Main Build Update 0.5.185
Hey explorers! We quietly released this version yesterday which comprises the past few weeks and graduates to the Main Branch. There's a lot of nice stuff in here, such as:
Huge Rate Improvements
Since our gameplay systems have matured we took a pass at frame rate optimizations and found a lot of huge savings. Just get the latest version and enjoy frame rates well above 100FPS on most modern machines!
FOV Slider
Separate adjustments for first and third person, complete with new helmet interior and improved screen FX in first person!
New Underground Areas on Proteus 2
Using the new tech used on the later planets such as Aziel and Zer, we revisited the underground on Proteus and added tons of detail.
Revamped Space Walk
Movement in low orbit has never been better, and both first and third-person modes have been upgraded.
Full Screen GPS
An expanded map system with more tools allows you to find what you're looking for. You can also place Map Markers through the right-click menu.
Change List
Added - Full-screen GPS
Added - Movement while in UI modes
Added - Big optimization pass
Added - Fullscreen support for GPS panel
Added - New progressive buildable unlock system
Added - Map Markers to Mini Map
Added - FOV slider to first-person camera
Added - FOV slider to third-person camera
Added - Variants of Meteors to drop all types of ores
Added - Updated Proteus 2 Mine Art
Added - Another art pass for Hives
Added - Roll for spacewalk
Added - Near camera for improved first-person detail
Added - Key binding to inventory equip slots
Added - Key Binding option back into in-game Options Panel
Added - Moving HUD, based on camera rotation
Added - Option to turn off ambient camera movement
Added - AimIK to CrabMonster
Added - Max time parameter to Seek task to prevent getting stuck in rocks when backing up
Added - Weather volume to sound mixer
Added - Slider to weather volume
Added - Post-processing volume to near camera
Added - Prefab for game settings UI
Added - Tool materials
Added - Space dust to increase movement visibility while in space
Added - Updated news screen with notification about build progression system
Added - Collision LOD system
Added - LOD fading shader
Added - Collision optimizations for dungeons and low orbit
Added - Collision optimizations to all minerals
Added - New textures to Proteus ground
Added - Sound to on person crafting
Added - New interior helmet art
Added - Optimized first-person helmet interior
Added - Helmet interior to first-person camera rig
Added - Improvements to first-person helmet interior
Added - New rotation methods for directional and strafe rotation to AI
Added - Configured all movement behavior tasks to properly utilize the interface rotation method
Added - Optimized Sand Dunes
Added - Scalar to creature species animation speed
Added - Minimap to HUD
Added - Right-click menu to Map Buttons
Added - All mineral descriptions to Map panel
Added - More Entry points for cave systems
Added - Creatures Zones now spawn different creature sets depending on location and time of day
Added - Readded and improved support for specific spawn groups to Creature Zones
Added - Decorated mine entrances
Added - Far LOD management for persistent objects
Added - Meteors now fall on Lutari, and at a much higher rate than on proteus
Added - Additional light to the top of the Spaceship to better highlight it at night when it's headlights are on
Added - Assault Rifle to random loot crates
Added - Automatic unlocking of already placed buildables
Added - Unlock icon to build buttons to denote buildables that unlock additional tech tree stages
Added - Custom option to toggle new Progression Buildable Unlock system
Added - Crude Battery craftable in the Workbench that can power the flashlight at 25% efficiency
Added - Power Cells can be used as a power source for the flashlight at 50% efficiency
Added - When Flashlight energy is depleted, an emergency light on the suit will now activate, providing a small amount of light just around the suit
Added - Entry trigger to all huts to make third-person interaction easier
Added - Teleport feature to Third Person Camera for going in and out of dungeons
Added - Event to respawn to properly display all scenery
Added - Mouse over the display to inventory
Added - Support for hand-placed manually configured repairables for use in missions
Added - More features to voice log system for use in missions
Added - Entrances and exits to all mines on Proteus 2
Added - Hit interaction to rock walls
Changed - Tweaked hunger and thirst drains
Changed - Improved first-person camera springs to higher frame rate
