Experimental Build 0.4.621

*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.

steamimage.png

Since November we've been preparing a proper design and balance pass to the economy in the background. This included looking for holes in the progression, analyzing what needs to be expanded, and preparing all the necessary gameplay systems, items, and features to successfully release. This build now contains the many months of work to make this happen.

Some specific gameplay notes on this balancing pass:

Multi Tools

There are now new Multi-Tool variants to allow repairing and salvaging gameplay at earlier progression stages, they work just like the Multi-Tool/Repair Tool currently in the game, just varying degrees slower.

The new Multi-Tools in the game are:

  • Survival Tool

    - Found in the UNE Emergency Kit on the Escape Pod (Spawns with your character on initial world creation), and can be found in loot crates

  • Crab Screwdriver

    - Crafted from a shaped piece of Crab Antenna, good in case your Survival Tool is lost

  • Makeshift Screwdriver

    - Crafted from a piece of Scrap Metal, a slight upgrade to the Survival Tool and Crab Screwdriver

  • Wrench

    - An upgrade to the previous Multi-Tools as a stepping stone until the mechanized Multi-Tool that has been changed to be an end-game progression item

Furnace Changes

The Furnace now requires fuel, a Fuel Input can be seen near the base of the furnace as an interactable box, when various items can be added as fuel that will increase the amount of time the furnace can operate, many items are accepted as fuel, some to varying levels of efficiency, try different items to see what works best. A Fuel Cell Upgrade can be installed on the Furnace that will remove the need for fuel.

Scientific Extracting

Plants and Creatures now drop different items depending on what tool is used to harvest them. When you discover a new plant, try using different tools in your inventory to see if they drop any different items.

Introducing Alloys

Ingots have been removed from the game and replaced by Alloys, instead of collecting ores and combining two or more ores into an ingot used in recipes, now recipes can use a combination of raw metal ores and Alloys that all have varying types and amounts of inputs.

Mineral Hardness

Mineral Hardness is now enforced on tools, only tools of equal or greater hardness can harvest any given mineral. The Mineral's hardness is displayed underneath the mineral name when looking at a node in the world. An item's hardness is displayed as a single number 0~10 (based on the scientific Moh's hardness scale) in the item description panel when selected in your inventory.

Creatures Harvesting

Creatures are also now harvested by attacking various body segments after they have been killed, try different weapons on different segments to discover what they all drop!

Tips

  • Some tools drop shared resources among all plant types and creature segments, others may drop unique parts specific to the segment or creature harvested.

  • New Broken and Scrap items have been added to give better depth to the early game of salvaging and finding then repairing needed progression items.

  • Broken items can be found by salvaging wreckages or as loot in various crates around the world, they can be repaired at the workbench into their operational counterparts.

Player Improvements

In addition to the economic balancing, we've conducted some cleanup on the Player movement. This includes removing the "idle" state in the 3rd person animation system, which finally solves the weird stutter that occurred sometimes while holding a weapon. A nice side effect is the movement and animation seems to be more responsive and can instantly go into a crouching state from a run state, without having to go into an idle state.

We also fixed up many of the physics movements in the first person weapons or at least performed some much-needed improvements. There's more that needs to be done on the first person tools and weapons to get them to a finished state, something we're focusing on in the short term.

Dungeon Improvements

The new Dungeon system is coming along as well. We eliminated dungeon/mine loading in the last Experimental build, and are now getting this system improved more and more. The latest additions are adding more minerals in the dungeons, creature AI pathing improvements, and AI attack improvements specifically while in mines. Like the tools we created for the planet surfaces, we're creating a rich toolset for the dungeons, allowing us to create high-quality dungeons quickly, using a handcrafted approach.

Change List

  • Added - New Buildable Upgrade System, allowing upgrades/attachments for utilities and furniture

  • Added - Furnace Precipitation Collector Upgrade

  • Added - Furnace Water Distillery Upgrade

  • Added - Furnace Fuel Cell Upgrade

  • Added - Furnace Low Heat Upgrade

  • Added - Forge High-Precision Upgrade

  • Added - Printer Weapon Fabrication Upgrade

  • Added - WorkBench Repair Table Upgrade

  • Added - WorkBench Tool Station Upgrade

  • Added - WorkBench Suit Station Upgrade

  • Added - Fabricator High-Tech upgrade

  • Added - Fabricator Suit Augmentation Upgrade

  • Added - Kitchen Chef Upgrade

  • Added - Many new craftable alloy items

  • Added - 6al-4v

  • Added - Brass

  • Added - Bronze

  • Added - Cast Iron

  • Added - Duralumin

  • Added - Dymalloy

  • Added - Electrum

  • Added - Ferrochrome

  • Added - Gunmetal

  • Added - Magnalium

  • Added - Ni-Cr

  • Added - Talonite

  • Added - Zamak

  • Added - Zircaloy

  • Added - Plants and Creatures now drop different items depending on tool used for harvesting them

  • Added - Alien Blood

  • Added - Alien Fiber

  • Added - Alien Hide

  • Added - Alien Insect Parts

  • Added - Alien Organ

  • Added - Alien Tissue

  • Added - New Multi-Tool variants that help repairing/salvaging gameplay's earlier progression stages

