Main Build Update 0.5.185

Hey explorers! We quietly released this version yesterday which comprises the past few weeks and graduates to the Main Branch. There's a lot of nice stuff in here, such as:

Huge Rate Improvements

Since our gameplay systems have matured we took a pass at frame rate optimizations and found a lot of huge savings. Just get the latest version and enjoy frame rates well above 100FPS on most modern machines!

FOV Slider

Separate adjustments for first and third person, complete with new helmet interior and improved screen FX in first person!

New Underground Areas on Proteus 2

Using the new tech used on the later planets such as Aziel and Zer, we revisited the underground on Proteus and added tons of detail.

Revamped Space Walk

Movement in low orbit has never been better, and both first and third-person modes have been upgraded.

Full Screen GPS

An expanded map system with more tools allows you to find what you're looking for. You can also place Map Markers through the right-click menu.

Change List

Added - Full-screen GPS

Added - Movement while in UI modes

Added - Big optimization pass

Added - Fullscreen support for GPS panel

Added - New progressive buildable unlock system

Added - Map Markers to Mini Map

Added - FOV slider to first-person camera

Added - FOV slider to third-person camera

Added - Variants of Meteors to drop all types of ores

Added - Updated Proteus 2 Mine Art

Added - Another art pass for Hives

Added - Roll for spacewalk

Added - Near camera for improved first-person detail

Added - Key binding to inventory equip slots

Added - Key Binding option back into in-game Options Panel

Added - Moving HUD, based on camera rotation

Added - Option to turn off ambient camera movement

Added - AimIK to CrabMonster

Added - Max time parameter to Seek task to prevent getting stuck in rocks when backing up

Added - Weather volume to sound mixer

Added - Slider to weather volume

Added - Post-processing volume to near camera

Added - Prefab for game settings UI

Added - Tool materials

Added - Space dust to increase movement visibility while in space

Added - Updated news screen with notification about build progression system

Added - Collision LOD system

Added - LOD fading shader

Added - Collision optimizations for dungeons and low orbit

Added - Collision optimizations to all minerals

Added - New textures to Proteus ground

Added - Sound to on person crafting

Added - New interior helmet art

Added - Optimized first-person helmet interior

Added - Helmet interior to first-person camera rig

Added - Improvements to first-person helmet interior

Added - New rotation methods for directional and strafe rotation to AI

Added - Configured all movement behavior tasks to properly utilize the interface rotation method

Added - Optimized Sand Dunes

Added - Scalar to creature species animation speed

Added - Minimap to HUD

Added - Right-click menu to Map Buttons

Added - All mineral descriptions to Map panel

Added - More Entry points for cave systems

Added - Creatures Zones now spawn different creature sets depending on location and time of day

Added - Readded and improved support for specific spawn groups to Creature Zones

Added - Decorated mine entrances

Added - Far LOD management for persistent objects

Added - Meteors now fall on Lutari, and at a much higher rate than on proteus

Added - Additional light to the top of the Spaceship to better highlight it at night when it's headlights are on

Added - Assault Rifle to random loot crates

Added - Automatic unlocking of already placed buildables

Added - Unlock icon to build buttons to denote buildables that unlock additional tech tree stages

Added - Custom option to toggle new Progression Buildable Unlock system

Added - Crude Battery craftable in the Workbench that can power the flashlight at 25% efficiency

Added - Power Cells can be used as a power source for the flashlight at 50% efficiency

Added - When Flashlight energy is depleted, an emergency light on the suit will now activate, providing a small amount of light just around the suit

Added - Entry trigger to all huts to make third-person interaction easier

Added - Teleport feature to Third Person Camera for going in and out of dungeons

Added - Event to respawn to properly display all scenery

Added - Mouse over the display to inventory

Added - Support for hand-placed manually configured repairables for use in missions

