objects selected on the map will now show their nickname
Fixed - Creature Health and Attack damage sliders will now properly affect creatures
Fixed - Additional fixed for Sentry Droid pathing tasks and switching between pathing tasks
Fixed - Restricted droid display to owned droids on map panel
Thanks again so much for playing and your support! There's a lot that we have in progress that didn't quite make it into this version that we can't wait to share with you. Until then, we hope you enjoy this latest version of Osiris: New Dawn!
"No, you fool, we're following orders. We were told to comb the desert, so we're combing it."
-Brian