Changed - Optimized HUD to one canvas
Changed - Set build item to move much snappier
Changed - Optimized minimap
Changed - Widened compass
Changed - Optimized all mineral colliders
Changed - Optimized all environment base colliders
Changed - Optimized all Proteus 2 environment rock colliders
Changed - Removed the need to crouch when walking down a slope
Changed - Optimized all plant colliders
Changed - Proteus fruit and berry balance tweaks
Changed - Up res pod and map textures
Changed - Various UI layout changes
Changed - Optimized sand dunes
Changed - Updated all creature prefabs and creature behavior trees to utilize proper rotation speeds and styles
Changed - Optimized various creature calculations to improve framerates
Changed - Optimized various vehicle calculations while they are not piloted to improve framerates
Changed - Ground fitter on creatures to be more performant and look a bit less robotic, more organic
Changed - Skeliopod sped up rotations
Changed - Lower worm earthquake intensity
Changed - Improved third-person camera and movement in space
Changed - Improved first-person camera and movement in space
Changed - Improved camera orientation when switching modes while in space
Changed - Turned off weapon unequip while in space
Changed - Now that wreckage crates are persistent, they can be opened after they have been emptied, previously they could only be salvaged
Changed - Improved build particle to be more vibrant
Changed - Adjusted all first-person items, weapons, and tools to use the new camera
Changed - DOF to slightly fade from near focus on first-person arms
Changed - Updated Rover salvageable model
Changed - Updated and optimized salvage satellite
Changed - Updated Item, Structure, and Utility icons
Changed - Updated Tool Melee items with better art
Changed - Updated Tool Icons
Changed - Updated Structures/BuildIcons with Particles and Sounds
Changed - Updated Aziel Occlusion data, low orbit atmosphere, and planet art
Changed - Updated Aziel Rock materials
Changed - Optimized creature despawn check
Changed - Reorganized buildable unlocks to be in a few large stages instead of smaller unlock paths, allowing more freedom in the progression
Changed - Creatures will once again spawn at all times of the day, different creatures will spawn at different times
Changed - Improved look sensitivity with a game controller
Changed - Moved a creature spawn zone that intersected with a spawn point to instead be nearby
Changed - Moved a few creature zones to ensured each spawn point has at least 1 nearby spawn zone
Changed - Increased size of Battery charge meter in HUD
Changed - Disabled creature dust particles at night until their lighting is fixed
Changed - Improved Buggie UI
Changed - Improved Buggie sound
Changed - Improved Buggie handling and wheel sizes
Changed - Adjusted Drone Map UI
Changed - Meteors are now more common on Zer
Changed - Reduced prevalence of Radar Scanner in loot crates
Changed - Increase prevalence of Broken Wires in loot crates
Changed - Branches now have less weight
Changed - Leather now has less weight
Changed - Space Debris Chest now has 18 inventory slots
Changed - Silver material to more shiny
Changed - Weather sounds now fade faster to keep up with visuals
Changed - Increased size of unlock icon on the build button
Changed - Various Texture optimizations
Changed - Optimized various sounds
Changed - Updated Aziel Mines and updated wall/floor materials
Changed - Updated Aziel Distance Terrain
Changed - Optimized Aziel terrain
Changed - Optimized Lutari terrain
Changed - Optimized Proteus 2 terrain
Changed - Optimized establishing shot camera
Changed - Optimized Proteus 2 world art scene
Changed - Increased flight speed of Flying Skeliopod
Changed - Map icons buttons to click instead of mouseover
Changed - Adjusted Arachnoid IK values
Changed - Added improved transitions to Crab Monster animations
Fixed - Fixed broken Forge Upgrades
Fixed - Moving inventory off an equip slot now forces the player to unequip an item
Fixed - Alien Population slider is now respected and will multiply how many creatures are spawned from Creature Zones
Fixed - Flashlight energy is now persistent and no longer resets upon login
Fixed - Added additional colliders to the rear legs and the underside of the Colossus so it is easier to hit while near the creature
Fixed - Repairable colliders should now properly reenable when the player is nearby
Fixed - Player death animation now properly plays
Fixed - Battery meter now properly displays battery charge
Fixed - Clock in HUD now displays correct in-game time
Fixed - Proficiencies are now properly visible within the skills screen
