Enhanced Expedition Update
Now Available on the Experimental Branch
Greetings, Explorers!
We're thrilled to announce the release of our latest update for Osiris New Dawn: Enhanced Expedition. This update represents a significant milestone for the game, focusing on refining and enhancing the overall gameplay experience.
What's New:
Quality of Life Improvements: We've listened to your feedback and implemented numerous quality of life enhancements to make your exploration more seamless and enjoyable than ever before.
Bug Fixes Galore: We've squashed countless bugs to ensure a smoother and more stable gameplay experience. Your journey through Osiris New Dawn will be free from pesky interruptions and glitches.
Optimized Performance: Say goodbye to lag and stuttering! We've optimized the game's performance to provide smoother gameplay across all platforms.
Streamlined Mechanics: We've fine-tuned various game mechanics to make them more intuitive and user-friendly. Get ready for a more immersive and engaging adventure in the world of Osiris.
Completely Revamped Queen: We've taken the Queen boss creature to a whole new level in this update. Not only can she spawn hatching eggs full of Larvae, but can also roam the planet's surface!
Field Guide 2.0: Osiris New Dawn is a big game with a lot of features that are unique to this title. To aid in your adventure we’ve re-introduced the Field Guide and brought it into the current version, highlighting all the features and content in the game.
And More: This update is packed with additional tweaks, adjustments, and surprises to enhance your exploration experience. We can't wait for you to discover them all!
Embark on an enhanced expedition today and navigate a new dawn in the vast universe of Osiris. Update your game now and prepare for an improved journey!
Happy exploring!
Added:
Queen boss fight complete with larvae egg spanning and planet roaming
Field Guide full of helpful information so you can get the most out of the game
New server for better data stability
Map Markers are now saved in avatar persistence
Added support for weapon IK for remote players
Added support to play melee animations for remote players
Added subtitles to dialogue voice logs.
Added saving of multiplayer server info to Avatar at creation time
Added support to save more frequently in multiplayer
Added support to save nature on a separate interval
Added more Map Markers
Mines always show on map
Rocks now appear in radar
Added support to play audio from story and tutorials in the Mission Voice Log UI.
Set up Mission HUD to display in each of the UI menus for easier mission viewing while crafting.
Added all audio files for Voice Log UI
Added support to override played audio in Voice Log UI
Added support to load back into vehicle after saving in vehicle
Added ResourcePoolingManager system to reduce Resource.Load calls needed for spawning every item
Added space walk stabilize volumes for getting in and out of spaceship easier
Added wind blocking to spaceship
Added support for no friendly fire
Lots of work on Map Icons for allies
Added more info in rollover of map icons
Added build refund amount confirm box when dismantling
Added persistence to player buffs
Added support to force remote player into vehicle seats
Added support to make Build Goal from Wall Build menu
Added support to make sure passengers can't leave spaceship unless it's stopped
Added support to make sure structures can only be dismantled if there is no furniture or walls
Added support to make sure crates can only be dismantled if they are empty
Added support to make Build Goal from Wall Build menu
Added support for Allies to manage drones
Added screen spaced shadows
Added dynamic maps for dungeons
Added space parking to spaceship
Added spacewalk stabilization volumes for getting in and out of spaceship easier
Added wind blocking to spaceship
Changed:
Cleaned up Logging throughout project, uses DEBUG_<system> scripting defines now
Changed screen background to a darker color
Server name now shows more accurate info in Public mode
Reduced bloom amount for Lutari and Space
Increased amount of ambient light possible in a scene
Improved drone management UI in Map menu
Improved filtering of owned objects in map
First item in build section will now be autoselected
Improved loading progress numbers
Improved cloud capacity so that clouds occlude distant planets
Improved cloud shadows
Smoother load transitions in Main Menu
Improved player jumping and staying grounded
Improved vehicle collision
Improved Mech sounds and camera shake
Improved spacewalk physics and control
Updated quality settings to have a lower low value
Improved item highlighter visibility
Improved Mecha Crab movement
Adjustments to helmet sound mixer
Fixed:
Remote players now more consistently destroy themselves when they leave a world
Remote players now properly hide their first-person arms on remote clients
Cloud save icon now properly hides after saving
Last save time should now be correct
Fixed duplicate arms when viewing remote players while in first person.
Fixed last save time to update immediately after save so it displays properly on exit in singleplayer
Fixed Remote player IK when entering and exiting vehicles
Fixed Local player IK when entering a passenger seat
Fixed harvested plant transparency issue
Fixed extra arms in first person with some weapons
Fixed remote weapons in the wrong place on remote player
Fixed Player last save time
Fixed Player Last Save Time in the game window when leaving to the Main Menu
Fixed Gnat bite trigger
Fixes to minor multiplayer warning errors
Fixed chat for multiplayer
Fixes to minor multiplayer warning errors
Fixes server end-time display
Fixes Player last save time
Fixes to minor multiplayer warning errors
Fixed shadow and terrain text in Main Menu options
Fixed remote player seat positions for all vehicles
Fixed sorting on planet ring
Fixed sorting on Spaceship
Fixes to minor multiplayer warning errors
Removed:
Removed extra JSon for making clean builds
Removed wind sound from the main menu
Removed friendly fire from vehicles