Experimental Build 0.4.622
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.
After our Experimental release yesterday we've had a few players reach out with some feedback, so we made these adjustments before the weekend. Thanks to the community (especially Discord) for your insight!
Change List
Added - More Oxygen and Hydrogen geysers on Proteus, as they are essential for water production
Added - Loose Diamonds were missing in the world, they have been added where intended
Added - Slope based velocity for improved slope traversal
Changed - Multi-Tools can now be dropped from inventory
Changed - Lowered the drop rate of the Survival Tool and Survival Knife in the wreckage loot table
Changed - Weight description on items now displays total stack weight
Fixed - stamina from being used when trying to sprint on a slope
Fixed - Walls AI collision increased, preventing creatures from walking through wall placements
Fixed - Crafting vehicles in the laboratory no longer requires the ability to be unlocked
Fixed - Items requiring an upgrade are no longer buildable without said upgrade
Fixed - Some jittering on the camera in some instances
Fixed - Removed untextured blocks within mines
Note - Ability tree system is being replaced by an upcoming proficiency skill system. Please disregard the current Ability Tree as these locked gates have been removed, allowing you to build freely.