Experimental Build v05.511
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.
Hello explorers! The focus of this experimental build was to clean up the Salvaging interaction and Salvage Saving, along with cleaning and clarifying the Save Game system in general. This update is important as it further separates the modes and how each behaves in terms of data saving.
Salvaging System
We fixed the preventing of Salvaging by removing the ownership of the Salvaged item. This means that in all modes any Salvageable object found in the world is not owned by anyone, until of course, it is fully salvaged and made operational.
The progress of the Salvage is also now saved properly, meaning that the salving you have done will not be wasted if you leave the game mid salvage. This also removed a loophole where Salvageable objects become constant loot givers by cycling going to the title menu and back.
Single Player Saves
Single Player saving is all about "Bed Saves" - or saving at a Hut or Bed. This further emphasizes the importance of the base area and the feeling of being tethered to it - which we feel is important to reinforce the subject of being on an alien planet with drastically different atmospheric and temperature conditions to Earth.
Your last save is now clearly displayed.
Multiplayer Saves
Multiplayer Save keeps the Automatic Save system, which records everything each player does at regular intervals. Bed Saves are less important in these modes and are mostly about restoring some health.
Change List
Added Time Stamp to Single Player Character Select Profiles
Added Time Stamp to Private Universe Select Profiles
Added Time Stamp to Public Universe Select Profiles
Added Salvage Objects save in all modes properly
Changed Save System in Single Player Mode
Fixed Salvaging objects interaction and harvesting
Fixed Time Stamp on Cycled Servers in Character Selection Profiles
Removed Auto Save in Single Player - for now