Experimental Build v0.5.228

*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes upgrade to the primary branch monthly.

Hey explorers! We've been putting a good deal of focus on stabilization and performance in multiplayer these past weeks, and now we'd like to celebrate these core code improvements with longer server cycles in Public Universes from 14 days to 30 days.

We've also looked at a few other items brought to us through the community, and knocked those out too. Here's the notes this week:

Change List

Added - Updated Radar Scanner handheld screen graphic to better represent current use

Changed - Tweaked Spaceship landing to be more lenient for various landing surfaces, allowing it to touch down sooner
Changed - Upon touching down, the Spaceship's landing gear will now gently lower the ship closer to the surface
Changed - Right click while wielding the Radar Scanner will now open the GPS screen
Changed - Gave planet's informational cards realistic temperature values when highlighting them in low orbit
Changed - Public servers now have a 30 day wipe cycle instead of 14 days (will update on next cycle for active servers)

Fixed - Improved inventory persistence stability (In Previous Main Hotfix v0.5.227)
Fixed - GPS filter selection is no longer reset when entering the GPS Map, it is once again properly saved
Fixed - Removed moons Proteus 2, Lutari, and Aziel from low orbit of Zer as they were unintended to be there.

With many of the edge case, minor fixes, and adjustments out of the way we may give ourselves a bit more time between patches to allow for development focus on some larger systems, such as the story implementation (which kind of needs to be dropped all in one go) and combat improvements (which encapsulates many analogous systems).

Anyway, we hope you enjoy this latest patch and we'll be out there across our channels to get your feedback. As always, once this Experimental Branch settles we'll graduate to the Main branch.

Previous
Previous

Year End Update

Next
Next

Main Build Update 0.5.226