Experimental Build 0.4.303 - Build Notes
After gathering reports from the community across our channels and went ahead and fielded these items:
Added - Habitat and Beacon now appear both on the compass and have icons on the map
Fixed - bug that would prevent multiplayer servers from loading
Fixed - pink materials on Custom Ramps and Skylights
Fixed - bug causing the Crashsite enemy wave to spawn twice
Fixed - bug causing the player to lose Science points when logging in and out
Fixed - Legacy migration is now only ran once, instead of in the instance of not finding current data, allowing deleting all characters manually and not having them reappear
Fixed - bug that would cause players to get sent straight to the class selection screen even if they have already created a character
Changed - Patch Tape now costs 1 Cloth Bundle and 2 Berries and can be crafted in the Player's inventory, Printer, Fabricator, and Advanced Fabricator
Changed - Higher level new creatures no longer cost 0 difficulty, so should no longer spawn in greater numbers, or sooner in progression than intended
Changed - fast tracked a few economy rebalance changes to improve current playability
Changed - Cloth Bundle now is crafted with plant life found on Proteus, and is craftable in the Player's inventory, Printer, Fabricator, and Advanced Fabricator
Changed - Upped the data storage size for player XP to prevent any overflow issues
Changed - in-game description on Cloth Bundle
Changed - Crashsite spawn wave is now clamped to a maximum of 2 weak creatures
We thought it would be better to get these fixes and changes in your hands now as opposed to later in the week. In the meantime, we're heads down on this week's update.