Added - More features to voice log system for use in missions

Added - Entrances and exits to all mines on Proteus 2

Added - Hit interaction to rock walls

Changed - Tweaked hunger and thirst drains

Changed - Improved first-person camera springs to higher frame rate

Changed - Optimized HUD to one canvas

Changed - Set build item to move much snappier

Changed - Optimized minimap

Changed - Widened compass

Changed - Optimized all mineral colliders

Changed - Optimized all environment base colliders

Changed - Optimized all Proteus 2 environment rock colliders

Changed - Removed the need to crouch when walking down a slope

Changed - Optimized all plant colliders

Changed - Proteus fruit and berry balance tweaks

Changed - Up res pod and map textures

Changed - Various UI layout changes

Changed - Optimized sand dunes

Changed - Updated all creature prefabs and creature behavior trees to utilize proper rotation speeds and styles

Changed - Optimized various creature calculations to improve framerates

Changed - Optimized various vehicle calculations while they are not piloted to improve framerates

Changed - Ground fitter on creatures to be more performant and look a bit less robotic, more organic

Changed - Skeliopod sped up rotations

Changed - Lower worm earthquake intensity

Changed - Improved third-person camera and movement in space

Changed - Improved first-person camera and movement in space

Changed - Improved camera orientation when switching modes while in space

Changed - Turned off weapon unequip while in space

Changed - Now that wreckage crates are persistent, they can be opened after they have been emptied, previously they could only be salvaged

Changed - Improved build particle to be more vibrant

Changed - Adjusted all first-person items, weapons, and tools to use the new camera

Changed - DOF to slightly fade from near focus on first-person arms

Changed - Updated Rover salvageable model

Changed - Updated and optimized salvage satellite

Changed - Updated Item, Structure, and Utility icons

Changed - Updated Tool Melee items with better art

Changed - Updated Tool Icons

Changed - Updated Structures/BuildIcons with Particles and Sounds

Changed - Updated Aziel Occlusion data, low orbit atmosphere, and planet art

Changed - Updated Aziel Rock materials

Changed - Optimized creature despawn check

Changed - Reorganized buildable unlocks to be in a few large stages instead of smaller unlock paths, allowing more freedom in the progression

Changed - Creatures will once again spawn at all times of the day, different creatures will spawn at different times

Changed - Improved look sensitivity with a game controller

Changed - Moved a creature spawn zone that intersected with a spawn point to instead be nearby

Changed - Moved a few creature zones to ensured each spawn point has at least 1 nearby spawn zone

Changed - Increased size of Battery charge meter in HUD

Changed - Disabled creature dust particles at night until their lighting is fixed

Changed - Improved Buggie UI

Changed - Improved Buggie sound

Changed - Improved Buggie handling and wheel sizes

Changed - Adjusted Drone Map UI

Changed - Meteors are now more common on Zer

Changed - Reduced prevalence of Radar Scanner in loot crates

Changed - Increase prevalence of Broken Wires in loot crates

Changed - Branches now have less weight

Changed - Leather now has less weight

Changed - Space Debris Chest now has 18 inventory slots

Changed - Silver material to more shiny

Changed - Weather sounds now fade faster to keep up with visuals

Changed - Increased size of unlock icon on the build button

Changed - Various Texture optimizations

Changed - Optimized various sounds

Changed - Updated Aziel Mines and updated wall/floor materials

Changed - Updated Aziel Distance Terrain

Changed - Optimized Aziel terrain

Changed - Optimized Lutari terrain

Changed - Optimized Proteus 2 terrain

Changed - Optimized establishing shot camera

Changed - Optimized Proteus 2 world art scene

Changed - Increased flight speed of Flying Skeliopod

Changed - Map icons buttons to click instead of mouseover

Changed - Adjusted Arachnoid IK values

Changed - Added improved transitions to Crab Monster animations

Fixed - Fixed broken Forge Upgrades

Fixed - Moving inventory off an equip slot now forces the player to unequip an item

Fixed - Alien Population slider is now respected and will multiply how many creatures are spawned from Creature Zones

Fixed - Flashlight energy is now persistent and no longer resets upon login

Fixed - Added additional colliders to the rear legs and the underside of the Colossus so it is easier to hit while near the creature

Fixed - Repairable colliders should now properly reenable when the player is nearby

Fixed - Player death animation now properly plays

Fixed - Battery meter now properly displays battery charge

Fixed - Clock in HUD now displays correct in-game time

Fixed - Proficiencies are now properly visible within the skills screen

Fixed - Spelling error for Fluorine in many locations

Fixed - Moved space debris on proteus that was stuck inside rocks

Fixed - Small Crates Appliance should be easier to interact with

Fixed - Repairable colliders should no longer randomly be disabled

Fixed - Should no longer spawn beneath a structure when logging out inside or above said structure

