Experimental Build 4.703
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.
This week we expanded the Discovery system by yielding a wide variety of resources when harvesting from all plants and creatures. Essentially, depending on the tool or weapon you're using, you will harvest very different items to use in your crafting. Our goal is that this will greatly expand the gameplay possibilities while creating a feeling of scientifically discovering the world around you.
We also added the HookRoach, a dangerous new creature now found on Aziel.
Many of the gun models received a much-needed upgrade and the vehicles also got some love. Notably, we solved the low torque problem and improved the Mech's walking ability. Now all vehicles can really traverse over the most rugged of landscapes, something that will be very helpful to your adventures.
Change List
Added - Hook Roach on Aziel
Added - Bounce lighting in space, improving visuals while in Low Orbit
Added - More improvements to Proteus planet rendering from Low Orbit
Added - Space Ship texture improvements
Added - Speed reading to Space Ship GUI
Added - Creature animations for Gnat, Arachnoid, and many others
Added - New gun models using deferred decal system
Added - Improved Asteroid Art
Added - Improved Ambient Particles on Proteus 2
Added - Color correcting on Intro Cinematic
Added - Turn in place in idle mode
Added - New mineral radar scanning and filtering system
Added - Radar Scanner can now drop in wreckage loot crates
Added - Radar Scanner is now craftable in the Fabricator
Added - Proficiency tree perks are now functional
Added - Space Station modules now have interior lights
Added - Set date and time on upper HUD
Added - Discovery Details screen
Added - icons for Inventory item parameters
Added - Feature to make selection icon appear on first inventory item
Added - Particle FX to new plants
Added - icons for undiscovered creatures and plants
Added - question icon for undiscovered harvest types
Added - Updated Map UI screen for better formatting
Added - Improved all melee swings of first-person weapons
Added - Improved all gun sounds
Added - Improved all muzzle flashes
Added - Updated models on many guns
Added - More coloring in post-process in space
Added - Improved low orbit art on Aziel
Added - Contextual interaction options when looking at a harvestable plant or creature part
Added - Spaceship will now display controls at low speeds
Added - Functionality support for discoverable harvest types
Added - Completion icon to discovery types when fully filled out
Added - New particle leaf texture for plant explosions
Added - Improved Lutari low orbit art
Added - Updated Ammo Icons
Added - Updated all Proteus2 foliage prefabs for collision, interaction, and fragment settings.
Added - Integrated new Proteus2 foliage particle effects and drops.
Added - Updated and added Plants discovery file for missing plants.
Added - Support for vehicles to easily drive up steep terrain
Added - Feature for Mech to easily traverse hills and rough terrain
Added - Movement sounds to Mech
Changed - Cost of some kitchen food recipes
Changed - Liquids and gases extracted from creatures and plants will now give 5 units instead of 1 unit
Changed - Creature body despawn time increased to 5 minutes from 2
Changed - Spaceship will now slow to a stop to exit when the exit key is pressed at low speeds
Changed - Added descriptions to the proficiency tree items
Changed - Improved accessing GAV, Rover
Changed - Optimized Mech systems when not in use
Changed - Improved Mech shooting and bullet FX
Changed - Upressed UI on Rover
Changed - Adjusted UI on all vehicles
Changed - Map is now called Radar Scanner
Changed - Set player crouch transitions to look more realistic
Changed - Set crouch indicator to only in First Person
Changed - Optimized World Time indicator
Changed - Set Map Items to not display when in a vehicle
Changed - Set Map Item to display in space for space vehicles
Changed - Rock shader to allow for double the detail resolution
Changed - Set rendering to Deferred to allow for faster depth rendering and deferred decals
Changed - Set Player GUI to overlay mode, which optimizes the camera rendering
Changed - Improved coloring and contrast in Space
Changed - Improved thrid person spacewalk, now faces the direction of the camera
Changed - Improved Health Indicators on creatures
Changed - Crafting Table UI with craftable at top
Changed - Updated Item icons for items, weapons, and utilities
Changed - Updated plant particle colors
Changed - Improved all Vehicle models
Changed - Update Art for Gas Tank, Liquid Tank, and Satellite Large
Changed - Updated Ammo Magazines art for Weapons
Changed - Optimized muzzle flash textures
Changed - AO to Scalable and Ambient only
Changed - Increased Parasyte turning speed
Changed - Updated Proteus 2 ground material to not be wet
Changed - Updated Alien Fiber mesh, prefab, and Icon
Changed - Survival Knife changed the name to Dull Survival Knife to clarify the use
Changed - Renamed tool types to be better descriptive
Changed - Updated icons for a few buildable upgrades
Fixed - All wheeled vehicle limited torque
Fixed - Mech movement
Fixed - Mech GUI
Fixed - Dynamic interaction keys when resizing
Fixed - Suit Upgrade Attachments are now functional
Fixed - Projectiles can once again damage minerals and plants
Fixed - Map glitch when leaving UI screens
Fixed - Corrected rock cliff far gloss amount on Proteus 2
Fixed - jumping on Player, was sometimes performing a small jump
Fixed - the inertia of hover while spacewalking
Fixed - Foley sound in space
Fixed - Weather when returning from space
Fixed - Player jump auto colliding with the ground on the first frame of the jump
Fixed - Set player sticky force to update in Physics update loop to eliminate jitter
Fixed - Some materials on GAV, Rover, and Spaceship
Fixed - Liquids and gases extracted from creatures and plants will now properly display
Fixed - Botany Kit can now add contents to containers on the Hotbar
Fixed - Botany Kit should now work on berry trees
Fixed - Wasp no longer has extra long-range sting attack
Fixed - Wasp should no longer deal damage after it has been killed
Fixed - Crab Monster can now drop Crab Meat
Fixed - Meat Stew recipe now uses the acquirable item Grilled Alien Meat instead of the legacy item
Fixed - Spaceship prop on proteus no longer throws errors
Fixed - A few misspellings in discovery descriptions
Fixed - Tree bark now properly has a highlighter like other items
Fixed - Set far terrain to not generate at runtime on Lutari
Fixed - Optimized interact system so it doesn't drain performance when viewing an interactable object
Removed - Strange sounds when consuming items
Removed - Shell casing particle on guns
With this push, our next Main Branch update is currently in testing. We can't wait to unleash the past five weeks of updates in this mega push! In the meantime, there's much to do, and I need to get back to the front.
"I have only one rule. Everyone fights, no one quits."
-Brian