Main Build Update 0.5.195

Hey explorers! Yet another update this week for you. This latest version features a nifty way to reverse engineer items in your inventory. To try it out, use the Workbench to "Recycle" any item to various parts. So far we have found this to create interesting emergent gameplay scenarios and really gives the feeling of resourceful-ness while also contributing to a feeling of being "sciency".

Build Goals are now on a new Right Click menu to easily select and deselect buildables you are working towards. Building Structure Walls is faster and easier, and Tools now display their Harvest classification.

In addition to that we fixed up some loading and memory issues some people were seeing, plus added more polish and fixes along the way.

Change List

Added - New Item Recycle system, allowing the dismantling of items for various resources
Added - Low Tech Recycle, High Tech Recycle, and Metallurgy as unlockable abilities to the skill tree
Added - Workbench now supports Basic, Low Tech, and High Tech recycling
Added - Forge now supports Metallurgy (Alloy recycling)
Added - Tools inventory buttons now show Harvest Type such as Sharp, Blunt, Surgical
Added - Support for adding and remove Build Goals through Right Click Menu

Changed - Turned off colliders on Space Station Airlock doors when opening and closing
Changed - Inflatable Dome Kit now requires 4 Cloth Bundles instead of 1
Changed - Removed Space Debris conversion recipe from Furnace (replaced by Recycle system)
Changed - Removed Scrap Hinge conversion recipe from Workbench (replaced by Recycle system)
Changed - Kitchen is now unlocked by building a Habitat
Changed - Bin and Smart Bin are now unlocked by building a Bio Dome
Changed - Inflatable Dome now replenishes 30 hit points when activated
Changed - All Huts now replenish 15 hit points when activated
Changed - Bed now fully replenishes hit points when activated
Changed - Set player to die if falling from a really high distance
Changed - Adjustment to Sprint speed to be a little more realistic

Fixed - 0% loading hang and crash in most instances, greatly improving load times and game memory usage
Fixed - Optimized colliders within Proteus mines and dungeons
Fixed - Huge Bug fixing pass on Proteus Mines and Hives
Fixed - Dungeon teleport routing issues on Proteus
Fixed - Instances where the game would soft lock when canceling placing an item mid-build
Fixed - Tool Redicle on building structure walls
Fixed - Mouse button click bug when building walls
Fixed - Build Buttons now show green if recipe is in inventory
Fixed - Stopped player movement while building a structure or wall
Fixed - Build events now complete instantly
Fixed - Walls should now properly refund all costs when dismantled
Fixed - Highlighter now properly displays when looking at a Workbench
Fixed - Missing materials on crashed satellite
Fixed - Small Crates are once again interactable
Fixed - Highlighter should now properly display on Small solar panel
Fixed - Repairable Buggie should no longer duplicate when repaired
Fixed - Stim unit recipe now fits within 4 item slots
Fixed - Adjusted space depth of field to proper settings

Removed - Outdated Survive and Collect Beetle Balls missions that were uncompleted

Be sure to check out this version and the new Recycle mechanic in the WorkBench, and enjoy all the polish we continue to put into the game!

"Comb the desert! Do you hear me? Comb the desert!!!"
-Brian

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Main Build Update 0.5.196

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Main Build Update 0.5.185