Experimental Build v05.505
*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.
Hello explorers! We have some nice quality improvements for you today, along with some important groundwork for things to come.
Ground Deformation
We are experimenting with deforming the ground when building structures. When building a structure, the ground becomes level and smoothed out around the base of the structure and any grass around the structure is also removed. This will greatly open up the amount of locations bases can be built, along with being able to build larger bases with many interlocking hallways and modules.
Dynamic Suit Readings
The Scientist Class backpack has been outfitted with the latest tech to display your vitals directly on the suit itself. Suit Breach, Oxygen Amount, and Health amount are now all displayed dynamically on the back of your suit.
3rd Person Animations
Player movement animations such as run, sprint, stop, strafe, and idle are properly animated and smoothed for a much more polished 3rd person experience. The Melee stance has also been removed.
Cinematic Camera
We now have support for Cinematic Camera moves in gameplay (single player modes only) and added this to the Intro Sequence.
Camera Zooming
Right clicking in game will zoom in and view the environment in both first and third person modes.
Improved Interactions
Lots of minor, but important clean up, fixes, and polish to the outlining, interact menus, cursor and center indicator have been added.
Updated Main Menu
Getting back to our "Classic" Main Menu background, we've begun work on the final Main Menu interface. This has started with a more streamlined and minimal look, along with nice smoothing and fades between screens. We'll be refining this further as we go.
Updated to Latest Unity
We've updated the entire project to the latest Long Term Support Unity Version, allowing us to explore some new technology, optimization, and graphics improvements to the game.
Change List
Added Ground Deformation for Inflatable Dome
Added support to remove grass when building
Added Suit readouts to backpack for Scientist
Added interaction context menu for Fabricated objects
Added fade in and out during character select in Main Menu
Added support to remove cursor when viewing characters in Menu
Added support to removing cursor when navigating the map in Map mode
Added support to adjust first person camera sway
Added Foot IK interpolates in based on movement speed, reducing foot artifacts while climbing
Added Water interaction
Added Both camera modes can now zoom to see into the distance
Added Footsteps now create dust
Added cinematic camera shot of Pod destruction
Changed Outlining is not more selective based on what mode or tool you are using
Changed cleaned up always up redicle activations
Changed updated suit breach overlay
Changed Highlighting of objects is now more clear, based on if you have a tool equipped
Changed Cleaned up Main Menu avatar load screen
Changed First Person Bob values for less roll and more step movement
Changed Hover IK is now smoother
Changed version of Unity to latest LTS
Changed Larvae is temporary replaced Larvae with the Skeliopod
Fixed Main Menu multiplayer mode selection interface for new layout
Fixed fire reappearing on crashed pod when returning to game
Fixed First Person camera is now more smooth
Fixed Pod save on first play
Fixed Missions not appearing on subsequent plays
Fixed Center Indicator in opening Tutorial
Fixed Center Indicator while running
Fixed Center Indicator when returning to game
Fixed destruction fire no longer displays on subsequent plays
Fixed running up steep hills no longer accelerates you
Fixed Repairable objects no longer have an Inspect option of no details are given through design
Removed Early Access text from all menus
Removed step in avatar screen in Main Menu