Fixed - Spelling error for Fluorine in many locations
Fixed - Moved space debris on proteus that was stuck inside rocks
Fixed - Small Crates Appliance should be easier to interact with
Fixed - Repairable colliders should no longer randomly be disabled
Fixed - Should no longer spawn beneath a structure when logging out inside or above said structure
Fixed - Repaired structures are now properly unlocked as buildables after repaired
Fixed - Undiscovered structures can now be properly examined
Fixed - Crab scythe should now properly inflict damage on all intended targets
Fixed - Dismantling buildables with upgrades in the same session they are crafted should now properly return all used items
Fixed - Set map screen canvas size to properly border icons
Fixed - Set Easter Egg icons to appear on the map
Fixed - Various errors that were causing players to be unable to load their worlds
Fixed - Hydrocarbon Solution interactions
Fixed - Weapon and tool interaction when item lost durability
Fixed - Red Berry Tree collision with LOD system
Fixed - Gem Leaf fruit should no longer fall through the map
Fixed - Autowalk will now properly walk instead of sprint
Fixed - Wreckage loot crates are now properly persistent and will not respawn after a relog
Fixed - Logging out in dungeons now properly returns you to the entrance when loading back in
Fixed - Potential fix for creatures not spawning in multiplayer
Fixed - Creature zones will now properly spawn creatures while the player is within a vehicle
Fixed - Camera bob in space
Fixed - Camera bob on weapons in space
Fixed - Melee weapon animation in space
Fixed - Exiting space ship in space with proper orientation
Fixed - Drills should now attract a correct assortment of enemies on all planets while drilling the core shaft
Fixed - Some instances of autosaves failing
Fixed - Numerous instances of localization bugs in GUI
Fixed - Numerous errors reported by our backend tool
Fixed - Shovel when looking down sights
Fixed - Adding missed LODs on objects throughout proteus2
Fixed - Lessened range of third-person FOV Zoom
Fixed - Potential fix for malware warning concerning open localization folder button
Fixed - First-person layer sorting when getting in and out of vehicles
Fixed - Screen FX sorting for new first-person rendering
Fixed - Droid passive particles not disabling on death
Fixed - Hunger warning will no longer display eat in pressurized structure when it is not a requirement
Fixed - Errors caused by the repair droid repairing while a structure is dismantled
Fixed - Errors propagating from the spawning of unfinished creatures
Fixed - Potential issue causing creatures to sometimes become desynced between clients
Fixed - Errors arising during creature death, potentially causing bugged invincible enemies
Fixed - Error when reopening language panel
Fixed - Prevented Autosave from occurring while leaving the game to prevent data loss
Fixed - A few errors appearing during unsetting a build goal
Fixed - Errors arising from highlighting a vehicle on the map
Fixed - Errors with auto crafting causing storage instability
Fixed - Errors with network propagation of creatures, fixing some instances of creature desync
Fixed - Errors caused when using any repair tool on wreckages
Fixed - Various errors arising from the use of some weapons
Fixed - Errors intermittently being thrown when extracting gasses from geysers
Fixed - Rotation issues with CrabMonster
Fixed - Resources with duplicated mesh issue
Fixed - Deleted old rover mesh that was causing a duplicated mesh issue
Fixed - Player should no longer spawn within rocks or under structures after loading back into the world
Fixed - Creature zones will properly spawn while the player is in a vehicle, correctly this time
Fixed - All buildables are now unlocked by default in creative mode
Fixed - Interaction sounds on utilities are now played when interacting with them instead of just looking at them
Fixed - Set up movement to not move while in console or pop up modes
Fixed - A bug where the weather would never go back to sunny after hazy
Fixed - Rename popup should now properly ignore unintended key input
Fixed - Crash when looking at crates
Fixed - Rotations on item crates
Fixed - Set all rock materials to opaque by default
Fixed - Chat panel will no longer appear in single-player after the player is killed
Removed - Camera shake in spaceship when entering the atmosphere
So a stealthy little main branch update with a lot of nice adjustments and improvements! We hope you dig it! Be sure to reach out as always and we'll see you on the next one.
"You will refer to me as 'idiot' not 'you captain'!"
-Brian