Experimental Build v0.5.373
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.
Hello explorers! Continuing from last week, this build hosts lots of minor items that were either fixed or improved from the last Experimental Branch build.
Change List
Added - creatures to Proteus 2 Site A
Added - Proteus 2 Site A Level Design scene
Added - Proteus2A LevelDesign to build settings
Added - Red Berry Trees to Proteus 2 Site A
Added - tool for anchoring objects to the world
Added - Timer on ground lerping for First Person after entering ground
Added - Support for health indicators for creatures
Added - Support for improved first person camera for Pod interior
Added - support for saving and loading persistence files in ScriptableObject form
Changed - Switched out Makeshift Patch Tape with Makeshift Cloth Bundle in all buildable recipes to remove the need to find a Berry early on to build
Changed - Removed Berry collection objective from temporary Sample Plant Life mission
Changed - Increased resolution of collision for Rock 4 on Proteus 2
Changed - Increased sand depth to -1000 on terrain
Changed - Improved sand dunes material
Changed - Improved flying insect wing material
Changed - Force an Asset Save after saving new PersistenceSaveAsset file
Fixed - borders of Proteus 2 Site A sand dunes
Fixed - Remote seated players should now be visible
Fixed - Vehicle engine spamming the log in multiplayer
Fixed - Intermittent crashing on Zer
Fixed - Items aquired in and around the crashed pod can now be properly recycled withour relogging
Fixed - Patched the hole in Epsilon mine on Proteus 2
Fixed - New private universes created or updated by their owner will now display the owners username
Fixed - Death is now properly synced in multiplayer
Fixed - Other players should no longer display as (Deceased) after they respawn in multiplayer
Fixed - Passengers can no longer initiate travel
Fixed - Arachnoid animator warning
Fixed - PersistenceSaveAsset
We've been testing this one a lot internally and looks to be a great candidate for our next Main Branch build, though we'll give it a few more days to be sure it's absolutely ready. Please remember to reach out to us on our Official Discord Server with your feedback!