December Update - Build Notes

Third person melee combat is now fully functional

Third person melee combat is now fully functional

Creature AI

With the new AI pathfinding and behavior system, we revamped and revived many of the creatures. The AI system allows for more detailed stealth gameplay, which we’ve started in this version.

New Creatures

Minotaur and Elida have been added in this version. Be careful, they are not exactly friendly!

Hearing Radius

Each creature now has a hearing radius based on it’s species and its life cycle maturity. Depending on your actions, a certain amount of noise is created. The louder your actions are, the easier it will be for predators to hunt you down.

Line of Sight and Viewing Cone

A creature's amount of eyes and maturity has an influence on its sight. It’s sense of vision will allow the creature to hunt and attack, but can be obscured with obstacles, forcing the creature to depend on its other fierce senses.

List of Creatures Restored and Refactored

  • Crab Monster

  • Gnat

  • Colossus

  • Arachnoid

  • Snubs

Snubs have been completely reanimated with improved ragdoll physics

Snubs have been completely reanimated with improved ragdoll physics

Gameplay Improvements

  • 3rd Person Combat

  • Terrain Climbing

  • Dust Storm Evading, crouching

  • Multi Tool Usage

  • Plant Harvesting

  • Water Creation in Furnace

  • Timer for Save Beds

  • Party UI in Character Screens

  • Storage Icons on Items

  • Compass and Map Icons in Multiplayer

  • Interact System and Highlighter Improvements

  • Meteor System overhauled

  • Slope reading in UI

  • Weight reading in UI

  • Chat improvements and clean up to allow more chat in less space

  • Field Guild added

Colossus has made his majestic appearance in the game

Colossus has made his majestic appearance in the game

Persistence

Crash Site Persistence

Crash Site is now persistent in single player with a first pass in multiplayer modes. This will enable you to continue harvesting your crashed pod over gameplay sessions, as opposed to forcing you to harvest on your first session.

Mineral Persistence

Minerals are now persistent in single player, with a first pass in multiplayer modes.

Plant Persistence

Trees now grow berries over time and will yield a certain amount per species of tree. Now having two gameplay states, plants will no longer disappear after harvesting. Instead, they will grow back their leaves.

Geysers now sport an informative new interact system

Geysers now sport an informative new interact system

Legacy Fixes

Legacy data fail safes and migrations

Some players with data from previous versions would get stuck during loading, due to data being stored in an incompatible directory for modern apps. Rather than asking players to delete, we wanted to find a way to migrate their data. To solve this, the game now automatically backs up data and replaces it with new data that can allow loading to continue, preventing the lockup from occurring.

Legacy multiplayer connection errors fixed

Some machines with different locales enabled would always report that the currently installed version is not the latest, prompting the user to attempt to download the latest version from steam. Our version checking system was incorrectly reading the localized decimal separator as an English comma in some locales that would switch the latest 4.064 version number to 4064, always coming back as larger than the local 4.064. Now the system uses properly invariant locales when reading data from the server, fixing these inconsistent cases, and allowing users from these specific areas to join multiplayer.

Climbing dangerous slopes can be achieved by crouch walking

Climbing dangerous slopes can be achieved by crouch walking

Bug Fixes

  • Vehicle Camera and UI has been updated to new optimized camera system

  • Vehicle Materials have been improved and optimized

  • Fixes to GAV, Hover, and Rover vehicles

  • Mecha Crab fixes

  • Custom Object materials improvements

  • Structure placement fixes

  • Melee weapons in first person

  • Durability balancing tweaked for some tools

  • UI fixes to external crates such as Depository and Space Debris Chest

  • Turret fixes

  • Faster melee attack in 3rd person to better match first person

  • Optimized meteor system

  • Improvements to creature looting death event

  • Fixes to confirm box cancel

  • Fixed pink skeliopod

  • Improved creature blood FX

  • First pass added creatures to dungeons

  • Increased quality of Mech textures

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Build 0.4.172 Update - Build Notes

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