Update Build v0.5.012

Not much to dive into other than we went heads down on cleaning, polishing, and fixing anything that came up in our testing and from the player feedback forms.

Change List

Added - Spawn Creature command in dev console can now accept a level parameter
Added - Wreckages are now able to be fully salvaged
Added - Display on chests now can display the nickname of the container

Changed - Updated weapon damage and critical values to better match their place in progression
Changed - Increased the max capacity of both the Gas Tank and the Liquid Tank

Fixed - Many instances where the Spaceship would not be where the player expects when reloading after a crash, stranding the player
Fixed - Added FungtipleBulb to Console Autocomplete
Fixed - Removed extra mesh in center of Tech Ceiling 01
Fixed - Space debris should now properly hide itself on the map once harvested
Fixed - Lonsdaleite should no longer show up as Carbon on the GPS map
Fixed - Missing script message on explosion prefab
Fixed - Biodome lights should now operate like the Habitat's
Fixed - Biodome glass should no longer pulse with the rest of the structure's highlighter
Fixed - Spaceship inventory can now be accessed from the interior
Fixed - Creative mode should now be respected for applying upgrades
Fixed - Creative mode should now be respected for repairing wreckages
Fixed - Testing mode should no longer be enabled by default in creative mode
Fixed - Survival tool can now be properly dropped
Fixed - Blank popup when aiming at the wrecked Biodome frame
Fixed - Buildable renames should now properly network to other allied players
Fixed - Buggie upgrade descriptions now properly note exclusivity
Fixed - Added Mushroom material for Lutari Caves
Fixed - Creature audio null reference on death
Fixed - Colossus ragdoll now properly activates after death

Glad to make this push and continue the progress!

"No! I will not turn the beat around!"
-Brian

Previous
Previous

Experimental v0.5.016

Next
Next

Experimental Build 0.4.910