Experimental Build 0.4.303 - Build Notes

After gathering reports from the community across our channels and went ahead and fielded these items:

  • Added - Habitat and Beacon now appear both on the compass and have icons on the map

  • Fixed - bug that would prevent multiplayer servers from loading

  • Fixed - pink materials on Custom Ramps and Skylights

  • Fixed - bug causing the Crashsite enemy wave to spawn twice

  • Fixed - bug causing the player to lose Science points when logging in and out

  • Fixed - Legacy migration is now only ran once, instead of in the instance of not finding current data, allowing deleting all characters manually and not having them reappear

  • Fixed - bug that would cause players to get sent straight to the class selection screen even if they have already created a character

  • Changed - Patch Tape now costs 1 Cloth Bundle and 2 Berries and can be crafted in the Player's inventory, Printer, Fabricator, and Advanced Fabricator

  • Changed - Higher level new creatures no longer cost 0 difficulty, so should no longer spawn in greater numbers, or sooner in progression than intended

  • Changed - fast tracked a few economy rebalance changes to improve current playability

  • Changed - Cloth Bundle now is crafted with plant life found on Proteus, and is craftable in the Player's inventory, Printer, Fabricator, and Advanced Fabricator

  • Changed - Upped the data storage size for player XP to prevent any overflow issues

  • Changed - in-game description on Cloth Bundle

  • Changed - Crashsite spawn wave is now clamped to a maximum of 2 weak creatures

We thought it would be better to get these fixes and changes in your hands now as opposed to later in the week. In the meantime, we're heads down on this week's update.


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Patch 0.4.350 - Build Notes

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Experimental Build 0.4.292 - Build Notes