Experimental 0.4.853

*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.


steamimage.png

While we continue to add features, improvements, and fixes to the game, we have also begun to revamp the entire multiplayer code. Our focus is to make multiplayer more stable, smoother, and enjoyable. We are currently taking the necessary strides to get there.

Change List

Added - Makeshift Laser Chisel to workbench
Added - Slightly slower MakeShiftClothBundle recipe to workbench for earlier automated crafting
Added - Compass and Minimap icons for Buggie, GAV, and Rover
Added - Small resource clusters for critical resources on Proteus 2 that had only one large cluster before
Changed - Lowered cost of Hab Cloth walls and Roof
Changed - Lessened placement restrictions on defensive walls
Changed - Lead is now dropped from the Crashed Pod Bottom Section's heat shield
Changed - Updated all minerals and alloys to have a scientifically accurate description
Changed - Swapped out Tin on Gunmetal alloy recipe for Molybdenum
Changed - Renamed Electrum to White Gold and switched recipe to 2 Gold, 1 Silver, 1 Nickel
Changed - Renamed Ni-Cr to Nichrome
Changed - Glass Container now requires 2 Aluminum instead of 1 Zamak
Changed - Updated Heat Sink Unit recipe to use Nichrome
Changed - Ni-Cr now properly requires Chromium instead of Carbon to be scientifically accurate
Changed - Renamed Carbon to Lonsdaleite and changed hardness and density
Changed - Scrap Metal to Aluminum recipe in forge changed to cost 2 Scrap Metal per Aluminum
Changed - Chisel moved from Forge to Workbench to further clarify tool progression
Changed - All users in private universes can now use the dev console, not only the owner
Changed - Hose recipe now takes 1 Iron and 2 Rubber
Changed - Moved Chisel progression to the center of workbench crafting list to improve visibility
Changed - Renamed Methane to Hydrocarbon Solution for scientific accuracy as a liquid on proteus
Fixed - Input should no longer break after respawn
Fixed - Vehicle inventory persistence issues
Fixed - Reduced Glide unit cost to 4 ingredients
Fixed - Grilled Alien Meat recipe in Kitchen should now properly recognize Alien Tissue in inventory
Fixed - Jumping beneath an invisible asteroid will no longer teleport the player into low orbit
Fixed - There is now an input field as intended in the renaming dialog
In Progress - Multiplayer code is in the middle of a full rewrite

Once again I’d like to thank our amazing team for yet another weekly push! This marks six straight months of weekly builds since we took over the project back in November. This way of working has been very beneficial, allowing us to increase the feedback loop with you and make rapid adjustments and improvements to the game. Thank you for your support.

“Stop preparing, you’re always preparing. Just go!”
- Brian

Previous
Previous

Experimental Build 0.4.877

Next
Next

Experimental Build 0.4.815