Experimental Build v0.5.287
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.
Hello explorers! Here's just a few more additions and fixes based on feedback from the past two Experimental Builds. While fixing up the Buggie we couldn't help ourselves and put in a nice graphics upgrade to the Buggie and GAV.
Vehicle Driving Lights
The Buggie and GAV are the first to receive our new Driving Light treatment, which sets the lights on the vehicles to illuminate when driving them.
Expanded Vehicle Camera Viewing
All the vehicles now have a much greater range of view, allowing you to take in all your surroundings while driving.
Build Goal Details
Recipe item titles are now displayed in the Build Goals and anywhere else recipes are displayed.
Lots of fixes have been added too:
Change List
Added - GAV driving lights now illuminate
Added - Names to Build Goal recipe icons
Added - Buggie driving lights now illuminate
Changed - Updated particle dust to handle lighting better
Changed - Set improved dust lighting on all vehicles
Changed - Buggie camera now has much larger range of motion
Changed - GAV camera now has much better range of motion
Changed - Buggie headlighting is now much improved
Changed - Matched particle lighting for some Proteus 2 plants
Changed - Improved driver sitting IK while in Buggie
Changed - Player Map icon to Green
Changed - Improved Zirconium material
Changed - Inventory Weight text label now reads Max Weight Multiplier in custom settings screen
Fixed - Error in Map System when travelling between planets
Fixed - Scorpion is now discoverable and harvestable when killed
Fixed - Collision on Spaceship ramp
Fixed - Some instances where creature corpses would teleport back to the surface after being harvested
Fixed - Sentry decal graphic glitch
Fixed - Potential fix for cursor remaining locked after returning to the main menu
Fixed - Center redicle circle no longer appears while driving a vehicle
Fixed - Extreme hot and cold outside temperature now stay within gauge readout
Fixed - Player hover dust now fades with hover height off ground
Fixed - Player no longer has look IK while driving a vehicle
We're feeling pretty good about this one and can't wait to push this up to Main! This will also conclude our UI push, which was one of our pillars to achieve this year. The focus will now go to story elements and creature combat improvements for the upcoming rounds of updates. Oh, and the other vehicles will likely get the driving light treatment too.