Experimental Build 0.4.815
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.
In this Experimental Build, we added the Buggie from the old Beta Branch tests from last year. Not only did we add the Buggie, which is a super fun early game vehicle, but we added in our first pass Vehicle Upgrade System, which allows the Buggie to take on a number of upgrades similar to the Utility Upgrade system added in the Discovery update.
Our first draft single-player mode Pause Feature was added this week, allowing you to perform a full pause by pressing the ESC key (default bindings). This will pause all systems in the game including creatures and vehicles, allowing you to safely take a break when needed.
Key bindings received some much-needed attention. All the Menu Screens are now definable in the Key Bindings, including the Map Screen. There's still some work to do here, such as have the key binded keys appear in the UI dynamically, but this was the bulk of the work needed in that direction.
The Map now allows North Faces Up or Player Faces Up in the Settings, and the Map received some slight adjustments to the colors to make it easier to read player heading.
Proteus 2 received a huge optimization pass. All plants and large rocks received LODs saving millions of polygons. On average, you should see a 10-40 fps boost while on that planet.
We also updated to the latest Steamworks.Net API and set XInput to Raw Input for all HID Devices, which we hope solves the problems some players have with the "sticky" mouse issue. See more info here: https://www.osirisnewdawn.com/support
Change List
Added - Buggie vehicle
Added - Wrecked Buggies around Proteus 2 available for repair or salvage
Added - Vehicle Upgrade system first implemented on new Buggie
Added - Buggie Active Scanner Upgrade
Added - Buggie Fuel Reactor Upgrade
Added - Buggie Tank Hauler Upgrade
Added - Buggie Cargo Hauler Upgrade
Added - Small Radar Dish utility
Added - Beacons, Habitats, and Storage containers can now be nicknamed
Added - Additional ore clusters into the Dunes surrounding the continent on Proteus 2
Added - Pause system to the Menu Options screen
Added - Keybindable support for all menu screens
Added - Support to change map heading rotation lock
Added - Updated Workbench Build Icon Animation
Added - Support for vehicles in the new fuel system
Added - Support for multiple inventories on vehicles
Added - Improved interact UI for liquid and gas inventories
Added - Vehicles destroyed will now spawn their repairable form if available
Added - Grilled Alien Meat recipe to Kitchen
Added - Makeshift Cloth Bundle recipe to Printer
Changed - Public multiplayer servers should now have resource recharge enabled
Changed - Giant Worms no longer require a dust storm to spawn, effectively reenabling them
Changed - Increased passive thirst usage
Changed - Increased sprint thirst usage
Changed - CircuitBoard repair recipe now only takes 1 broken circuit board
Changed - Diamond Chisel no longer requires the Tool Station upgrade to craft
Changed - Fern Tree Berries of both colors will no longer roll, making them easier to gather
Changed - Reduced default vehicle fuel consumption
Changed - Minor texture optimizations
Changed - Darkened Mini Map background and lightened Player Heading
Changed - Optimized Workbench Mesh
Changed - Tweaked Low Heat Upgrade on Furnace to be less expensive
Changed - Rock Outcropping materials have been updated to be less metallic
Changed - Reduced speed buff effect on Shower
Changed - Adjusted grass distance in Graphics Settings
Fixed - Added missing LODs on plants, improving performance on Proteus 2
Fixed - Added LODs to Proteus 2 environment rocks, improving performance on Proteus 2
Fixed - Players under the map should now be automatically placed on the correct terrain if airborne
Fixed - Animation/RootMotion issue on Sentry Droid causing it to walk into obstacles
Fixed - Creature spawning: spawning into the ground, inside obstacles, dungeon spawn discrepancies
Fixed - Utility Canvas Flicker and Local Player trigger issues
Fixed - Two hidden inventory slots now visible
Fixed - Building is no longer possible in vehicles as intended
Fixed - Steam related input with XInput HID devices
Fixed - Oxygen consumption when using weapons with different Universe Settings
Fixed - CreatureZones on Aziel and Lutari
Fixed - Wire item should no longer fall through colliders when dropped
Fixed - Copper now shows proper hardness in GPS Filter
Fixed - Crashsite pods now appear on GPS with Fabricated filter
Fixed - Mine entrances now appear on GPS with Fabricated filter
Fixed - Updated fuel values for numerous items
Fixed - Underground check will no longer teleport the player outside of the dungeon
We hope you have fun in your new Buggie and all these improvements make the overall experience better for you!
"Out of order? $%&@! Even in the future nothing works!"
-Brian