Proteus 2 Unearthed
Additions
Added Ranger class (starts out with different skills unlocked)
New Loading system using multiscene additive loading
Multipatch terrain
Added 4 new grass types
New grass clumping system
New terrain splat system
Arches and rock formations
Added AI for dungeon creatures
Added combo attacks to melee system
Added mining mode to third person for easier use of chisel
Add passenger control over the GAV turret
Added suspension to GAV and Rover
Added new footprint decal system
Added new footstep sounds
Added new melee decal system
Added new bullet decal system
Added new blood effects to creatures
Added new VO sounds to player and EVA Suit Systems Computer
Added two new dungeons to Proteus II
Added new creature [Snubbs]
Added new boss creature [Cleo]
Added passive critters
Added redesigned spaceship
Added fall damage to player
Added new Snubbs surface spawner (I.E. "ant hill")
Added new gatherable/mineable objects
Added new art assets to Proteus II
New structure installations on Proteus II planet (human and alien)
Improvements:
Doubled terrain textures to 8 per terrain patch
Improved Parallax Occlusion mapping on terrain textures
Region manager adds items dynamically to allow more interactive objects
Improvements to the vehicles and multiplayer syncing
Minor improvements to creature behavior
Improved creatures collision
Improved enemy attack reactions
Improved recoil on ranged weapons
Improved collision on vehicles
Improved sound effects on creatures, weapons, and player
Fixes/Changes:
Fixes to creature zoning
Fixed stuttering animation when framerate dropped below 60 while hovering
Fixed first person view clipping into objects
Fixed players taking damage in vehicles
Fixed Hovercraft and Mechacrab shooting miss-fires
Proteus II now has 30 min day cycle
Migrated database to cloud with redundancy
Updated Escape Pod art
Changed assault rifle to triple-burst shooting
Player no longer falls faster when jumping off a high ledge
Changes camera shake in first and third person mode