Fixed - Repaired structures are now properly unlocked as buildables after repaired

Fixed - Undiscovered structures can now be properly examined

Fixed - Crab scythe should now properly inflict damage on all intended targets

Fixed - Dismantling buildables with upgrades in the same session they are crafted should now properly return all used items

Fixed - Set map screen canvas size to properly border icons

Fixed - Set Easter Egg icons to appear on the map

Fixed - Various errors that were causing players to be unable to load their worlds

Fixed - Hydrocarbon Solution interactions

Fixed - Weapon and tool interaction when item lost durability

Fixed - Red Berry Tree collision with LOD system

Fixed - Gem Leaf fruit should no longer fall through the map

Fixed - Autowalk will now properly walk instead of sprint

Fixed - Wreckage loot crates are now properly persistent and will not respawn after a relog

Fixed - Logging out in dungeons now properly returns you to the entrance when loading back in

Fixed - Potential fix for creatures not spawning in multiplayer

Fixed - Creature zones will now properly spawn creatures while the player is within a vehicle

Fixed - Camera bob in space

Fixed - Camera bob on weapons in space

Fixed - Melee weapon animation in space

Fixed - Exiting space ship in space with proper orientation

Fixed - Drills should now attract a correct assortment of enemies on all planets while drilling the core shaft

Fixed - Some instances of autosaves failing

Fixed - Numerous instances of localization bugs in GUI

Fixed - Numerous errors reported by our backend tool

Fixed - Shovel when looking down sights

Fixed - Adding missed LODs on objects throughout proteus2

Fixed - Lessened range of third-person FOV Zoom

Fixed - Potential fix for malware warning concerning open localization folder button

Fixed - First-person layer sorting when getting in and out of vehicles

Fixed - Screen FX sorting for new first-person rendering

Fixed - Droid passive particles not disabling on death

Fixed - Hunger warning will no longer display eat in pressurized structure when it is not a requirement

Fixed - Errors caused by the repair droid repairing while a structure is dismantled

Fixed - Errors propagating from the spawning of unfinished creatures

Fixed - Potential issue causing creatures to sometimes become desynced between clients

Fixed - Errors arising during creature death, potentially causing bugged invincible enemies

Fixed - Error when reopening language panel

Fixed - Prevented Autosave from occurring while leaving the game to prevent data loss

Fixed - A few errors appearing during unsetting a build goal

Fixed - Errors arising from highlighting a vehicle on the map

Fixed - Errors with auto crafting causing storage instability

Fixed - Errors with network propagation of creatures, fixing some instances of creature desync

Fixed - Errors caused when using any repair tool on wreckages

Fixed - Various errors arising from the use of some weapons

Fixed - Errors intermittently being thrown when extracting gasses from geysers

Fixed - Rotation issues with CrabMonster

Fixed - Resources with duplicated mesh issue

Fixed - Deleted old rover mesh that was causing a duplicated mesh issue

Fixed - Player should no longer spawn within rocks or under structures after loading back into the world

Fixed - Creature zones will properly spawn while the player is in a vehicle, correctly this time

Fixed - All buildables are now unlocked by default in creative mode

Fixed - Interaction sounds on utilities are now played when interacting with them instead of just looking at them

Fixed - Set up movement to not move while in console or pop up modes

Fixed - A bug where the weather would never go back to sunny after hazy

Fixed - Rename popup should now properly ignore unintended key input

Fixed - Crash when looking at crates

Fixed - Rotations on item crates

Fixed - Set all rock materials to opaque by default

Fixed - Chat panel will no longer appear in single-player after the player is killed

Removed - Camera shake in spaceship when entering the atmosphere

So a stealthy little main branch update with a lot of nice adjustments and improvements! We hope you dig it! Be sure to reach out as always and we'll see you on the next one.

"You will refer to me as 'idiot' not 'you captain'!"
-Brian

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Main Build Update 0.5.195

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Experimental Build v0.5.185