Experimental Build v0.5.412
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.
Hello explorers! This next build, available now on the Experimental Branch, contains a focus on cleaning up all the vehicles in the multiplayer modes, along with addressing a few things found in the previous Experimental Branch.
Change List
Changed - Meteors now properly despawn after 5 minutes to not cause performance issues
Changed - The Giant Worm will no longer spawn within 1 minute of level loads
Changed - Crafted tools requiring Makeshift Patch Tape now only require Makeshift Cloth Bundles
Changed - Optimized vehicle seat model
Changed - Adjusted remote player position for Hovercraft
Changed - Increased speed of MechaCrab
Changed - Increased speed of the Mech
Fixed - Singleplayer games are now properly marked as offline and no longer connect other players
Fixed - The player is no longer teleported back to last boarded position when exiting vehicles
Fixed - Meteors should no longer arrive every 10~30 seconds on Lutari
Fixed - Intraplanetary ground travel is no longer possible while within a cave
Fixed - Dungeon entrance on Zer no longer sends the player to the void
Fixed - Extreme number of dropped items within a world will no longer cause all networking to break
Fixed - Players should no longer jitter in vehicle seats in multiplayer
Fixed - Turret on GAV should now properly sync in multiplayer
Fixed - Improved seating positions for SpaceShip Interior for remote Pilot and Passengers
Fixed - Improved resolution of Buggie UI
Fixed - Improved seated animation
Fixed - Proteus A Cinematic Camera position
Fixed - Smoothed out spaceship landing sequence in multiplayer
Fixed - Landing gear no longer rubber bands outside of spaceship while flying
Fixed - Landing gear no longer extends outside of spaceship when landing
Fixed - Passengers will now exit their seat in the proper positions
Fixed - Tool redicle from appearing when going in and out of pause screen
Fixed - Crafting Table Fuel sync in multiplayer
Fixed - Mech animations should now sync in multiplayer
Fixed - Improved remote passenger positions for Rover
Fixed - players disappearing when one player enters a Mech
Fixed - Optimized mech perfomance impact when not boarded
Anyway, it's been a fun week to play in our private universe and take in the nostalgic scenery of the Proteus 2 Site A map!
On another note we've really been enjoying this process of incrementally improving the game with you. As my 22nd year in the game industry I remember wanting to take the AAA projects I was a part of further, but we lacked the platform/format back then to do so. It's great that we have this project to improve and expand on without the need or influence of a publisher - or any other outside pressures. We're really all in this together, as shown by the wonderful players over on Discord.