Main Build Update v0.5.073
Hello everyone! The latest two Experimental Builds have tested strongly and we’re joining them into the Main Branch! In case you’re wondering what is included in this version, here are some highlights and a full Change List.
Change List
Added - Droid Control panel to F3 map screen in PlayerGUI
Added - First pass localization system implementation for various menus in the app
Added - Improved Sentry droid targeting AI to avoid aiming and shooting through obstacles
Added - Improved unstuck AI to droids to allow them to better handle getting stuck during traversal
Added - Various droid minimap icon improvements
Added - Travel to position behavior tasks to all available droid types
Added - Various pathing corrections in droid behavior trees
Added - Reworked compass display to greatly improve system's performance and improve readability
Added - New compass supports merging nearby markers, mostly preventing overlap
Added - Updated Interior of the spaceship with Decals and flight screens
Added - Updated a portion of the Proteus mines
Added - Updated Proteus Hives with new Art
Added - Explosive Icon
Added - Ground turret medium decals and emissive power mesh.
Added - Specific map icon for hovercraft
Added - Summon dev console command to allow manually teleporting vehicles and droids to your location
Added - Destroy dev console command to allow manually destroying vehicles and droids in the world
Added - Event support for damage states on buildable
Added - Fx support for build icons for build completion
Added - Unstuck buttons in Feedback screen to help players when stuck inside objects and when lost in space
Added - Integrated Structures, Utilities, and Vehicles into the map info panel
Added - Expanded 'move to position' command for droids to continue their primary task when reaching the destination
Added - Behavior task for updating home position for droids
Added - Behavior task for spawning a valid/invalid GUI popup message
Changed - Updated more Aziel and Zer planet materials
Changed - Updated Silver prefab to be higher so Bottom Silver Fragments can be accessible
Changed - Buildings will no longer re-anchor (sometimes sink into the ground) when the data is believed to be from a legacy save file, this was also triggering when Mineral world persistence would corrupt
Changed - Improved Sentry droid's gun damage
Changed - Optimized occlusion data to reduce build size
Changed - Updated and optimized vehicle console textures
Changed - Optimized occlusion in caves
Changed - Updated Aziel sky material
Changed - Updated wall defense Prefabs with optimized textures
Changed - Updated wall Icons
Changed - Updated Aziel Atmosphere material and clouds
Changed - Updated Zer and Aziel plants with impact sounds
Changed - Restricted panning and zooming of the minimap to the bounds of the screen
Fixed - Tweaked collision and physics on Buggie so it's less likely to get stuck on terrain or glitch under the world
Fixed - Buggie should be much less likely to launch the player when running into the hood
Fixed - Droids will now properly sync in multiplayer
Fixed - The Elevator within the habitat is now much smoother to ride and can no longer crush the player through the floor of the habitat
Fixed - Riding on or within vehicles is now much smoother
Fixed - Watchtower collision meshes should no longer be visible
Fixed - Incorrect creature spawning in Lutari mines has been swapped for finished creature
Fixed - Compass now properly respects control/ownership
Fixed - Compass markers no longer move with head-bob
Fixed - Compass icons no longer display for currently occupied vehicle
Fixed - Going too far in some directions on Aziel will no longer teleport you back to the origin
Fixed - Salvaging wrecks should now properly network in multiplayer
Fixed - Common FPS hitch when the player takes damage
Fixed - Terrain collider issues on Lutari
Fixed - Lab vehicles and droids are now properly buildable in creative mode
Fixed - A single instance where item duplication was possible
Fixed - Added Custom collider for space station ring module fixing some collision issues
Fixed - Spaceship will no longer get blocked on Aziel when flying around
Fixed - Texture tiling issue on distant Aziel material
Fixed - Lutari cave without a door blocker
Fixed - Typo in fuel cell description
Fixed - Some instances of ice materials not sorting in fog
Fixed - Normal issue with spore texture
Fixed - Build icon material in the spaceship
Fixed - Vehicles duplicating when other players enter a multiplayer room
Fixed - Mineral world persistence corruptions should now be much less likely
Fixed - Wreckages now properly consume resources when being repaired
Fixed - Rotation issues when pathing on Security Droid
Fixed - Droids not canceling their current paths when receiving a new command issue
Fixed - Security droid not correcting path when headed toward the obstacle
Fixed - Instances of built objects, vehicles, and droids from older saves being invisible
Fixed - Spaceship ramp should now properly open when the ship is floating above the ground
Fixed - Ruined base locations on Aziel, Lutari, and Zer should no longer float, duplicate, or reappear
Fixed - Nicknamed objects selected on the map will now show their nickname
Fixed - Creature Health and Attack damage sliders will now properly affect creatures
Fixed - Additional fixed for Sentry Droid pathing tasks and switching between pathing tasks
Fixed - Restricted droid display to owned droids on the map panel
Fixed - Text errors throughout the app caused by the first pass implementation of the localization system
As always, we appreciate your diligence and honesty in communicating to our team all concerns you come across, and what features you would like to see in the game. We enjoy working with you all and hearing from you on our Socials, Feedback Reports, Houston emails, and our Discord. Thank you for helping us make Osiris: New Dawn as great as we possibly can, during our EA development!
"I need a new corporal. You're it until you're dead or I find someone better."
- Brian