Proteus 2 Unearthed

Additions

  • Added Ranger class (starts out with different skills unlocked)

  • New Loading system using multiscene additive loading

  • Multipatch terrain

  • Added 4 new grass types

  • New grass clumping system

  • New terrain splat system

  • Arches and rock formations

  • Added AI for dungeon creatures

  • Added combo attacks to melee system

  • Added mining mode to third person for easier use of chisel

  • Add passenger control over the GAV turret

  • Added suspension to GAV and Rover

  • Added new footprint decal system

  • Added new footstep sounds

  • Added new melee decal system

  • Added new bullet decal system

  • Added new blood effects to creatures

  • Added new VO sounds to player and EVA Suit Systems Computer

  • Added two new dungeons to Proteus II

  • Added new creature [Snubbs]

  • Added new boss creature [Cleo]

  • Added passive critters

  • Added redesigned spaceship

  • Added fall damage to player

  • Added new Snubbs surface spawner (I.E. "ant hill")

  • Added new gatherable/mineable objects

  • Added new art assets to Proteus II

  • New structure installations on Proteus II planet (human and alien)

Improvements:

  • Doubled terrain textures to 8 per terrain patch

  • Improved Parallax Occlusion mapping on terrain textures

  • Region manager adds items dynamically to allow more interactive objects

  • Improvements to the vehicles and multiplayer syncing

  • Minor improvements to creature behavior

  • Improved creatures collision

  • Improved enemy attack reactions

  • Improved recoil on ranged weapons

  • Improved collision on vehicles

  • Improved sound effects on creatures, weapons, and player

Fixes/Changes:

  • Fixes to creature zoning

  • Fixed stuttering animation when framerate dropped below 60 while hovering

  • Fixed first person view clipping into objects

  • Fixed players taking damage in vehicles

  • Fixed Hovercraft and Mechacrab shooting miss-fires

  • Proteus II now has 30 min day cycle

  • Migrated database to cloud with redundancy

  • Updated Escape Pod art

  • Changed assault rifle to triple-burst shooting

  • Player no longer falls faster when jumping off a high ledge

  • Changes camera shake in first and third person mode

Previous
Previous

Architect Update

Next
Next

Dawn Of Aziel