  • Added - Survival Tool

  • Added - Crab Screwdriver

  • Added - Makeshift Screwdriver

  • Added - Wrench

  • Added - New Broken, Scrap, and Found items to give better depth to the early game of salvaging

  • Added - Broken Barrel

  • Added - Broken Circuit Board

  • Added - Broken Wire

  • Added - Broken Hose

  • Added - Broken Glass

  • Added - Broken Computer Screen

  • Added - Scrap Cloth

  • Added - Scrap Hinge

  • Added - Scrap Plastic

  • Added - Scrap Rubber

  • Added - Fuel Cell

  • Added - Propellant Tank

  • Added - New Makeshift tier of items, bettering the early game straight out of the crash site

  • Added - Survival Knife

  • Added - Crude Metal Blade

  • Added - Crude Metal Sword

  • Added - Crude Pipe

  • Added - Makeshift Cloth Bundle

  • Added - Shaped Crab Antenna

  • Added - Stone Shovel Head

  • Added - Many other new items to better round out progression

  • Added - Adhesive

  • Added - Berry Juice

  • Added - Blaster Cell

  • Added - Botany Kit

  • Added - Chromium

  • Added - Computer Screen

  • Added - Cooked Crab Egg

  • Added - Cooked Orcek Egg

  • Added - Crab Stew

  • Added - Explosive

  • Added - Hose

  • Added - Methane

  • Added - Molybdenum

  • Added - PowerCell

  • Added - Quartz

  • Added - Silver

  • Added - Sponge Tubes

  • Added - Steamed Carrot

  • Added - Sulfur

  • Added - Zinc

  • Added - Uranium

  • Added - Proteus Dungeons have been updated to be functional once again

  • Added - Proper height and normal atlas for dungeon material

  • Added - More room variety to mines

  • Added - Depth-based algorithm to dungeon system

  • Added - Weight, Hardness, and Damage icons to item description Hint

  • Added - New fuel system currently in use on the Furnace

  • Added - New loot table system

  • Added - Loot table for wreckage loot crates

  • Added - Loot crates are now scattered through ruined bases

  • Added - Gatherable Methane puddles around Proteus

  • Added - Puddles now change height

  • Changed - Plutonium is now an Alloy

  • Changed - Improved all pathfinding in the mines

  • Changed - Player no longer respawns with any default items

  • Changed - Player no longer spawns with a chisel or a multi-tool in the crash site

  • Changed - Player now spawns with a Survival Knife and Tool in the initial Crash Site

  • Changed - Repairing and Salvaging wrecked bases now provides engineering proficiency

  • Changed - Adjustments to Flying Skeliopod default wander radius

  • Changed - Meteor now properly drops Uranium instead of Plutonium

  • Changed - Optimized colliders on Berry and RedBerry so they don't fall through the ground as often

  • Changed - Ruined structures no longer appear on the map when off the edge of the minimap

  • Changed - Plants, Trees, and Creatures now show radial progress bar when harvesting

  • Changed - Updated many item descriptions to be more descriptive

  • Changed - Improved skinning of the player when crouching

  • Changed - Updated crouch animation

  • Changed - Updated foot IK to reduce strange foot rotations

  • Changed - Improved all weapon spring movement in first person

  • Changed - Updated occlusion culling for Proteus 2 B

  • Changed - Progression and Economy reworked, matching new economy and progression systems

  • Changed - All Utility recipes have been updated to fit the new economic system

  • Changed - Furnace now requires fuel

  • Fixed - Fixed player animation set, eliminating stuttering by holding weapons

  • Fixed - Proximity highlighter now work on all items

  • Fixed - Creatures can no longer walk through placed objects

  • Fixed - Heat areas no longer persist after they have been disabled

  • Fixed - Fixed a few more cloud save system stability issues

  • Fixed - Tin material is no longer missing

  • Fixed - Collision detection for aerial creature wandering task

  • Fixed - objects hidden underground in the sand dunes

  • Fixed - Dismantling a buildable now provides the upgraded component recipes

  • Fixed - Test mode now only provides the resources when actually building something

  • Fixed - Loot crates in wreckages are now properly salvageable when empty

  • Fixed - Water can no longer be seen from orbit

  • Fixed - Loot crates now properly spawn their contents

  • Fixed - Structure variants now have properly updated recipes to fit the new progression

  • Fixed - Lutari and Aziel terrain should now properly appear when reentering the atmosphere

  • Fixed - holes at end of dungeon rooms and hallways

  • Fixed - Added support for creatures to not kick up dust while in dungeons

  • Removed - Single mineral Ingots now replaced by alloys created by combining various minerals

  • Removed - Advanced Fabricator (now a Fabricator Upgrade)

  • Removed - Standalone Repair Table (now a WorkBench upgrade)

  • Removed - Furnace Water Collector (replaced by various upgrades)

Whew! That was a big one! I'd like to once again thank my amazing team for all their efforts to make this happen and for all their hard work and dedication. We're starting to catch a good grove now, and there's still plenty of work ahead of us. Until then, I leave you with this thoughtful quote:

Big things have small beginnings.
-Brian

Previous
Previous

Experimental Build 0.4.622

Next
Next

Experimental Build 0.4.581